Merge pull request #1773 from ghoulslash/prankster

Redo Prankster
This commit is contained in:
Eduardo Quezada D'Ottone 2021-10-16 17:15:29 -03:00 committed by GitHub
commit d8400416ac
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 10 additions and 15 deletions

View file

@ -5159,7 +5159,6 @@ static void Cmd_moveend(void)
MoveValuesCleanUp();
gBattleScripting.moveEffect = gBattleScripting.savedMoveEffect;
BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
gBattleStruct->atkCancellerTracker = 0; // Run all cancellers on next target
gBattlescriptCurrInstr = BattleScript_FlushMessageBox;
return;
}
@ -6642,7 +6641,6 @@ static void Cmd_jumptocalledmove(void)
else
gChosenMove = gCurrentMove = gCalledMove;
gBattleStruct->atkCancellerTracker = 0;
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
}

View file

@ -3130,7 +3130,6 @@ enum
CANCELLER_POWDER_MOVE,
CANCELLER_POWDER_STATUS,
CANCELLER_THROAT_CHOP,
CANCELLER_PRANKSTER,
CANCELLER_END,
CANCELLER_PSYCHIC_TERRAIN,
CANCELLER_END2,
@ -3459,18 +3458,6 @@ u8 AtkCanceller_UnableToUseMove(void)
}
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_PRANKSTER:
if (BlocksPrankster(gCurrentMove, gBattlerAttacker, gBattlerTarget, TRUE)
&& !(IS_MOVE_STATUS(gCurrentMove) && GetBattlerAbility(gBattlerTarget) == ABILITY_MAGIC_BOUNCE))
{
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE) || !(gBattleMoves[gCurrentMove].target & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY)))
CancelMultiTurnMoves(gBattlerAttacker); // Don't cancel moves that can hit two targets bc one target might not be protected
gBattleScripting.battler = gBattlerAbility = gBattlerTarget;
gBattlescriptCurrInstr = BattleScript_DarkTypePreventsPrankster;
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_END:
break;
}
@ -4572,6 +4559,16 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
gBattlescriptCurrInstr = BattleScript_DazzlingProtected;
effect = 1;
}
else if (BlocksPrankster(move, gBattlerAttacker, gBattlerTarget, TRUE)
&& !(IS_MOVE_STATUS(move) && GetBattlerAbility(gBattlerTarget) == ABILITY_MAGIC_BOUNCE))
{
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE) || !(gBattleMoves[move].target & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY)))
CancelMultiTurnMoves(gBattlerAttacker); // Don't cancel moves that can hit two targets bc one target might not be protected
gBattleScripting.battler = gBattlerAbility = gBattlerTarget;
gBattlescriptCurrInstr = BattleScript_DarkTypePreventsPrankster;
effect = 1;
}
break;
case ABILITYEFFECT_ABSORBING: // 3
if (move != MOVE_NONE)