Commit graph

416 commits

Author SHA1 Message Date
LOuroboros
a328088122 Implemented Protosynthesis' effect
Also turned GetHighestStatId into a global function since Protosynthesis' effect uses it.
2022-12-06 05:23:29 -03:00
LOuroboros
88cae380d0 Implemented Wind Power's effect 2022-12-06 05:23:29 -03:00
LOuroboros
4dc44150c5 Implemented Wind Rider's effect 2022-12-06 05:23:29 -03:00
LOuroboros
ca656b63b9 Added Well Baked Body's effect and misc. changes
-Added a modifybattlerstatstage macro to handle stat stages in battle.
-Rewrote the checks inside the case ABILITYEFFECT_MOVES_BLOCK of AbilityBattleEffects.
2022-12-06 05:21:24 -03:00
LOuroboros
acb9c31bd4 Implemented Anger Shell's effect 2022-12-03 01:19:24 -03:00
LOuroboros
b0027cb78b Implemented Seed Sower's effect 2022-12-02 23:31:41 -03:00
Bassoonian
9512b3a57a Implement Double Shock functionality with temporary string 2022-11-18 22:12:26 +01:00
LOuroboros
11c99cac61 Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into iceFaceRedux 2022-11-13 23:17:59 -03:00
LOuroboros
31a602f3b6 Optimized Intimidate's code 2022-11-12 18:03:46 -03:00
ghoulslash
7a0e541413 workaround for GetBattlerHoldEffectParam to handle bug bite different battler id 2022-11-04 10:29:05 -04:00
BuffelSaft
c169a9523e
Merge branch 'upcoming' into fix-stat-boost-on-hit 2022-11-03 22:01:30 +13:00
BuffelSaft
736ca893b6 Fix abilities that raise target's stat after hit
Fix Justified, Berserk, Rattled, Stamina and Water Compaction printing the wrong message when they activate. Steam Engine was also updated to follow the gen 5+ ability activation method style.
2022-11-03 21:54:56 +13:00
LOuroboros
86e322dcea Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into iceFaceRedux 2022-11-01 22:41:31 -03:00
BuffelSaft
6035c5a280 Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald into multistrike 2022-10-22 14:31:13 +13:00
Eduardo Quezada D'Ottone
a483899043
Merge branch 'dev' into symbiosis 2022-09-24 11:58:35 -03:00
Eduardo Quezada D'Ottone
47a50b3dac
Merge branch 'master' into weather_forms_fixes 2022-09-07 23:07:25 -04:00
LOuroboros
c8f4a44380 Merge branch 'master' of https://github.com/rh-hideout/pokeemerald-expansion into iceFaceRedux 2022-09-06 20:40:34 -03:00
Eduardo Quezada D'Ottone
bee36edd9c
Merge pull request #2173 from LOuroboros/yourAffection
Implement affection-now-friendship mechanics
2022-08-26 14:54:32 -04:00
LOuroboros
b7ca63d151 Implemented Ice Face
Thanks to Benício Gonçalves#3454 who provided a base to work with.
2022-08-24 13:45:34 -03:00
Eduardo Quezada
eea718cfc6 Placeholder moves can't be used in battle. 2022-08-24 00:30:49 -04:00
Eduardo Quezada
56a2e91518 Updated move limitations 2022-08-23 22:40:04 -04:00
LOuroboros
032b7b2ab9 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into yourAffection 2022-07-25 10:24:19 -03:00
ghoulslash
6b84a9f0b3 merge w be 2022-07-17 12:40:43 -04:00
LOuroboros
aa5c6a3f01 Implemented affection-now-friendship mechanics 2022-06-22 00:18:01 -03:00
BuffelSaft
16570e8c3f Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike 2022-05-22 12:55:55 +12:00
Sneed69
d0a2be9630 weather forms fixes and config 2022-05-22 03:20:48 +03:00
BuffelSaft
bb25746e05 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike 2022-05-13 22:40:43 +12:00
ghoulslash
07b0ce9737 add inner focus ability popup msg 2022-05-08 17:57:30 -04:00
AgustinGDLV
7b0154336d
Merge branch 'battle_engine' into symbiosis 2022-05-07 13:26:21 -07:00
BuffelSaft
8693db632b Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike 2022-05-07 12:27:20 +12:00
AgustinGDLV
0cb6529ae2 functional but not perfect implementation 2022-05-06 14:53:16 -07:00
sneed
ef7cd3cdfe BattleScript_DefiantActivates rename 2022-05-06 11:15:24 +03:00
ExpoSeed
f50a406b18 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into BE/z-moves 2022-03-22 12:56:23 -05:00
BuffelSaft
9d1800f53e Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen_8_moves_batch2 2022-01-27 17:18:51 +13:00
Eduardo Quezada D'Ottone
6aabe58649
Merge branch 'battle_engine' into magician 2022-01-15 13:06:13 -03:00
ExpoSeed
d6747527da Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into BE/z-moves 2021-12-16 21:44:01 -06:00
BuffelSaft
50d0cd52e8 Clean up Corrosive Gas
Remove code and unused move effect.
2021-11-22 15:13:54 +13:00
BuffelSaft
d2eb5f0e61 Remove shell trap effect code
Left strings and animations as those were fine, but code was non-functional and fixing it was not trivial.
2021-11-22 14:46:47 +13:00
BuffelSaft
14a2e86313 Fix Scale Shot
Lowers defense and raises speed instead of just lowering defense now. Tested with Contrary and min/max speed/def.
2021-11-19 21:57:32 +13:00
BuffelSaft
98712e576e Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen_8_moves_batch2 2021-11-19 17:48:11 +13:00
BuffelSaft
16a4fc9062 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike 2021-11-19 16:33:24 +13:00
ghoulslash
940a165be7 merge w be 2021-11-13 09:09:15 -05:00
BuffelSaft
04867ac0d3 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike 2021-11-13 17:33:25 +13:00
Eduardo Quezada D'Ottone
a7870dbef0
Merge branch 'battle_engine' into magician 2021-11-12 19:40:34 -03:00
BuffelSaft
e2599c2469 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen_8_moves_batch1 2021-11-10 14:31:32 +13:00
BuffelSaft
72d12a575d Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike 2021-11-07 12:13:18 +13:00
ghoulslash
da6ec51fc2 merge w be 2021-11-06 10:43:35 -04:00
ghoulslash
41bf1dc2f4 merge w be 2021-11-06 10:40:57 -04:00
BuffelSaft
4007a8d1f8 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into relic_song 2021-11-06 11:52:51 +13:00
BuffelSaft
ee83d1142c Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen_8_moves_batch1 2021-11-05 21:40:05 +13:00
BuffelSaft
6df3975fc6 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into hunger_switch2 2021-11-05 14:32:33 +13:00
LOuroboros
22f7e81bef Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into mimicry 2021-11-04 12:25:26 -03:00
BuffelSaft
28e78cb6c4 Gen 8 moves initial commit
Full credit to Nunuchu42 and cfmnephrite for this code.
2021-11-04 19:50:54 +13:00
BuffelSaft
e930dae278 Remove ability pop up for Hunger Switch
Morpeko should change form each turn without showing its ability.
2021-11-04 15:40:26 +13:00
BuffelSaft
eeb40daede Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into pastel_veil2 2021-11-04 13:52:58 +13:00
LOuroboros
f6628e301f Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into mimicry 2021-11-03 20:43:33 -03:00
BuffelSaft
74c85b5818 Implement Relic Song's form change
Meloetta transforms into its pirouette form after using Relic Song, unless it has Sheer Force or the move has no effect. It also has a chance to put both targets to sleep.
2021-11-03 17:23:33 +13:00
BuffelSaft
f323e2c047 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into pastel_veil 2021-11-03 14:18:28 +13:00
LOuroboros
69b42de0d9 Implemented Mimicry
Thanks to AsparagusEduardo for helping me optimize RestoreBattlerOriginalTypes.
2021-11-02 14:44:55 -03:00
ghoulslash
ffcba355b0 merge w be 2021-11-02 10:36:08 -04:00
BuffelSaft
95435b5f7f Pastel Veil switchin effect attempt
Battle script isn't working for partner for some reason.
2021-11-02 23:06:10 +13:00
ghoulslash
98b4b821dc merge with be 2021-11-01 13:55:55 -04:00
BuffelSaft
fb25e1ac98 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike 2021-11-01 22:37:23 +13:00
ghoulslash
bc170f3a43 merge with be 2021-10-31 11:04:39 -04:00
BuffelSaft
47bfeaeecd Implement Gorilla Tactics
It's Choice Band but as an ability.
2021-10-30 18:31:44 +13:00
ghoulslash
28bc7dc14d start ability 2021-10-29 22:32:19 -04:00
ghoulslash
f342e7c590 merge with be 2021-10-28 17:03:10 -04:00
LOuroboros
82101d3581 Optimizations 2021-10-28 14:02:43 -03:00
Eduardo Quezada D'Ottone
382ec13492
Merge pull request #1752 from ghoulslash/quick_draw
Quick Draw
2021-10-22 22:39:03 -03:00
LOuroboros
d9b8e11a9c Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into primalReversionBE 2021-10-19 07:47:42 -03:00
BuffelSaft
e59be67023 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike 2021-10-15 16:25:11 +13:00
ghoulslash
a3d2bdc9cf merge with be 2021-10-13 18:30:53 -04:00
ghoulslash
3248bd796a add quick draw 2021-10-12 21:49:18 -04:00
ghoulslash
996301d5d3 add mirror armor 2021-10-12 18:04:34 -04:00
ghoulslash
bbd09fdcf7 add wandering spirit 2021-10-12 10:32:51 -04:00
LOuroboros
91a68cd5db Implemented Primal Reversion 2021-10-09 00:36:41 -03:00
BuffelSaft
07bdd2ffe6 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike 2021-10-09 15:18:51 +13:00
ghoulslash
ce455ac7e7 merge with be 2021-10-08 07:44:32 -04:00
ghoulslash
1031703309 magician base functionality 2021-10-06 16:00:02 -04:00
ghoulslash
391cfabcac merge with be 2021-10-06 14:31:21 -04:00
LOuroboros
2b32581c14 Fixed infinite loop 2021-10-06 09:27:33 -03:00
LOuroboros
b85b3094c8 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into primalAbilitiesDev 2021-10-03 07:05:56 -03:00
LOuroboros
f3ded43a88 Implemented Battle Bond 2021-10-01 22:49:17 -03:00
ghoulslash
761006a164 merge with be 2021-09-26 19:19:32 -04:00
LOuroboros
1b039062da Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gulp_missile 2021-09-25 22:20:34 -03:00
BuffelSaft
2f03ac31b9 Multihit refactor and Parental Bond
Port multihit system from the CFRU, implement Parental Bond, refactor certain moves as required and implement all remaining multi hit moves except Dragon Darts.
2021-09-23 14:31:21 +12:00
ghoulslash
3559a1b8e6 fix prankster + magic coat 2021-09-22 16:09:23 -04:00
ghoulslash
faa963fd04 merge with be 2021-09-17 09:07:38 -04:00
ghoulslash
b916d7991c merge with be 2021-09-16 21:52:29 -04:00
ghoulslash
e756b0accc merge with be 2021-09-16 21:41:29 -04:00
ghoulslash
845e333ba1 fix electric/misty terrain interactions with yawn/rest failures 2021-09-15 17:11:42 -04:00
ghoulslash
aa475ab300 merge with be 2021-09-15 16:42:23 -04:00
ghoulslash
b85586a33a merge with be 2021-09-15 12:54:39 -04:00
ghoulslash
f3f26d1a6f merge with be 2021-09-13 19:40:28 -04:00
ghoulslash
b8a71cabd1 merge with be 2021-09-09 09:44:18 -04:00
BuffelSaft
a4b630e6b5 Fix MOVE_EFFECT_REMOVE_STATUS
Wake-Up Slap and Sparkling Aria now print the correct message when the target is cured.

Also, fix Ice Hammer's effect chance.
2021-09-07 16:34:32 +12:00
ghoulslash
933696b3cd merge with be 2021-09-03 17:41:00 -04:00
ExpoSeed
5a5c257f68 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into BE/z-moves 2021-09-02 21:43:20 -05:00
ghoulslash
7c53214dad merge with be 2021-09-02 15:33:42 -04:00
LOuroboros
0a38054925 Print STRINGID_ATTACKWEAKENEDBSTRONGWINDS properly 2021-08-30 21:21:07 -03:00
LOuroboros
216d8f0608 Solved game freezing issue
My approach with BattleScript_AttackWeakenedByStrongWinds was incorrect and thus caused the game to freeze when Battle Scene is enabled, so I resorted to printing the string directly, which I don't like because there is no pauses between `attackstring` and `STRINGID_ATTACKWEAKENEDBSTRONGWINDS`.
2021-08-27 18:28:34 -03:00
LOuroboros
9e4f33d09e Implemented Desolate Land, Primordial Sea and Delta Stream 2021-08-27 17:56:43 -03:00
ghoulslash
0bbbd1e7a9 fix electric/misty yawn/rest interactions 2021-08-12 14:08:41 -06:00
ghoulslash
d218322b2c merge with be 2021-08-12 01:26:13 -04:00
ghoulslash
ab529b4e89 add stuff cheeks 2021-07-27 10:31:48 -06:00
LOuroboros
f1195e1884 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gulp_missile 2021-07-27 09:08:52 -03:00
Xhyzi
c2bd046ea6 Shell Trap 2021-06-15 20:22:50 +02:00
Xhyzi
0202b75822 Beak Blast 2021-06-15 19:57:21 +02:00
Xhyzi
7799e49e3a Corrosive Gas 2021-06-15 19:45:24 +02:00
ExpoSeed
c8fc141287 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into BE/z-moves 2021-06-10 11:54:20 -05:00
LOuroboros
588b3638d3 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into inner_focus 2021-06-07 19:22:20 -03:00
LOuroboros
8726107d42 Removed BattleScript_FlinchPrevention
Also reverted a nonsensical change in SetMoveEffect's case MOVE_EFFECT_FLINCH.
2021-06-07 19:18:15 -03:00
LOuroboros
b552db7193 Tweaked the Oblivious immunities
Pokémon that are infatuated or taunted and obtain Oblivious through Skill Swap will now be healed of said conditions and a text string signaling it will be printed.
2021-06-04 19:23:07 -03:00
LOuroboros
d48a6e00d4 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into oblivious 2021-06-01 18:15:01 -03:00
ghoulslash
c356ffaed4 merge with be. fix null ptr check in GetBattleMoveSplit 2021-05-24 10:46:53 -06:00
ghoulslash
d89e2c1775 merge with be 2021-04-02 08:55:54 -06:00
LOuroboros
ed74430d26 Added a variation of BattleScript_NotAffected
This one triggers the Ability PopUp.
2021-03-31 23:33:51 -03:00
ultima-soul
5bab9474dc Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync 2021-03-22 23:08:19 -07:00
LOuroboros
68980cf18c Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gulp_missile 2021-03-10 03:58:21 -03:00
Evan
41d47a867e format fixes 2021-03-03 10:48:57 -07:00
Evan
2ccdf1d89e merge with be. magic guard checks 2021-03-03 09:21:06 -07:00
ghoulslash
0ee9425599
Update include/battle_scripts.h
Co-authored-by: ultima-soul <33333039+ultima-soul@users.noreply.github.com>
2021-03-03 09:14:07 -07:00
Evan
b130396c0e merge with be 2021-03-01 17:05:10 -07:00
ultima-soul
e5fa583a08
Merge pull request #1334 from ghoulslash/gen8_abilities
More Gen 8 Abilities
2021-03-01 10:40:09 -08:00
Evan
f4d4cf262e fix screen cleaner, curious medicine, as one 2021-02-02 09:00:07 -07:00
GriffinR
4eca05ccf5 Document remainder of battle_controllers.c 2021-01-22 02:48:22 -05:00
Evan
4611c71bd1 merge with be 2021-01-21 08:55:14 -07:00
Evan
e61309dce6 merge with be 2021-01-20 17:34:24 -07:00
Evan
16d54b6d32 merge with be, add form checks to CanBattlerGetOrLoseItem 2021-01-20 14:28:03 -07:00
Evan
a49b5d1ad0 prankster updated to gen 7 2021-01-16 16:14:36 -07:00
Evan
0d8f804194 update mental herb to gen 5 2021-01-15 18:11:55 -07:00
LOuroboros
c2f718d3d3 Implemented Cramorant's Gulp Missile form change 2021-01-14 17:23:09 -03:00
Evan
9902f6e603 merge with be 2021-01-13 14:32:14 -07:00
Evan
8ef6a2c80d merge with be 2021-01-13 14:23:30 -07:00
Evan
1e22ae4cf2 merge with be 2021-01-10 09:08:25 -07:00
Evan
6dabff1ee3 merge with be 2021-01-07 21:24:21 -07:00
Evan
2bd5167a6c eject pack 2021-01-07 21:11:56 -07:00
Evan
0118723a9c add eject button 2021-01-07 20:31:27 -07:00
Evan
5eb49722c0 add red card effect 2021-01-07 19:33:39 -07:00
Evan
7fffe23e63 add terrain seeds 2021-01-06 20:22:05 -07:00
Evan
db6f9d05ec add throat spray 2021-01-06 15:28:58 -07:00
Evan
c3615485f3 merge in berry branch 2021-01-06 12:54:02 -07:00
Evan
7646855e79 jaboca, rowap berry effects 2021-01-06 11:15:56 -07:00
Evan
efa4fe89ad micle berry 2021-01-06 10:47:07 -07:00
Evan
f2e486eb0d custap berry effect, custap/quick claw activation message 2021-01-06 09:37:31 -07:00
Evan
b3a6df8d57 stat raising berries 2021-01-05 22:13:32 -07:00
Evan
67fefd0261 var terrain, surge fixes 2020-12-13 19:42:48 -07:00
LOuroboros
2b0702ec04 Implemented Perish Body
Inspired by Raguzero's implementation.
2020-12-11 19:44:32 -03:00
LOuroboros
7d8b8083e8 Implemented Sand Spit 2020-12-11 16:47:23 -03:00
LOuroboros
322918e280 Implemented Steam Engine
And I also made the BattleScript created for Anger Point a bit more neutral friendly so it can be reused on situations like this.
2020-12-10 18:27:35 -03:00
Evan
34dd11448b sticky barb transfer + pickpocket combo, fix CanBattlerGetOrLoseItem 2020-12-09 10:28:18 -07:00
LOuroboros
002973d373 Renamed BattleScript_TargetAbilityStatRaiseOnSwitchIn
This battlescript is meant to be called within the case ABILITYEFFECT_ON_SWITCHIN of AbilityBattleEffects, which refers to the currently selected battler as Battler instead of Attacker or Target.
2020-12-05 13:50:47 -03:00
LOuroboros
e2f4ca27b0 BattleScript_TargetAbilityStatRaiseOnSwitchin -> BattleScript_TargetAbilityStatRaiseOnSwitchIn 2020-12-05 02:43:29 -03:00
Evan
39cbc21925 fix trainer theft, update config option 2020-12-03 08:42:12 -05:00
LOuroboros
9e1d7cc827 Implemented Ball Fetch 2020-12-02 23:09:35 -03:00
LOuroboros
0c4c6fc778 Implemented Cotton Down 2020-12-02 22:53:00 -03:00
LOuroboros
e11fa09632 Implemented Intrepid Sword and Dauntless Shield and...
-Renamed BattleScript_TargetAbilityStatRaise to BattleScript_TargetAbilityStatRaiseOnMoveEnd
-Added a copy, BattleScript_TargetAbilityStatRaiseOnSwitchin

Their labels reflect the instances of a battle in which they can be called.
2020-12-02 19:07:08 -03:00
Evan
4ad5e368a9 fix merge conflicts 2020-12-01 17:57:57 -05:00
Evan
2bfc7ea9b1 merge upstream 2020-12-01 15:42:04 -05:00
Evan
f54cd0b25d fix z effect scripts 2020-12-01 15:35:39 -05:00
Evan
a0bde70493 z move effects 2020-11-30 10:55:46 -05:00
Evan
f114534ae3 z move anim/effect, black hole eclipse anim 2020-11-28 13:09:43 -05:00
Evan
2b1dfe73cf z move unleash anim, fix active/used flags 2020-11-27 23:38:29 -05:00
Evan
07a4400d50 finish switch in ability messages 2020-11-19 11:42:00 -07:00
Evan
99d9a36860 add totem boosts 2020-11-19 10:35:37 -07:00
Evan
520f00f4ae add pickpocket 2020-11-11 18:08:46 -07:00
Eduardo Quezada D'Ottone
09a5d6c722 Implemented Wish Mega Evolution 2020-11-07 10:13:32 -03:00
DizzyEggg
0066640a1e Merge with master 2020-07-27 14:51:39 +02:00
GriffinR
aba42513d3 Clean up some battle scr cmd data 2020-07-18 18:10:15 -04:00
DizzyEggg
759bde46bb Cheek Pouch 2020-07-16 15:20:03 +02:00
DizzyEggg
1a94d27fe6 Emergency Exit 2020-07-15 17:21:12 +02:00
DizzyEggg
5a2d9fe9fe Fix Grassy Terrain bad loop 2020-06-29 18:26:53 +02:00
DizzyEggg
5ddb4634f5 berries work like in gen4 2020-06-29 18:04:13 +02:00
Eduardo Alvaro Quezada D'Ottone
c5a6acc7db
Corrosion (#306)
* Status move poisoning for Steel and Poison types.

* Can poison itself with Toxic Orb.

* Secondary effect poisoning now working.

* Created a function that checks if abilities can bypass type immunities.

* Created macro to handle typeimmunity

* Applied review changes.

* Applied review requests.

* Left more readable version of HOLD_EFFECT_TOXIC_ORB.
2020-04-21 15:59:19 +02:00
DizzyEggg
dd17360ab0 Zen Mode and Shields Down 2020-04-19 21:18:39 +02:00
DizzyEggg
ad481c8688 Moody 2020-04-19 15:44:44 +02:00
DizzyEggg
6a3944d27c Frisk, would be easier if it didnt scan 2 opponents 2020-04-19 13:37:56 +02:00
DizzyEggg
e62f1475d4 Beast Boost and Receiver 2020-04-19 12:07:56 +02:00
DizzyEggg
e42ead10c9 Soul Heart 2020-04-18 19:59:09 +02:00
DizzyEggg
cbc0d8a57d Healer 2020-04-18 19:09:17 +02:00
DizzyEggg
1395a7d382 Loafing Around bug fix 2020-04-18 13:04:28 +02:00
DizzyEggg
a2813e63de Slow Start 2020-04-18 12:52:15 +02:00
Eduardo Alvaro Quezada D'Ottone
6078cd3e15
Anticipation ability (#282) 2020-04-11 12:24:25 +02:00
GriffinR
e633b57593 Document remaining status/general/special anims 2020-02-25 12:54:08 -06:00
Eduardo Alvaro Quezada D'Ottone
33e8e20118
Disguise ability (#258)
* Protection from attacks.

* Changes form when Busting Disguise.

* Ability changing moves set to fail.

- Simple Beam and Worry Seed now fail if the target has Disguise.
- Role Play and Skill Swap now fail if either the attacker or the target have Disguise.

* Disguise no longer triggers when transformed.

* Mimikyu reverts to Disguised

* No longer blocks from entry hazards and weather.

* Applied review changes

* Oops, new line

* yeah
2020-02-08 19:29:51 +01:00
DizzyEggg
39e3b0b740 Form changes layout and Stance Change Aegi 2019-12-31 19:11:53 +01:00
LOuroboros
c690d577a5 Implemented Aftermath's effect 2019-12-21 05:01:42 -03:00
Nephrite
0343f63eda Dancer
Implemented Dancer and all relevant code for interacting with abilities, certain moves, etc
2019-12-07 10:19:01 +00:00
DizzyEggg
f979987c2f Fix Intimidate and Trace on new switch in system 2019-08-30 12:25:21 +02:00
DizzyEggg
143cb7ad35 Updated switch mechanics 2019-08-22 15:57:33 +02:00
DizzyEggg
c9de753ecc Illusion 2019-08-08 13:06:55 +02:00
DizzyEggg
76c5287629 Bug Bite 2019-05-23 12:32:14 +02:00
DizzyEggg
824a95fe07 Incinerate 2019-05-10 15:12:33 +02:00
DizzyEggg
d027bb0d7a Life Flame toxic orbs 2019-05-10 11:03:33 +02:00
DizzyEggg
875b413a09 Various battle target items 2019-05-09 20:31:58 +02:00
DizzyEggg
bb8e397e5b Gems and dmg reducing berries 2019-05-07 15:26:58 +02:00
Papa Cancer
c4acc3dbf8
Merge branch 'battle_engine_v2' into beta 2019-04-20 16:49:57 +01:00
DizzyEggg
5b43a9289d
Merge pull request #134 from thechurchofcage/epsilon
Baneful Bunker + King's Shield
2019-04-20 08:42:35 +02:00
Papa Cancer
e310d0f10e Core Enforcer
New code - uses Gastro Acid script instead through own move effect
2019-04-18 12:10:18 +01:00
Papa Cancer
754befe393 Baneful Bunker + King's Shield
Both apply a move effect from atk49. King's Shield swaps attacker and defender for the sake of Defiant etc. and then swaps them back!
2019-04-17 14:54:21 +01:00