Eduardo Quezada
0a4b3a8dd7
Merge branch '_RHH/master' into _RHH/upcoming
2024-10-12 16:23:27 -03:00
Bassoonian
8dba27249c
Merge branch 'followers-expanded-id' of https://github.com/aarant/pokeemerald into merrpmerge1210
2024-10-12 18:41:33 +02:00
Ariel A
e10005010e
Merge branch 'followers' into followers-expanded-id
2024-10-12 12:27:05 -04:00
Ariel A
d80190fe10
fix: Dig in Sealed Chamber no longer freezes follower. Fixed #5482 rhh
2024-10-12 12:23:18 -04:00
psf
0ef3f7dedd
Merge branch 'upcoming' into scriptCommands
2024-10-11 16:27:02 -07:00
kittenchilly
130d6042e0
Add Ion Deluge animation ( #5467 )
2024-10-10 22:37:57 +02:00
PhallenTree
8d2d62273b
Updated ability popups for Skill Swap, Mummy/Lingering Aroma, Worry Seed, Simple Beam, fix Doodle/Role Play bugs ( #5493 )
...
* Updated ability popups of Skill Swap, Mummy/Lingering Aroma, Worry Seed, Simple Beam, Fix Doodle and Role Play issues
* More Doodle fixes
* Add tests
* Fix Doodle not activating if partner is fainted and its ability cannot be suppressed
* Fix tests compile
* Commander cantBeOverwritten
* Add battle script for Overwrite then Regular ability
2024-10-10 18:36:01 +02:00
SonikkuA-DatH
708f64247f
Heart Swap Move Animation ( #5460 )
2024-10-09 10:43:04 +02:00
psf
0dcb28ba0e
Add OW_UNION_DISABLE_CHECK and OW_FLAG_MOVE_UNION_ROOM_CHECK ( #5448 )
...
* First addition of both checks
* Updated config file
* fixed spacing
* Updated spacing
* Fixed issues where feature was always on
* Update overworld.h
fixed spacing per https://github.com/rh-hideout/pokeemerald-expansion/pull/5448#discussion_r1789647611
2024-10-07 17:07:23 +02:00
Eduardo Quezada
0f8b2a1ba8
Merge branch '_RHH/master' into _RHH/pr/master/pretSync20240909
2024-10-04 10:23:58 -03:00
kittenchilly
44bf14e6fd
Add functionality to Poké Flute and Town Map ( #5405 )
...
* Add functionality to Poké Flute and Town Map
* Poke flute in-battle
* Address reviews
* Update item_use.c
* Update battle_message.c
* Update battle_script_commands.c
* Update battle_script_commands.c
* Update battle_script_commands.c
* Update battle_script_commands.c
* Update battle_script_commands.c
* Update battle_script_commands.c
2024-10-03 10:52:59 +02:00
psf
58aa1e0034
Merge branch 'upcoming' into scriptCommands
2024-09-30 06:57:54 -07:00
Alex
42c43a3f8f
Adds Commander and Order Up ( #5246 )
...
* Adds Commander
* review points
* new line
* correction
* regression / double targeting still broken
* fix wrong target order
* transform fixes
* haze test
* fixes, tests
* bring back wrongly removed else if case
* Eject Pack / Button test + fix
* red card fix
* test fixes
* Fixes Tatsu being hit by multi hit move
* change transform check
* fix test + revert change
* Fix Tatsugiri attacking after freed up from Dozo in the same turn
* Dragon Darts tests
* fix test
* review comments
* assumtion in wrong file
* Order Up test fixes
---------
Co-authored-by: hedara90 <90hedara@gmail.com>
2024-09-29 22:45:50 +02:00
Eduardo Quezada
5130ea9da3
Merge branch '_RHH/master' into _RHH/upcoming
2024-09-28 11:45:49 -03:00
PhallenTree
e67d5a23ed
Adds some Snatch interactions, fixes for Dragon Darts, Trace, Primal Reversion, Protosynthesis/Quark Drive ( #5430 )
...
* Fixes Electrified Dragon Darts sometimes targeting battlers with absorbing abilities (Volt Absorb, Motor Drive)
* Add Snatch interactions with Dancer, Swallow
* Trace fix + cleanup
* Simplify Quash
* Fixes multiple mons with Primal Reversion causing only one Primal Reversion, add tests
* Fix Booster Energy Ability Popup
* Accidentally removed healing from Swallow
* More Trace cleanup
2024-09-24 18:40:44 +02:00
Bassoonian
60e2c0f859
Merge item description branch history ( #5419 )
...
* Recreated ghoul's item_desc_header branch
Fixed tabs vs spaces
Fixing whitespace
* Fixed item in header not showing on maximum flash level
* Fixed item icon being affected by thunderstorms
* Shops now set the obtained item flag.
* Fixed build
* fix seashore house
* better soda pop fix, thx asparagus
* fix item icon showing in battle pyramid
* fix hiding item desc in battle pyramid
---------
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2024-09-22 12:05:45 +02:00
ghoulslash
d695a6240d
Convert settotemboost command to callnative ( #5418 )
...
* settotemboost use callnative
* Update src/battle_main.c
---------
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-09-22 11:25:42 +02:00
Frank DeBlasio
1ba0875654
Removed FRONTIER_BRAIN_SPRITES and updated TRAINER_SPRITE, TRAINER_BACK_SPRITE, and TRAINER_CLASS ( #5166 )
...
* Removed FRONTIER_BRAIN_SPRITES
* Updated TRAINER_SPRITE and TRAINER_BACK_SPRITE
* Updated TRAINER_CLASS macro
* Removed FRONTIER_BRAIN_TEXTS
* Turned Frontier Brain text to COMPOUND_STRINGs
* Removed frontier_brain.inc from event_scripts.s
* Addressed front sprite comment
* Addressed backsprite comments
2024-09-22 09:54:01 +02:00
kleenxfeu
16e8be1233
Mega evolution animation is a little smoother ( #4816 )
...
* Smoother primal/mega animation
* Just to make the CI run. It needs to run
* Update src/battle_anim_effects_3.c
---------
Co-authored-by: kleeenexfeu <94004034+kleeenexfeu@users.noreply.github.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-09-21 23:47:19 +02:00
Bassoonian
8ba96fdac4
Add OW_AUTO_SIGNPOST
and associated metatile behaviors ( #5044 )
2024-09-21 20:39:07 +02:00
ghoulslash
4cd23a377d
anger shell use saveattacker ( #5409 )
...
* anger shell use saveattacker
* tabs instead of spaces
* add BattleScript_RestoreAttackerButItFailed for anger shell failure
* Update data/battle_scripts_1.s
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
---------
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-09-20 18:19:45 +02:00
Alex
6ef36837e9
Fixed corruption of the next turn used move caused by Scale Shot ( #5397 )
2024-09-18 16:58:49 +02:00
Sadfish the Sad
f6319d8446
new animations for many moves more details in description ( #5367 )
...
New: Me First, Zippy Zap, Splishy Splash, Floaty Fall, Pika Papow, Bouncy Bubble, Buzzy Buzz, Sizzly Slide, Glitzy Glow, Baddy Bad, Sappy Seed, Freezy Frost, Sparkly Swirl, Veevee Volley, Snap Trap, Astral Barrage, Burning Bulwark
Updated: Aura Sphere, Dark Void, Spirit Shackle
Fixed: Springtide Storm, Bleakwind Storm, Wildbolt Storm, Sandsear Storm, Clangorous Soul(Blaze)
2024-09-15 08:22:40 +02:00
pkmnsnfrn
a509f28038
Changed Scripot_GetObjectFacingDirection to callnative
2024-09-14 06:32:47 -07:00
PhallenTree
100c7dd8ad
Fixes Powder (status) interactions + tests ( #5370 )
...
* Simplified fix from #4638
* Fixes interactions with Z-Moves, Magic Guard, Heavy Rain, Pledge
* Powder Tests
* Remove duplicate
* Assume Powder is a powder move
* Add config for Powder Rain interaction
* Only primal rain
* Z-Moves fix handled in Canceller_Z_Moves
* Fix BattleScript name
* Make sure Z-Move + Powder still damages user
2024-09-13 18:08:23 +02:00
pkmnsnfrn
ecd435cd84
Changed CheckChosenMOnMatchDesiredSpecies and CheckPartyHasSpecies to callnative
2024-09-12 20:45:14 -07:00
pkmnsnfrn
c2db77c4f6
Changed Script_GetSetPokedexFlag to callnative
2024-09-12 20:15:55 -07:00
pkmnsnfrn
be7938f322
Changed CheckObjectAtXY to callnative
2024-09-12 18:55:11 -07:00
pkmnsnfrn
10bb349b8c
Changed GetObjectPosition to callnative
2024-09-12 18:41:42 -07:00
psf
1ba8e7d300
Merge branch 'upcoming' into signpost
2024-09-12 14:45:37 -07:00
pkmnsnfrn
f87440a25a
Removed setmonball per https://github.com/rh-hideout/pokeemerald-expansion/pull/5177\#issuecomment-2294980531
2024-09-12 05:43:55 -07:00
pkmnsnfrn
a0e914b749
Merge branch 'upcoming' into scriptCommands
2024-09-12 05:39:24 -07:00
Eduardo Quezada
831b394ca1
Merge branch '_pret/master' into _RHH/pr/master/pretSync20240909
...
# Conflicts:
# Makefile
# include/battle.h
# include/battle_main.h
# include/battle_util.h
# include/data.h
# make_tools.mk
# map_data_rules.mk
# src/battle_setup.c
# src/fieldmap.c
2024-09-11 15:26:14 -03:00
Eduardo Quezada
551c558186
Merge branch '_RHH/master' into _RHH/upcoming
2024-09-11 07:28:02 -03:00
Eduardo Quezada
cdf781f726
Fixed Toxic Thread stat increase ( #5369 )
2024-09-11 11:18:58 +02:00
Alex
5089b1d0b4
Adds callnative for soundproofcheck to addtionally check the flag ( #5301 )
...
* Adds callnative for soundproofcheck to addtionally check the flag
* rename callnative, include parish song and missing ability recording
2024-09-09 06:52:26 -03:00
hedara90
d62b7270c8
Fixed trainerslide arguments ( #5344 )
...
Co-authored-by: Hedara <hedara90@gmail.com>
2024-09-09 10:49:05 +02:00
SonikkuA-DatH
8c3531ffc7
Grass/Water Pledge Swamp Animation + Sea of Fire animation tweak ( #5325 )
2024-09-07 18:04:47 +02:00
Salem
90089ecf51
add debug build target ( #4817 )
...
* add debug build target
* fix maybe uninitialized error
* add option to undef NDEBUG
* debug for agbcc
* init instead of ignore to not break agbcc
* make clean removes modern and agbcc artifacts. explicit use of -O0 again for NOOPT
* automatically enable debug menu when building for debug
* automatically enable debug menu when building for debug
* automatically enable debug menu when building for debug
* clean up previous mess omg
* remove preproc around debug menus
* automatically enable debug menu when building for debug
* clean up previous mess omg
* Apply suggestions from code review
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
* Update Makefile
* Update field_control_avatar.c
* make debug print independent
* remove unwanted changes
* remove trailing endif
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-09-07 10:13:22 -04:00
psf
0e1b62c732
Merge branch 'upcoming' into signpost
2024-09-05 17:11:32 -07:00
Frank DeBlasio
3aa24f527e
Converted Mechadoll text to COMPOUND_STRINGs ( #5276 )
2024-09-04 14:56:19 -04:00
cawtds
6e3ce9db2f
Move battle anim arrays to C ( #5306 )
...
* move battle anim arrays to c
* use ARRAY_COUNT instead
* remove B_ANIM_STATUS_WRAPPED
* move anim rename
* rename battle anims status/general/special
2024-09-04 11:21:40 +02:00
Eduardo Quezada
8533b0c045
Merge branch '_RHH/master' into _RHH/upcoming
2024-09-03 14:39:50 -04:00
ghoulslash
28a9ad3399
(Default Off) Item Description Headers ( #4767 )
...
* add item descption headers and (default-off) config
* revert test script
* OW_SHOW_ITEM_DESCRIPTIONS can be 0(off), 1(first time) or 2(always), move code to overworld.c to prevent issues with users whove merged original branch. fix styling
* add ow item header config value labels
* Update include/config/overworld.h
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update src/overworld.c
* Update include/overworld.h
* ScriptShowItemDescription remove unused var
* fix ScriptShowItemDescription warning
---------
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-09-03 20:22:01 +02:00
Alex
e09a59a7e4
Fixes Tar Shot on Tera mons ( #5302 )
...
* Fixes Tar Shot on Tera mon
* new line
2024-08-31 12:24:28 -04:00
psf
95167936d4
Merge branch 'upcoming' into signpost
2024-08-31 07:02:18 -07:00
GriffinR
04197b4912
Fix swapped cycling road entrances
2024-08-31 01:54:25 -04:00
Eduardo Quezada
aebbe448b8
Merge branch '_RHH/master' into _RHH/upcoming
2024-08-28 12:58:14 -04:00
psf
e7023088ed
Merge branch 'upcoming' into scriptCommands
2024-08-27 21:31:14 -07:00
psf
23134cec85
Merge branch 'upcoming' into signpost
2024-08-27 21:31:07 -07:00
PhallenTree
930cac6aca
Fix Instruct bypassing AtkCanceler, Entry Hazards targeting wrong side of the field if opponent fainted ( #5262 )
...
* Fix Instruct bypassing AtkCanceler + interaction with firstTurnOnly moves
* Fix Entry Hazards targeting the wrong side of the field if opponent fainted
* Remove unused BattleScript_AuroraVeilEnds and STRINGID_AURORAVEILENDS
* Alternative fix + Fix gBattlerTarget initially set to 2
* Fix Instruct animation
* Alternative anim fix
2024-08-27 14:46:56 +02:00
kittenchilly
8d47db6160
Add Population Bomb animation ( #5194 )
...
* Population Bomb animation
* Update battle_anim_new.c
* Update battle_anim_new.c
2024-08-25 23:39:25 +02:00
Eduardo Quezada
abf60e9c64
Merge branch '_RHH/master' into _RHH/upcoming
2024-08-24 19:44:35 -04:00
Alex
5a320f94d2
Fixes Hyperspace Fury softlock ( #5237 )
...
Fixes #5236
2024-08-21 11:43:57 -04:00
Eduardo Quezada
6ac18a6fe5
Merge branch '_RHH/master' into _RHH/upcoming
2024-08-20 08:00:05 -04:00
Alex
bde6982890
Fixes weather abilities not activating when Cloud Nine user leaves th… ( #5209 )
...
* Fixes weather abilities not activating when Cloud Nine user leaves the field
* parametrize
2024-08-20 07:24:48 -04:00
PhallenTree
ec3a86dd9a
Adds in-battle effect of Pickup, adds Harvest and Pickup tests ( #5170 )
...
* Adds Harvest tests
* Adds Pickup in-battle effect + tests
* Fix G-Max Replenish test (Munchlax activates Pickup before G-Max Replenish)
* Change canPickupItem to bit field
* Make RandomUniformExcept inclusive (higher end) + convert bitfield
* Use CantPickupItem in PickupHasValidTargetc check
* Review
2024-08-16 15:37:23 +02:00
Eduardo Quezada
fe275ef062
Teatime animations use B_WAIT_TIME_LONG ( #5173 )
2024-08-15 13:45:01 +02:00
Eduardo Quezada
18980b20a3
Remove trailing whitespace (master) ( #5174 )
2024-08-14 19:48:20 -07:00
pkmnsnfrn
dc06321054
Moved pokedex flags to constants files andadded constants to header of event_scripts
2024-08-14 19:24:55 -07:00
Eduardo Quezada
661ec0a9fd
Merge branch '_RHH/master' into _RHH/upcoming
2024-08-14 17:10:20 -04:00
Alex
4d78d5e507
Fixes Poltergeist missing accuracy check ( #5168 )
2024-08-14 12:07:01 -04:00
Sadfish the Sad
fde85e9357
some gen 9 move anims + fickle beam rework ( #5159 )
...
* new move anims + fickle beam rework
* more fickle beam changes
* removed the true for consistency
* ficklebeamboosted gets cleared now
* mortal spin and thunderclap changes
* minor mortal spin pal change
* removed hex numbers and made hard press quicker
2024-08-14 17:20:18 +02:00
pkmnsnfrn
f0d5b68f70
Improved checkspecies functions
2024-08-11 22:10:04 -07:00
pkmnsnfrn
abb17ea88b
Improved dex flags functions
2024-08-11 21:01:31 -07:00
pkmnsnfrn
7f5ecd8d0f
getobjectfacingdirection
2024-08-11 19:27:18 -07:00
pkmnsnfrn
262505589a
checkforspecies
2024-08-11 19:19:15 -07:00
pkmnsnfrn
e746334e1e
Added setmonball
2024-08-11 18:53:39 -07:00
pkmnsnfrn
fba1452c3b
Added Seen/CaughtMon macros
2024-08-11 18:49:42 -07:00
pkmnsnfrn
0784f9fa74
Added checkobjectat
2024-08-10 21:40:57 -07:00
pkmnsnfrn
811b5d286e
Added getobjectposition
2024-08-10 21:17:50 -07:00
Eduardo Quezada
113f8de9b1
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# src/battle_controller_player.c
2024-08-08 13:22:49 -04:00
Eduardo Quezada
d88834dd58
Backported OBJ_EVENT_GFX_SPECIES macro from Expansion
2024-08-07 13:42:18 -04:00
PhallenTree
67f049fddb
Fixes Defiant interaction with Court Changed Sticky Web + Fickle Beam description ( #5093 )
...
* Fixes Court Changed Sticky Web deactivating Defiant/Competitive
* Fixes Fickle Beam's description
* Alternative fix
* Remove extra newLine
2024-08-06 10:45:30 +02:00
cawtds
3af93bdfee
FRLG+ whiteout message ( #4967 )
...
* FRLG whiteout message + post whiteout event
2024-08-02 08:28:05 -07:00
Eduardo Quezada
b4eca0a6ec
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# data/battle_anim_scripts.s
# src/battle_util.c
2024-07-29 09:36:16 -04:00
kittenchilly
904d59220d
Shorten squish anim
2024-07-28 11:55:57 -05:00
kittenchilly
9979fe01ac
Update battle_anim_scripts.s
2024-07-28 11:47:49 -05:00
kittenchilly
f22666c2a3
Merge branch 'master' into axekick-anim
2024-07-28 11:46:14 -05:00
Eduardo Quezada
18aff2db3b
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# asm/macros/battle_anim_script.inc
# data/battle_anim_scripts.s
# include/constants/battle_anim.h
# src/battle_anim.c
# src/data/battle_anim.h
2024-07-27 16:26:37 -04:00
Eduardo Quezada
1e8773356c
Changed EVO_OVERWORLD_STEPS to use an EWRAM variable ( #5047 )
...
* Changed EVO_OVERWORLD_STEPS to use an EWRAM variable
* Fixed PC swapping not resetting the follower steps
2024-07-27 20:48:59 +02:00
hedara90
b0b63f66b9
Added Ivy Cudgel Animation ( #5034 )
...
* Added Ivy Cudgel Anim, changed Ogerpon palettes, added jumpifmovetypeequals command
* Make the 20 year old compiler not complain
* Maybe better cudgel
* Moved animation
---------
Co-authored-by: Hedara <hedara90@gmail.com>
2024-07-26 18:06:44 +02:00
pkmnsnfrn
bf11e0c27b
Revert metatile behavior
2024-07-25 20:23:04 -07:00
pkmnsnfrn
2a5f384e66
Added metatile behaviors to mart and center signs
2024-07-25 19:44:26 -07:00
kittenchilly
b4792d3f7e
Add Axe Kick animation
2024-07-25 14:06:02 -05:00
Eduardo Quezada
98eb4e5027
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# asm/macros/battle_script.inc
# include/constants/battle_string_ids.h
# src/battle_ai_switch_items.c
# src/battle_main.c
# src/battle_script_commands.c
# src/battle_util.c
# src/frontier_util.c
# test/battle/ai/ai.c
2024-07-19 09:20:05 -04:00
Alex
552e2768da
Fixes to Opportunist and Mirror Herb adjustments ( #4928 )
...
* Replace Opportunist todo tests with proper tests
* add failing test
* desc
* Fixes to Opportunist and Mirror Herb adjustments
* more tests
* some fixes
* first turn events switch
* simple enum + revert test desc
2024-07-19 11:01:46 +02:00
pkmnsnfrn
8445d44fb6
Renamed DoPicboxCancel to UseBlankMessageToCancelPokemonPic
2024-07-15 21:48:24 -07:00
pkmnsnfrn
28183ec299
first merge of ghoul's branch
2024-07-15 21:35:58 -07:00
Bassoonian
cfcac0b0f9
Clean up battle scripts ( #4839 )
...
* Clean up battle and anim scripts
* Revert anim cleanup
2024-07-15 16:25:25 +02:00
Alex
edc883d038
Refactors residual damage ( #4945 )
...
* Refactors damage non types
* correction
* Refactor weather damage script
* new line
* correction
* there was a hail test already
* ndebug
* add sandstorm test
* Update src/battle_script_commands.c
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-07-13 12:12:40 +02:00
Eduardo Quezada
fb708b7ed3
Merge branch '_RHH/master' into _RHH/upcoming
2024-07-10 10:05:10 -04:00
hedara90
76d760041c
Flame Burst + Substitute fix ( #4939 )
...
Co-authored-by: Hedara <hedara90@gmail.com>
2024-07-10 13:58:32 +02:00
Eduardo Quezada
de609a2f5b
Added missing redirect abilities Gen 3-4 config ( #4920 )
...
* Added missing redirect abilities Gen 3-4 config
* Combined 3 Battle Script Natives into 1
* Cleaner FindMonThatAbsorbsOpponentsMove
2024-07-07 09:52:59 +02:00
Eduardo Quezada
fcdc9ed65a
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# src/battle_util.c
# src/data/pokemon/species_info/gen_7_families.h
# test/battle/ability/download.c
# test/battle/ability/intimidate.c
# test/battle/ability/supreme_overlord.c
# test/battle/ability/zero_to_hero.c
# test/battle/ai/ai.c
# test/battle/move_effect/plasma_fists.c
2024-07-05 14:25:25 -04:00
Alex
dd7b735211
Fixes Grassy Terrain heal turn duration ( #4903 )
2024-07-03 22:53:15 +02:00
sneed
75be596933
fix sticky hold softlock ( #4885 )
2024-06-29 18:54:58 +02:00
DizzyEggg
f2e8482488
Fix how switch-in effects are played out after multiple faints in the same turn ( #4864 )
...
* Multiple switch-ins after fainting
* empty new lines
* Fix failing tests
2024-06-24 20:37:47 +02:00
AgustinGDLV
9797640dff
Gimmick Refactor ( #4449 )
...
* consolidated gimmick checks, triggers, communication, and activation; updated test runner
* fixed improper use of .usableGimmick
* cleaning up battle_dynamax.c, changing function args to u32s
* fixed '#ifdef TESTING' causing errors
* updated z-moves to use gimmick interface, pared down redundancies; no AI/tests
* added support for z-moves in tests, consolidated gimmick fields
* removed ShouldUseMaxMove and .usingMaxMove
* renamed TryChangeZIndicator, updated z move display
* added several z-move tests and fixed various z-move interactions; fixed z-move category calc
* fixed useless battler arg in GetTypeBasedZMove
* added basic test check for bad Z-Move or Mega usage
* reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky
* fixed gimmick test logic; fixed damage category override
* fixed mega rayquaza test fail
* consolidated gimmick indicator logic; added graphics to gGimmicksInfo
* removed TeraData struct
* reimplemented AI logic for Z-Moves; no changes
* updated Z-Move and Ultra Burst trigger gfx
* added testrunner check for multiple gimmick use
* fixed duplicate z-move call in test
* reorganized data/graphics/gimmicks.h
* added signature Z-Move ability tests; implemented Guardian of Alola
* fixed bad test update
* fixed Thousand Arrows not affecting Tera Flying; clean-up
* fixed -ate tests
* fixed tera tests
* fixed tera tests really
* fixed last batch of tests
* fixed -ate mega test again
* code review
* code review pt.2
* tweaked CanTera again
* dynamax flag only required for player
2024-06-22 22:25:40 +02:00
DizzyEggg
d0bb03e5a9
Fix AI's right slot switching-in too early ( #4851 )
...
* apply safe switching to trainer doubles battles - with a config
* get rid of the config
* make it compile
2024-06-21 12:17:12 +02:00