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< title > Creating New Maps — porymap documentation< / title >
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< a href = "../index.html" class = "icon icon-home" > porymap
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< ul class = "current" >
< li class = "toctree-l1" > < a class = "reference internal" href = "introduction.html" > Introduction< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "introduction.html#about-porymap" > About Porymap< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "introduction.html#getting-started" > Getting Started< / a > < / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "navigation.html" > Navigation< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "navigation.html#map-list" > Map List< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "navigation.html#main-window" > Main Window< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "navigation.html#tileset-editor" > Tileset Editor< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "navigation.html#region-map-editor" > Region Map Editor< / a > < / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "editing-map-tiles.html" > Editing Map Tiles< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#visual-options" > Visual Options< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#selecting-metatiles" > Selecting Metatiles< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#pencil-tool" > Pencil Tool< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#pointer-tool" > Pointer Tool< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#bucket-fill-tool" > Bucket Fill Tool< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#map-shift-tool" > Map Shift Tool< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#smart-paths" > Smart Paths< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#straight-paths" > Straight Paths< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#change-map-border" > Change Map Border< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#change-map-tilesets" > Change Map Tilesets< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#undo-redo" > Undo & Redo< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#prefabs" > Prefabs< / a > < / li >
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< / ul >
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< li class = "toctree-l1" > < a class = "reference internal" href = "editing-map-collisions.html" > Editing Map Collisions< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-collisions.html#selecting-collision-types" > Selecting Collision Types< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-collisions.html#painting-collisions" > Painting Collisions< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-collisions.html#collision-types" > Collision Types< / a > < / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "editing-map-events.html" > Editing Map Events< / a > < ul >
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< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-events.html#adding-deleting-events" > Adding & Deleting Events< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-events.html#event-positions" > Event Positions< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-events.html#object-events" > Object Events< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-events.html#clone-object-events" > Clone Object Events< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-events.html#warp-events" > Warp Events< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-events.html#trigger-events" > Trigger Events< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-events.html#weather-trigger-events" > Weather Trigger Events< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-events.html#sign-event" > Sign Event< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-events.html#hidden-item-event" > Hidden Item Event< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-events.html#heal-location-healspots" > Heal Location / Healspots< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-events.html#open-map-scripts" > Open Map Scripts< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-events.html#tool-buttons" > Tool Buttons< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-events.html#ruler-tool" > Ruler Tool< / a > < / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "editing-map-header.html" > Editing Map Headers< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "editing-map-connections.html" > Editing Map Connections< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-connections.html#dive-emerge-warps" > Dive & Emerge Warps< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-connections.html#mirror-connections" > Mirror Connections< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-connections.html#follow-connections" > Follow Connections< / a > < / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "editing-wild-encounters.html" > Editing Wild Encounters< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-wild-encounters.html#adding-new-encounter-groups" > Adding New Encounter Groups< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-wild-encounters.html#configuring-the-wild-encounter-fields" > Configuring the Wild Encounter Fields< / a > < / li >
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< li class = "toctree-l1 current" > < a class = "current reference internal" href = "#" > Creating New Maps< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "#new-map-options" > New Map Options< / a > < / li >
< / ul >
< / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "region-map-editor.html" > The Region Map Editor< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "region-map-editor.html#background-image-tab" > Background Image Tab< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "region-map-editor.html#map-layout-tab" > Map Layout Tab< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "region-map-editor.html#map-entries-tab" > Map Entries Tab< / a > < / li >
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< / ul >
< / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "tileset-editor.html" > The Tileset Editor< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "tileset-editor.html#metatile-properties" > Metatile Properties< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "tileset-editor.html#layer-type" > Layer Type< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "tileset-editor.html#metatile-behavior" > Metatile Behavior< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "tileset-editor.html#encounter-type" > Encounter Type< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "tileset-editor.html#terrain-type" > Terrain Type< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "tileset-editor.html#metatile-label" > Metatile Label< / a > < / li >
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< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "tileset-editor.html#tools-menu" > Tools Menu< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "tileset-editor.html#import-tiles-image" > Import Tiles Image…< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "tileset-editor.html#import-metatiles-from-advance-map-1-92" > Import Metatiles from Advance Map 1.92…< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "tileset-editor.html#change-number-of-metatiles" > Change Number of Metatiles< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "tileset-editor.html#other-tools" > Other Tools< / a > < / li >
< / ul >
< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "tileset-editor.html#palette-editor" > Palette Editor< / a > < / li >
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< / ul >
< / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "scripting-capabilities.html" > Scripting Capabilities< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "scripting-capabilities.html#writing-a-custom-script" > Writing a Custom Script< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "scripting-capabilities.html#registering-script-actions" > Registering Script Actions< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "scripting-capabilities.html#scripting-api" > Scripting API< / a > < ul >
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< li class = "toctree-l3" > < a class = "reference internal" href = "scripting-capabilities.html#callbacks" > Callbacks< / a > < / li >
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< li class = "toctree-l3" > < a class = "reference internal" href = "scripting-capabilities.html#functions" > Functions< / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "scripting-capabilities.html#map-editing-functions" > Map Editing Functions< / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "scripting-capabilities.html#map-header-editing-functions" > Map Header Editing Functions< / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "scripting-capabilities.html#tileset-functions" > Tileset Functions< / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "scripting-capabilities.html#overlay-functions" > Overlay Functions< / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "scripting-capabilities.html#settings-functions" > Settings Functions< / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "scripting-capabilities.html#utility-functions" > Utility Functions< / a > < / li >
< / ul >
< / li >
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< li class = "toctree-l3" > < a class = "reference internal" href = "scripting-capabilities.html#constants" > Constants< / a > < / li >
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< / ul >
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< / ul >
< / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "project-files.html" > Project Files< / a > < / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "shortcuts.html" > Shortcuts< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "shortcuts.html#main-window" > Main Window< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "shortcuts.html#tileset-editor" > Tileset Editor< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "shortcuts.html#region-map-editor" > Region Map Editor< / a > < / li >
< / ul >
< / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "settings-and-options.html" > Porymap Settings< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "settings-and-options.html#preferences" > Preferences< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#use-poryscript" > Use Poryscript< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#show-wild-encounters" > Show Wild Encounters< / a > < / li >
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< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "settings-and-options.html#default-tilesets" > Default Tilesets< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "settings-and-options.html#new-map-defaults" > New Map Defaults< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#border-metatiles" > Border Metatiles< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#fill-metatile" > Fill Metatile< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#elevation" > Elevation< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#create-separate-text-file" > Create separate text file< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "settings-and-options.html#prefabs" > Prefabs< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#prefabs-path" > Prefabs Path< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "settings-and-options.html#base-game-version" > Base game version< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "settings-and-options.html#tilesets-metatiles" > Tilesets / Metatiles< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#enable-triple-layer-metatiles" > Enable Triple Layer Metatiles< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#attribute-size" > Attribute size< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#behavior-mask" > Behavior mask< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#layer-type-mask" > Layer Type mask< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#encounter-type-mask" > Encounter Type mask< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#terrain-type-mask" > Terrain Type mask< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#output-callback-and-iscompressed-fields" > Output < code class = "docutils literal notranslate" > < span class = "pre" > callback< / span > < / code > and < code class = "docutils literal notranslate" > < span class = "pre" > isCompressed< / span > < / code > fields< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "settings-and-options.html#project-files" > Project Files< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "settings-and-options.html#events" > Events< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#enable-clone-objects" > Enable Clone Objects< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#enable-secret-bases" > Enable Secret Bases< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#enable-weather-triggers" > Enable Weather Triggers< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#enable-quantity-for-hidden-items" > Enable < code class = "docutils literal notranslate" > < span class = "pre" > Quantity< / span > < / code > for Hidden Items< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#enable-requires-itemfinder-for-hidden-items" > Enable < code class = "docutils literal notranslate" > < span class = "pre" > Requires< / span > < span class = "pre" > Itemfinder< / span > < / code > for Hidden Items< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#enable-repsawn-map-npc-for-heal-locations" > Enable < code class = "docutils literal notranslate" > < span class = "pre" > Repsawn< / span > < span class = "pre" > Map/NPC< / span > < / code > for Heal Locations< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "settings-and-options.html#maps" > Maps< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#enable-floor-number" > Enable < code class = "docutils literal notranslate" > < span class = "pre" > Floor< / span > < span class = "pre" > Number< / span > < / code > < / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "../reference/changelog.html#id1" > 5.1.1 - 2023-02-20< / a > < ul >
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< li > Creating New Maps< / li >
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< a href = "https://github.com/huderlem/porymap/blob/master/docsrc/manual/creating-new-maps.rst" class = "fa fa-github" > Edit on GitHub< / a >
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< span id = "id1" > < / span > < h1 > Creating New Maps< a class = "headerlink" href = "#creating-new-maps" title = "Permalink to this headline" > ¶< / a > < / h1 >
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< p > Creating a new map in porymap is easy! Just click < em > Tools -> New Map…< / em > .
Alternatively, in any of the map list sort modes, you can right click on a folder
in order to add a new map to the folder.< / p >
< p > For example, when sorting maps by their layout, you can add a new Pokemon Center from the existing layout.< / p >
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< div class = "figure" id = "id2" >
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< img alt = "Add New Map with Layout" src = "../_images/right-click-layout-sort.png" / >
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< p class = "caption" > < span class = "caption-text" > Add New Map with Layout< / span > < / p >
< / div >
< div class = "section" id = "new-map-options" >
< h2 > New Map Options< a class = "headerlink" href = "#new-map-options" title = "Permalink to this headline" > ¶< / a > < / h2 >
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< p > The popup window when you create a new map will display some options in order to customize your new map.< / p >
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< div class = "figure" id = "id3" >
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< img alt = "New Map Options Window" src = "../_images/new-map-options-window.png" / >
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< p class = "caption" > < span class = "caption-text" > New Map Options Window< / span > < / p >
< / div >
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< p > The options you see may be different depending on your base project, but they are:< / p >
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< dl class = "docutils" >
< dt > Name< / dt >
< dd > The name of the new map. This cannot be changed in porymap.< / dd >
< dt > Group< / dt >
< dd > Which map group the new map will beling to. This cannot be changed in porymap.< / dd >
< dt > Map Width< / dt >
< dd > The width (in metatiles) of the map. This can be changed in porymap.< / dd >
< dt > Map Height< / dt >
< dd > The height (in metatiles) of the map. This can be changed in porymap.< / dd >
< dt > Border Width< / dt >
< dd > The width (in metatiles) of the map border blocks. This can be changed in porymap.< / dd >
< dt > Border Height< / dt >
< dd > The height (in metatiles) of the map border blocks. This can be changed in porymap.< / dd >
< dt > Primary Tileset< / dt >
< dd > The map’ s primary tileset. This can be changed in porymap.< / dd >
< dt > Secondary Tileset< / dt >
< dd > The map’ s secondary tileset. This can be changed in porymap.< / dd >
< dt > Type< / dt >
< dd > Whether this map is an indoor or outdoor map. This can be changed in porymap.< / dd >
< dt > Location< / dt >
< dd > The region map section this map exists in. This can be changed in porymap.< / dd >
< dt > Can Fly To< / dt >
< dd > Whether a heal location event will be created with this map. This cannot be changed in porymap.< / dd >
< dt > Show Location Name< / dt >
< dd > Shows or hides the map name popup window when entering the map. This can be changed in porymap.< / dd >
< dt > Allow Running< / dt >
< dd > Whether the player can sprint on this map. This can be changed in porymap.< / dd >
< dt > Allow Biking< / dt >
< dd > Whether the player can use the bike on this map. This can be changed in porymap.< / dd >
< dt > Allow Escape Rope< / dt >
< dd > Whether the user can escape from this map. This can be changed in porymap.< / dd >
< dt > Floor Number< / dt >
< dd > The floor number for this map if it is associated with an elevator. This can be changed in porymap.< / dd >
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< / dl >
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