Alex
ab2774f8c7
Adds Dragon Cheer ( #4122 )
...
* Adds Dragon Cheer
* fix assumptions
---------
Co-authored-by: ghoulslash <41651341+ghoulslash@users.noreply.github.com>
2024-02-03 08:00:41 -07:00
Alex
8f99ef16be
Adds Move Psychic Noise ( #4005 )
...
* Adds Move Psychic Noise
* changes psychic noise from effect to move_effect
* remove leftover
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-16 22:52:56 +01:00
Nephrite
9dfa0d264f
Merge branch 'upcoming' into secondary_effects_overhaul
2023-12-30 23:54:01 +09:00
Nephrite
39773c0659
Burn Up and Double Shock
...
Both working by applying an additional effect; added a generic "jumpifnotcurrentmoveargtype" type command to make it possible, relpacing secret power's function
2023-12-29 12:44:38 +09:00
Martin Griffin
3ad66028e9
Backwards-compatible BoxPokémon Refactor ( #3438 )
...
* Check progress in non-battle PARAMETRIZEd tests
* Overworld Script Tests
* Backward-compatible BoxPokemon Refactor
Reuses space that contains zeros to provide space for:
- HP/status in the box
- 12-character nicknames
- Up to 63 PokéBalls
- Shininess separate from PID
- Hidden Nature
- Hyper Training
- Dynamax Level
- Gigantamax Factor
- Terastallization Types
- Shadow
Implements:
- OW_PC_HEAL to switch between Gen7- and Gen8+ behavior
- Nature Mints
- Dynamax Candy
- Hyper Training commands (canhypertrain/hypertrain)
- Gigantamax Factor commands (hasgigantamaxfactor/togglegigantamaxfactor)
- Terastallization Type on the summary screen
- Prevents Gigantamax Factor Pokémon from evolving into a species without a Gigantamax form
* fixup! Backward-compatible BoxPokemon Refactor
* displaydexinfo fix from Jasper
2023-12-27 17:48:17 +01:00
Nephrite
76b4e08e5e
Trapping moves, Secret Power, rampage moves
...
Also tidied up a lot of #ifs and commas in battle_moves.h
2023-12-26 10:46:11 +09:00
Nephrite
cda445c2f5
Merge remote-tracking branch 'rhh/upcoming' into secondary_effects_overhaul_rebase
2023-12-25 12:19:38 +09:00
Eduardo Quezada
1fc712f153
Merge remote-tracking branch '_pret/master' into RHH/pr/upcoming/pret_20231210
...
# Conflicts:
# Makefile
# data/battle_scripts_1.s
# gflib/malloc.c
# gflib/malloc.h
# include/battle.h
# ld_script.ld
# ld_script_modern.ld
# src/battle_ai_script_commands.c
# src/battle_main.c
# src/battle_script_commands.c
# src/battle_util.c
# src/data/pokemon/species_info.h
# src/pokemon.c
2023-12-10 13:27:09 -03:00
Eduardo Quezada
d076193b9f
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# asm/macros/battle_script.inc
# include/constants/battle.h
# include/constants/battle_script_commands.h
# src/battle_script_commands.c
# src/data/battle_moves.h
2023-12-03 16:39:32 -03:00
Alex
4bde378c0d
Fixes Floral Healing + Tests ( #3604 )
2023-11-29 13:57:29 +01:00
ghoulslash
8c4058c7a8
add HITMARKER_DISABLE_ANIMATION for bug bite consumeberry ( #3607 )
...
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-28 18:57:11 +01:00
Nephrite
98b2c93b3f
Freeze/frostbite causing moves
...
Added move effect FREEZE_OR_FROSTBITE macro so that we only need that if statement once...
2023-11-25 19:22:28 +09:00
Nephrite
d9f64b7537
Fixed seteffectwithchance
...
Now has the ability to loop over multiple effects without causing problems - requires a maybe controversial macro modification...
2023-11-23 17:08:30 +09:00
Alex
b9edbb429b
Adds combined pledge move effects ( #3336 )
...
* Adds combined pledge move effects
* added pledge status and various other fixes
* leftover
* fix triple arrow test tag
* pledge moves can not be redirected by absorbing abilities
* more pledge changes
* remove duplicate test
* Stab boost, Rainbow anim and new SeaOfFire anim
* leftover
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-21 16:23:22 +01:00
Nephrite
1dadc79b8b
Triple Arrows redo
...
Sorry, Lunos
2023-11-20 19:39:13 +09:00
Alex
5fa1bffa8d
Adds Glaive Rush, fixes for Plasma Fists and Relic Song ( #3476 )
...
* Adds Glaive Rush
* Fixes: Glaive Rush status is removed until users next turn
* Glaive Rush no affect
* simplify glaive rush script
* simlify script further
* leftover
* Fix Plasma Fists and Relic Song + tests
* Callnative for Plasma Fists
* Use Status Field Ion Deludge for Plasma Fists
* add assumes for flinch_status
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-18 15:19:38 +01:00
SnorlaxMonster
190e77e9c8
Rename HITMARKER_IGNORE_SAFEGUARD
...
Rename HITMARKER_IGNORE_SAFEGUARD to HITMARKER_STATUS_ABILITY_EFFECT.
This flag is used exclusively by status-inflicting Abilities,
and has 3 main functions:
- Whether the effect bypasses Shield Dust
- Whether the effect bypasses Safeguard
- Which text string to display when the status condition is inflicted
(i.e. whether it was inflicted by a move or Ability)
I believe this new name better represents what the flag actually does.
This name was structured to parallel HITMARKER_SYNCHRONISE_EFFECT.
2023-11-18 13:57:50 +11:00
GriffinR
ffdc2456cb
Document datahpupdate
2023-10-20 12:50:32 -04:00
Eduardo Quezada
c0540a3559
Merge branch 'RHH/upcoming' into RHH/pr/upcoming/dynamax
...
# Conflicts:
# include/battle.h
# include/constants/battle_move_effects.h
# include/constants/battle_string_ids.h
# src/battle_main.c
# src/battle_message.c
# src/battle_script_commands.c
# src/battle_util.c
2023-10-15 00:30:00 -03:00
Alex
0b9126ff53
Adds moves Matcha Gotcha, Syrup Bomb and Ivy Cudgel ( #3402 )
...
* initial commit
* done
* clean up
2023-10-11 11:09:50 +02:00
Eduardo Quezada
92301398bc
Merge branch 'RHH/upcoming' into RHH/pr/upcoming/dynamax
...
# Conflicts:
# asm/macros/battle_script.inc
# data/battle_anim_scripts.s
# data/battle_scripts_1.s
# include/battle.h
# include/battle_controllers.h
# include/battle_interface.h
# include/config/battle.h
# include/constants/battle.h
# include/constants/battle_anim.h
# include/constants/battle_move_effects.h
# include/constants/battle_string_ids.h
# include/data.h
# include/random.h
# sound/cry_tables.inc
# src/battle_anim_new.c
# src/battle_controller_opponent.c
# src/battle_controller_player.c
# src/battle_controller_player_partner.c
# src/battle_interface.c
# src/battle_main.c
# src/battle_message.c
# src/battle_script_commands.c
# src/battle_util.c
# src/data/pokemon/form_change_table_pointers.h
# src/data/pokemon/species_info.h
# src/data/text/move_names.h
# test/test_runner_battle.c
2023-10-09 16:51:41 -03:00
Eduardo Quezada
ca81aba3b6
Merge branch 'RHH/master' into RHH/upcoming
2023-10-02 14:11:24 -03:00
DizzyEggg
10adba3af4
Fixed entry hazards switch in issue ( #3316 )
...
* fix entry hazards switch in issue
* accidental known failing fix
2023-10-01 10:30:41 -03:00
DizzyEggg
2fcb9bbc9b
Wild battle tests + tests for exp points ( #3342 )
...
* Add WIld Battles to test runner + exp tests
2023-09-27 08:35:05 +01:00
Alex
a073e7bd59
Adds Gigaton Hammer and Salt Cure ( #3297 )
2023-09-15 11:18:47 -03:00
kittenchilly
2b27b0bf00
Constants
2023-08-12 12:30:36 -05:00
Eduardo Quezada
ad78dfcf68
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# src/battle_script_commands.c
# src/battle_util.c
2023-07-25 14:38:53 -04:00
DizzyEggg
fc37345c29
Fix wrong color in stat move animation
2023-07-21 10:42:39 +02:00
Eduardo Quezada D'Ottone
81e59ace25
Cleaned up remaining Castform hack stuff ( #3063 )
...
* Removed gCastformFrontSpriteCoords
* Removed sCastformElevations and IsCastformForm
* Removed sCastformBackSpriteYCoords and castformPalette in BattleStruct
* Scrubbed unused BS commands
* Removed B_ANIM_CASTFORM_CHANGE and BattleForm constants
* Removed redundant function in Pokémon Debug menu
* Removed handling in animation scripts
* Removed gBattleMonForms
* Reduced MAX_MON_PIC_FRAMES to 2
* Removed Castform/Cherrim makefile stuff
* Fixed weather form change tests not checking species.
* Fixed Castform palettes after Lunos' PR
2023-06-30 09:58:07 +02:00
LOuroboros
313f522622
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into gen_9_move_effects_batch2
2023-06-13 05:44:37 -03:00
AgustinGDLV
aec51b5b04
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dynamax
2023-05-11 20:02:06 -07:00
CallmeEchoo
76721b16f8
add snow weather
2023-05-02 16:25:26 +02:00
ghoulslash
8cce130643
Add Frostbite status ( #2942 )
2023-05-01 09:45:47 -04:00
Bassoonian
c279830892
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into formbattlechangecontribution
2023-04-27 10:50:32 +02:00
Salem
78c4d07b23
Add Berserk Gene Item ( #2893 )
...
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-04-25 15:03:57 -04:00
Bassoonian
a561c6da6a
Add config to Frostbite & allow it to be inflicted
2023-04-22 23:14:49 +02:00
Bassoonian
623e7c5f25
Add Frostbite status
2023-04-22 18:23:08 +02:00
AgustinGDLV
504ec36b2b
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dynamax
2023-03-27 16:22:11 -07:00
AgustinGDLV
2017bee3f8
fixed Castform + Cherrim
2023-03-27 11:35:23 -07:00
LOuroboros
1595a66559
Implemented Triple Arrows' effect
2023-03-26 20:04:36 -03:00
LOuroboros
7ce5c5fc66
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into gen_9_move_effects_batch1
2023-03-23 06:27:09 -03:00
AgustinGDLV
7d70222770
added most Dynamax immunities/interactions + tests + fixed some move selection bugs
2023-03-20 16:40:05 -07:00
AgustinGDLV
ec4b330b9b
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dynamax
2023-03-10 21:00:41 -08:00
LOuroboros
23673c2e9d
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into gen_9_move_effects_batch1
2023-03-01 03:57:00 -03:00
AgustinGDLV
92c8503869
reorganized max move functionality to remove redundant move effects
2023-02-27 11:54:49 -08:00
AgustinGDLV
c6c92da19c
implemented G-Max Wind Rage
2023-02-27 10:19:56 -08:00
DizzyEggg
3338a6b786
add messages for stockpile effects wear off
2023-02-27 12:31:29 +01:00
AgustinGDLV
a36c35aea1
implemented G-Max Vine Lash, G-Max Wildfire, G-Max Cannonade, G-Max Volcalith
2023-02-26 23:35:36 -08:00
AgustinGDLV
4d19659b0b
implemented G-Max Stonesurge, G-Max Steelsurge
2023-02-26 22:02:06 -08:00
AgustinGDLV
38f462551f
pulled rhh master, i hate merge conflicts
2023-02-22 18:50:54 -08:00