A lot of test ROMs i'm using don't bother to calculate the checksum :\
Former-commit-id: da02a70271c34bc26e560ea18b3f5052ee171a65
Former-commit-id: 332d917e47b268ae649574844d14cab2da65197d
Some big refactors:
* improve scheduler performance by using a BinaryHeap
* refactor the scheduler API
* arm7tdmi
* Change struct arm7tdmi::Core struct layout so frequently accesses fields would benefit from CPU cache
* Simplify and cleanup cycle counting by implementing a MemoryInterface trait
* Still not passing many cycle accuracy tests, but I believe it's because I don't have the prefetch buffer yet.
* Timer overflows are now scheduled
* This fixes#111 and fixes#112
*
Former-commit-id: 17989e841a1ea88c2a7e14f4c99b31790a43c023
Former-commit-id: 109d98d824a464de347f6590a6ffe9af86b4b4ea
This breaks the API of GameBoyAdvanvce::save_state and restore_state methods.
Currently as WIP only SDL2 frontend will adjust.
Former-commit-id: 1df15c8697fef0f6adddb07a6d653947c622ba12
Former-commit-id: 2ea339dc6a0d1e7539d167c4df29694b408303da
A more robust cycle aware event scheduling, to easily implement serial-io, dmg audio channels and improve accuracy.
This brings a slight performance hit :/
I also ran dos2unix on some of the files :D
Former-commit-id: 62f4ba33e3a083b7976d6512ba6f5720ec493aa0
Former-commit-id: a4b3a92cd1eb156bbe9fd0ef77fbb0e7a45660cb
Avoid passing ArmInstruction struct to handlers, as accesses to its fields can result in memory operations.
Former-commit-id: 6ea1719e36a0fefa1b30bdae4d6e8ab4dbf3af1a
Former-commit-id: e5855b8258f98d3f4c0819f3aec2fd0f47fef545
The `if let Some(gpio) = &self.gpio` causes a memory read of `self.gpio` for every Bus::read/write_16.
It is better to reverse the order since `is_gpio_access` does not generate and memory reads and thus less costly.
Former-commit-id: bcce7d9c3a2b159a7f6b291d7b08ccf9c4d0db14
Former-commit-id: 69c12db503c9e612faa7cd8a57f6d862694c8370
Also some typos and reformatting parts of the code
Former-commit-id: 0f1de44fab44a09c49d08421a3c2032123d3023b
Former-commit-id: 810b6b1bce1f7feeee7c33bec5ff16915367db17
Mainly convert mainloop and audio thread into native code for
performance increase. (Calling into JNI every frame was costy)
The code was cleaned up quite a bit, but I may have introduced new bugs
in this process :<
Former-commit-id: fdbc21b5ab39f3d2e36647fd1177dc9a84a16980
Former-commit-id: ac765dbee8c994e1b69cc694846511837c2685b9
Serde doesn't like Rc that much :(
Fixes#142
Former-commit-id: e1e8a96b4867e351d103fb7d92d71b0434e8fc31
Former-commit-id: 28366bbb36b3e93b574f397b103a483844fd8131
While saving code re-use, it won't allow flexibility for special casing
specific size bus accesses which are much needed in order to emulate
open-bus and bios reads
Former-commit-id: 952a30a130612d61b3f5047b1f1c3cbda9bd58a8
Former-commit-id: ad3a25c012853399591d79f4f1a4423ea9e6645e
Use Rc<Cell> instead of passing `&mut irqs` all around.
The runtime impact is two additional size_t's per each holder of the
shared pointer.
Former-commit-id: afd3188c31608ebcf062256a7ad51575dbc90d8b
Former-commit-id: 22e0e01953968cee592b5408677e557059669c31
According to CowBite, the top bit is supposed to be ignored.
fixes#99
Former-commit-id: 28a43311726f9ce5ef26c77687fedecc33b286e0
Former-commit-id: df0b025ed6d51e36bcffd4c91250858167b42f40
Pokemon Emerald no longer has the "Battery ran dry" message, and RTC
functions work.
Former-commit-id: b05115af9797b9d754e20d98b1dbd5dac5389518
Former-commit-id: b10a70ec02d0b8775e1e39e9d64b41860d3b1274
It was useless and lengthened the build time
Former-commit-id: 44b9c836d9b75142ef4bdb3602ede3f87b03f08f
Former-commit-id: 4c737704103654673366a7a83bf9b7614df40416
This test also caught a bug where hblank flag from the last
vblank-hblank would linger on the next HDraw.
Former-commit-id: b8916badc4bd874d9493229299150f6b2f00f5ed
Former-commit-id: 8ada7ccf3e65e7272d9bb828101520f1589cb4c4