Also, clean up some of the cfg(debug) mess
benchmark report:
run_60_frames time: [110.61 ms 111.01 ms 111.42 ms]
change: [-7.1171% -6.5425% -5.9132%] (p = 0.00 < 0.05)
Performance has improved.
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* Convert gpu bitfield!() registers to unpacked form, and defer pack/unpack to bus read/write operations
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run_60_frames time: [158.26 ms 160.84 ms 163.03 ms]
change: [-24.960% -18.808% -12.975%] (p = 0.00 < 0.05)
Performance has improved.
Wasn't expecting such an improvment tbh, but who am I to argue with results
Former-commit-id: a5ba74bffa26d962a232c0767a34a7d67ed8ccb4
Former-commit-id: 1b9b301ba9012e79e66822ac39af51df28c51fa4
It's quite an handy way to log messages from ROMs, so I thought it'd be nice to add it.
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I don't want to handle these lints right now
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Former-commit-id: 001a62161e1b4592fc9f6846fad3f1fdcfe4b750
Fixes#109Fixes#106
Fixes MegaMan email menu freezing and probably some more games
Former-commit-id: ed37520f2bc732b07334261dfe3d23cccf3fc04c
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Just directly impl Bus trait for Box<[u8]>
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A lot of test ROMs i'm using don't bother to calculate the checksum :\
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Some big refactors:
* improve scheduler performance by using a BinaryHeap
* refactor the scheduler API
* arm7tdmi
* Change struct arm7tdmi::Core struct layout so frequently accesses fields would benefit from CPU cache
* Simplify and cleanup cycle counting by implementing a MemoryInterface trait
* Still not passing many cycle accuracy tests, but I believe it's because I don't have the prefetch buffer yet.
* Timer overflows are now scheduled
* This fixes#111 and fixes#112
*
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This breaks the API of GameBoyAdvanvce::save_state and restore_state methods.
Currently as WIP only SDL2 frontend will adjust.
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A more robust cycle aware event scheduling, to easily implement serial-io, dmg audio channels and improve accuracy.
This brings a slight performance hit :/
I also ran dos2unix on some of the files :D
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Avoid passing ArmInstruction struct to handlers, as accesses to its fields can result in memory operations.
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The `if let Some(gpio) = &self.gpio` causes a memory read of `self.gpio` for every Bus::read/write_16.
It is better to reverse the order since `is_gpio_access` does not generate and memory reads and thus less costly.
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Also some typos and reformatting parts of the code
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Mainly convert mainloop and audio thread into native code for
performance increase. (Calling into JNI every frame was costy)
The code was cleaned up quite a bit, but I may have introduced new bugs
in this process :<
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