* u16 for FunctionTest PARAMETRIZE
* Speed up CB2_TestRunner
* Use DACS to handle illegal instructions
DACS is available in mgba from 44e074a15e
This is not 0.10.2, but will presumably be available in the next
release. Alternatively, a GBA BIOS could be used.
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Co-authored-by: DizzyEggg <jajkodizzy@wp.pl>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
* Used the COMPOUND_STRING macro to unify item descriptions and item data
Misc. Changes:
-Corrected the Serious Mint's description.
-Moved the X_ITEM_STAGES and CONFUSE_BERRY_HEAL_FRACTION macros to the top of the file for consistency's sake.
-Corrected the Tapunium Z's description.
* Oops. I forgot to delete the old .description of the X Attack
* Removed definition of CONFUSE_BERRY_HEAL_FRACTION from include/constants/items.h
* Moved CONFUSE_BERRY_HEAL_FRACTION back to include/constants/items.h
* Unified item description strings where possible
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Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Replaced ALWAYS_CRIT with an alwaysCriticalHit flag to account for the fact that in earlier generations, there is no crit stage at which crits are guaranteed. Renamed critBoost to criticalHitStage (at Edu's prompting). Reorder .criticalHitStage defines in battle_moves.h to be aligned with struct order.
* Unified EFFECT_RECOIL
Combined EFFECT_RECOIL_25/33/50/33_STATUS into a single EFFECT; added an extra field to BattleMove 'secondaryData' that contains the franction of HP recoil; argument still holds status effect for Flare Blitz/Volt Tackle
* BattleMove struct change
Added critrate, recoil, multihit fields, made zMove into a union of effect/powerOverride for status/non-status moves respectively. Added new recoil field and zMove field to all moves. To-do: crit rate, multihit
* Critrate field added
Moves use a critRate field instead of a flag - obsoletes EFFECT_ALWAYS_CRIT
* Just a little define
Makes clear that critBoost = 3 means ALWAYS CRIT
* Added a proper recoil field
Just to make it unambiguous and flexible - can finally have a move with 69% recoil.
* Fixed AI damage calculation for multi-strike moves
* Fixes + removed unused effects
* Tests fixes
Two to fix: pass when run in isolation but not when the whole group is run, which is annoying...
* Minor fixes
* Minor tweaks
* Fixed move effects
* recoil tests
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Co-authored-by: Alex <alexthenotes@gmail.com>
* Fix Ion Deluge interaction with VoltAbsorb/LightRod
* Use move target all battlers for ion deluge fix
* fix teatime failing
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Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
Introduces relativeFrames which automates the process of using
overworld_frames with ascending frames.
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
* Charcadet GFX Changes
* Capsakid Shiny Pal
* Rellor Back Sprite
* Wiglett GFX Changes
* Wugtrio Shiny Pal
* Finizen Shiny Pal
* Palafin Zero Shiny Pal
* Cyclizar Shiny Pal
* Orthworm GFX Changes
* Glimmet Shiny Pal
* Glimmora Shiny Pal
* Dondozo Shiny Pal
* Frigibax Back Sprite
I honestly think this thing needs a new backsprite