* Weatherball fire type check changed to WEATHER_DROUGHT, added overworld check for field terrain set by weather dependent on configs
* Update src/pokemon.c
FRICKIN INDENTS LMAO
Co-authored-by: Eduardo Quezada <93919226+equezada-jej@users.noreply.github.com>
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Co-authored-by: Eduardo Quezada <93919226+equezada-jej@users.noreply.github.com>
* DoBattleIntro state documentation
* Removed unused state
* Update src/battle_main.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Fixed state jumps
* BattleStruct state uses enum
* Renamed state enums
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Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Replaced all the gBitTable[X] usages with 1 << X, and cleaned up script output
* Fixed failed merge in online viewer
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Co-authored-by: Hedara <hedara90@gmail.com>
* Converted Match Call names and descriptions to COMPOUND_STRINGs
* Moved May/Brendan and Elite Four descriptions into pokenav_match_call_data.c
* Moved Steven, Brendan, and May's Match Call text to pokenav_match_call_data.c
* Cleaned up Steven's Match Call text
* Added PokeNav option text to match_call_gfx
* Moved PokeNav page descriptions to menu_handler_gfx
* Moved help bar texts to pokenav_main_menu.c
* Moved various PokeNav strings out of strings.c and into their relevant files
* Removed unused PokeNav strings
* Fixed Retaliate not working correctly when allies fainted from passive end of turn damage
* Changed test parameters to use legal stats
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Co-authored-by: Hedara <hedara90@gmail.com>
* Fixed followers breaking for species Ids above 1535
* Added reminder to increase follower species bits if needed in the future
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Co-authored-by: Hedara <hedara90@gmail.com>
* Fixed Ice Face, implemented tests
* Fixed agbcc and bad battle mon looping
* Fixed the ShouldChangeFormInWeather function again
* Cleaned up End of Turn weather form changes, simplified Ice Face
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Co-authored-by: Hedara <hedara90@gmail.com>
* new move anims + fickle beam rework
* more fickle beam changes
* removed the true for consistency
* ficklebeamboosted gets cleared now
* mortal spin and thunderclap changes
* minor mortal spin pal change
* removed hex numbers and made hard press quicker
* Added guide to running documentation website locally
* Added link to mdBook's official documentation.
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Co-authored-by: psf <77138753+pkmnsnfrn@users.noreply.github.com>
* Fixed issue where tiles were not freed
* Updated to destroy first
* Cleaned up returns
* Added typeIconTags
Added FreeAllTypeIconResources
Fixed issue where typeIcons were not being properly handled when hidden
* Made the speed tie test use PASSES_RANDOMLY
* Hack to allow results with PASSES_RANDOMLY
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Co-authored-by: Hedara <hedara90@gmail.com>
Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
* Created gFrontierBrainInfo with trainerId
* Added objEventGfx and isFemale
* Added win/loss texts
* Added battleBit and streakAppearances
* Added macro for texts
* Added macro for sprites
* Add Revelation Dance interactions with typeless mons, Roost and Z-Move
* Fixes Dancer-called moves not updating their type
* Adds Revelation Dance tests
* Make sure target isn't immune in Dancer test
* Missing ... in message
* Missing Assume
* CI ends Dancer test too early?
* Z-Revelation Dance is Breakneck Blitz (Test)
* Fix test (Zoroark too strong?)
* Replace H!Zoroark
* Remove Ability specification
* Remove HP_Bars
* Fix Dancer checking for battlers that don't exist in single battles
* First attempt at a port
* Slightly broken but working
* Got images working and opponent palettes
* half finished compressed spritesheet approach instead
* fix the palettes (smh)
* fix hflip, and a lot of clean-up
* Add B_SHOW_TYPES
* Got Illusion working
* Add num type enum
* Updated function to get type
* Fixed type icon position and cleaned up functions
* Updated illusions and Tera handling
* Added BATTLE_TYPE_IS_SINGLE and DOUBLE
* Removed IS_BATTLE_TYPE_SINGLE
* Implemented BATTLE_TYPE_IS_DOUBLE across repo
* Removed SIDE macro
* Updated config
* Deprecated battler alive macro
* Reindented file
* Added exceptions for 2v1
* Replaced Fainted check with Null check
* Added functionality for only types of caught mons
* UseDoubleBattleCoords updated
* Added ShouldFlipTypeIcon
* Renamed TryLoadTypeIcon
* Refactored functions
* Refactored functions
* Refactored functions
* Refactored functions
* Renamed SEEN to CAUGHT
* Reset config
* Added useSecondPalette and isOrdinary to gTypesInfo
* Further simplified secondPalette and isOrdinary
* Changed isordinary to isSpecialCase
* Renamed to useSecondTypeIconPalette
* Fixed Stellar type interactions
* fixed spacing
* fixed include/config/battle.h
* fixed
* fixed include/config/general.h
* changed type1 and type2
* Moved IsDoubleBattle to include.battle.h
Removed BATTLE_TYPE_IS_DOUBLE
Removed IS_DOUBLE_BATTLE
* Changed IsBattlerFainted to IsBattlerAlive
* Removed IsBattlerNull
* Moved GetBattlerData to be inline
* Renamed GetMonDefensiveTeraType
* Removed IsIllusionActive
* Fixed identation
* found one last isDoubleBattle hold out
* fixed redundant brackets
* Fixed spacing for B_SHOW_TYPES
* Update src/battle_script_commands.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Fixed padding
* Reindent file and refactored GetTypeIconHideMovement
* Update include/data.h
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Co-authored-by: RavePossum <ravepossum@proton.me>
Co-authored-by: Frank <fdeblasio1004@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>