Eduardo Quezada
d42de03ddc
Merge branch '_RHH/master' into _RHH/upcoming
2024-04-25 12:37:31 -04:00
Alex
6f538d840c
Combine weather set commands ( #4434 )
...
* Combine Weather set commands
* further tests
* minor error
* update test names
2024-04-24 14:10:25 -04:00
Alex
81a73deb76
Fixes Quash ( #4419 )
...
* Fixes Quash
* Update test/battle/move_effect/quash.c
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
* Update test/battle/move_effect/quash.c
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-04-21 15:40:35 +02:00
Eduardo Quezada
3d9c7732f6
Merge branch '_RHH/upcoming' into _RHH/pr/upcoming/merrpFollowers
...
# Conflicts:
# include/event_object_movement.h
# src/data.c
# src/data/graphics/pokemon.h
# src/data/pokemon/species_info/gen_4_families.h
2024-04-20 13:23:14 -04:00
Alex
3c85089428
Fixes Gulp Missile Dive / Power Herb interaction ( #4371 )
...
* Fixed Cramorant Dive / Power Herb interaction
* remove file
* leftover
2024-04-09 10:32:11 +02:00
DizzyEggg
46e6324fe2
Fix White Herb Known Failing tests ( #4258 )
...
* Fix White Herb Known Failing tests
* get out agbcc
* remove unneeded white herb test
2024-03-29 17:43:05 +01:00
Eduardo Quezada
39ed85635f
Merge remote-tracking branch '_RHH_origin/upcoming' into _RHH/pr/upcoming/merrpFollowers
...
# Conflicts:
# include/data.h
# src/data/graphics/pokemon.h
# src/data/pokemon/species_info.h
# src/data/pokemon/species_info/gen_1_families.h
# src/data/pokemon/species_info/gen_2_families.h
# src/data/pokemon/species_info/gen_3_families.h
# src/data/pokemon/species_info/gen_4_families.h
# src/data/pokemon/species_info/gen_5_families.h
# src/data/pokemon/species_info/gen_6_families.h
# src/data/pokemon/species_info/gen_7_families.h
# src/data/pokemon/species_info/gen_8_families.h
2024-03-17 23:41:23 -03:00
LOuroboros
64b7cfeb29
Upgrading the debug menu's 'Poison Party' ( #4235 )
...
* Upgrading the debug menu's 'Poison Party'
* Optimized the 'No Pokémon' check in Debug_EventScript_InflictStatus1
* Killed a pointless function call in Script_SetStatus1
* Added Frostbite support to ¡inflict status1'
2024-03-01 19:55:54 +01:00
Eduardo Quezada
ead108d28e
Merge branch '_RHH/upcoming' into _RHH/pr/upcoming/merrpFollowers
...
# Conflicts:
# src/data/graphics/pokemon.h
2024-02-19 13:49:10 -03:00
Alex
cd596fdd80
Adds Tidy Up + minor Dragon Cheer follow up ( #4136 )
...
* Adds Tidy Up + minor Dragon Cheer follow up
* improve tidy up script
* Add IncreaseTidyUpScore function
* remove useless calls
* 2 small tests and a correction for IncreasyTidyUpScore
2024-02-18 20:00:36 +01:00
Martin Griffin
c21ab741f7
randompercentage, randomelement ( #4189 )
...
'randompercentage X' sets VAR_RESULT to TRUE X% of the time, or FALSE
100-X% of the time.
'randomelement X, Y, ...' sets VAR_RESULT to one of X, Y, ... with equal
probability.
2024-02-15 08:07:28 +01:00
Eduardo Quezada
502a56efd1
Merge branch '_RHH/upcoming' into _RHH/pr/upcoming/merrpFollowers
...
# Conflicts:
# include/global.h
# src/data.c
# src/data/pokemon/species_info/gen_7.h
2024-02-13 20:35:05 -03:00
Eduardo Quezada
67f1772f1e
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# src/battle_util.c
# test/battle/item_effect/heal_and_cure_status.c
2024-02-09 17:02:56 -03:00
DizzyEggg
31ac151e29
Fix Full Restore / Antidote not reseting Toxic Counter ( #4135 )
...
* Fix Full Restore / Antidote not reseting Toxic Counter
* Update battle_scripts_2.s
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-02-09 13:58:16 +01:00
LOuroboros
916e4814bd
Implemented Custom/Complex/Expanded GiveMon scripting command ( #3924 )
...
* Introducing an expanded givemon
* Added debug features to check a Pokémon's EV and IV
* Added a parameter to set a custom mon's gender
* Added a debug feature to clear the party
* Defined the EV/IV getters in gSpecials
* Added Gigantamax Factor toggle to givecustommon
* Updated Gigantamax Factor label in givecustommon macro
* Added tera type parameter to givecustommon
Misc. changes:
-Added a few harmless comments to CreateCustomMon for consistency reasons.
* Cleaned up the code inside CreateCustomMon a bit
Also updated the values assigned to the parameters of ScriptGiveCustomMon
This is temporary though. I'll probably end up turning them into 2byte parameters so they can be filled when the scripting command is called by using variables once I solve the bigger problem that the scripting command is currently facing.
* Foolproofed the Poké Ball check in CreateCustomMon
* Assigned a default gender to givecustommon
This solved the nasty issue by which the command wasn't working properly if you didn't fill in each parameter when calling givecustommon in a script.
* Reinforced the gender checks at CreateCustomMon
* Re-reinforced the gender checks at CreateCustomMon
* Compressed givecustommon and added tests
-Made givecustommon skip unspecified parameters.
-Added scripting variables support for every parameter.
-Added tests.
* Updated the default values of some ScriptGiveCustomMon parameters
* Replaced vanilla's givemon with givecustommon
Misc. Changes:
-Renamed CreateCustomMon to ScriptGiveMonParameterized.
-The truth is that the function was never limited to creating the skeleton of a Pokémon like the actual CreateMon functions do, so that label was never correct. The function was always an expanded ScriptGiveMon.
-Moved the core functions to src/script_pokemon_util.c which is where they actually belong.
-Updated ScriptGiveMonParameterized a little to incorporateb changes that were applied to the original ScriptGiveMon, namely, Synchronize ability and form change handling.
-Introduced a new ScriptGiveMon to replace the original one.
* Corrected givecustommon tests
* Fixed the default IV values for the new givemon
* Updated DebugAction_Party_ClearParty for consistency with the other debug functions
* Updated the text strings used by the Check EV/IV debug features
---------
Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-02-08 09:11:13 +01:00
Nephrite
8d4c3a8acb
Two turn moves tweaks ( #4150 )
...
* Two turn move tweaks
Fixed comment bug and added CheckIfCanFireTwoTurnMoveNow function
* Renamed `tryfiretwoturnmovenowcheckeffect` macro
2024-02-07 15:42:05 +01:00
Nephrite
65c508d193
Secondary effects overhaul minor follow-up ( #4062 )
...
* settwoturnstring command
* Unified two-turn attacks and Meteor Beam
To do: Solar Beam
* Solar Beam
Also fixed various function, removed EFFECT_GUST (who knows why that exists?)
* Updated Solar Beam + tests
* Redid two turn move + animations logic
Removed pointless various function; to do: remove Skull Bash, fix AI test
* Removed now-pointless flag
* Removed Skull Bash
And temporarily commented out failing AI tests
* Removed Sky Uppercut effect
Not sure when or why this was ever necessary
* Removed BattleScript_EffectSemiInvulnerable
Now uses BattleScript_EffectTwoTurnsAttack. Kept the effect; used the argument field to determine which STATUS3 such moves should apply but added a function to jump over weather checks in BattleScript_EffectTwoTurnsAttack if the current move is semi-invulnerable (since the instant-fire weather check and STATUS3 use the same field)
* Applied review changes
* Replaced VARIOUS with callnative
Tried to fix test but couldn't :/ wtf is going on
* Fixed one AI test
Cant fix the other...
* Added KNOWN_FAILING to failing AI tests
Separated them out into their own test
* Optimised script, overhauled charge turn string setting
Condensed multiple confusing macros into one, jumpifweathercheckchargeeffects. Script now tweaked and trimmed, string ids for charge turns now added to argument along with status3 (thanks to compression macro) and instant-fire-weather for semi-invulnerable and two-turn moves respectively. Also introduced a savedStringId in gBattleScripting to make string selection work.
* Unified two turn move tests + minor corrections
* Added semi-invulnerable move tests
Set the Razor Wind test to known failing - something to do with its animation?
---------
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-02-04 23:02:59 +01:00
Eduardo Quezada D'Ottone
b898a65891
Fixed Gigantamax Factor not changing form ( #4108 )
...
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-02-01 19:26:30 -03:00
Bassoonian
ccfebe5e05
Adds missing evolution methods ( #4087 )
...
* Add evolution tracker to BoxMon struct
* Add "use move 20 times, then lv up" evolution method
* Add recoil tracker
* Reduce to 9 bits
* Fix agbcc complaint
* Put MOVEEND_CLEAR_BITS at the end
* Remove battle argument from tryupdaterecoiltrackker
* Add null checks
* Fix upcoming merge
* Add requested formatting changes
* Condense evolution check into a single function for easier customisation later
* Incorporate review requests
* Update src/pokedex_plus_hgss.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
---------
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-02-01 18:35:38 -03:00
ZnogyroP
71b49a114f
Adds move Upper Hand ( #4085 )
...
* Remove non-existent tilesets from label comments and alphabetize
* Fixed braces style
* gbagfx bit depth upconversion fix
* jsonproc: filter out every non-alphanumeric character
* fix(linking): link gflib/malloc.c at top of EWRAM in ld_script_modern.ld
* Adds move Upper Hand
* Requested changes
- Tabs / spaces where proper
- HitFromAtkString -> HitFromAccCheck
- Actually compiles now lol
- Moved assumes into relevant tests
- Cleaned up the check for TryUpperHand
* Fixed || positioning
* Update upper_hand.c
* Revert "Merge remote-tracking branch 'upstream/master' into upper-hand"
This reverts commit b21275dfe9
, reversing
changes made to 89b1ad1ea1
.
* AI logic and conflicts solved
* Test fix
* Fix Sheer Force test
* Requested changes
* Requested changes
* Update battle_script_commands.c
---------
Co-authored-by: GriffinR <griffin.g.richards@gmail.com>
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
Co-authored-by: Sierraffinity <sierra@domoreaweso.me>
Co-authored-by: sbird <sbird@no.tld>
2024-02-01 12:23:58 +01:00
Eduardo Quezada
ddc752eb14
Merge branch '_RHH/upcoming' into _RHH/pr/upcoming/merrpFollowers
...
# Conflicts:
# asm/macros/event.inc
# data/field_effect_scripts.s
# data/maps/BattleFrontier_BattleTowerLobby/scripts.inc
# data/script_cmd_table.inc
# graphics/pokemon/castform/sunny/anim_front.png
# graphics/pokemon/castform/sunny/normal.pal
# include/battle_util.h
# include/constants/event_object_movement.h
# include/constants/field_effects.h
# src/battle_controller_player.c
# src/battle_util.c
# src/data/object_events/movement_action_func_tables.h
# src/data/object_events/object_event_pic_tables.h
# src/data/trainer_graphics/back_pic_anims.h
# src/daycare.c
# src/event_object_movement.c
# src/field_effect_helpers.c
# src/load_save.c
# src/scrcmd.c
# src/trainer_see.c
2024-01-17 18:11:35 -03:00
psf
bf8b09b1b6
Item Ball refactor / Pluralize item names for giveitem and finditem ( #3942 )
...
* Emptied out item_ball_scripts
Added GetObjectEventTrainerRangeFromTemplate
Added Common_EventScript_FindItem
* Replaced trainer_sight_or_berry_tree_id with item constant
Replaced scripts with Common_EventScript_FindItem
* Renamed to GetItemBallIdAndAmountFromTemplate
Moved to item_ball.c
* Updated ObjectEventTemplate
* Updated inc files to support plural item names
* Refactored CopyItemNameHandlePlural to handle all items
* Change failsafe in GetItemBallIdFromTemplate to be ITEM_NONE + 1 instead of ITEMS_COUNT
* Converted spaces to tabs
https://github.com/rh-hideout/pokeemerald-expansion/pull/3942\#discussion_r1446415663
https://github.com/rh-hideout/pokeemerald-expansion/pull/3942\#discussion_r1446415525
https://github.com/rh-hideout/pokeemerald-expansion/pull/3942\#discussion_r1446415409
https://github.com/rh-hideout/pokeemerald-expansion/pull/3942\#discussion_r1446415130
* Added warning on object_event macro to prevent silent failure
Reverted global.fieldmap to original state, per feedback
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-14 21:35:45 +01:00
Nephrite
c4616739d8
Merge remote-tracking branch 'rhh/upcoming' into secondary_effects_overhaul
2024-01-11 00:35:35 +09:00
Nephrite
daeba066e0
Fixed SetMoveEffect + Sheer Force
2024-01-02 05:51:40 +09:00
DizzyEggg
b83b1f7e88
Merge branch 'upcoming' into feature/dynmulti-expansion
2023-12-30 22:41:59 +01:00
Nephrite
9dfa0d264f
Merge branch 'upcoming' into secondary_effects_overhaul
2023-12-30 23:54:01 +09:00
Nephrite
ff51eb2b6c
Removed unused move effects, various ids, and one script command
2023-12-30 20:35:48 +09:00
Nephrite
e34373effc
Renamed seteffectwithchance to setadditionaleffects
...
Function no longer has ability to apply effects from moveEffect - for that, seteffectprimary or secondary is now recommended. Removed EFFECT_RAMPAGE, updated a few tests
2023-12-30 20:29:09 +09:00
Nephrite
be2e3cf056
Updated primary/secondary macros
...
Makes things just a little easier to keep track of where move effects are being set and run
2023-12-30 19:41:03 +09:00
Nephrite
e7de08eca2
Unified Sonic Boom & Dragon Rage
...
Not really in scope, but what the hell
2023-12-30 15:40:50 +09:00
Martin Griffin
ab900e38df
Merge remote-tracking branch 'rhh/master' into upcoming
2023-12-29 19:48:21 +00:00
Nephrite
39773c0659
Burn Up and Double Shock
...
Both working by applying an additional effect; added a generic "jumpifnotcurrentmoveargtype" type command to make it possible, relpacing secret power's function
2023-12-29 12:44:38 +09:00
kittenchilly
94a650a203
Add Fillet Away + Belly Drum tweaks ( #3616 )
...
* Add Fillet Away
* Fillet Away and Belly Drum tests
* More tests
* Update fillet_away.c
* Update fillet_away.c
* Newlines
* Update battle_scripts_1.s
* Update belly_drum.c
* Address reviews
* Fix order
* Swords Dance assume
* Update belly_drum.c
* Try some stuff
* Fix hp not being halved in certain cases
* Update battle_scripts_1.s
* AI stuff
2023-12-28 23:27:09 +01:00
Martin Griffin
3ad66028e9
Backwards-compatible BoxPokémon Refactor ( #3438 )
...
* Check progress in non-battle PARAMETRIZEd tests
* Overworld Script Tests
* Backward-compatible BoxPokemon Refactor
Reuses space that contains zeros to provide space for:
- HP/status in the box
- 12-character nicknames
- Up to 63 PokéBalls
- Shininess separate from PID
- Hidden Nature
- Hyper Training
- Dynamax Level
- Gigantamax Factor
- Terastallization Types
- Shadow
Implements:
- OW_PC_HEAL to switch between Gen7- and Gen8+ behavior
- Nature Mints
- Dynamax Candy
- Hyper Training commands (canhypertrain/hypertrain)
- Gigantamax Factor commands (hasgigantamaxfactor/togglegigantamaxfactor)
- Terastallization Type on the summary screen
- Prevents Gigantamax Factor Pokémon from evolving into a species without a Gigantamax form
* fixup! Backward-compatible BoxPokemon Refactor
* displaydexinfo fix from Jasper
2023-12-27 17:48:17 +01:00
sbird
c27ea10eb1
Merge branch 'feature/dynmulti' into feature/dynmulti-expansion
2023-12-26 14:22:49 +01:00
Nephrite
c5061f0161
Updated remaining moves which use secondaryEffectChance
...
secondaryEffectChance is no longer considered anywhere in the code; tidied up scripts and more
2023-12-26 13:12:11 +09:00
Nephrite
76b4e08e5e
Trapping moves, Secret Power, rampage moves
...
Also tidied up a lot of #ifs and commas in battle_moves.h
2023-12-26 10:46:11 +09:00
Nephrite
cda445c2f5
Merge remote-tracking branch 'rhh/upcoming' into secondary_effects_overhaul_rebase
2023-12-25 12:19:38 +09:00
Alex
61e6365470
Fixes Photon Geyeser category + minor AI calc fixes ( #3807 )
2023-12-23 12:31:40 +01:00
kittenchilly
505b8b63eb
Add Doodle + update ability banlists ( #3609 )
...
* Add Doodle
* Doodle test
* Oops
* Update battle_util.c
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-22 16:45:55 +01:00
DizzyEggg
6137db102e
Ally Switch ( #3533 )
...
* ally switch move animation
* Ally Switch anim done
* ally switch test and improve animation
* derp
* add ally switch known failing test for ally targeting moves
* moves which targetted ally fail after ally switch
* ally switch works like protect
---------
Co-authored-by: root <root@LAPTOP-3SNV7DEQ>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-20 15:26:28 +01:00
Eduardo Quezada D'Ottone
442620cf6b
Renamed Battle Move "Split" to the proper "Category" ( #3774 )
2023-12-20 10:08:26 +01:00
Alex
65bfab1a38
rename Cmd_jumpifaffectedbyprotect
2023-12-16 09:48:41 +01:00
Bassoonian
0fd08a32ac
Add status form change
2023-12-15 11:17:35 +01:00
Eduardo Quezada
b2917fac5d
Merge remote-tracking branch '_RHH_origin/master' into RHH/upcoming
...
# Conflicts:
# include/constants/battle_script_commands.h
# src/battle_script_commands.c
2023-12-10 14:29:42 -03:00
Alex
628eb95925
Adds Rage Fist ( #3573 )
...
* Adds Rage Fist
* Fix initial implementation
* fix merge
* review changes
* endure test
* add field enduredDamage
* rage fist: transform, disguise and field change
* merge fix
2023-12-10 12:33:25 +01:00
Alex
d5f3df6f08
Fix Defog and Prevent Escape effects ( #3668 )
...
* Fix Defog and Prevent Escape effects
* pain split / mirror coat interaction
* remove unused various define
* use pain split effect
* remove test
2023-12-10 00:26:03 +01:00
Eduardo Quezada
d076193b9f
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# asm/macros/battle_script.inc
# include/constants/battle.h
# include/constants/battle_script_commands.h
# src/battle_script_commands.c
# src/data/battle_moves.h
2023-12-03 16:39:32 -03:00
Alex
4bde378c0d
Fixes Floral Healing + Tests ( #3604 )
2023-11-29 13:57:29 +01:00
sbird
cefb05bdec
[dynmulti] left/top read from variables
2023-11-29 13:19:37 +01:00
psf
fe16a2cdee
Port pokefirered's Vs. Seeker to pokeemerald ( #3256 )
...
* First version of Vs. Seeker
* Update movement.inc
98f7e9978d (r1306721924)
* Update field_effect_scripts.s
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722004
* Update field_effect_scripts.s
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722024
* Update item_use.h
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722401
* Update movement_action_func_tables.h
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722828
* Update event_object_movement.c
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722887
* Update overworld.c
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306723396
* Update vs_seeker.h
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306724158
* Update vs_seeker.c
Addressed some cleanup comments from SBird
* Update UpdateRandomTrainerRematches
Fixed typo in ClearAllTrainerRematchStates
Fixed types in GetRematchableTrainerLocalId
* Updated UseVsSeekerEffect_2
* Updated UseVsSeekerEffect_3
* Updated UseVsSeekerEffect_4
* Fixed bug that allowed Vs Seeker to be used indoors in correct places
Moved VsSeeker function declarations into header
* Refactored FieldUseFunc_VsSeeker
* Added curly braces to else case in FieldUseFunc_VsSeeker
* renamed data[x] in Task_ResetObjectsRematchWantedState
* Refactored Task_ResetObjectsRematchWantedState
* Refactored VsSeekerResetObjectMovementAfterChargeComplete
* Refactored ResetMovementOfRematchableTrainers
* Refactored GatherNearbyTrainerInfo
* Refactored Task_VsSeeker_3
* CanUseVsSeeker
* Refactored GetVsSeekerResponseInArea
* GetCurVsSeekerResponse refactored
* Cleaned up GetTrainerFlagFromScript
* Gave sensible names to Task_VsSeeker
* Fixed two bugs where player would not have the right gfx state after using VsSeeker on a Bike or Underwater
* Renamed UseVsSeeker Functions
* Added I_VS_SEEKER_CHARGING to make Vs. Seeker broken until flag is assigned
Removed extra VsSeeker animation code
* Addressed PR feedback
* Fixed issue with building non-modern
* Refactored GetRunningBehaviorFromGraphicsId and renamed to GetResponseMovementTypeFromTrainerGraphicsId
* Addresses Lunos's PR feedback: https://github.com/rh-hideout/pokeemerald-expansion/pull/3256\#pullrequestreview-1623547850
Removed the check to see if a map was not indoors to improve readability
Made IsValidLocationForVsSeeker into a static function
* Added changes in response to Jasper's feedback
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256\#pullrequestreview-1725276522
* Updated with Edu's discord feedback https://discord.com/channels/419213663107416084/1135040810082123907/1176872015085453392
* Removed ifdef tags around the repo unless needed
b5dc744ced
2023-11-26 18:58:43 +01:00
Nephrite
4058d16f2f
2-Turn moves + unique moves with secondary effects
...
Two turn moves (Bounce, Freeze Shock, Sky Attack, Shadow/Phantom Force), Dire Claw, Stone Axe, Ceaseless Edge, Wicked Torque, Relic Song, Fake Out,
2023-11-25 23:56:17 +09:00
Nephrite
d9f64b7537
Fixed seteffectwithchance
...
Now has the ability to loop over multiple effects without causing problems - requires a maybe controversial macro modification...
2023-11-23 17:08:30 +09:00
Bassoonian
a7beed5b25
Dynamax messages ( #3581 )
...
* Dynamax messages
* Convert various to callnative
* Remove battler argument from callnatives
* Rename i variable
* Fix missing else
2023-11-21 19:18:18 +01:00
Alex
b9edbb429b
Adds combined pledge move effects ( #3336 )
...
* Adds combined pledge move effects
* added pledge status and various other fixes
* leftover
* fix triple arrow test tag
* pledge moves can not be redirected by absorbing abilities
* more pledge changes
* remove duplicate test
* Stab boost, Rainbow anim and new SeaOfFire anim
* leftover
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-21 16:23:22 +01:00
Alex
5fa1bffa8d
Adds Glaive Rush, fixes for Plasma Fists and Relic Song ( #3476 )
...
* Adds Glaive Rush
* Fixes: Glaive Rush status is removed until users next turn
* Glaive Rush no affect
* simplify glaive rush script
* simlify script further
* leftover
* Fix Plasma Fists and Relic Song + tests
* Callnative for Plasma Fists
* Use Status Field Ion Deludge for Plasma Fists
* add assumes for flinch_status
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-18 15:19:38 +01:00
Alex
f6781a77d4
merge rhh/upcoming
2023-10-25 09:42:19 +02:00
Eduardo Quezada
1137d54b61
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# asm/macros/battle_script.inc
# src/battle_script_commands.c
2023-10-23 17:36:42 -03:00
LOuroboros
cd59e055c2
Made Reflect Type handle 3rd types ( #3303 )
...
* Made Reflect Type handle 3rd types
Misc:
-Turned VARIOUS_TRY_REFLECT_TYPE into a callnative (BS_TryReflectType)
-Introduced a macro to to check for typeless Pokémon (Pokémon who have Mystery in all 3 type slots) in battle.
-Made the new BS_TryReflectType take into account the forms for Arceus and Silvally, rather than just their default form.
2023-10-23 10:08:36 +01:00
Alex
bf56ea8a8b
apply suggestions
2023-10-22 19:46:31 +02:00
LOuroboros
620998e68d
Added a macro to flush the text box in battles
2023-10-21 17:28:43 -03:00
Alex
91b6722322
Octolock, more tests
2023-10-18 20:25:34 +02:00
Eduardo Quezada
92301398bc
Merge branch 'RHH/upcoming' into RHH/pr/upcoming/dynamax
...
# Conflicts:
# asm/macros/battle_script.inc
# data/battle_anim_scripts.s
# data/battle_scripts_1.s
# include/battle.h
# include/battle_controllers.h
# include/battle_interface.h
# include/config/battle.h
# include/constants/battle.h
# include/constants/battle_anim.h
# include/constants/battle_move_effects.h
# include/constants/battle_string_ids.h
# include/data.h
# include/random.h
# sound/cry_tables.inc
# src/battle_anim_new.c
# src/battle_controller_opponent.c
# src/battle_controller_player.c
# src/battle_controller_player_partner.c
# src/battle_interface.c
# src/battle_main.c
# src/battle_message.c
# src/battle_script_commands.c
# src/battle_util.c
# src/data/pokemon/form_change_table_pointers.h
# src/data/pokemon/species_info.h
# src/data/text/move_names.h
# test/test_runner_battle.c
2023-10-09 16:51:41 -03:00
Eduardo Quezada
566ec93492
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# asm/macros/battle_script.inc
# data/battle_scripts_1.s
# include/constants/battle_move_effects.h
# include/constants/battle_script_commands.h
# include/constants/battle_string_ids.h
# src/battle_script_commands.c
# src/data/battle_moves.h
2023-09-24 20:32:45 -03:00
LOuroboros
35e76e9868
Fixed Ice Spinner, refactored battle terrain text string tables and ditched EFFECT_REMOVE_TERRAIN ( #3247 )
...
Co-authored-by: Alex <alexthenotes@gmail.com>
2023-09-24 00:01:18 -03:00
Alex
a073e7bd59
Adds Gigaton Hammer and Salt Cure ( #3297 )
2023-09-15 11:18:47 -03:00
Eduardo Quezada
3333395ff7
Merge branch 'RHH/upcoming' into RHH/pr/upcoming/variousGone1
...
# Conflicts:
# include/constants/battle_script_commands.h
# src/battle_script_commands.c
2023-09-07 15:54:55 -03:00
Eduardo Quezada
820113d883
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# data/battle_anim_scripts.s
# data/battle_scripts_1.s
# include/battle_scripts.h
# include/battle_util.h
# src/battle_script_commands.c
# src/battle_util.c
2023-09-07 15:13:06 -03:00
DizzyEggg
cfd802423b
Fling fixes and tests ( #3191 )
...
* begin fling tests
* fling fixes and tests
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* scripts names change
* fix fling's test file
---------
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-09-05 06:56:36 -03:00
Ariel A
bf80e5cf4f
Merge branch 'followers' into followers-expanded-id
...
# TODOs changed:
# -: Define action flags:
2023-09-03 17:42:31 -04:00
Ariel A
8df538479a
Merge branch 'master' into followers
2023-09-03 17:39:35 -04:00
Eduardo Quezada
c4553c71aa
5 more callnatives
...
- jumpifshelltrap
- jumpifemergencyexited
- jumpifrodaffected
- jumpifabsorbaffected
- jumpifmotoraffected
2023-08-31 23:43:48 -04:00
Eduardo Quezada
4ac61ad15f
handleultraburst, handleprimalreversion, handlemegaevo
2023-08-31 22:34:57 -04:00
Eduardo Quezada D'Ottone
c4e88760f5
Pret merge (2023/08/31) ( #3268 )
2023-08-31 14:52:18 -04:00
Eduardo Quezada
0d5b00aaf2
Merge remote-tracking branch 'pret/master' into RHH/pr/upcoming/pret_20230829
...
# Conflicts:
# README.md
# data/battle_ai_scripts.s
# data/battle_scripts_1.s
# data/maps/BattleFrontier_Lounge7/scripts.inc
# include/battle_anim.h
# include/battle_message.h
# include/constants/items.h
# src/battle_ai_script_commands.c
# src/battle_ai_switch_items.c
# src/battle_anim_throw.c
# src/battle_anim_utility_funcs.c
# src/battle_controller_link_opponent.c
# src/battle_controller_link_partner.c
# src/battle_controller_opponent.c
# src/battle_controller_player.c
# src/battle_controller_player_partner.c
# src/battle_controller_recorded_opponent.c
# src/battle_controller_recorded_player.c
# src/battle_controller_wally.c
# src/battle_gfx_sfx_util.c
# src/battle_message.c
# src/battle_script_commands.c
# src/battle_util.c
# src/data/party_menu.h
# src/data/pokemon/tmhm_learnsets.h
# src/daycare.c
# src/field_specials.c
# src/hall_of_fame.c
# src/party_menu.c
# src/pokemon.c
# src/tv.c
2023-08-31 14:28:01 -04:00
DizzyEggg
aae4a0970c
merge with upcoming
2023-08-30 15:46:27 +02:00
sbird
6a622eb006
Merge remote-tracking branch 'pret/master' into feature/dynmulti
2023-08-14 13:20:03 +02:00
kittenchilly
5e8caa8d45
Merge branch 'upcoming' into ultraburst
2023-08-12 12:36:11 -05:00
Eduardo Quezada
952bacd858
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# .github/ISSUE_TEMPLATE/01_battle_engine_bugs.yaml
# .github/ISSUE_TEMPLATE/02_battle_ai_issues.yaml
# .github/ISSUE_TEMPLATE/04_other_errors.yaml
2023-08-11 17:50:28 -04:00
kittenchilly
c3e31af5f3
Ultra burst trigger
2023-08-09 22:12:26 -05:00
DizzyEggg
a0c34813f1
small fixes
2023-08-09 09:34:41 +02:00
DizzyEggg
8d5ba6c6d1
allow ai vs ai battles
2023-08-09 09:15:42 +02:00
Alex
42992ca5ce
Fix Teleport ending trainer battles ( #3166 )
2023-08-07 11:23:12 -04:00
GriffinR
866c32a735
Add temp var aliases
2023-08-04 14:17:28 -04:00
Eduardo Quezada
f94efa94e1
Merge branch 'RHH/master' into RHH/upcoming
2023-08-02 01:18:07 -04:00
ghoulslash
7a814999e5
MOVE_CORROSIVE_GAS Effect ( #3152 )
...
# Conflicts:
# data/battle_anim_scripts.s
# data/battle_scripts_1.s
# include/constants/battle_move_effects.h
2023-08-02 01:05:54 -04:00
DizzyEggg
c0f10623d6
Merge branch 'be/staminafix' of https://github.com/ghoulslash/pokeemerald into stamina_fix
2023-07-17 15:35:40 +02:00
Eduardo Quezada D'Ottone
81e59ace25
Cleaned up remaining Castform hack stuff ( #3063 )
...
* Removed gCastformFrontSpriteCoords
* Removed sCastformElevations and IsCastformForm
* Removed sCastformBackSpriteYCoords and castformPalette in BattleStruct
* Scrubbed unused BS commands
* Removed B_ANIM_CASTFORM_CHANGE and BattleForm constants
* Removed redundant function in Pokémon Debug menu
* Removed handling in animation scripts
* Removed gBattleMonForms
* Reduced MAX_MON_PIC_FRAMES to 2
* Removed Castform/Cherrim makefile stuff
* Fixed weather form change tests not checking species.
* Fixed Castform palettes after Lunos' PR
2023-06-30 09:58:07 +02:00
Eduardo Quezada
341ce6fd95
Merge remote-tracking branch 'merrp_origin/followers-expanded-id' into merrp/followers_RHH_merge3
...
# Conflicts:
# .github/workflows/build.yml
# README.md
# gflib/sprite.c
# graphics/pokemon/banette/anim_front.png
# graphics/pokemon/banette/normal.pal
# graphics/pokemon/sentret/normal.pal
# graphics/pokemon/togetic/anim_front.png
# graphics/pokemon/togetic/normal.pal
# include/battle_script_commands.h
# include/data.h
# ld_script.txt
# src/battle_controller_player.c
# src/bike.c
# src/event_object_movement.c
2023-06-16 21:25:16 -04:00
AgustinGDLV
3d4789c492
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dynamax
2023-05-28 11:10:50 -07:00
ghoulslash
a929ae8b48
Replace launchtemplate and launchtask in battle anims ( #2640 )
...
* replace launchtemplate with createsprite using fix_launchtemplate.py
* tidy up script
* fix comment handing in fix_launchtemplate.py
* fix double comma after sprite template
* remove py script
* convert launchtask -> createvisualtask
* fix launchtask->createvisualtask issue
* fix ANIM_PAL ORs
* remove launchtemplate, launchtask macros
* fix pal macros in z moves
* fix bloom doom
* add F_PAL_ALL_BUT_DEF
* remove all ANIM_PAL_ usages
* devestating drake fix
* convert launchsoundtask and setblends
* Reworked CFRU macro PR
---------
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2023-05-27 17:32:53 -04:00
AgustinGDLV
d133564e21
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dynamax
2023-05-16 21:57:06 -07:00
AgustinGDLV
785b100693
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into castform_fix
2023-05-16 16:29:38 -07:00
AgustinGDLV
0c182345bf
reworked weather form reversion + added more tests
2023-05-16 16:24:25 -07:00
Ariel A
5d392244be
Merge branch 'followers' into followers-expanded-id
2023-05-15 19:08:45 -04:00
Ariel A
d12efe8cd7
Merge branch 'master' into followers
2023-05-15 18:37:38 -04:00
ghoulslash
60710f823e
merge w upcoming
2023-05-15 13:13:28 -04:00
AgustinGDLV
e47eca1c5a
mid converting script commands to callnative
2023-05-13 22:07:04 -07:00
AgustinGDLV
aec51b5b04
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dynamax
2023-05-11 20:02:06 -07:00
AgustinGDLV
a5f28afe42
fixed Forecast and Flower Gift
2023-05-04 17:04:54 -07:00