* fix getboxmondata for evolutiontracker if compiled with agbcc
* fixed full restore curing status condition when used in battle on party member with missing hp
added more full restore tests
* formatting, removed unused
* Add check for Magic Guard to avoid taking recoil damage
* add test to verify a mon with magic guard does not take recoil damage
followed format from "Steel Beam hp loss is prevented by Magic Guard" test
* update format of tests with magic guard and some form of recoil damage
* Fixed Shaymin form change with incorrect status condition
* Fixed Shaymin receiving damage again after changing form
* PR feedback updates - fixed missing commas in battle script
* Added Shaymin form change test by @AlexOn1ine
* Fixed some moves' on-hit effects bypassing Substitutes where they shouldn't.
Fixed Sparkling Aria interaction with Shield Dust in Singles vs Doubles.
Fixed Wake-Up Slap and Smelling Salts getting boosted damage where they shouldn't vs Substitutes.
* Cleaned up check for Sparkling Aria+Shield Dust interaction and fixed for agbcc.
Fixed logic for checking if moves should do extra damage on statused targets.
Wrote tests for Wake-Up Slap and Smelling Salts receicing extra damage on statused targets.
Wrote tests to check Thousand Arrows type effectiveness vs ungrounded Flying types.
* Update src/battle_util.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update src/battle_script_commands.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update src/battle_script_commands.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/ability/shield_dust.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/item_effect/covert_cloak.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/item_effect/covert_cloak.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/item_effect/covert_cloak.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/move_effect/smelling_salts.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/move_effect/thousand_arrows.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/move_effect/wake_up_slap.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/move_effect/wake_up_slap.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/move_effect/wake_up_slap.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
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Co-authored-by: Hedara <hedara90@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Fixes Costar, Zero to Hero, Supreme Overlord and Ruin abilities' switch-in messages
* Fixed typo in Supreme Overlord's String Id
* Fixes spacing in battle_string_ids.h
* Fixed forseen moves not triggering Color Change and added tests for Color Change
* Added issue number to Known Failing test
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Co-authored-by: Hedara <hedara90@gmail.com>
* Update debug.inc
Created new merge as per discussion in discord, previous pull request https://github.com/rh-hideout/pokeemerald-expansion/pull/4286
* Added new file 'config.inc' as per feedback
Added new file 'config.inc' as per feedback
* Restore order
* fixed, my bad
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Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
* Moved BERRY_MUTATION_CHANCE to include/config/overworld.h and renamed it to OW_BERRY_MUTATION_CHANCE
* Move level_caps.h to config folder
* Multiple EV/IV refered as EVs/IVs
* Disabled decap by default
* Level up learnsetst comments
* Upgrading the debug menu's 'Poison Party'
* Optimized the 'No Pokémon' check in Debug_EventScript_InflictStatus1
* Killed a pointless function call in Script_SetStatus1
* Added Frostbite support to ¡inflict status1'
* Add LGPE+ Premier Ball Bonus config
* Capitalization
* Premier Ball count in message + only give the amount of Premier Balls possible
* Review changes
* Updated B_TELEPORT_BEHAVIOR to match Premier Ball config
* Update src/shop.c
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
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Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
* Adds Tidy Up + minor Dragon Cheer follow up
* improve tidy up script
* Add IncreaseTidyUpScore function
* remove useless calls
* 2 small tests and a correction for IncreasyTidyUpScore
* SaveBlock3 in sector footers
* Update load_save.c
Since mgriffin is currently not available I took the liberty to edit the file. Hope it's fine.
* SaveBlock3 in debug menu (#3)
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Co-authored-by: DizzyEggg <jajkodizzy@wp.pl>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
Co-authored-by: psf <77138753+pkmnsnfrn@users.noreply.github.com>
* Introducing an expanded givemon
* Added debug features to check a Pokémon's EV and IV
* Added a parameter to set a custom mon's gender
* Added a debug feature to clear the party
* Defined the EV/IV getters in gSpecials
* Added Gigantamax Factor toggle to givecustommon
* Updated Gigantamax Factor label in givecustommon macro
* Added tera type parameter to givecustommon
Misc. changes:
-Added a few harmless comments to CreateCustomMon for consistency reasons.
* Cleaned up the code inside CreateCustomMon a bit
Also updated the values assigned to the parameters of ScriptGiveCustomMon
This is temporary though. I'll probably end up turning them into 2byte parameters so they can be filled when the scripting command is called by using variables once I solve the bigger problem that the scripting command is currently facing.
* Foolproofed the Poké Ball check in CreateCustomMon
* Assigned a default gender to givecustommon
This solved the nasty issue by which the command wasn't working properly if you didn't fill in each parameter when calling givecustommon in a script.
* Reinforced the gender checks at CreateCustomMon
* Re-reinforced the gender checks at CreateCustomMon
* Compressed givecustommon and added tests
-Made givecustommon skip unspecified parameters.
-Added scripting variables support for every parameter.
-Added tests.
* Updated the default values of some ScriptGiveCustomMon parameters
* Replaced vanilla's givemon with givecustommon
Misc. Changes:
-Renamed CreateCustomMon to ScriptGiveMonParameterized.
-The truth is that the function was never limited to creating the skeleton of a Pokémon like the actual CreateMon functions do, so that label was never correct. The function was always an expanded ScriptGiveMon.
-Moved the core functions to src/script_pokemon_util.c which is where they actually belong.
-Updated ScriptGiveMonParameterized a little to incorporateb changes that were applied to the original ScriptGiveMon, namely, Synchronize ability and form change handling.
-Introduced a new ScriptGiveMon to replace the original one.
* Corrected givecustommon tests
* Fixed the default IV values for the new givemon
* Updated DebugAction_Party_ClearParty for consistency with the other debug functions
* Updated the text strings used by the Check EV/IV debug features
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Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>