Alex
42c43a3f8f
Adds Commander and Order Up ( #5246 )
...
* Adds Commander
* review points
* new line
* correction
* regression / double targeting still broken
* fix wrong target order
* transform fixes
* haze test
* fixes, tests
* bring back wrongly removed else if case
* Eject Pack / Button test + fix
* red card fix
* test fixes
* Fixes Tatsu being hit by multi hit move
* change transform check
* fix test + revert change
* Fix Tatsugiri attacking after freed up from Dozo in the same turn
* Dragon Darts tests
* fix test
* review comments
* assumtion in wrong file
* Order Up test fixes
---------
Co-authored-by: hedara90 <90hedara@gmail.com>
2024-09-29 22:45:50 +02:00
Pawkkie
5908fbef9c
Wake-Up Slap test typo ( #5442 )
...
* Wake-Up Slap test typo
* Update test/battle/move_effect/wake_up_slap.c
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
---------
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-09-29 12:34:34 -04:00
Eduardo Quezada
5130ea9da3
Merge branch '_RHH/master' into _RHH/upcoming
2024-09-28 11:45:49 -03:00
PhallenTree
e67d5a23ed
Adds some Snatch interactions, fixes for Dragon Darts, Trace, Primal Reversion, Protosynthesis/Quark Drive ( #5430 )
...
* Fixes Electrified Dragon Darts sometimes targeting battlers with absorbing abilities (Volt Absorb, Motor Drive)
* Add Snatch interactions with Dancer, Swallow
* Trace fix + cleanup
* Simplify Quash
* Fixes multiple mons with Primal Reversion causing only one Primal Reversion, add tests
* Fix Booster Energy Ability Popup
* Accidentally removed healing from Swallow
* More Trace cleanup
2024-09-24 18:40:44 +02:00
psf
55086586c5
Revert 5422 ( #5424 )
2024-09-22 16:59:43 -07:00
ghoulslash
acd07ccfc1
add rocky helmet dmg to tangling hair + defiant test to ensure original battler IDs from chaining effects ( #5423 )
...
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2024-09-22 19:44:18 +02:00
Bassoonian
918d45a623
Fix default tera type changing upon evolution/form change ( #5422 )
2024-09-22 16:33:17 +02:00
Alex
68c51f8412
Fixes Spiky Shield Counter interaction ( #5402 )
...
* Fixes Spiky Shield Counter interaction
* Update test/battle/move_effect/protect.c
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-09-19 12:00:32 +02:00
Alex
71dfd3e7c0
Ogerpon masks were missing their hold effects ( #5391 )
...
* Ogerpon masks were missing their hold effects
* fix wrong num
* test
* correct tests and additional fix
* added hold effect to battle debug
2024-09-19 00:25:53 +02:00
PhallenTree
76656e85c2
Fix Quash implementation, adds After You and Quash missing configs + tests ( #5400 )
...
* Fix Quash + After You and Quash configs
* Add tests
2024-09-19 00:10:29 +02:00
Alex
6ef36837e9
Fixed corruption of the next turn used move caused by Scale Shot ( #5397 )
2024-09-18 16:58:49 +02:00
Alex
0d7c193e4c
fixes Micle Berry not increasing accuracy on the next turn ( #5358 )
...
* fixes Micle Berry not increasing accuracy on the next turn
* adds bitfield instead of using protect struct
* test from pawkkie
* ndebug
* renaming
* delete redundant comment
* typo
* micle berry more detailed descriptions
2024-09-14 19:55:03 -04:00
Pawkkie
79776bf6bb
ShouldSwitchIfWonderGuard tests and cleanup ( #5383 )
2024-09-14 10:45:26 +02:00
Alex
fbea1e7e7e
Fixes Defog used by the wrong side when there is a Substitue and Screen ( #5381 )
2024-09-14 08:16:20 +02:00
PhallenTree
c7e1e857f3
Fix After You/Shell Trap not updating battlers' actions correctly ( #5384 )
2024-09-13 18:17:59 +02:00
PhallenTree
100c7dd8ad
Fixes Powder (status) interactions + tests ( #5370 )
...
* Simplified fix from #4638
* Fixes interactions with Z-Moves, Magic Guard, Heavy Rain, Pledge
* Powder Tests
* Remove duplicate
* Assume Powder is a powder move
* Add config for Powder Rain interaction
* Only primal rain
* Z-Moves fix handled in Canceller_Z_Moves
* Fix BattleScript name
* Make sure Z-Move + Powder still damages user
2024-09-13 18:08:23 +02:00
Alex
3d8b73300a
Fixes Multi Hit moves removing destiny bond flag in the middle of attack ( #5377 )
2024-09-12 17:46:59 -04:00
Eduardo Quezada
551c558186
Merge branch '_RHH/master' into _RHH/upcoming
2024-09-11 07:28:02 -03:00
Pawkkie
047289a639
Improve AI's Skill Swap handling in double battles ( #5360 )
...
* Improve AI contrary
* Update src/battle_ai_util.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Fix additionalEffects loop
* moves[i] to aiMove
* Update src/battle_ai_util.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
---------
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-09-11 00:00:29 +02:00
hedara90
c57d149003
Fixes with Pledge combos and absorption abilities ( #5364 )
...
* Fixes with Pledge combos and absorption moves
* Fixed incorrect merge
* Removed superflous if statement
---------
Co-authored-by: Hedara <hedara90@gmail.com>
2024-09-10 23:53:55 +02:00
Alex
389e5c20dd
Fixes berries missing timing ( #5300 )
...
* Fixes berries missing timing
* salac berry test
2024-09-09 10:40:56 -03:00
Eduardo Quezada
2a27aad259
Merge branch '_RHH/master' into _RHH/upcoming
2024-09-08 14:50:39 -03:00
hedara90
b8251e3a75
Another Pledge fix, Powder this time ( #5341 )
...
Co-authored-by: Hedara <hedara90@gmail.com>
2024-09-08 16:17:18 +02:00
PhallenTree
d6d2f2033d
Fixes Pledge move combo timeout if frozen ( #5340 )
...
Missing `HITMARKER_UNABLE_TO_USE_MOVE` in the frozen canceller
2024-09-08 13:41:23 +02:00
hedara90
03e87a7d62
Pledge fail into opponent pledge loop fix ( #5339 )
...
* Pledge fail into opponent pledge loop fix
* Fixed excessively aggressive canceller
* Move the Pledge bit clear to its proper place
---------
Co-authored-by: Hedara <hedara90@gmail.com>
2024-09-08 10:38:52 +02:00
PhallenTree
68701a9e2d
Fix some Pledge move combo issues ( #5330 )
...
Fix Pledge moves looping, adds tests for pledge+incapacitation situations
2024-09-08 08:28:16 +02:00
Eduardo Quezada
8533b0c045
Merge branch '_RHH/master' into _RHH/upcoming
2024-09-03 14:39:50 -04:00
hedara90
fb1f12aa1b
Fixed Max Attacks into Max Guards message printing ( #5312 )
...
* Fixed Max Attacks into Max Guards message printing
* Updated the solution
---------
Co-authored-by: Hedara <hedara90@gmail.com>
2024-09-02 13:58:10 +02:00
Eduardo Quezada
33d5cbd7a2
Moved ASSUMEs to inside GIVEN blocks ( #5308 )
2024-09-01 23:13:58 +02:00
Eduardo Quezada
484acdc138
Convert 8 various to callnatives ( #5172 )
...
* Convert 8 various to callnatives
* Address review comments
2024-09-01 15:12:43 +02:00
Alex
e09a59a7e4
Fixes Tar Shot on Tera mons ( #5302 )
...
* Fixes Tar Shot on Tera mon
* new line
2024-08-31 12:24:28 -04:00
PhallenTree
ac9b40a423
Fixes Max Moves ignoring absorbing abilities, G-Max Corviknight and Centiskorch names ( #5296 )
...
* Fix Max and G-Max Moves bypassing absorbing abilities
* Fix G-Max Corviknight and Centiskorch speciesName
* Remove some outdated comments
* Missing Dynamax check
* Add Max Quake and Max Overgrowth to test
2024-08-31 12:39:37 +02:00
Alex
addaf40971
Fixes Scale Shot not activating + Known Failing Round test ( #5292 )
...
* Fixes Scale Shot not activating + Known Failing Round test
* Update test/battle/move_effect/multi_hit.c
2024-08-30 19:36:14 -04:00
Eduardo Quezada
aebbe448b8
Merge branch '_RHH/master' into _RHH/upcoming
2024-08-28 12:58:14 -04:00
SarnPoke
622dead80c
Shed Tail Retarget ( #5275 )
...
Re-targets Shed Tail PR to upcoming
2024-08-28 13:40:35 +02:00
Alex
98dbf3a575
Fixes Charged up status ( #5274 )
...
Charge changed to last until the damage boost is consumed instead of next turn, previous behavior accessible with `B_CHARGE`
2024-08-27 20:01:51 +02:00
PhallenTree
930cac6aca
Fix Instruct bypassing AtkCanceler, Entry Hazards targeting wrong side of the field if opponent fainted ( #5262 )
...
* Fix Instruct bypassing AtkCanceler + interaction with firstTurnOnly moves
* Fix Entry Hazards targeting the wrong side of the field if opponent fainted
* Remove unused BattleScript_AuroraVeilEnds and STRINGID_AURORAVEILENDS
* Alternative fix + Fix gBattlerTarget initially set to 2
* Fix Instruct animation
* Alternative anim fix
2024-08-27 14:46:56 +02:00
kittenchilly
74a790f09c
Chilly Reception AI
2024-08-26 19:11:33 -05:00
Pawkkie
e9c8bd0548
Revert "Chilly Reception AI" ( #5270 )
2024-08-26 16:58:15 -07:00
Pawkkie
a9f31dcc4f
Chilly Reception AI ( #5265 )
2024-08-26 18:57:17 -04:00
hedara90
2e43ffd5f7
Fixed Snore not hitting twice with Parental Bond ( #5264 )
...
Co-authored-by: Hedara <hedara90@gmail.com>
2024-08-26 21:59:39 +02:00
kittenchilly
80ad7f15cc
Chilly Reception AI
2024-08-26 13:09:50 -05:00
kittenchilly
afd18f06b4
Fix switch out move message ( #5258 )
2024-08-25 23:29:33 +02:00
Alex
92038129e2
Fixes Purifying Salt being poisoned by Toxic Spikes ( #5252 )
2024-08-25 09:06:03 -04:00
Eduardo Quezada
abf60e9c64
Merge branch '_RHH/master' into _RHH/upcoming
2024-08-24 19:44:35 -04:00
hedara90
572972235e
Disguise tests ( #5249 )
...
* Start new Disguise tests
* Finished disguise tests
---------
Co-authored-by: Hedara <hedara90@gmail.com>
2024-08-24 20:22:50 +02:00
tertu
17f68563eb
Remove support for the original LCG random number generator ( #5078 )
2024-08-24 10:07:00 -07:00
kittenchilly
2fed75f7c5
Adaptability, Aerilate, Aftermath tests ( #5242 )
...
* Adaptability, Aerilate, Aftermath tests
* Update test/battle/ability/aerilate.c
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
---------
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-08-24 10:53:19 -04:00
hedara90
d379ffef3e
Fixed Confide+Crafty Shield interaction ( #5202 )
...
Co-authored-by: Hedara <hedara90@gmail.com>
2024-08-20 08:24:42 -04:00
Eduardo Quezada
6ac18a6fe5
Merge branch '_RHH/master' into _RHH/upcoming
2024-08-20 08:00:05 -04:00
Alex
bde6982890
Fixes weather abilities not activating when Cloud Nine user leaves th… ( #5209 )
...
* Fixes weather abilities not activating when Cloud Nine user leaves the field
* parametrize
2024-08-20 07:24:48 -04:00
hedara90
3a6c3d580d
Round Tests ( #5196 )
...
* Round Tests
* Apply suggestions from code review
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
---------
Co-authored-by: Hedara <hedara90@gmail.com>
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-08-19 13:03:47 -04:00
PhallenTree
bc5f40e518
Adds missing Wind Rider activation and tests ( #5207 )
...
* Adds missing Wind Rider activation + tests
* Adds test for opponent setting up Tailwind
* Update src/battle_util.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
---------
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-08-19 15:25:44 +02:00
Alex
8607a7fb33
Fixes UB in Cmd_averagestats ( #5191 )
...
* Fixes UB in Cmd_averagestats
* fix test and align default case
2024-08-17 18:19:22 +02:00
hedara90
e4c81ba6e0
Removed all instances of gBitTable[x] ( #5123 )
...
* Replaced all the gBitTable[X] usages with 1 << X, and cleaned up script output
* Fixed failed merge in online viewer
---------
Co-authored-by: Hedara <hedara90@gmail.com>
2024-08-17 10:28:09 -05:00
hedara90
b641c6f4fa
Fixed incorrect weather damage rounding when maxHP <16 ( #5183 )
...
Co-authored-by: Hedara <hedara90@gmail.com>
2024-08-16 23:02:49 +02:00
hedara90
bd3d99d7d9
Fixed Retaliate not working correctly with passive damage ( #5182 )
...
* Fixed Retaliate not working correctly when allies fainted from passive end of turn damage
* Changed test parameters to use legal stats
---------
Co-authored-by: Hedara <hedara90@gmail.com>
2024-08-16 17:31:28 +02:00
PhallenTree
ec3a86dd9a
Adds in-battle effect of Pickup, adds Harvest and Pickup tests ( #5170 )
...
* Adds Harvest tests
* Adds Pickup in-battle effect + tests
* Fix G-Max Replenish test (Munchlax activates Pickup before G-Max Replenish)
* Change canPickupItem to bit field
* Make RandomUniformExcept inclusive (higher end) + convert bitfield
* Use CantPickupItem in PickupHasValidTargetc check
* Review
2024-08-16 15:37:23 +02:00
hedara90
45f10d734f
Fixed Ice Face, implemented tests ( #5171 )
...
* Fixed Ice Face, implemented tests
* Fixed agbcc and bad battle mon looping
* Fixed the ShouldChangeFormInWeather function again
* Cleaned up End of Turn weather form changes, simplified Ice Face
---------
Co-authored-by: Hedara <hedara90@gmail.com>
2024-08-15 13:51:39 +02:00
Eduardo Quezada
18980b20a3
Remove trailing whitespace (master) ( #5174 )
2024-08-14 19:48:20 -07:00
Eduardo Quezada
661ec0a9fd
Merge branch '_RHH/master' into _RHH/upcoming
2024-08-14 17:10:20 -04:00
Eduardo Quezada
6f0004ec4e
Removed some hardcoding of move IDs + Gen4/5 Defog ( #5156 )
...
* Removed some hardcoding of move IDs
* Added Defog Gen6+ config (+ updated tests)
2024-08-14 15:51:34 +02:00
Eduardo Quezada
c625ac6d53
Added multiple missing ability TODO tests ( #5163 )
2024-08-14 15:43:18 +02:00
hedara90
cfa7316ea0
Made the speed tie test use PASSES_RANDOMLY ( #5092 )
...
* Made the speed tie test use PASSES_RANDOMLY
* Hack to allow results with PASSES_RANDOMLY
---------
Co-authored-by: Hedara <hedara90@gmail.com>
Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
2024-08-13 21:08:24 +01:00
Alex
a8cd459370
Fixes Purifying Salt not halving dmg for dynamic move types ( #5145 )
...
* Fixes Purifying Salt not halving dmg for dynamic move types
* forgot to add
2024-08-12 15:54:24 -04:00
Alex
863b96f759
Fixes Stomping Tantrum effect not doubling power in certain situations ( #5140 )
...
* Fixes Stomping Tantrum effect not doubling power in certain situations
* fix dancer test
2024-08-11 19:05:38 -04:00
PhallenTree
779cedd16f
Fixes Dancer, adds Revelation Dance interactions with Z-Move, Roost and typeless mons ( #5133 )
...
* Add Revelation Dance interactions with typeless mons, Roost and Z-Move
* Fixes Dancer-called moves not updating their type
* Adds Revelation Dance tests
* Make sure target isn't immune in Dancer test
* Missing ... in message
* Missing Assume
* CI ends Dancer test too early?
* Z-Revelation Dance is Breakneck Blitz (Test)
* Fix test (Zoroark too strong?)
* Replace H!Zoroark
* Remove Ability specification
* Remove HP_Bars
* Fix Dancer checking for battlers that don't exist in single battles
2024-08-11 12:13:46 -04:00
pkmnsnfrn
5635f94036
More changes from typeX to types[X]
2024-08-07 11:35:45 -07:00
Pawkkie
9f845a79e5
Fix Switch AI Bug: AI never switching out when it could be OHKO'd ( #5089 )
...
* Fix switch AI bug
* Forgot to save a file lol
* Fix infinite loop test compatibility
2024-08-07 15:58:39 +02:00
Eduardo Quezada
ce74c85e4f
Move effect TODO tests - Volume C ( #5094 )
2024-08-07 15:52:40 +02:00
PhallenTree
67f049fddb
Fixes Defiant interaction with Court Changed Sticky Web + Fickle Beam description ( #5093 )
...
* Fixes Court Changed Sticky Web deactivating Defiant/Competitive
* Fixes Fickle Beam's description
* Alternative fix
* Remove extra newLine
2024-08-06 10:45:30 +02:00
Martin Griffin
9d97537ee2
Fix speed ties ( #4780 )
...
* Fix speed ties
* fixup! Fix speed ties
* fixup! Fix speed ties
* fixup! fixup! Fix speed ties
* fixup! Fix speed ties
* Workaround for Comatose-Ditto interaction
2024-08-03 17:29:47 +02:00
Eduardo Quezada
57fc0fd3b9
Merge branch '_RHH/master' into _RHH/upcoming
2024-08-01 08:36:11 -04:00
Alex
de8002e9e0
Removes unnecessary checks for Shield Dust and Covert Cloak ( #5073 )
...
* Removes unnecessary checks for Shield Dust and Covert Cloak
* remove redundant include
* Update test/battle/ability/shield_dust.c
Co-authored-by: hedara90 <90hedara@gmail.com>
* Update test/battle/hold_effect/covert_cloak.c
Co-authored-by: hedara90 <90hedara@gmail.com>
---------
Co-authored-by: hedara90 <90hedara@gmail.com>
2024-08-01 09:58:14 +02:00
Eduardo Quezada
8450268b74
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# src/data/battle_anim.h
2024-07-31 18:13:19 -04:00
Alex
e6175b5b84
Fixes spread damage in double battles ( #5064 )
...
* Fixes spread move damage in doubles
* add DoubleBattle check
* add additional check to test
* restore trainer party
2024-07-31 12:20:57 +02:00
PhallenTree
ab9f8e69fb
Fixes Stalwart/Propeller Tail, Life Orb on confusion, Remove Status wrong battlescripts ( #5061 )
...
* Fix swapped BattleScripts in MoveEffectRemoveStatus for Freeze/Frostbite
* Fix Life Orb damaging the user if they hit themselves in confusion
* Fix Stalwart/Propeller Tail not ignoring redirection from Storm Drain/Lightning Rod
* Parametrize Species
2024-07-30 10:36:22 +02:00
Eduardo Quezada
54c19af037
Fixed B_HEAL_BELL_SOUNDPROOF checking for Gen9+ instead of Gen8+ ( #5060 )
2024-07-29 16:28:32 +02:00
Eduardo Quezada
18aff2db3b
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# asm/macros/battle_anim_script.inc
# data/battle_anim_scripts.s
# include/constants/battle_anim.h
# src/battle_anim.c
# src/data/battle_anim.h
2024-07-27 16:26:37 -04:00
Eduardo Quezada
bb471746d6
Renamed EVO_DEFEAT_WITH_ITEM to EVO_DEFEAT_THREE_WITH_ITEM ( #5046 )
2024-07-27 21:41:05 +02:00
Eduardo Quezada
1e8773356c
Changed EVO_OVERWORLD_STEPS to use an EWRAM variable ( #5047 )
...
* Changed EVO_OVERWORLD_STEPS to use an EWRAM variable
* Fixed PC swapping not resetting the follower steps
2024-07-27 20:48:59 +02:00
AlexOn1ine
8b2774e07d
Fixes cantBeSurpressed ability check for breakable abilities
2024-07-26 20:19:58 +02:00
Eduardo Quezada
cc00446eb8
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# src/data/graphics/pokemon.h
# src/data/pokemon/species_info/gen_9_families.h
2024-07-26 09:42:52 -04:00
PhallenTree
7b2914c046
Fix Mold Breaker-like abilities, AI Move Accuracy function, Fury Cutter with Parental Bond ( #5030 )
...
* Fix GetBattlerAbility not checking correct battler's action
* Fix Fury Cutter counter being incorrectly incremented on 2nd hit of Parental Bond + test
* Fix AI_SetMoveAccuracy only using attacker's ability
* Review
2024-07-24 19:36:55 +02:00
hedara90
3f4b4adae5
Updated reference to config location to new location ( #5026 )
...
Co-authored-by: Hedara <hedara90@gmail.com>
2024-07-23 14:09:32 -04:00
Eduardo Quezada
ae48293806
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# src/battle_ai_util.c
2024-07-22 23:06:44 -04:00
hedara90
84e249f98a
Some tera tests ( #5020 )
...
* Added tests for Terapagos/tera interactions
* Fixed missed things
* Fixed Terapagos Stellar boost (by Alex)
---------
Co-authored-by: Hedara <hedara90@gmail.com>
2024-07-22 20:43:17 +02:00
PhallenTree
aac6ebd3d7
Fixes Sleep Talk, Toxic Debris and Jaboca/Rowap Berry issues; Adds Sleep Talk tests ( #5009 )
...
* Fix Sleep Talk failing with choice item; Added some Sleep Talk tests
* Fix Jaboca, Rowap berries recording Rocky Helmet Effect; Fix Toxic Debris not checking side's toxic spikes count properly in Doubles
2024-07-21 21:24:05 +02:00
sneed
3fa6bf46db
Test battlers always have their forced abilities ( #4707 )
...
* Test battlers always have their forced abilities
* indentation
2024-07-21 21:20:39 +02:00
Eduardo Quezada
0b02527e5c
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# test/test_runner.c
2024-07-21 13:36:07 -04:00
Eduardo Quezada
9d5e253867
Improved Test Runner Summary ( #4641 )
...
* Filename in list (no proper sorting yet)
* Line number and message in error list + removed sorting
* Style adjustment
* Added missing file/line number to "expected N passes/successes"
* Fixed Known Failing Passing test list
* Separated test list from totals
* Assumption fails list
* Better names
* Filename for KNOWN_FAILINGs passing
* Moved total back to the bottom
* Spaces correction
* Fixed test list count
* Source file for Alloc fails on tests
* Moved sourceLine from BattleTest to Test struct
* Fixed assumptions failed "and more" counter
* Fixed ASSUMPTION block not printing their line numbers
* Fixed when stopLine is printed
* Renamed stopLine to failedAssumptionsBlockLine
2024-07-20 18:22:40 +02:00
Eduardo Quezada
98eb4e5027
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# asm/macros/battle_script.inc
# include/constants/battle_string_ids.h
# src/battle_ai_switch_items.c
# src/battle_main.c
# src/battle_script_commands.c
# src/battle_util.c
# src/frontier_util.c
# test/battle/ai/ai.c
2024-07-19 09:20:05 -04:00
Bassoonian
f2311b4c97
Add trainer class ball test ( #4999 )
2024-07-19 12:30:06 +02:00
Alex
552e2768da
Fixes to Opportunist and Mirror Herb adjustments ( #4928 )
...
* Replace Opportunist todo tests with proper tests
* add failing test
* desc
* Fixes to Opportunist and Mirror Herb adjustments
* more tests
* some fixes
* first turn events switch
* simple enum + revert test desc
2024-07-19 11:01:46 +02:00
fakuzatsu
0625c90277
fix tests when B_USE_FROSTBITE is TRUE ( #4986 )
2024-07-17 23:23:52 +02:00
iriv24
684e8af181
Vanilla species names fit in health box without narrowing ( #4979 )
2024-07-15 16:01:36 +01:00
Pawkkie
b5a7185841
Fix U-Turn With Ace Mon ( #4748 ) ( #4972 )
...
* Fix U-Turn With Ace Mon
* ASSUME for test
2024-07-15 09:19:41 +02:00
Eduardo Quezada
2b40e79ac3
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# include/battle_util.h
# src/battle_ai_main.c
2024-07-14 22:44:00 -04:00
Pawkkie
b084dcd8d3
Fix Upper Hand being used blindly ( #4973 )
2024-07-14 22:00:51 +02:00
sneed
6aa308e1d8
EFFECT_PHOTON_GEYSER and restored EFFECT_SHELL_SIDE_ARM work for physical moves ( #4923 )
2024-07-14 15:35:11 +02:00