Commit graph

142 commits

Author SHA1 Message Date
Alex
a741e2e396
Couple things for 1.8 release (#4274)
* Couple things for 1.8 release

* revert EFFECT_VARY_POWER_BASED_ON_HP change

* Fix comment

---------

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-03-12 07:51:37 -03:00
Eduardo Quezada
d811614f60 Merge branch '_RHH/master' into _RHH/upcoming 2024-03-02 11:04:48 -03:00
Nephrite
e9b2f33084 Fixed Tangling Hair + Mirror Armor interaction 2024-02-27 13:38:38 +09:00
Nephrite
b1f0fbdf89 Merge remote-tracking branch 'rhh/upcoming' into battlemove_refactored 2024-02-27 13:03:26 +09:00
Eduardo Quezada D'Ottone
9e0ae222c3
Fixed Tri Attack status ability immunity test (#4229)
* Fixed Tri Attack test incorrectly having abilities that don't prevent Paralysis

* Fixed Dauntless Shield test names
2024-02-26 18:33:06 +01:00
Eduardo Quezada
38e7de211f Merge branch '_RHH/master' into _RHH/upcoming 2024-02-26 11:52:55 -03:00
Nephrite
46b67355a5 Merge remote-tracking branch 'rhh/upcoming' into battlemove_refactored 2024-02-26 14:23:53 +09:00
Nephrite
174c6fc999 Renamed "MoveHasMoveEffect" functions 2024-02-26 14:21:38 +09:00
Alex
750eb40a75
Fixes Tangling Hair, Rocky Helmet interaction (#4219) 2024-02-21 23:55:38 +01:00
Eduardo Quezada
75ad61e5bf Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	data/battle_scripts_1.s
#	include/constants/battle_move_effects.h
#	src/battle_ai_main.c
#	src/battle_ai_util.c
#	src/battle_tv.c
#	src/data/battle_moves.h
#	src/data/graphics/pokemon.h
2024-02-19 10:13:13 -03:00
Alex
57e0d7b20b
Partial fix for Teeter Dance and Ability Dancer interaction (#4129)
* Parial fix for Teeter Dance and Ability Dancer interaction

* Removes rest of teeter dance checks and make it work with effect_confuse

* Update test/battle/ability/dancer.c

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Update test/battle/ability/dancer.c

Co-authored-by: ultima-soul <33333039+ultima-soul@users.noreply.github.com>

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Co-authored-by: ultima-soul <33333039+ultima-soul@users.noreply.github.com>
2024-02-19 13:36:21 +01:00
Alex
7694628296
Adds Powerful status move flag (#4125)
* Adds Powerful status move flag

* fix flag

* fixed final issues

* review changes
2024-02-18 15:05:08 +01:00
Nephrite
b665e7245b Merge remote-tracking branch 'rhh/upcoming' into battlemove_refactored 2024-02-12 16:15:53 +09:00
Eduardo Quezada
1720e1b129 Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	data/battle_scripts_2.s
#	src/data/pokemon/species_info/gen_9.h
2024-02-10 17:53:32 -03:00
Alex
97e4aa514a
Reverted Intrepid Sword and Dauntless Shield field unification (#4171)
* Reverts back Intrepid Sword and Dauntless Shield field unification

* fixes
2024-02-10 16:15:21 -03:00
Alex
b7d77099b5
Fixes Opportunist accumulating stat changes (#4168)
* Fixes Opportunist accumulating stat changes

* move memset to TurnValuesCleanUp

* Update test/battle/ability/opportunist.c

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-02-10 18:18:29 +01:00
Eduardo Quezada D'Ottone
af95a09961
Last Respects effect + Fixed Supreme Overlord (#4151)
* Last Respects effect + Fixed Supreme Overlord

* Fixed ability pop-up happening when there's no fainted party members

* Fixed Supreme Overlord counting faints during the battle instead of fainted party

* Removed invalid test.

* Converted GetSupremeOverlordModifier to an inline function

* Created inline functions to obtain faint counters

* Fixed erroneous implemenation and tests
2024-02-10 10:58:41 +01:00
Eduardo Quezada
67f1772f1e Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	src/battle_util.c
#	test/battle/item_effect/heal_and_cure_status.c
2024-02-09 17:02:56 -03:00
Hungry Pickle
47abc33c84
Fixes Stench ability triggering on non-damaging attacks (#4159)
* Fixes Stench ability triggering on non-damaging attacks

* adds stench ability test

* added stench ability test for partner pokemon

---------

Co-authored-by: HungryPickle <beardybirdy@gmail.com>
2024-02-09 15:35:40 +01:00
Nephrite
ce4dd729f4 Merged from upcoming 2024-02-09 23:00:36 +09:00
Alex
e89f8e00ed
Fixes Hit Escape moves interaction with hold effects and switch in ab… (#4091)
* Fixes Hit Escape moves interaction with hold effects and switch in abilities

* leftover

* fix spelling

* fix desc.
2024-02-09 14:00:42 +01:00
Eduardo Quezada
ec803054e6 Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	src/battle_main.c
#	src/battle_util.c
#	test/battle/hold_effect/kee_berry.c
2024-02-08 12:19:51 -03:00
ZnogyroP
5d2dfe218e
Fixes to strings + Hospitality (#4147)
* Fixes to strings + Hospitality

* Requested changes

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-02-07 01:18:35 +01:00
Alex
fa5f507b1e
Fixes Mycelium Might speed bracker (#4146)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-02-06 23:30:57 +01:00
Nephrite
f7ec44c2ea
Fixed Shield Dust, added tests (#4137)
* Fixed Shield Dust, added tests

Also fixed a duplicate macro caused by near-simultaneous PR merges (oops)

* Added KNOWN_FAILING Sparkling Aria test

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-02-06 09:19:37 +01:00
Nephrite
65c508d193
Secondary effects overhaul minor follow-up (#4062)
* settwoturnstring command

* Unified two-turn attacks and Meteor Beam

To do: Solar Beam

* Solar Beam

Also fixed various function, removed EFFECT_GUST (who knows why that exists?)

* Updated Solar Beam + tests

* Redid two turn move + animations logic

Removed pointless various function; to do: remove Skull Bash, fix AI test

* Removed now-pointless flag

* Removed Skull Bash

And temporarily commented out failing AI tests

* Removed Sky Uppercut effect

Not sure when or why this was ever necessary

* Removed BattleScript_EffectSemiInvulnerable

Now uses BattleScript_EffectTwoTurnsAttack. Kept the effect; used the argument field to determine which STATUS3 such moves should apply but added a function to jump over weather checks in BattleScript_EffectTwoTurnsAttack if the current move is semi-invulnerable (since the instant-fire weather check and STATUS3 use the same field)

* Applied review changes

* Replaced VARIOUS with callnative

Tried to fix test but couldn't :/ wtf is going on

* Fixed one AI test

Cant fix the other...

* Added KNOWN_FAILING to failing AI tests

Separated them out into their own test

* Optimised script, overhauled charge turn string setting

Condensed multiple confusing macros into one, jumpifweathercheckchargeeffects. Script now tweaked and trimmed, string ids for charge turns now added to argument along with status3 (thanks to compression macro) and instant-fire-weather for semi-invulnerable and two-turn moves respectively. Also introduced a savedStringId in gBattleScripting to make string selection work.

* Unified two turn move tests + minor corrections

* Added semi-invulnerable move tests

Set the Razor Wind test to known failing - something to do with its animation?

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-02-04 23:02:59 +01:00
Eduardo Quezada
09d12fb154 Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	ld_script_modern.ld
#	src/battle_ai_switch_items.c
2024-02-01 12:52:31 -03:00
ZnogyroP
71b49a114f
Adds move Upper Hand (#4085)
* Remove non-existent tilesets from label comments and alphabetize

* Fixed braces style

* gbagfx bit depth upconversion fix

* jsonproc: filter out every non-alphanumeric character

* fix(linking): link gflib/malloc.c at top of EWRAM in ld_script_modern.ld

* Adds move Upper Hand

* Requested changes

- Tabs / spaces where proper
- HitFromAtkString -> HitFromAccCheck
- Actually compiles now lol
- Moved assumes into relevant tests
- Cleaned up the check for TryUpperHand

* Fixed || positioning

* Update upper_hand.c

* Revert "Merge remote-tracking branch 'upstream/master' into upper-hand"

This reverts commit b21275dfe9, reversing
changes made to 89b1ad1ea1.

* AI logic and conflicts solved

* Test fix

* Fix Sheer Force test

* Requested changes

* Requested changes

* Update battle_script_commands.c

---------

Co-authored-by: GriffinR <griffin.g.richards@gmail.com>
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
Co-authored-by: Sierraffinity <sierra@domoreaweso.me>
Co-authored-by: sbird <sbird@no.tld>
2024-02-01 12:23:58 +01:00
Alex
1a65894967
Fixes test description + small fix follow up (#4100)
* Fixes test description + small fix follow up

* fix fix

* Apply suggestions from code review

---------

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-31 09:33:04 -03:00
Nephrite
02ffd05aea Removed Sheer Force flag 2024-01-30 13:37:38 +09:00
LOuroboros
a64e1c63c1
Move data unification (#3999)
* Made gBattleMoves handle the InGame name and description of battle moves
No more multiple arrays in separate, individual files.

Note:
-Keep an eye on Task_LearnedMove.

* Reintroduced move names

Misc:
-Fixed Trick-or-Treat and Light of Ruin's expanded names.
-Introduced a new field for Z-Move names, and a constant for their name length.
-Added a few TODOs to GetBattleMoveName.
-Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own.

* Updated GetBattleMoveName to handle Z-Move Names

Misc:
-Removed pointless TODO about MOVE_NAME_LENGTH.
 -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it.

* Fixed a couple of expanded move names

* Removed zMoveName variable of struct BattleMove and extended the name variable's size

* Ditched no longer used MOVE_NAME_LENGTH constant

* Corrected the names of the max moves
I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea.

* Fixed U-turn's name

* Brought back MOVE_NAME_LENGTH
I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves.

* Introduced a union for Move/Z-Move names in the struct BattleMove

* Fixed the union for gBattleMoves move names
Also updated GetBattleMoveName to properly handle Max Move names.
Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names.

* Removed deprecated GetZMoveName and GetMaxMoveName

* Reintroduced mention to gMoveNames in sGFRomHeader

* Fixed move names and ported move descriptions

* Fused the struct ContestMove into the struct BattleMove

* Removed no longer used Z_MOVE_NAME_LENGTH constant

* Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names

* Reintroduced the contest parameters for Pokémon moves

* Renamed gBattleMoves to gMovesInfo
This is consistent with gSpeciesInfo, the array that contains most of the species data.

* Renamed the BattleMove struct to MovesInfo
This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array.

* Removed empty lines separating battle params from contest params in gMovesInfo

* Renamed MovesInfo to MoveInfo

* Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro
Used to handle moves with expanded names in a more comfortable manner.
Also fixed Trick-or-Treat's expanded name.

* Renamed GetBattleMoveName to GetMoveName

* Added a comment pointing out that the shared move descriptions are shared move descriptions

* Re-aligned one of the escape characters of CHECK_MOVE_FLAG

* Renamed the battle_moves.h file to moves_info.h instead for consistency's sake

* Applied Eduardo's adjustments

* Using compound string for regular move names as well, saving 1180 bytes and making their use consistent
* Move description formatting

* Updated Pursuit test after merge

* Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY

---------

Co-authored-by: Nephrite <thechurchofcage@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 08:51:32 -03:00
Bassoonian
b9a02b205d
Rename gItems and gAbilities to gItemsInfo and gAbilitiesInfo (#4068)
* Rename gItems to gItemsInfo

* Rename gAbilities to gAbilitiesInfo

* Just fixing up my bad merge

---------

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-26 15:25:52 -03:00
Eduardo Quezada D'Ottone
6d1d6a5d5f
Fixed test battle move category assumptions (#4051)
* Fixed move category assumptions

* Update test/battle/ai_check_viability.c

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-24 10:43:57 +01:00
Eduardo Quezada
00e2ca6030 Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	data/battle_scripts_1.s
#	include/constants/battle_move_effects.h
#	src/battle_ai_util.c
#	src/battle_script_commands.c
#	src/battle_tv.c
#	src/data/battle_moves.h
#	src/data/pokemon/species_info/gen_9.h
2024-01-22 15:56:10 -03:00
Alex
35e2157c09
Fixes ability Corrosion (#4037)
* Fixes ability Corrosion

* forgot AI_CanPoisonType

* More tests

* review comments applied

* more review changes

* simplify CanPosionType (original state)

* remove redundant function

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-21 12:27:58 +01:00
Alex
04fa3aa725
Fixes Emergency Exit when hp is restored over tag out range (#4041)
* Fixes Emergency Exit when hp is restored over tag out range

* Update test/battle/ability/emergency_exit.c

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-21 11:08:25 +01:00
Philipp AUER
73a1fa30e9
fix: emergency exit cutoff off by 1 on odd max hp (#4040)
* fix: emergency exit cutoff off by 1 on odd max hp

* squash!: newline at end of file

---------

Co-authored-by: sbird <sbird@no.tld>
2024-01-21 09:11:10 +01:00
Eduardo Quezada
33f34e91e9 Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	data/battle_scripts_1.s
2024-01-12 12:24:19 -03:00
Alex
6220a8ced9
Adds Clanging Sclaes test, reverts fix and few Parental Bond tests (#3973)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-12 01:43:43 +01:00
Nephrite
3c93f97166 Apply suggestions from code review
Thanks, Edu

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-12 02:13:55 +09:00
Nephrite
4556ecc71e Removed PRIMARY/SECONDARY macros; added flags
Just a couple for now; cleaned up parts of setadditionaleffects
2024-01-02 20:06:49 +09:00
Nephrite
daeba066e0 Fixed SetMoveEffect + Sheer Force 2024-01-02 05:51:40 +09:00
Nephrite
e132f26bea Merge corrections and fixes 2023-12-31 00:05:58 +09:00
Nephrite
9dfa0d264f Merge branch 'upcoming' into secondary_effects_overhaul 2023-12-30 23:54:01 +09:00
Nephrite
e34373effc Renamed seteffectwithchance to setadditionaleffects
Function no longer has ability to apply effects from moveEffect - for that, seteffectprimary or secondary is now recommended. Removed EFFECT_RAMPAGE, updated a few tests
2023-12-30 20:29:09 +09:00
Nephrite
b6da1a1e1d Tweaked helper functions 2023-12-30 17:42:53 +09:00
Martin Griffin
ab900e38df Merge remote-tracking branch 'rhh/master' into upcoming 2023-12-29 19:48:21 +00:00
kittenchilly
94a650a203
Add Fillet Away + Belly Drum tweaks (#3616)
* Add Fillet Away

* Fillet Away and Belly Drum tests

* More tests

* Update fillet_away.c

* Update fillet_away.c

* Newlines

* Update battle_scripts_1.s

* Update belly_drum.c

* Address reviews

* Fix order

* Swords Dance assume

* Update belly_drum.c

* Try some stuff

* Fix hp not being halved in certain cases

* Update battle_scripts_1.s

* AI stuff
2023-12-28 23:27:09 +01:00
Nephrite
77c722ea09 Obsoleted 22 more effects
Also added a better way of calculating battle_tv score properly; to do: Make it Rain
2023-12-27 17:43:20 +09:00
Nephrite
cd5c59ae5a Merge remote-tracking branch 'rhh/upcoming' into secondary_effects_overhaul 2023-12-26 13:19:10 +09:00