* Turned Berry Blender NPC names into COMPOUND_STRINGS
* Moved more berry blender unused text to the unused text section
* Moved more Berry Blender text to Compound Strings
* Revert "Moved more Berry Blender text to Compound Strings"
This reverts commit d46c3f9791.
* Removed unused Berry Blender text
* Dynamic Hidden Power Types
* Dynamic Ivy Cudgel is summary screens
* Dynamic Move types
* missed unnecessary comment that got left in
* format cleanup, return cleanup, added Tera Blast and Tera Starstorm, Revelation dance fix-> now displays live type update when tera is selected during battle before move selection
* forgot to revert config defaults
* Update src/pokemon.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* if block spaces/ raging bull fix/ more condensing on checks/ reallocating config check/ tera blast fix (was displaying tera blast type on non tera'd mons in party when battler was tera'd)
* revert configs
* added Hail check to Weather Ball
* Fixed agbcc compile/brackets/u32 changes
* Quick fix to ensure Judgment/Techno Blast/Natural Gift are not affected by -ate abilities
* Update src/pokemon_summary_screen.c
---------
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Change GET_MOVE_TYPE to a function
* add in battle check to GetMoveType function, move it to battle_util.c
* Update src/battle_util.c
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
* Update src/battle_util.c
---------
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
* Fix speed ties
* fixup! Fix speed ties
* fixup! Fix speed ties
* fixup! fixup! Fix speed ties
* fixup! Fix speed ties
* Workaround for Comatose-Ditto interaction
With HQ_RANDOM on, this means that the generator now only consumes one RNG output when generating IVs.
Without HQ_RANDOM on, IV generation should be unchanged.
* Ported the wiki file ai flags to the /docs directory for the new documentation site
* Revised AI flag documentation based on reviewer feedback
* New comparitive clauses for; AI_FLAG_STRONGEST_MOVE and AI_FLAG_TRY_TO_FAINT
* Added an entry to the navigation menu for the AI Flags docs
* Added an entry to the navigation menu for the AI Flags docs
* Fix swapped BattleScripts in MoveEffectRemoveStatus for Freeze/Frostbite
* Fix Life Orb damaging the user if they hit themselves in confusion
* Fix Stalwart/Propeller Tail not ignoring redirection from Storm Drain/Lightning Rod
* Parametrize Species