* Simplified fix from #4638
* Fixes interactions with Z-Moves, Magic Guard, Heavy Rain, Pledge
* Powder Tests
* Remove duplicate
* Assume Powder is a powder move
* Add config for Powder Rain interaction
* Only primal rain
* Z-Moves fix handled in Canceller_Z_Moves
* Fix BattleScript name
* Make sure Z-Move + Powder still damages user
* Fix Blinking on Meganium South Sprite
* Fixes Lediba and Ledian Blinking
* Fixes two blinking spots on spinerak
* Crobat Eye and Igglibuff butt vlinking fix
* More blinking follower fixes
flaaffy
xatu
hoppip line
* Blinking Gen 2 Fixes
Mantine
Miltank
Raikou
yanma
wooper
skarmory
* Gen 4 Fixes + donphan and espeon
prinplup
starraptor
shieldon
roserade
ambipom
mamoswine
Stunky
Donphan - gen 2 fix
Espion - noticed a flickering pixel on south walk
* Synchronization with Cafeei
* Messed up the merge, fixing now
* Added mantine
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Co-authored-by: Liamjd14 <Liamjdgaming@gmail.com>
Co-authored-by: Hedara <hedara90@gmail.com>
* Pledge fail into opponent pledge loop fix
* Fixed excessively aggressive canceller
* Move the Pledge bit clear to its proper place
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Co-authored-by: Hedara <hedara90@gmail.com>
* Fix Slateport Battle Tent/Battle Factory
Stops the Battle Factory and Slateport Battle Tent from returning no Pokémon when player wants to swap their Pokémon.
* Fix player rental party being junk data after rest
Fixes#5280
* Consolidate checks into single method
Consolidates every gSpecialVar_0x8005 check into a singular method.
* Fix Max and G-Max Moves bypassing absorbing abilities
* Fix G-Max Corviknight and Centiskorch speciesName
* Remove some outdated comments
* Missing Dynamax check
* Add Max Quake and Max Overgrowth to test
* Fix Instruct bypassing AtkCanceler + interaction with firstTurnOnly moves
* Fix Entry Hazards targeting the wrong side of the field if opponent fainted
* Remove unused BattleScript_AuroraVeilEnds and STRINGID_AURORAVEILENDS
* Alternative fix + Fix gBattlerTarget initially set to 2
* Fix Instruct animation
* Alternative anim fix
* Add Anger Point/Crit Moves AI Interaction
Encourages the AI to use an "always crit" move on its partner, if that partner has the Anger Point ability.
* Add OHKO check
Makes sure that the crit move does not OHKO the partner with Anger Point.
* Fix mistake
Fixes small mistake
* Add Speed Check
Checks if mon is faster than its Anger Point partner when scoring.