Nephrite
89a632cfa4
Moved scripts array to src/data/battle_move_effects.h ( #3994 )
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* Created gMoveBattleEffects array
* Renamed array to gBattleMoveEffects
Applied array in battle_util.c and battle_script_commands.c; doesn't build yet...
* Got it building...
* Added missing battle_tv effects
* Fixed and got it building
I'm an idiot sometimes
* Added battle_tv scores, encourage Encore flag
All works and builds just fine
* Merge fixes
* Reformatted battle_move_effects
Also tweaked struct, added macro
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Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-01-19 16:44:09 +01:00
Eduardo Quezada
7e8ea89ded
Merge branch '_RHH/master' into _RHH/upcoming
2024-01-19 09:34:05 -03:00
Alex
9efdd9e0cd
Adds Move Shed Tail ( #4016 )
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Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-18 00:14:18 +01:00
fakuzatsu
cae58ca93e
fixed oversight causing chosen fossil to be lost if bag is full ( #3978 )
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* fixed oversight causing chosen fossil to be lost
* fixed an error with my condition
* - conditional check and + underpass fossil check
2024-01-18 00:03:55 +01:00
Eduardo Quezada
71fe6b34dc
Merge branch '_RHH/master' into _RHH/upcoming
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# Conflicts:
# include/battle_scripts.h
# src/battle_script_commands.c
2024-01-17 12:29:33 -03:00
Alex
87472d4a6c
A few new gen 9 move animations ( #3989 )
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* A few new gen 9 move animations
* draco meteor anim
tmp
* applied suggestions
* fix compile
* add more crystals to ice spinner
* further fixes
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Co-authored-by: ghoulslash <41651341+ghoulslash@users.noreply.github.com>
2024-01-16 19:33:49 -07:00
Alex
8f99ef16be
Adds Move Psychic Noise ( #4005 )
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* Adds Move Psychic Noise
* changes psychic noise from effect to move_effect
* remove leftover
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Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-16 22:52:56 +01:00
Alex
f6c08c08b6
Fix item usage in double battles ( #3977 )
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* Fix item usage in double battles
* fix failing tests
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Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-15 21:55:35 +01:00
psf
bf8b09b1b6
Item Ball refactor / Pluralize item names for giveitem and finditem ( #3942 )
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* Emptied out item_ball_scripts
Added GetObjectEventTrainerRangeFromTemplate
Added Common_EventScript_FindItem
* Replaced trainer_sight_or_berry_tree_id with item constant
Replaced scripts with Common_EventScript_FindItem
* Renamed to GetItemBallIdAndAmountFromTemplate
Moved to item_ball.c
* Updated ObjectEventTemplate
* Updated inc files to support plural item names
* Refactored CopyItemNameHandlePlural to handle all items
* Change failsafe in GetItemBallIdFromTemplate to be ITEM_NONE + 1 instead of ITEMS_COUNT
* Converted spaces to tabs
https://github.com/rh-hideout/pokeemerald-expansion/pull/3942\#discussion_r1446415663
https://github.com/rh-hideout/pokeemerald-expansion/pull/3942\#discussion_r1446415525
https://github.com/rh-hideout/pokeemerald-expansion/pull/3942\#discussion_r1446415409
https://github.com/rh-hideout/pokeemerald-expansion/pull/3942\#discussion_r1446415130
* Added warning on object_event macro to prevent silent failure
Reverted global.fieldmap to original state, per feedback
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Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-14 21:35:45 +01:00
Eduardo Quezada D'Ottone
ff0aed31b3
Removed some hardcoded move IDs ( #3982 )
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* Removed EFFECT_HURRICANE in favor of using EFFECT_THUNDER
* Added EFFECT_BLIZZARD
* Helping the IDE a little
* Added EFFECT_RAIN_ALWAYS_HIT for Forces of Nature moves
* Removed MOVE_SELF_DESTRUCT and MOVE_EXPLOSION hardcoding
* Removed EFFECT_FRUSTRATION hardcoding
MOVE_SELF_DESTRUCT
* Cleaned up sPoints_MoveEffect
* Removed MOVE_AURA_WHEEL and MOVE_PRESENT hardcoding
* Fixed compile
2024-01-12 22:41:46 +01:00
Alex
6220a8ced9
Adds Clanging Sclaes test, reverts fix and few Parental Bond tests ( #3973 )
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Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-12 01:43:43 +01:00
Nephrite
a76e3c70ba
Applied more review fixes
2024-01-12 03:02:48 +09:00
Damon Murdoch
a1a79ce8db
Fix clangorous soulblaze boosting itself twice in doubles ( #3965 )
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Fix clangorous soulblaze boosting itself twice in doubles
2024-01-11 09:30:07 +01:00
Nephrite
c4616739d8
Merge remote-tracking branch 'rhh/upcoming' into secondary_effects_overhaul
2024-01-11 00:35:35 +09:00
Nephrite
67e76f2b59
Some more review fixes + Fling fix
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Not the ideal solution but Fling now has a hardcoded check for Shield Dust and acts accordingly - a better long term solution inolves making a bunch of reusable MOVE_EFFECTS and rejigging attackcanceler but I didn't feel like doing that today...
2024-01-11 00:27:06 +09:00
Biffalo XIII
4a3954ff34
Merge branch '_RHH/master' into _RHH/upcoming
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# Conflicts:
# src/birch_pc.c
# src/main.c
2024-01-09 09:19:12 -03:00
Bassoonian
418e551960
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into berryexpansion
2024-01-05 00:32:21 +01:00
ghoulslash
91dfa93d3b
fix genie storm move anims for both targets, add AnimEllipticalGustCentered, AnimParticleInVortex handles multiple targets, add dynamic pals based on move target in UnpackSelectedBattlePalettes ( #3895 )
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Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2024-01-02 23:46:07 +01:00
Nephrite
59d76c9321
A few fixes, added effects for Meteor Beam/Electro Shot
2024-01-02 20:27:50 +09:00
Nephrite
daeba066e0
Fixed SetMoveEffect + Sheer Force
2024-01-02 05:51:40 +09:00
Nephrite
923d22b42b
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into secondary_effects_overhaul_merge
2024-01-01 03:50:36 +09:00
DizzyEggg
b83b1f7e88
Merge branch 'upcoming' into feature/dynmulti-expansion
2023-12-30 22:41:59 +01:00
Alex
cc32e378d6
Adds some Indigo Disk moves ( #3853 )
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* Burning Bulwark
* Fickle Beam
* Alluring Voice
* Electro Shot
* forgot sheer force flag for alluring voice
* review changes
* additional alluring voice test
* Simple Allruing Voice animation
* Update battle.h
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-30 20:20:12 +01:00
Nephrite
9dfa0d264f
Merge branch 'upcoming' into secondary_effects_overhaul
2023-12-30 23:54:01 +09:00
Nephrite
ff51eb2b6c
Removed unused move effects, various ids, and one script command
2023-12-30 20:35:48 +09:00
Nephrite
e34373effc
Renamed seteffectwithchance to setadditionaleffects
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Function no longer has ability to apply effects from moveEffect - for that, seteffectprimary or secondary is now recommended. Removed EFFECT_RAMPAGE, updated a few tests
2023-12-30 20:29:09 +09:00
Nephrite
be2e3cf056
Updated primary/secondary macros
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Makes things just a little easier to keep track of where move effects are being set and run
2023-12-30 19:41:03 +09:00
kittenchilly
66a638f7b4
Change Ivy Cudgel to be based on Ogerpon form rather than held item ( #3865 )
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* Change Ivy Cudgel to be based on Ogerpon form rather than held item
* Update ivy_cudgel.c
* Address reviews
* Update test/battle/move_effect/ivy_cudgel.c
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Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-30 11:40:58 +01:00
Nephrite
f5ae8e0686
Rapid Spin uses additional effects + test
2023-12-30 17:02:59 +09:00
Nephrite
e7de08eca2
Unified Sonic Boom & Dragon Rage
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Not really in scope, but what the hell
2023-12-30 15:40:50 +09:00
Martin Griffin
ab900e38df
Merge remote-tracking branch 'rhh/master' into upcoming
2023-12-29 19:48:21 +00:00
Bassoonian
245026353d
Remove leftover TID placeholder move defines ( #3864 )
2023-12-29 18:59:14 +00:00
Bassoonian
1662dc3478
Merge branch 'upcoming' into berryexpansion
2023-12-29 14:32:10 +01:00
DizzyEggg
604b823ffd
Missing Strength sap tests ( #3860 )
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* add missing strength sap tests
* a
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-29 13:39:54 +01:00
Nephrite
39773c0659
Burn Up and Double Shock
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Both working by applying an additional effect; added a generic "jumpifnotcurrentmoveargtype" type command to make it possible, relpacing secret power's function
2023-12-29 12:44:38 +09:00
kittenchilly
94a650a203
Add Fillet Away + Belly Drum tweaks ( #3616 )
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* Add Fillet Away
* Fillet Away and Belly Drum tests
* More tests
* Update fillet_away.c
* Update fillet_away.c
* Newlines
* Update battle_scripts_1.s
* Update belly_drum.c
* Address reviews
* Fix order
* Swords Dance assume
* Update belly_drum.c
* Try some stuff
* Fix hp not being halved in certain cases
* Update battle_scripts_1.s
* AI stuff
2023-12-28 23:27:09 +01:00
Nephrite
417a02c95e
Fixed Make it Rain
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To do: misc fixes here and there, maybe do Burn Up/Double Shock, Dragon Rage/SonicBoom...
2023-12-29 01:40:43 +09:00
Bassoonian
fde3fc0a52
Metronome move fix ( #3852 )
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* Draft Indigo Disk move data
* Add basic defines (flags, targets and priority missing)
* Update move flags
* Temper Flare is Stomping Tantrum
* Fix failing tests
* Disable Burning Bulwark for now
2023-12-28 16:57:29 +01:00
Bassoonian
872ddf32c6
The Indigo Disk Moves ( #3704 )
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* Draft Indigo Disk move data
* Add basic defines (flags, targets and priority missing)
* Update move flags
* Temper Flare is Stomping Tantrum
* Forgot to push, please squash :D
* Fix failing tests
2023-12-28 12:21:52 +01:00
kittenchilly
28f17772ec
Implement Pokemon Box Link functionality ( #3837 )
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* Implement Pokemon Box Link functionality
* Update item_use.c
* Update item_use.c
* Can only use box link if the map allows escape
* Revert "Can only use box link if the map allows escape"
This reverts commit be5b46b6c4
.
* Overworld_IsEscapingAllowed
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Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-28 11:47:00 +01:00
Bassoonian
a4b819ac41
Merge branch 'upcoming' into berryexpansion
2023-12-27 14:00:12 +01:00
Nephrite
77c722ea09
Obsoleted 22 more effects
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Also added a better way of calculating battle_tv score properly; to do: Make it Rain
2023-12-27 17:43:20 +09:00
sbird
c27ea10eb1
Merge branch 'feature/dynmulti' into feature/dynmulti-expansion
2023-12-26 14:22:49 +01:00
Nephrite
cd5c59ae5a
Merge remote-tracking branch 'rhh/upcoming' into secondary_effects_overhaul
2023-12-26 13:19:10 +09:00
Nephrite
c5061f0161
Updated remaining moves which use secondaryEffectChance
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secondaryEffectChance is no longer considered anywhere in the code; tidied up scripts and more
2023-12-26 13:12:11 +09:00
Nephrite
76b4e08e5e
Trapping moves, Secret Power, rampage moves
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Also tidied up a lot of #ifs and commas in battle_moves.h
2023-12-26 10:46:11 +09:00
Alex
166a1a4e63
Adds ability Embody Aspect + minor fix to Hospitality ( #3821 )
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* Adds ability Embody Aspect + minor fix to Hospitality
* comment out failing tests related to neutralizing gas
* fixes neutralizing gas bug
* leftover
2023-12-25 18:28:16 +01:00
Nephrite
f3e67cf543
Removed all unused effects
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Some util updates
2023-12-25 12:32:13 +09:00
Nephrite
cda445c2f5
Merge remote-tracking branch 'rhh/upcoming' into secondary_effects_overhaul_rebase
2023-12-25 12:19:38 +09:00
Alex
1339256d5d
Adds Ability Hospitality ( #3818 )
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* Adds Ability Hospitality
* fix agbcc
2023-12-25 01:43:57 +01:00