Merge pull request #27 from Kurausukun/battle_engine_v2

mud-slap should be special, not physical
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DizzyEggg 2018-11-17 23:02:12 +01:00 committed by GitHub
commit 1abc024194
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@ -2282,7 +2282,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
.split = SPLIT_PHYSICAL,
.split = SPLIT_SPECIAL,
},
{ // MOVE_OCTAZOOKA
.effect = EFFECT_ACCURACY_DOWN_HIT,