Tibor Nagy
7646c2d6de
sdl2: Clear Sdl2Video canvas before drawing onto it
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Resizing the window could leave artifacts from the previous frame on
the canvas that is not overwritten by the self.canvas.copy(...) call.
Former-commit-id: c5479c3e9346a25f2d5e7a7f7b8198a71d16e16a
Former-commit-id: a2cc07de426ed1eca5437e30f4a15278065d856c
2020-05-13 22:17:44 +03:00
Tibor Nagy
b980c7aa7d
sdl2: Add window icon
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Former-commit-id: 920d73c22836099234db2c1fe096f2d4268174e0
Former-commit-id: e2d6902830e3887255e0d816c056f199f1dc453b
2020-05-13 22:17:44 +03:00
Tibor Nagy
bdf99282da
sdl2: Window needs to be redrawn when restoring it from the taskbar
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Fixes regression introduced by d0c525d80c3a09680cb9dfa056030db3ac6b7ce3 [formerly fc575f9f12e3782aa08f13aebdadbac50e98b2c5] [formerly fe172bedc6bf70b1022f419986585981bc9f3642]
Former-commit-id: 0f4c3ef3c12f794429ca9f498ca7314835375cc4
Former-commit-id: 9a8e5eb676e3e307af8cd5982d4d50204418c34d
2020-05-13 22:17:44 +03:00
Michel Heily
13c3e74973
sdl2: Allow toggling frame limiter with right stick
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Former-commit-id: 1207b84dbd6162986e5ce790e13e1e2c0b125ebf
Former-commit-id: c7fe6ef3e5ec66fc63e5193e294bfb9d7f469afe
2020-05-12 08:09:33 +03:00
Tibor Nagy
0ae9ef14c3
Fix busy waiting in wait_for_rom() by using a blocking event iterator
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Also move the redraw code into a closure to be able to call it from
two places. By the result of this waiting for ROMs no longer consumes
100% of a CPU core.
Former-commit-id: bc86ade197221eb8d357af91a3b59f4eb165adc5
Former-commit-id: 521f361872964d77b88097d7baa6a4b6b713224e
2020-05-12 08:07:13 +03:00
Michel Heily
10bed1087a
Add analogue stick support for controllers in SDL2
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Former-commit-id: b3ccff53ded59930a0fe997f1bbbf83fd5e356d8
Former-commit-id: c3c286d1fccf6d9fc5478cd9f6b13d6a7d670b4b
2020-05-11 20:26:26 +03:00
Tibor Nagy
59111ee062
Implement controller support for the SDL2 frontend
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Former-commit-id: 60c49c399631cda7ff069e47718544ffdc93f9b8
Former-commit-id: abe52243473054ba8042a5874cefcdcfa504974a
2020-05-11 20:26:11 +03:00
Tibor Nagy
b2928de614
Use positional keyboard mapping instead of symbolic in the SDL2 frontend
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Former-commit-id: 778b79f4afd5d290399e518f9b1a45470c5ad3a9
Former-commit-id: 58b2e0dd75acbe01fe0f4e73c0fa73af8caa88c2
2020-05-04 21:23:33 +03:00
Michel Heily
27a7cb14cf
Prettify sdl2 main loop
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Former-commit-id: dc925873f8a27bc8f50392659fad3cb07adde82e
Former-commit-id: 50ca19536687bd058c906168b28a86a95c6a42d5
2020-05-01 18:36:41 +03:00
Michel Heily
ef3f39defc
Refactor rustboyadvance-core crate directory structure
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Former-commit-id: 1aad71d283f7ec5a0f0328f9b683f51e459ae56f
Former-commit-id: 42bb30d300c17bace976d106f6da1aca8c0d7643
2020-05-01 18:13:11 +03:00
Michel Heily
a56f515563
sdl2 UI improvements, Auto download Normmatt BIOS
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Former-commit-id: 9a8bb7f68ba7638e758b01cef17654b6057b1db3
Former-commit-id: 83dc923063d75a167662474446f9fa7eb0ee836b
2020-05-01 17:56:26 +03:00
Michel Heily
fc988ba5b5
Add SDL2 binaries and use them when building locally
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Former-commit-id: f51fad54302b9a0af416cfccdb318fede4384b6a
Former-commit-id: e8362f4552c6eab911751b7900bca0910eff1dd4
2020-04-30 19:52:34 +03:00
Michel Heily
884f39ca8f
Refactor workspace structure
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Former-commit-id: d6ab90563fa209b431661086f9ec2672bda02a96
2020-04-11 16:06:34 +03:00
Michel Heily
8b6d356924
Add new project icon
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Derived from rusts' lovely public domain mascot, Ferris the crab!
The design is based from https://rustacean.net/assets/rustacean-flat-happy.svg
Former-commit-id: cac7eb31b5913a9a536c55f474018db0c2d7e2a8
2020-04-10 16:45:55 +03:00
Michel Heily
b21cd1e3d9
Refactor project workspace and fix build
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Former-commit-id: 8e264cdbc9e5290654c29e6893a121bce73c29c9
2020-04-10 00:53:41 +03:00