Alex
12351d520d
Changes Evolution methods to Enums ( #4977 )
...
* Changes Evolution methods to Enums
* make U8_ENUM to include/constants/global.h
* revert previous commit
* Update include/constants/pokemon.h
---------
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-08-05 15:54:37 -04:00
DizzyEggg
9ac8d0de25
Optimize/get rid of unused palette vars/functions ( #4841 )
2024-08-04 21:41:55 -04:00
pkmnsnfrn
0fb48e8a9a
Fixed expanded OW IDs
2024-08-03 17:04:33 -07:00
AlexOn1ine
0f3f2915fb
Merge remote-tracking branch 'rhh/master' into master_merge
2024-08-03 20:19:33 +02:00
Martin Griffin
9d97537ee2
Fix speed ties ( #4780 )
...
* Fix speed ties
* fixup! Fix speed ties
* fixup! Fix speed ties
* fixup! fixup! Fix speed ties
* fixup! Fix speed ties
* Workaround for Comatose-Ditto interaction
2024-08-03 17:29:47 +02:00
cawtds
3af93bdfee
FRLG+ whiteout message ( #4967 )
...
* FRLG whiteout message + post whiteout event
2024-08-02 08:28:05 -07:00
Eduardo Quezada
4082adf5b1
Start 1.10.0 cycle
2024-08-01 17:07:50 -04:00
Eduardo Quezada
512c44b698
Start 1.9.1 cycle
2024-08-01 17:04:48 -04:00
Eduardo Quezada
7ec24b89c8
Merge branch '_RHH/upcoming' into _RHH/pr/master/1.9.0
2024-08-01 16:58:19 -04:00
Eduardo Quezada
f95322628d
Merge branch '_RHH/upcoming' into _RHH/pr/master/1.9.0
2024-08-01 16:47:50 -04:00
Eduardo Quezada
483121dfc0
Version 1.8.6 ( #5005 )
2024-08-01 19:52:29 -04:00
Eduardo Quezada
3372503430
Added OBJ_EVENT_GFX_SPECIES_SHINY macro ( #5049 )
...
* Added OBJ_EVENT_GFX_SPECIES_SHINY
* Update src/event_object_movement.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
---------
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-07-29 18:41:03 +02:00
Eduardo Quezada
b4eca0a6ec
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# data/battle_anim_scripts.s
# src/battle_util.c
2024-07-29 09:36:16 -04:00
hedara90
a89820fa96
Fixed Hidden Power damage category for PSS < GEN_4 ( #5053 )
...
* Fixed Hidden Power damage category for PSS < GEN_4
* Fixed category display regression
* Wrapped GET_MOVE_TYPE
---------
Co-authored-by: Hedara <hedara90@gmail.com>
2024-07-29 13:45:14 +02:00
Eduardo Quezada
18aff2db3b
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# asm/macros/battle_anim_script.inc
# data/battle_anim_scripts.s
# include/constants/battle_anim.h
# src/battle_anim.c
# src/data/battle_anim.h
2024-07-27 16:26:37 -04:00
Eduardo Quezada
bb471746d6
Renamed EVO_DEFEAT_WITH_ITEM to EVO_DEFEAT_THREE_WITH_ITEM ( #5046 )
2024-07-27 21:41:05 +02:00
Eduardo Quezada
1e8773356c
Changed EVO_OVERWORLD_STEPS to use an EWRAM variable ( #5047 )
...
* Changed EVO_OVERWORLD_STEPS to use an EWRAM variable
* Fixed PC swapping not resetting the follower steps
2024-07-27 20:48:59 +02:00
Bassoonian
c603e11310
Merge branch 'master' of https://github.com/pret/pokeemerald into pretmerge27july
2024-07-27 12:01:39 +02:00
pkmnsnfrn
91b48a10d4
Added constant for NUM_SNOWFLAKE_SPRITES
2024-07-26 21:57:42 -07:00
Pawkkie
3c1fbbb06e
Fixes cantBeSurpressed ability check for breakable abilities ( #5043 )
2024-07-26 15:57:01 -04:00
AlexOn1ine
89563cb9b1
check for breakable ability
2024-07-26 21:11:16 +02:00
hedara90
b0b63f66b9
Added Ivy Cudgel Animation ( #5034 )
...
* Added Ivy Cudgel Anim, changed Ogerpon palettes, added jumpifmovetypeequals command
* Make the 20 year old compiler not complain
* Maybe better cudgel
* Moved animation
---------
Co-authored-by: Hedara <hedara90@gmail.com>
2024-07-26 18:06:44 +02:00
Martin Griffin
5b251b614c
trainerproc: Support Ogerpon
2024-07-25 14:50:32 +01:00
Eduardo Quezada
0b02527e5c
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# test/test_runner.c
2024-07-21 13:36:07 -04:00
Eduardo Quezada
9d5e253867
Improved Test Runner Summary ( #4641 )
...
* Filename in list (no proper sorting yet)
* Line number and message in error list + removed sorting
* Style adjustment
* Added missing file/line number to "expected N passes/successes"
* Fixed Known Failing Passing test list
* Separated test list from totals
* Assumption fails list
* Better names
* Filename for KNOWN_FAILINGs passing
* Moved total back to the bottom
* Spaces correction
* Fixed test list count
* Source file for Alloc fails on tests
* Moved sourceLine from BattleTest to Test struct
* Fixed assumptions failed "and more" counter
* Fixed ASSUMPTION block not printing their line numbers
* Fixed when stopLine is printed
* Renamed stopLine to failedAssumptionsBlockLine
2024-07-20 18:22:40 +02:00
tertu
5ccf3e2688
Fix chain fishing shiny rolls ( #4906 )
2024-07-19 09:48:14 -05:00
Eduardo Quezada
98eb4e5027
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# asm/macros/battle_script.inc
# include/constants/battle_string_ids.h
# src/battle_ai_switch_items.c
# src/battle_main.c
# src/battle_script_commands.c
# src/battle_util.c
# src/frontier_util.c
# test/battle/ai/ai.c
2024-07-19 09:20:05 -04:00
Alex
552e2768da
Fixes to Opportunist and Mirror Herb adjustments ( #4928 )
...
* Replace Opportunist todo tests with proper tests
* add failing test
* desc
* Fixes to Opportunist and Mirror Herb adjustments
* more tests
* some fixes
* first turn events switch
* simple enum + revert test desc
2024-07-19 11:01:46 +02:00
Alex
b21ffa1f9b
Changes score adjustments to tempScore increases ( #4987 )
2024-07-17 23:36:15 +02:00
fakuzatsu
0625c90277
fix tests when B_USE_FROSTBITE is TRUE ( #4986 )
2024-07-17 23:23:52 +02:00
psf
7b3b635c67
Add AUTO_LOWERCASE_KEYBOARD ( #4976 )
...
* Added SwapKeyboardToLowerAfterFirstCapitalLetter and AUTO_LOWERCASE_KEYBOARD
* Fixed tabs and spacing per https://github.com/rh-hideout/pokeemerald-expansion/pull/4976/files\#r1677868397
* Removed semicolon found by https://github.com/rh-hideout/pokeemerald-expansion/pull/4976\#discussion_r1678105502
2024-07-15 19:06:01 +02:00
Eduardo Quezada
2b40e79ac3
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# include/battle_util.h
# src/battle_ai_main.c
2024-07-14 22:44:00 -04:00
sneed
6aa308e1d8
EFFECT_PHOTON_GEYSER and restored EFFECT_SHELL_SIDE_ARM work for physical moves ( #4923 )
2024-07-14 15:35:11 +02:00
psf
5c38532281
Add B_ENEMY_THROW_BALLS, B_PLAYER_THROW_BALLS_SOUND, and B_ENEMY_THROW_BALLS_SOUND ( #4953 )
...
* First proof of concept works
* Added B_THROW_BALLS_SOUND
* Made generic MonSendOut
* Changed magic number to constant
* added acute e and changed to GEN_LATEST
* Removed tabs
* Undef'd HIBYTE and removed extra bool32
* Made functions inline per https://github.com/rh-hideout/pokeemerald-expansion/pull/4953/files\#r1675397114
Split into B_THROW_BALLS_SOUND B_PLAYER_THROW_BALLS_SOUND and B_ENEMY_THROW_BALLS_SOUND per https://github.com/rh-hideout/pokeemerald-expansion/pull/4953/files\#r1676143761
* Reset debug script
* Removed static assert per Discord conversation with Alex
2024-07-14 14:46:04 +02:00
psf
d410f56a8c
Add P_CAN_FORGET_HIDDEN_MOVE ( #4968 )
...
* Added P_CAN_FORGET_HMS
* Renamed to can forget hidden move
* Bypass IsLastMonThatKnowsSurf
* Fixed typo
* Moved P_CAN_FORGET_HIDDEN_MOVE
* Update src/party_menu.c per https://github.com/rh-hideout/pokeemerald-expansion/pull/4968#discussion_r1677033837
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
---------
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-07-14 11:23:49 +02:00
Pawkkie
c721f1b04a
Smarter Focus Punch and Substitute ( #4952 )
...
* Smarter Focus Punch
* Smarter Substitute, review feedback
* Use HasAnyKnownMove instead of isFirstTurn
* When are we removing agbcc again
* Use HasMoveEffect
2024-07-14 08:29:27 +02:00
Bassoonian
385b7017f3
Fix fake RTC being on by default ( #4965 )
2024-07-13 21:20:55 +02:00
Alex
5e2e2e9fce
Minor shouldUseGimmick refactor ( #4962 )
2024-07-13 20:56:18 +02:00
psf
3e03419bdb
Add OW_FLAG_PAUSE_TIME, pausefakertc, resumefakertc and togglefakertc ( #4954 )
...
* First concept
* Fixed config file and added static assert
* Reset debug scripts
* Cleaned up overworld config
* Renamed new Rtc pausing functions per https://github.com/rh-hideout/pokeemerald-expansion/pull/4954\#discussion_r1675393121
* Added tabs instead of spaces per https://github.com/rh-hideout/pokeemerald-expansion/pull/4954\#discussion_r1676791279
* Update include/config/overworld.h
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-07-13 20:44:27 +02:00
Frank DeBlasio
d224db43c8
Consolidated Lilycove Contest Lady's values into one struct ( #4951 )
...
* Consolidated Lilycove Contest Lady's values into one struct
* Converted Lilycove Lady strings to COMPOUND_STRINGS
2024-07-13 14:44:22 +02:00
Alex
edc883d038
Refactors residual damage ( #4945 )
...
* Refactors damage non types
* correction
* Refactor weather damage script
* new line
* correction
* there was a hail test already
* ndebug
* add sandstorm test
* Update src/battle_script_commands.c
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-07-13 12:12:40 +02:00
psf
522a8ba3f7
Allow users to increase MAX_MONEY ( #4943 )
...
* Added GetMaxNumMoneyDigits and GetMoneyBoxHorizontalPosition to header
Replaced use of PrintMoneyAmount
* Added define for MAX_MONEY_DIGITS
Removed GetMaxNumMoneyDigits
Converted uses of ConvertIntToDecimalStringN that called for 7 money digits to use MAX_MONEY_DIGITS
Replaced 6 money digits in PrintMoneyAmount with MAX_MONEY_DIGITS
* Use preproc and MAX_MONEY_DIGITS to increase the width of the sell item money box
* Added GetItemSoldMoneyHorizonalPosition and fixed ConvertInt in PrintMoneyAmount to use MAX_MONEY_DIGITS
* Added GetItemSoldMoneyHorizonalPosition and fixed ConvertInt in PrintMoneyAmount to use MAX_MONEY_DIGITS
* Removed width and tilemap changes
* Modified CountDigits to count digits greater than 1
Fixed PrintMoneyAmount to work with large digits
* Added an early return to PrependFontIdToFit
* First prototype working
* Updated GetMoneyBoxHorizontalPosition with amount
* Updated GetMoneyBoxHorizontalPosition with amount
* Got version working with one space before
* Got version working with one space before
* Got version working with all spacingOC
* cleaned up PrintMoneyAmount
* Created CalculateleadingSpacesForMoney
* Cleaned up for PR
* Changed tabs to spaces per https://github.com/rh-hideout/pokeemerald-expansion/pull/4943\#issuecomment-2223023365
2024-07-13 11:16:34 +02:00
Bassoonian
ef76a6b21b
Merge branch 'upcoming' into disablefollowersbydefault
2024-07-11 14:08:55 +02:00
Alex
7b6ff1b560
Fixes Trace turn order ( #4941 )
...
* Fixes Trace turn order
* Update battle_script_commands.c
* Update test/battle/ability/trace.c
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-07-10 22:29:26 +02:00
psf
e953a809ff
Added OW_USE_FAKE_RTC and OW_ALTERED_TIME_RATIO ( #4910 )
...
* Added OW_USE_FAKE_RTC, OW_ALTERED_TIME_RATIO and src/fake_rtc.c
* Changed ALTERED_TIME_RATIO to GEN_LATEST
* Changed spaces to tabs per https://github.com/rh-hideout/pokeemerald-expansion/pull/4910/files\#r1667111624
2024-07-10 20:58:01 +02:00
Eduardo Quezada
fb708b7ed3
Merge branch '_RHH/master' into _RHH/upcoming
2024-07-10 10:05:10 -04:00
Eduardo Quezada
0613af5604
Untag
2024-07-10 09:47:35 -04:00
Eduardo Quezada
c0eb9af2e6
Version 1.8.5 ( #4921 )
...
* Version 1.8.5
* Updated up to PR 4926 (squash)
* Fixed descriptions (squash)
* Updated up to PR4939 (squash)
2024-07-10 09:44:55 -04:00
ghoulslash
e1d8ef8190
Dynamic AI Functions ( #4908 )
...
* dynamic ai func
* add AI_TagBattlePreferFoe as an example
* Update src/battle_ai_main.c
* Update src/battle_ai_main.c
---------
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-07-09 13:50:48 +02:00
Pawkkie
0f21415130
Minor AI flag fixes / cleanup ( #4924 )
...
* AI flag fixes / cleanup
* Review feedback
2024-07-08 20:15:12 +02:00
Alex
637a7072f0
Add missing adjust scores ( #4925 )
...
* Add missing adjust scores
* ai log made the test fail
2024-07-08 12:05:32 +02:00
psf
4ddae07451
Removed AI_FLAG_HELP_PARTNER ( #4918 )
2024-07-08 11:38:52 +02:00
Eduardo Quezada
de609a2f5b
Added missing redirect abilities Gen 3-4 config ( #4920 )
...
* Added missing redirect abilities Gen 3-4 config
* Combined 3 Battle Script Natives into 1
* Cleaner FindMonThatAbsorbsOpponentsMove
2024-07-07 09:52:59 +02:00
cawtds
5dda4b846e
fishing chain only resets on failed attempt or when map warping, encountering different species does not break the chain, differentiate between max shiny streak and max chain length
2024-07-06 15:18:51 +02:00
cawtds
3babd7f130
shiny roll calc as separate function
2024-07-06 02:10:30 +02:00
Eduardo Quezada
fcdc9ed65a
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# src/battle_util.c
# src/data/pokemon/species_info/gen_7_families.h
# test/battle/ability/download.c
# test/battle/ability/intimidate.c
# test/battle/ability/supreme_overlord.c
# test/battle/ability/zero_to_hero.c
# test/battle/ai/ai.c
# test/battle/move_effect/plasma_fists.c
2024-07-05 14:25:25 -04:00
Pawkkie
3660a054a2
Forgot to update this when adding AI_FLAG_SEQUENCE_SWITCHING ( #4911 )
2024-07-05 18:41:29 +02:00
psf
2a5e4343c8
Implemented OW_IGNORE_EGGS_ON_HEAL ( #4888 )
...
* Implemented OW_IGNORE_EGGS_ON_HEAL
* Removed videos and change nPokemon to u32
* Changed OW_IGNORE_EGGS_ON_HEAL to GEN_LATEST per https://github.com/rh-hideout/pokeemerald-expansion/pull/4888\#issuecomment-2205271486
* Update include/config/overworld.h
Fixed spelling error per https://github.com/rh-hideout/pokeemerald-expansion/pull/4888#discussion_r1664454436
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
---------
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-07-04 16:03:42 +02:00
Alex
dd7b735211
Fixes Grassy Terrain heal turn duration ( #4903 )
2024-07-03 22:53:15 +02:00
cawtds
91550eb75f
chain fishing refactored
2024-07-03 17:02:12 +02:00
Alex
594633aa15
Remove Duplicate ai code from battle_ai_util.c ( #4883 )
...
* Remove Duplicate ai code from battle_ai_util.c
* Add GetBattlerAbility in toxic self check
2024-07-03 10:48:31 +02:00
DizzyEggg
d81662daa2
Add parentheses to species egg macro ( #4899 )
2024-07-02 13:39:41 +01:00
Pawkkie
7e167f0b3c
Add AI_FLAG_SEQUENCE_SWITCHING ( #4878 )
...
* AI_FLAG_BAD_SWITCHING
* Cleanup and tests, U-Turn / Baton Pass / Parting Shot aren't working properly
* Fix U-Turn etc. tests
* Test overhaul with Egg's suggestions
* Add EFFECT_HIT_SWITCH_TARGET to tests
* Review feedback
* Re-review feedback
2024-07-01 08:53:07 +02:00
Frank DeBlasio
6957fc70c9
Allowed rematches to occur if I_VS_SEEKER_CHARGING isn't enabled ( #4866 )
2024-06-29 22:12:26 +02:00
Frank DeBlasio
103ed85b83
Added config to prevent unobtainable Pokemon from being shiny ( #4735 )
...
* Added config to prevent unobtainable Pokemon from being shiny
* Added config for disabling shinies if the player has no Poke Balls
* Removed check for adventure started flag
2024-06-29 22:07:14 +02:00
DizzyEggg
cd5a862b95
Fix Megas gaining abilities after fainting ( #4873 )
2024-06-26 23:44:01 +02:00
Alex
55c13a80bc
Force species in tests ( #4810 )
...
* Force species in tests
* Update include/config/test.h
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
* Update include/config/test.h
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
* Update include/config/test.h
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
* Update include/config/test.h
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
* Update include/config/test.h
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
* Update include/config/test.h
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
* Update include/config/test.h
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
* Update include/config/test.h
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
* Update include/config/test.h
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
* Update include/config/test.h
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
---------
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-06-26 18:38:14 +02:00
Bassoonian
81bd14818e
Add day limit for forms support ( #4778 )
...
* Add day limit for forms support
* Add missing newline
* Incorporate review suggestions
2024-06-26 10:36:44 +02:00
fakuzatsu
6c9dcd60bc
simple button config for the move description menu ( #4860 )
...
* simple button config for the move description menu
* change from preproc to normal if
2024-06-25 11:09:01 +02:00
DizzyEggg
f2e8482488
Fix how switch-in effects are played out after multiple faints in the same turn ( #4864 )
...
* Multiple switch-ins after fainting
* empty new lines
* Fix failing tests
2024-06-24 20:37:47 +02:00
AgustinGDLV
9797640dff
Gimmick Refactor ( #4449 )
...
* consolidated gimmick checks, triggers, communication, and activation; updated test runner
* fixed improper use of .usableGimmick
* cleaning up battle_dynamax.c, changing function args to u32s
* fixed '#ifdef TESTING' causing errors
* updated z-moves to use gimmick interface, pared down redundancies; no AI/tests
* added support for z-moves in tests, consolidated gimmick fields
* removed ShouldUseMaxMove and .usingMaxMove
* renamed TryChangeZIndicator, updated z move display
* added several z-move tests and fixed various z-move interactions; fixed z-move category calc
* fixed useless battler arg in GetTypeBasedZMove
* added basic test check for bad Z-Move or Mega usage
* reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky
* fixed gimmick test logic; fixed damage category override
* fixed mega rayquaza test fail
* consolidated gimmick indicator logic; added graphics to gGimmicksInfo
* removed TeraData struct
* reimplemented AI logic for Z-Moves; no changes
* updated Z-Move and Ultra Burst trigger gfx
* added testrunner check for multiple gimmick use
* fixed duplicate z-move call in test
* reorganized data/graphics/gimmicks.h
* added signature Z-Move ability tests; implemented Guardian of Alola
* fixed bad test update
* fixed Thousand Arrows not affecting Tera Flying; clean-up
* fixed -ate tests
* fixed tera tests
* fixed tera tests really
* fixed last batch of tests
* fixed -ate mega test again
* code review
* code review pt.2
* tweaked CanTera again
* dynamax flag only required for player
2024-06-22 22:25:40 +02:00
DizzyEggg
d0bb03e5a9
Fix AI's right slot switching-in too early ( #4851 )
...
* apply safe switching to trainer doubles battles - with a config
* get rid of the config
* make it compile
2024-06-21 12:17:12 +02:00
DizzyEggg
b9d1438162
move 3 btl ctrl player vars to gBattleStruct ( #4840 )
2024-06-20 17:42:52 +02:00
Eduardo Quezada
4d6452e14e
Move general config file to the config folder ( #4805 )
2024-06-19 13:42:01 +02:00
kittenchilly
74f53a7e18
Fix caught wild pokemon not restoring their used held item ( #4803 )
...
* Fix caught wild pokemon not restoring their used held item
* Actually we can use the same struct
2024-06-18 20:31:03 +02:00
sneed
609754f0f6
Add RandomChance macro and ability trigger chance config ( #4829 )
...
* RandomChance macro, contact ability chance config
* Unify config, add shed skin
2024-06-18 20:13:44 +02:00
sneed
b6d3bdf622
Confusion, cursed body and poison touch trigger chance fixes and tests ( #4831 )
...
* accurate confusion chance and a test
* Accurate Poison Touch chance and tests
* Accurate cursed body chance
* Create cursed_body.c
2024-06-18 20:07:40 +02:00
Alex
f106b21344
Adds Toxic Chain's effect ( #4823 )
2024-06-18 20:04:28 +02:00
Bassoonian
a24b767276
Merge branch 'master' of https://github.com/rh-hideout/pokeemerald-expansion into masterintoupcoming18jun
2024-06-18 15:27:06 +02:00
Frank DeBlasio
eb0c3b0a12
Fixed instance of MAROWAX ( #4830 )
2024-06-18 10:45:55 +02:00
PhallenTree
161f61284a
Use RandomWeighted; fix Test
2024-06-17 17:48:05 +01:00
DizzyEggg
203318b9a2
Get rid of hardcoded stat raise anim values ( #4825 )
2024-06-17 13:51:04 +02:00
sneed
e64a2f3e25
Roamer's frostbite carries over between battles ( #4822 )
2024-06-17 11:44:47 +02:00
Eduardo Quezada
1eb0b3261f
Added option to disable species cries ( #4791 )
...
* Added option to disable cries
* Update src/pokemon.c
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-06-15 22:07:13 +02:00
Bassoonian
22994c79d4
Add support for multiple roamers ( #4762 )
...
* Replicate initial commit
* Integrate the rest of Duke's vanilla commits
* Alter Roamer struct to add frostbite support
* Fix some indentation issues
* Add option to hide substitute followers
* Revert "Add option to hide substitute followers"
This reverts commit 3fadaafae5
.
* Incorporate feedback
2024-06-15 11:17:32 +02:00
Alex
3ec8691590
Fixing my mess [correct hex in speciesInfo] ( #4800 )
2024-06-14 11:15:18 +02:00
Alex
9f7222e48b
Species info hex ( #4798 )
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* Adds missing hex in speciesInfo
* fix
* review
* fix compiling
* dumb mistakes
2024-06-14 10:20:27 +02:00
Eduardo Quezada
88028c0c37
Split Pokémon Object Events from Following Pokémon functionality ( #4761 )
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* Split Pokémon Object Events from Following Pokémon functionality
* Renamed follower pngs and palettes
* Define renames
* Reorder configs
* Renaming: SpeciesInfo fields, macros and palettes.
2024-06-13 22:46:27 +02:00
DizzyEggg
84d13d0abf
Fix Smack Down anim + move anim tests ( #4774 )
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* Fix Smack Down anim + move anim tests
* really agbcc
* fix undefined reference
* hopefully everything works
2024-06-13 15:30:28 -04:00
ghoulslash
353727a805
Add createmon Script Cmd, Support for 2v1Wild Battles ( #4688 )
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* add createmon and setwilddoubleflag script cmds to support createing mons at given player or enemy slots and setting up 2v1 battles
* give givemon macro PARTY_SIZE for tests
* style fixes
* add createmon test
---------
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2024-06-13 19:11:36 +02:00
Eduardo Quezada
06153e4280
Merge branch '_RHH/master' into _RHH/upcoming
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# Conflicts:
# include/battle.h
# include/constants/battle_script_commands.h
# include/constants/pokemon.h
# src/battle_ai_util.c
# src/battle_main.c
# src/battle_util.c
# test/battle/ai.c
2024-06-13 11:44:28 -04:00
Bassoonian
03cc0ae6b3
Add option to hide substitute followers ( #4765 )
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* Add option to hide substitute followers
* Update event_object_movement.c
2024-06-12 13:53:01 -04:00
Bassoonian
76c566a0ca
Add the Let's Go evolution method ( #4758 )
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* Add overworld step evolution method
* Increase evolutionTracker bits from 9 to 10
* Implement tracker increase
* Remove leftover NDEBUG activation
* Reset evolution tracker data upon evolution
* Revert an accidental change to unrelated code
* Add missing break in switch case, oops
2024-06-12 11:31:19 +02:00
Alex
9c72392891
Fixes Shell Side Arm ( #4753 )
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* Fixes Shell Side Arm
* Fixes to random call
* hardcoded the effect to the move
* minor change
* minor change 2
* applied reviews
2024-06-12 11:21:44 +02:00
Bassoonian
dffaaeaaa6
Add Leader's Crest evolution method ( #4768 )
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* Add Leader's Crest evolution method
* Fix typo in in HGSS dex
* Update src/pokedex_plus_hgss.c
Co-authored-by: sneed <56992013+Sneed69@users.noreply.github.com>
* Update src/battle_script_commands.c
---------
Co-authored-by: sneed <56992013+Sneed69@users.noreply.github.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-06-12 09:31:59 +02:00
cawtds
4724b5dfd6
Improved Surf/Thunderbolt test ( #4764 )
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* improved Surf/Thunderbolt test that previously relied on correct AI guess
* remove unnecessary mod
* fixed infinite rng loop
* wrong ability num and readability
* Update src/battle_ai_util.c
---------
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-06-12 09:09:15 +02:00
Bassoonian
341fa3692c
Make Tandemaus only evolve at the end of battles ( #4759 )
2024-06-12 08:43:51 +02:00
Bassoonian
5fe0aee063
Add config to turn off two-framed front sprites ( #4750 )
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* Add config to turn off two-framed front sprites
* Two frames should be on by default
* Simplifies integration
2024-06-11 13:10:23 -04:00
sneed
821d5dccab
AI calculates/stores minimum possible move damage and uses it with AI_FLAG_TRY_TO_FAINT ( #4760 )
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* AI uses safest option to faint foes
* dont calculate non crit dmg unless it's needed
* struct SimulatedDamage
* add GetDamageByRollType and name DamageRollType
* Parametrize test AI flags
* use simDamage member's instead of dmg & minDmg
2024-06-11 18:28:16 +02:00
Eduardo Quezada
64f82cdd5f
Merge branch '_RHH/master' into _RHH/upcoming
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# Conflicts:
# src/battle_ai_util.c
# src/battle_util.c
2024-06-11 08:12:03 -04:00