* Add data to SpeciesInfo entries for in-battle shadows
* Implement sized shadows in the sprite visualizer
* Implement sized shadows in game code
* Show shadows for the lead battler for opponents during their battle anim
* Feedback on shadows, round 1
* Revert removal of Goomy and Sliggoo shadows
* Fixed GEN_3 setting
* Code cleanup + remove pre-processor branches
* Fix bugs with gen-3 configuration branch
* Style corrections, final shadow coordinate adjustments
* Adjustments to Garbodor and Araquanid
* Fix Blinking on Meganium South Sprite
* Fixes Lediba and Ledian Blinking
* Fixes two blinking spots on spinerak
* Crobat Eye and Igglibuff butt vlinking fix
* More blinking follower fixes
flaaffy
xatu
hoppip line
* Blinking Gen 2 Fixes
Mantine
Miltank
Raikou
yanma
wooper
skarmory
* Gen 4 Fixes + donphan and espeon
prinplup
starraptor
shieldon
roserade
ambipom
mamoswine
Stunky
Donphan - gen 2 fix
Espion - noticed a flickering pixel on south walk
* Synchronization with Cafeei
* Messed up the merge, fixing now
* Added mantine
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Co-authored-by: Liamjd14 <Liamjdgaming@gmail.com>
Co-authored-by: Hedara <hedara90@gmail.com>
* Cleaned up duplicated dynamic type functions
* Small cleanup
* Oops, last cleanup broke stuff
* Alignment
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
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Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Pledge fail into opponent pledge loop fix
* Fixed excessively aggressive canceller
* Move the Pledge bit clear to its proper place
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Co-authored-by: Hedara <hedara90@gmail.com>
* add debug build target
* fix maybe uninitialized error
* add option to undef NDEBUG
* debug for agbcc
* init instead of ignore to not break agbcc
* make clean removes modern and agbcc artifacts. explicit use of -O0 again for NOOPT
* automatically enable debug menu when building for debug
* automatically enable debug menu when building for debug
* automatically enable debug menu when building for debug
* clean up previous mess omg
* remove preproc around debug menus
* automatically enable debug menu when building for debug
* clean up previous mess omg
* Apply suggestions from code review
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
* Update Makefile
* Update field_control_avatar.c
* make debug print independent
* remove unwanted changes
* remove trailing endif
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Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
* Some jsonproc string utility functions
Adds stringContains, stringStartsWith and stringEndsWith for use in jsonproc.
* Time-based wild encounters
This adds some configs that allows users to define wild encounter groups on a map that are automatically cycled through depending on the time of day.
* Adds config to show chosen move and target of ingame partner, `#define B_SHOW_PARTNER_TARGET`, default `FALSE`
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Co-authored-by: Hedara <hedara90@gmail.com>
* Fix Slateport Battle Tent/Battle Factory
Stops the Battle Factory and Slateport Battle Tent from returning no Pokémon when player wants to swap their Pokémon.
* Fix player rental party being junk data after rest
Fixes#5280
* Consolidate checks into single method
Consolidates every gSpecialVar_0x8005 check into a singular method.