* PLA footprints
* Gen 9 Starters
* Gen 9 Cross Gen Evos
* Question mark
* Gen 9 regular mons
* Gen 9 Paradox mons
* Gen 9 legendaries and mythicals
* Past gen mon footprint changes
* Fixed Elixirs not being able to be used unless the first move was missing PP
* Revert "Pokedex Plus fixes (#4514)"
This reverts commit 982934c4aa.
* Pokedex Plus fixes (#4514)
* Pokedex plus no longer allows browsing unseen evos
* Restore "has no evolutions" printing
* only print "has no evolution" text at 0 depth
* Revert config changes
* fix duplicate icons and removed eevee hardcodes
* add new scope and indentation fixes
* actually introduce new scope
* Revert "Fixed Elixirs not being able to be used unless the first move was missing PP"
This reverts commit 313f2e5526.
* Initial Testing of Focus Sash+Future Sight
* Fixed infinite loop when flinging Razor Fang on a mon that's already moved
* Fixed Moxie clones not triggering on pokemon fainted by Max Moves
* Fixed Focus Sash enduring another time if broken by foreseen moves
* Update src/battle_script_commands.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update src/battle_script_commands.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Added assumptions to tests
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Co-authored-by: Hedara <hedara90@gmail.com>
Co-authored-by: sneed <56992013+Sneed69@users.noreply.github.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* fix getboxmondata for evolutiontracker if compiled with agbcc
* fixed full restore curing status condition when used in battle on party member with missing hp
added more full restore tests
* formatting, removed unused
* Fixed Elixir only being useable is the first move was missing PP
* Update restore_pp.c
Commented out the test that doesn't actually test what it's supposed to due to current test system.
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Co-authored-by: Hedara <hedara90@gmail.com>
* Pokedex plus no longer allows browsing unseen evos
* Restore "has no evolutions" printing
* only print "has no evolution" text at 0 depth
* Revert config changes
* fix duplicate icons and removed eevee hardcodes
* add new scope and indentation fixes
* actually introduce new scope
* Add check for Magic Guard to avoid taking recoil damage
* add test to verify a mon with magic guard does not take recoil damage
followed format from "Steel Beam hp loss is prevented by Magic Guard" test
* update format of tests with magic guard and some form of recoil damage
* Adds tests to verify that Parental Bond does not affect moves with EFFECT_MULTI_HIT
* actually make kanga mega evolve in tests
* add celebrate for opponent and "not animation" on 5th hit
* update test strings
* Fixed Shaymin form change with incorrect status condition
* Fixed Shaymin receiving damage again after changing form
* PR feedback updates - fixed missing commas in battle script
* Added Shaymin form change test by @AlexOn1ine
* Fixed some moves' on-hit effects bypassing Substitutes where they shouldn't.
Fixed Sparkling Aria interaction with Shield Dust in Singles vs Doubles.
Fixed Wake-Up Slap and Smelling Salts getting boosted damage where they shouldn't vs Substitutes.
* Cleaned up check for Sparkling Aria+Shield Dust interaction and fixed for agbcc.
Fixed logic for checking if moves should do extra damage on statused targets.
Wrote tests for Wake-Up Slap and Smelling Salts receicing extra damage on statused targets.
Wrote tests to check Thousand Arrows type effectiveness vs ungrounded Flying types.
* Update src/battle_util.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update src/battle_script_commands.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update src/battle_script_commands.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/ability/shield_dust.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/item_effect/covert_cloak.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/item_effect/covert_cloak.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/item_effect/covert_cloak.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/move_effect/smelling_salts.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/move_effect/thousand_arrows.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/move_effect/wake_up_slap.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/move_effect/wake_up_slap.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/move_effect/wake_up_slap.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
---------
Co-authored-by: Hedara <hedara90@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update IsDamageMoveUsable to check for Steel Roller viability
* Condense terrain flag checks and renamed IsDamageMoveUsable
IsDamageMoveUsable is now named IsDamageMoveUnusable to more accurately reflect the boolean it returns.
* Made the AI aware of when more moves will fail against Dynamax Pokemon
Turns out Dynamax Pokemon are immune to quite a few moves. The AI is only aware of one of these at present--the Low Kick/Grass Knot effect, which I learned when the AI tried to Heavy Slam my Dynamaxed Pokemon. These additional cases should prevent the AI from selecting moves that have no effect against Dynamax Pokemon, though it may still select moves whose secondary effect won't work on Dynamaxed Pokemon (such as Fake Out or Circle Throw).
* Update battle_ai_util.c
Now handles damaging moves that Dynamax Pokemon are immune to
* Update scores for Status moves Dynamax Pokemon are immune to
* Extra parentheses oops
* Update pokemon.h
Added "doesntAffectDynamax" flag to MoveInfo
* Update pokemon.h
Replaced comma with semicolon (I'm using the online editor for this lol, sorry for all the commits)
* Update moves_info.h
Set the "doesntAffectDynamax" flag to TRUE for moves that have no effect on Dynamaxed targets.
* Update battle_dynamax.c
IsMoveBlockedByDynamax now simply returns the move's "doesntAffectDynamax" flag.
* Revert "Update pokemon.h"
This reverts commit 7edde776f8.
Revert "Update pokemon.h"
This reverts commit ed01b18d75.
Revert "Update moves_info.h"
This reverts commit bc42e7bccf.
Revert "Update battle_dynamax.c"
This reverts commit 29dbdce850.
* Update battle_ai_main.c
Made the new conditions consistent as separate checks.
* Update battle_ai_main.c
Whitespace formatting fixes. Sorry, lost track of what I'd changed and what I hadn't.
* A bunch of sprite fixes
- New Basculin Blue and White animations to fix their entry animations
- New Xerneas Neutral entry animation derived from its Active form animation
- Recolored Iron Hands and Iron Bundle back sprites
* Requested changes
* Updated Mega Mewtwo Y sprite to fix transparent eye pixel
* Updated Keldeo Resolute sprite to a two framed animation
* Updated Keldeo Resolute sprite to increase definition to facial features
* Improved Keldeo Resolutes second frame to match BW2 original & changed front animation
* Added Meloetta Pirouette front anim
* Updated Meloetta Pirouette anim frame to a dip
* stat stage related AI fixes
* add more ai fixes and 2 tests
* use legal ability in tests
* Fix test and remove mold breaker check
* Use DoesBattlerIgnoreAbilityChecks
* Changed Dubious Disc description to prevent overflow
The first line of the Dubious Disc description was too long. A few letters would escape the box in the Bag and in Marts. This brings them in line.
* Changed Ice Beam and Blizzard Frostbite descriptions
These descriptions also overflowed, even more so than the Dubious Disc.