7e43916e57
* Moved changelogs to folders by minor version * Version 1.8.3
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# Version 1.6.0
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```md
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## How to update
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- If you haven't set up a remote, run the command `git remote add RHH https://github.com/rh-hideout/pokeemerald-expansion`.
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- Once you have your remote set up, run the command `git pull RHH expansion/1.6.0`.
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```
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## Added
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### General
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* ***Ported TheXaman's latest changes to the Debug Menu*** by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/2815
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* Arrows and ellipsis to mark submenus.
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* Added 9th scrolling option to occupy the whole screen height.
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* Combine Flags and Vars into one submenu.
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* Moved Running Shoes flag to this menu.
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* Added new window to flags/vars showing the current state and added submenu indicator.
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* Colored toggle options for specific flags that change upon toggling.
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* Added option to reset Pokédex flags to whatever is in the party and boxes.
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* New "Fill PC/Item Pocket" submenu for filling both PC and Bag Pockets.
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* Option to generate Box Mon with their own personalities/IVs.
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* Moved "CHEAT Start" option to the Utility Submenu"
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* Fixes:
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* By @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3223
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* By @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3317
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* ***Allow Cycling Through Balls in the Last Ball Used Menu*** by @voloved in https://github.com/rh-hideout/pokeemerald-expansion/pull/3039
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* Tweaks by @voloved in https://github.com/rh-hideout/pokeemerald-expansion/pull/3254
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* ***Implemented Ultra Burst*** by @kittenchilly in https://github.com/rh-hideout/pokeemerald-expansion/pull/3221
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* Config for LGPE friendship stat boost by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/2257
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* Added a debug menu option to hatch eggs by @LOuroboros in https://github.com/rh-hideout/pokeemerald-expansion/pull/3155
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* Option to run an AI vs AI battle by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3216
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* With fixes by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3283
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* Added missing Evolution data by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3287
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* Crabrawler can now evolve into Crabominable with an Ice Stone as of SV.
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* Nosepass can now evolve into Probopass with a Thunder Stone as of LA.
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* Added Sliggoo's overworld fog evolution method by @kittenchilly in https://github.com/rh-hideout/pokeemerald-expansion/pull/3343
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* Overworld snow weather now summons Snow or Hail based on a config by @kittenchilly in https://github.com/rh-hideout/pokeemerald-expansion/pull/3241
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* Added unevolved Exp. multiplier by @kittenchilly in https://github.com/rh-hideout/pokeemerald-expansion/pull/3301
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* Added config to support placing Pokémon in the PC when pressing the B button by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/3329
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* Added array shuffle implementation by @mrgriffin in https://github.com/rh-hideout/pokeemerald-expansion/pull/3097
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* Fixes/improvements by @mrgriffin in https://github.com/rh-hideout/pokeemerald-expansion/pull/3128
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### Item Effects
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* ***Added Generation 6 Exp. Share*** by @pkmnsnfrn in https://github.com/rh-hideout/pokeemerald-expansion/pull/3276
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* Cleanup
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* By @LOuroboros in https://github.com/rh-hideout/pokeemerald-expansion/pull/3291
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* By @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3339
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* Added Exp. Charm by @kittenchilly in https://github.com/rh-hideout/pokeemerald-expansion/pull/3301
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* Added Gen 4+'s Enigma Berry's hold effect by @kittenchilly in https://github.com/rh-hideout/pokeemerald-expansion/pull/3300
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* Added config for type-boosting held item power by @kittenchilly in https://github.com/rh-hideout/pokeemerald-expansion/pull/3326
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### Move Effects
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* By @LOuroboros in https://github.com/rh-hideout/pokeemerald-expansion/pull/2870
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* Triple Arrows
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* Infernal Parade
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* Lunar Blessing
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* Take Heart
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* Axe Kick
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* By @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3147
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* Spin Out
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* Make It Rain
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* Collision Course/Electro Drift
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* By @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3178
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* Mortal Spin
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* Population Bomb
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* By @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3297
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* Gigaton Hammer
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* Salt Cure
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### Move Animations
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* By @Skeli789 and @ghoulslash in https://github.com/rh-hideout/pokeemerald-expansion/pull/2861
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* Spirit Break
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* False Surrender
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* Isle of Armor Moves
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* Grassy Glide fix by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3092
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* Crown Tundra Moves
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* Legends: Arceus Moves
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* By @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3310
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* Bitter Blade
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* Double Shock by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3310
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### Graphics
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* ***Added all remaining gender differences sprites*** by @SubzeroEclipse and @CyanSMP64 in:
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* https://github.com/rh-hideout/pokeemerald-expansion/pull/3070
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* https://github.com/rh-hideout/pokeemerald-expansion/pull/3082
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* https://github.com/rh-hideout/pokeemerald-expansion/pull/3095
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* https://github.com/rh-hideout/pokeemerald-expansion/pull/3122
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* https://github.com/rh-hideout/pokeemerald-expansion/pull/3149
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* Add new Substitute doll sprites by @kittenchilly in https://github.com/rh-hideout/pokeemerald-expansion/pull/3263
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* Added icon for Clear Amulet by @PacFire in https://github.com/rh-hideout/pokeemerald-expansion/pull/3078
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* Palette fixes by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3086
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* Tera Shard icons by @AlexOn1ine @PacFire in https://github.com/rh-hideout/pokeemerald-expansion/pull/3307
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* A selection of mon animation frames by @Tacobell24 and @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3090
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* Applin, Stufful, Chewtle, Rookidee, Rolycoly, Grubbin, Turtonator, Wimpod, Jangmo-O, Pyukumuku, Dewpider, Pincurchin, Sizzlipede, Salandit families and Alolan Exeggutor.
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* Multiple Graphical Tweaks by @SonikkuA-DatH in https://github.com/rh-hideout/pokeemerald-expansion/pull/3127
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* Added 2nd frames to Castform, Spinda (with help by @shinydragonhunter) and Cherrim.
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* Added Castform's Pokémon HOME shiny palettes.
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* Adjusted Spheal's 2nd frame and restored vanilla Emerald's speen.
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## Changed
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### General
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* Set GEN_LATEST to GEN_9 by default by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3186
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* Make -fanalyzer optional by @SBird1337 in https://github.com/rh-hideout/pokeemerald-expansion/pull/3265
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* Updated Big Nugget's Fling power to Gen 8+ by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3296
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### Graphical changes
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* ***Adjusted Pokemon sprites and palettes - Part 1*** by @CyanSMP64 in https://github.com/rh-hideout/pokeemerald-expansion/pull/3235
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* 0001 Bulbasaur to 0080 Slowbro
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### Refactors
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* Inlined fixed Point Math by @SBird1337 in https://github.com/rh-hideout/pokeemerald-expansion/pull/3115
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* Refactors battle damage modifier calculations to use the new functions in order to improve readability and performance.
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* Fixes by @SBird1337 in https://github.com/rh-hideout/pokeemerald-expansion/pull/3125
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* ***Refactored damage formula to match Gen5+*** by @SBird1337 in https://github.com/rh-hideout/pokeemerald-expansion/pull/3196
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* Gamefreak often times rounds down on n.5 in their fixed point mathematics.
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* Fixed point arithmetic (multiplication) is not associative, this changes the order of operations to match the original games.
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* A lot of the damage calculation function was quite messy, some aspects were factored in at the wrong place.
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* The main damage calculation should now be clearer to read.
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* ***Removed Vanilla trainer structs, converted trainer data to use the custom struct*** by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3114
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* ***Removed the sTMHMMoves array and made TMs/HMs read moves from their secondaryId item field*** by @LOuroboros in https://github.com/rh-hideout/pokeemerald-expansion/pull/3243
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* ***Converted move flags and bans into GCC bitfields*** by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/2952
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* Fixes by by @PCG06 in https://github.com/rh-hideout/pokeemerald-expansion/pull/3229
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* Added bitfields for moves that fail with Me First and Gravity.
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* Inverted certain logic and flags, since there are more moves that are affected by them than not.
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* Protect
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* Mirror Move
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* King's Rock
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* Assist uses Copycat's flag + the 2 additional move effects banned by it.
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* `EFFECT_SEMI_INVULNERABLE`
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* `EFFECT_SKY_DROP`
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* Made a separate config for move flag changes: `B_UPDATED_MOVE_FLAGS`.
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* Adds `IS_MOVE_RECOIL` to help recoil move checks.
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* Adds functions to account for the `flags` field being removed alongside `TestMoveFlags` and `TestMoveFlagsInMoveset`.
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* Adds `sParentalBondBannedEffects` to streamline adding new moves.
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* Unified multi-strike move flags by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3126
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* Some `gActiveBattler` fixes by @ghoulslash in https://github.com/rh-hideout/pokeemerald-expansion/pull/3259
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* ***Got rid of the `gActiveBattler` variable by @DizzyEggg*** in https://github.com/rh-hideout/pokeemerald-expansion/pull/3262
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* Scale Shot now uses Multi-hit Moves' canceller by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3290
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* Callnative functions now take ScriptContext arguments to allow using macros with .byte fields similar to vanilla battle script functions by @ghoulslash in https://github.com/rh-hideout/pokeemerald-expansion/pull/3294
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* Converted some `VARIOUS`s to `callnative`s by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3269
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* Refactored battle terrain text string tables and removed `EFFECT_REMOVE_TERRAIN` by @LOuroboros in https://github.com/rh-hideout/pokeemerald-expansion/pull/3247
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### Move animations
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* New Wood Hammer animation by @SBird1337 in https://github.com/rh-hideout/pokeemerald-expansion/pull/3192
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### Battle AI
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* Added AI delay timer by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3302
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* Fixed `AI_WhoStrikesFirst` considering status priority moves when it shouldn't by @Joggel19 in https://github.com/rh-hideout/pokeemerald-expansion/pull/3064
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* Fixed Beat Up Gen5+ AI damage calculation by @ghoulslash in https://github.com/rh-hideout/pokeemerald-expansion/pull/3104
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* Improved AI switching, so it doesn't get killed on switch-in by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3146
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* Added missing absorbing abilities to `FindMonThatAbsorbsOpponentsMove` by @Pawkkie in https://github.com/rh-hideout/pokeemerald-expansion/pull/3218
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* Prevent certain status moves when item is known + Fake Out changes by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3219
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* Improve AI switching with bad moves by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3213
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* Fixed `CanTargetFaintAi` index issue by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3306
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* Transform updates `AI_PARTY` data by @ghoulslash in https://github.com/rh-hideout/pokeemerald-expansion/pull/3295
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* Greatly reduce AI lag by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3308
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### Cleanup
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* ***Changed a lot of variables to `u32` in order to speed up processes and AI***
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* ***Simplify/Clean battle controllers code*** by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3202
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* ***Cleaned up remaining Castform hack code*** by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3063
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* ***Cleaned experience gain logic*** by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3339
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* Removed debug item effect override by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3106
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* By @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/2952
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* Removes unused `BattleScript_EffectStomp` and `EFFECT_FLINCH_MINIMIZE_HIT`.
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* Removes unused `BattleScript_FlinchEffect`
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* Removes reduntant `EFFECT_TWISTER` which was a copy of `EFFECT_FLINCH_HIT`.
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* Fixes missing uses of `MOVE_UNAVAILABLE` in `battle_ai_util.c`.
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* Removed `sMovesNotAffectedByStench` in favor of checking for moves with Flinch chance.
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* Added `EFFECT_GEOMANCY` to `IsTwoTurnsMove`.
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* Animation script cleanup and fixes by @AsparagusEduardo in:
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* https://github.com/rh-hideout/pokeemerald-expansion/pull/3185
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* https://github.com/rh-hideout/pokeemerald-expansion/pull/3193
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* Reverted BattleMove power to u8 by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3187
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* Optimize sprite.c by @mrgriffin in https://github.com/rh-hideout/pokeemerald-expansion/pull/3175
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* Removed unused itemId field by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3293
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* Removed unused `EFFECT_UNUSED_125` by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3290
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* Removed redundant side macros/funcs by @gruxor and @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3299
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* `GET_BATTLER_SIDE` (replaced by `GetBattlerSide`)
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* `GET_BATTLER_SIDE2` (replaced by `GetBattlerSide`)
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* `GetBattlerPosition` (replaced by direct call to `gBattlerPositions`)
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* Added missing return in `IsBattlerGrounded` by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3328
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* `GetBattlerHoldEffect` usage optimizations by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3330
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## Fixed
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### Softlocks
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* ***Disabled species now default their graphics to `SPECIES_NONE`, preventing softlocks when trying to load graphical data for disabled species*** by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3116
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* ***Fixed debug menu memory overflow when reducing `PC_ITEMS_COUNT` to a value below 19*** by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/3154
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* ***Fixed Ice Spinner logic causing a softlock*** by @LOuroboros in https://github.com/rh-hideout/pokeemerald-expansion/pull/3247
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* ***Fixed "Daycare Egg" debug option generating invalid eggs when parents in the Daycare aren't compatible or are missing*** by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3335
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### General
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* ***Fixed female Basculegion missing from the cry table*** by @Bassoonian in https://github.com/rh-hideout/pokeemerald-expansion/pull/3242
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* Fixed preproc config for Diamond Storm by @LOuroboros in https://github.com/rh-hideout/pokeemerald-expansion/pull/3052
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* Fixed null dereferencing errors with -fanalyzer on modern by @gruxor in https://github.com/rh-hideout/pokeemerald-expansion/pull/3165
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* Fixed "Fill PC" debug option giving all mon Bulbasaur's moves by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/2815
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* Fixed some Hisuian Pokémon abilities to Gen 9 data by @AaghatIsLive in https://github.com/rh-hideout/pokeemerald-expansion/pull/3292
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### Graphics
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* ***Killed the bKGD invalid index warnings and fixed the bit depth of the species sprites*** by @LOuroboros in https://github.com/rh-hideout/pokeemerald-expansion/pull/3051
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* Tweaks by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3205
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* Fixed item sprites with palette errors by @gruxor in https://github.com/rh-hideout/pokeemerald-expansion/pull/3222
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* Fixed Mega Venusaur icon to match regular Venusaur by @SubzeroEclipse in https://github.com/rh-hideout/pokeemerald-expansion/pull/3137
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* Fixed Wailord icon sprite by @SubzeroEclipse in https://github.com/rh-hideout/pokeemerald-expansion/pull/3183
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* Fixed overworld snow weather by @kittenchilly in https://github.com/rh-hideout/pokeemerald-expansion/pull/3241
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### Battle Mechanics
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* General
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* By @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/2952
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* Fixed Stench/King's Rock interaction.
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* Fixed Wandering Spirit skipping contact checks.
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* Reset all battler IDs at battle start by @ghoulslash in https://github.com/rh-hideout/pokeemerald-expansion/pull/3111
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* Fixed GetBattleAnimMoveTargets logic by @ghoulslash in https://github.com/rh-hideout/pokeemerald-expansion/pull/3278
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* Fixed Magnet Rise animation moving the partner in double battles by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3280
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* Fixed Status Z-Moves' effect descriptions being cut off by @gabrielcowley in https://github.com/rh-hideout/pokeemerald-expansion/pull/3286
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* By @kittenchilly in https://github.com/rh-hideout/pokeemerald-expansion/pull/3301
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* Fixed traded Pokémon experience boost being applied twice.
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* Fixed experience calculation inaccuracies.
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* Move effects
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* Fixed `ABILITYEFFECT_ON_TERRAIN` setting `gBattlerAbility` incorrectly by @ghoulslash in https://github.com/rh-hideout/pokeemerald-expansion/pull/2796
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* Fixed `TryChangeBattleTerrain` overwriting `gBattlerAttacker` by @ghoulslash in https://github.com/rh-hideout/pokeemerald-expansion/pull/2796
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* Fixed Teatime skipping non-player Pokémon by @hetoord in https://github.com/rh-hideout/pokeemerald-expansion/pull/3096
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* Fixed Pursuit commands check its move ID instead of its effect ID by @LOuroboros in https://github.com/rh-hideout/pokeemerald-expansion/pull/3231
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* Fixed Fling issues by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3191
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* No longer consumes the item if user is fast asleep or paralyzed.
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* When the user has no item, the "But it failed!" message no longer overwrites other messages like "X was fully paralyzed"
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* Maranga and Kee Berries have their effects when being flung.
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* Fixed Leppa Berry not recovering PP when being eaten by Bug Bite by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3282
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* Fixed Seed Sower in Double Battles by @ghoulslash in https://github.com/rh-hideout/pokeemerald-expansion/pull/2796
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* Fixed Seed Sower changing move targets when triggered in double battles by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3341
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* Fixed Protect issues by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3321
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* Recoil moves no longer cause recoil damage if the target protected
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* Fixed Multi-hit moves being able to hit a protected target past the first hit.
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* Fixed Multi-hit moves decreasing speed on each hit when the target uses Silk Trap.
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* Ability effects
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* Fixed potential bug with weather and terrain ABILITYEFFECT ids by @ghoulslash in https://github.com/rh-hideout/pokeemerald-expansion/pull/3083
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* Fixed Battle bond not triggering when KOing an ally by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3279
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* Fixed Toxic Debris issues that other effects to not trigger by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3306
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* Fixed Toxic Debris not being able to set up 2 layers of Toxic Spikes by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3306
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* Fixed Toxic Debris not triggering when user faints by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3323
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* Item effects
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* Fixed Metronome's damage multiplier by @SBird1337 in https://github.com/rh-hideout/pokeemerald-expansion/pull/3246
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## Test Runner
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### General
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* Fixed tests breaking on modern by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3319
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### Tests added for:
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* Move Effects
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* By @LOuroboros in https://github.com/rh-hideout/pokeemerald-expansion/pull/2870
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* Axe Kick
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* Infernal Parade
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* Take Heart
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* Triple Arrows
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* Teatime by @hetoord in https://github.com/rh-hideout/pokeemerald-expansion/pull/3096
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* By @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3147
|
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* Spin Out
|
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* Make It Rain
|
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* Collision Course/Electro Drift
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* By @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3178
|
|
* Mortal Spin
|
|
* Population Bomb
|
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* Fling by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3191
|
|
* Leppa Berry interaction by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3282
|
|
* Bug Bite by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3282
|
|
* Multi-hit moves by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3290
|
|
* Protect by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3321
|
|
* Fixed Protect tests failing on `upcoming` by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3348
|
|
* Item Effects
|
|
* Metronome by @SBird1337 in https://github.com/rh-hideout/pokeemerald-expansion/pull/3246
|
|
* Status-curing berries by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3289
|
|
* Gen 4+ Enigma Berry by @kittenchilly in https://github.com/rh-hideout/pokeemerald-expansion/pull/3300
|
|
* Fling/Bug Bite interaction by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3311
|
|
* Ability Effects
|
|
* Battle bond by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3279
|
|
* Toxic Debris by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3306
|
|
* Additional test by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/3323
|
|
|
|
## Pret merges:
|
|
* Pret merge (2023/08/31) by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3268
|
|
* VAR_TEMP aliases
|
|
* ***TM and HM item constants by their move name without numbers***.
|
|
* Stat change documentation.
|
|
* Factory Menu + Dome Tourney documentation.
|
|
* Berry Fix Documentation.
|
|
* Missing uses of `DISPLAY_WIDTH` and `DISPLAY_HEIGHT`.
|
|
* Static assertion for Battle Palace Flags.
|
|
* Static assertion for Rotating Gates.
|
|
* Automatic increase of `TEXT_BUFF_ARRAY_COUNT` and `POKEMON_NAME_BUFFER_SIZE`.
|
|
* Proper `bravoTrainerTower` documentation.
|
|
* Birth Island Rock documentation.
|
|
* 6 new bugfixes.
|
|
* Pret merge (2023/09/26) by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/3347
|
|
* Add include guards for assembly constants files
|
|
* Add `blockBoxRS` field to `BoxPokemon` struct
|
|
* Bugfix for abilities affecting wild encounter tables
|
|
* Fixes a potential buffer overread in `TryGetAbilityInfluencedWildMonIndex`. The bug can occur if an electric type mon is in the first slots of a fishing encounter table and the player carries a mon with the `ABILITY_STATIC` ability. This never happens in the vanilla codebase.
|
|
* Add missing constant usage in `m4a_1`
|
|
|
|
## New Contributors
|
|
* @Joggel19 made their first contribution in https://github.com/rh-hideout/pokeemerald-expansion/pull/3064
|
|
* @PacFire made their first contribution in https://github.com/rh-hideout/pokeemerald-expansion/pull/3078
|
|
* @CyanSMP64 made their first contribution in https://github.com/rh-hideout/pokeemerald-expansion/pull/3149
|
|
* @PCG06 made their first contribution in https://github.com/rh-hideout/pokeemerald-expansion/pull/3229
|
|
* @gabrielcowley made their first contribution in https://github.com/rh-hideout/pokeemerald-expansion/pull/3286
|
|
|
|
**Full Changelog**: https://github.com/rh-hideout/pokeemerald-expansion/compare/expansion/1.5.3...expansion/1.6.0 |