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continuity/Content/PlanteraRecipes.cs

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using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using Continuity.Content.Items;
2024-11-12 11:48:36 +00:00
using Continuity.Content.Items.Materials;
namespace Continuity.Content
{
public class PlanteraRecipes : ModSystem
{
public override void AddRecipes() {
// Seedler
Recipe recipe = Recipe.Create(ItemID.Seedler);
recipe.AddIngredient(ItemID.ChlorophyteSaber, 1);
recipe.AddIngredient(ItemID.BeeKeeper, 1);
recipe.AddIngredient(ItemID.Stinger, 3);
recipe.AddIngredient(ModContent.ItemType<PalishadeTissue>(), 9);
recipe.AddIngredient(ItemID.JungleSpores, 6);
recipe.AddTile(ItemID.MythrilAnvil);
recipe.Register();
// The Axe
recipe = Recipe.Create(ItemID.TheAxe);
recipe.AddIngredient(ItemID.ChlorophyteClaymore, 1);
recipe.AddIngredient(ItemID.Stinger, 2);
recipe.AddIngredient(ModContent.ItemType<PalishadeTissue>(), 10);
recipe.AddIngredient(ItemID.JungleSpores, 3);
recipe.AddTile(ItemID.MythrilAnvil);
recipe.Register();
// Temple Key
recipe = Recipe.Create(ItemID.TempleKey);
recipe.AddIngredient(ItemID.ChlorophyteBar, 2);
recipe.AddIngredient(ModContent.ItemType<PalishadeTissue>(), 3);
recipe.AddTile(ItemID.MythrilAnvil);
recipe.Register();
// Nettle Burst
recipe = Recipe.Create(ItemID.NettleBurst);
recipe.AddIngredient(ItemID.VenomStaff, 1);
recipe.AddIngredient(ItemID.Stinger, 4);
recipe.AddIngredient(ModContent.ItemType<PalishadeTissue>(), 6);
recipe.AddIngredient(ItemID.Vine, 3);
recipe.AddTile(ItemID.MythrilAnvil);
recipe.Register();
// Pygmy Staff
recipe = Recipe.Create(ItemID.PygmyStaff);
recipe.AddIngredient(ItemID.ChlorophyteBar, 12);
recipe.AddIngredient(ItemID.Stinger, 4);
recipe.AddIngredient(ModContent.ItemType<PalishadeTissue>(), 9);
recipe.AddIngredient(ItemID.Vine, 2);
recipe.AddTile(ItemID.MythrilAnvil);
recipe.Register();
// Flower Pow
recipe = Recipe.Create(ItemID.FlowerPow);
recipe.AddIngredient(ItemID.DaoofPow, 1);
recipe.AddIngredient(ItemID.ChlorophyteBar, 9);
recipe.AddIngredient(ItemID.JungleRose, 1);
recipe.AddIngredient(ModContent.ItemType<PalishadeTissue>(), 10);
recipe.AddIngredient(ItemID.Vine, 3);
recipe.AddTile(ItemID.MythrilAnvil);
recipe.Register();
// Leaf Blower
recipe = Recipe.Create(ItemID.LeafBlower);
recipe.AddIngredient(ItemID.ChlorophyteBar, 10);
recipe.AddIngredient(ModContent.ItemType<PalishadeTissue>(), 8);
recipe.AddIngredient(ItemID.Vine, 1);
recipe.AddIngredient(ItemID.JungleSpores, 8);
recipe.AddTile(ItemID.MythrilAnvil);
recipe.Register();
// Venus Magnum
recipe = Recipe.Create(ItemID.VenusMagnum);
recipe.AddIngredient(ItemID.ChlorophyteBar, 12);
recipe.AddIngredient(ItemID.Handgun, 1);
recipe.AddIngredient(ModContent.ItemType<PalishadeTissue>(), 6);
recipe.AddIngredient(ItemID.Vine, 2);
recipe.AddTile(ItemID.MythrilAnvil);
recipe.Register();
// Grenade Launcher
recipe = Recipe.Create(ItemID.GrenadeLauncher);
recipe.AddIngredient(ItemID.ChlorophyteBar, 10);
recipe.AddRecipeGroup(RecipeGroupID.IronBar, 8);
recipe.AddIngredient(ModContent.ItemType<PalishadeTissue>(), 10);
recipe.AddTile(ItemID.MythrilAnvil);
recipe.Register();
// Thorn Hook
recipe = Recipe.Create(ItemID.ThornHook);
recipe.AddIngredient(ItemID.Stinger, 3);
recipe.AddIngredient(ModContent.ItemType<PalishadeTissue>(), 2);
recipe.AddIngredient(ItemID.Vine, 5);
recipe.AddTile(ItemID.MythrilAnvil);
recipe.Register();
// Blossom Flux (Calamity)
if (ModLoader.TryGetMod("CalamityMod", out Mod calamityMod) && calamityMod.TryFind<ModItem>("BlossomFlux", out ModItem BlossomFlux)) {
recipe = Recipe.Create(BlossomFlux.Type);
recipe.AddIngredient(ItemID.ChlorophyteShotbow, 1);
recipe.AddIngredient(ModContent.ItemType<PalishadeTissue>(), 8);
recipe.AddIngredient(ItemID.Vine, 4);
recipe.AddTile(ItemID.MythrilAnvil);
recipe.Register();
}
}
}
}