While the procedure here is similar to the Linux one, there are some Mac-specific quirks that I thought warranted some more detail.
2 KiB
Follow the OS-specific instructions below.
Linux
Install devkitARM.
Make sure that there is an environment variable called DEVKITARM with the path of the directory before the "bin" directory containing "arm-none-eabi-as", "arm-none-eabi-cpp", "arm-none-eabi-ld" and "arm-none-eabi-objcopy".
Then get the compiler from https://github.com/pret/agbcc and run the following commands.
./build.sh
./install.sh PATH_OF_POKEEMERALD_DIRECTORY
Then in the pokeemerald directory, build the tools.
./build_tools.sh
Finally, build the rom.
make
Windows
Install devkitARM.
Then get the compiled tools from https://github.com/pret/pokeruby-tools. Copy the tools/
folder over the tools/
folder in your pokeemerald directory.
You can then build pokeemerald using make
in the MSYS environment provided with devkitARM.
Mac
Installing pokeemerald on a Mac requires macOS >= 10.12 (Sierra or higher).
To get pokeemerald up and running, run the following commands in Terminal:
Make sure you have the right compilers.
xcode-select --install
Download a devkitPRO pacman package (.pkg
) and install using the native Installer.
This will install the devkitPRO package in /opt/devkitpro
.
You must install devkitARM using
sudo dkp-pacman -S devkitARM
Then set environment variables
export DEVKITPRO=/opt/devkitpro
echo "export DEVKITPRO=$DEVKITPRO" >> ~/.bashrc
export DEVKITARM=$DEVKITPRO/devkitARM
echo "export DEVKITARM=$DEVKITARM" >> ~/.bashrc
Now download and install the game's compiler from https://github.com/pret/agbcc. You should download and unpack the .zip
and move the folder to the same folder holding pokeemerald.
cd /PATH/TO/agbcc/
./build.sh
./install.sh /PATH/TO/pokeemerald
Build the necessary tools
cd /PATH/TO/pokeemerald
./build_tools.sh
And finally the ROM should be ready to build
make