Fixes#109Fixes#106
Fixes MegaMan email menu freezing and probably some more games
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Just directly impl Bus trait for Box<[u8]>
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A lot of test ROMs i'm using don't bother to calculate the checksum :\
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Some big refactors:
* improve scheduler performance by using a BinaryHeap
* refactor the scheduler API
* arm7tdmi
* Change struct arm7tdmi::Core struct layout so frequently accesses fields would benefit from CPU cache
* Simplify and cleanup cycle counting by implementing a MemoryInterface trait
* Still not passing many cycle accuracy tests, but I believe it's because I don't have the prefetch buffer yet.
* Timer overflows are now scheduled
* This fixes#111 and fixes#112
*
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This breaks the API of GameBoyAdvanvce::save_state and restore_state methods.
Currently as WIP only SDL2 frontend will adjust.
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A more robust cycle aware event scheduling, to easily implement serial-io, dmg audio channels and improve accuracy.
This brings a slight performance hit :/
I also ran dos2unix on some of the files :D
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Avoid passing ArmInstruction struct to handlers, as accesses to its fields can result in memory operations.
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The `if let Some(gpio) = &self.gpio` causes a memory read of `self.gpio` for every Bus::read/write_16.
It is better to reverse the order since `is_gpio_access` does not generate and memory reads and thus less costly.
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Also some typos and reformatting parts of the code
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Mainly convert mainloop and audio thread into native code for
performance increase. (Calling into JNI every frame was costy)
The code was cleaned up quite a bit, but I may have introduced new bugs
in this process :<
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Serde doesn't like Rc that much :(
Fixes#142
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While saving code re-use, it won't allow flexibility for special casing
specific size bus accesses which are much needed in order to emulate
open-bus and bios reads
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Use Rc<Cell> instead of passing `&mut irqs` all around.
The runtime impact is two additional size_t's per each holder of the
shared pointer.
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According to CowBite, the top bit is supposed to be ignored.
fixes#99
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