Commit graph

320 commits

Author SHA1 Message Date
Eduardo Quezada
5bf379720f Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	src/data/moves_info.h
2024-04-12 21:30:52 -04:00
Alex
35e04b84a8
Fixes Cud Chuw (#4379)
* Fixes Cud Chuw

* small correction
2024-04-12 12:15:49 +02:00
Alex
5d9f78bcb5
Fixes bug preventing Belch from usage after Stuff Cheeks (#4376) 2024-04-11 10:42:55 +02:00
Alex
62d054e135
Future Sight fixes (#4350)
* Future Sight fixes

* handle life orb boost

* applied review

* Future Sight changes

* removed future sight no hit string

* agbcc

* Update battle_scripts.h
2024-04-11 10:23:16 +02:00
AgustinGDLV
c340ae04d7
Updated Knock Off (#4333)
* added config for updated Knock Off behavior, added tests

* fixed unused var

* added item check in tests

* fixed item checks
2024-04-03 10:13:39 +02:00
Alex
92e23415ab
Change freeze dry to allow easier extendebility (#4312)
* Change freeze dry to allow easier extensibility

* give body press the foul play treatment

* Tests
2024-03-31 19:15:18 +02:00
Eduardo Quezada
7c25db5200
Fill data for placeholder species (#4281)
* Absolute IDs

* Mothim internal forms

* Scatterbug/Spewpa internal forms

* Fixed Mothim not having form tables

* Totem Alolan Raticate

* Moved shared dex text to its own folder

* Totem Mimikyu

* Added missing empty third-ability fields

* Totem Gumshoos + missing totem flags

* Renamed files to better match their contents

* Fixed Disguise on Totem Mimikyu

* Totem Vikavolt/Alolan Marowak + missing Gumshoos form table

* Totem Ribombee/Araquanid/Lurantis/Salazzle

* Totem Togedemaru/Kommo-O

* Partner Pikachu/Eevee

* Reintroduced shinyLocked species flag for convenience

* Revert "Reintroduced shinyLocked species flag for convenience"

This reverts commit 3e07bd378b.
2024-03-16 18:38:43 +01:00
Eduardo Quezada
d811614f60 Merge branch '_RHH/master' into _RHH/upcoming 2024-03-02 11:04:48 -03:00
Nephrite
b1f0fbdf89 Merge remote-tracking branch 'rhh/upcoming' into battlemove_refactored 2024-02-27 13:03:26 +09:00
Eduardo Quezada D'Ottone
9e0ae222c3
Fixed Tri Attack status ability immunity test (#4229)
* Fixed Tri Attack test incorrectly having abilities that don't prevent Paralysis

* Fixed Dauntless Shield test names
2024-02-26 18:33:06 +01:00
Eduardo Quezada
38e7de211f Merge branch '_RHH/master' into _RHH/upcoming 2024-02-26 11:52:55 -03:00
Nephrite
46b67355a5 Merge remote-tracking branch 'rhh/upcoming' into battlemove_refactored 2024-02-26 14:23:53 +09:00
Nephrite
174c6fc999 Renamed "MoveHasMoveEffect" functions 2024-02-26 14:21:38 +09:00
Alex
750eb40a75
Fixes Tangling Hair, Rocky Helmet interaction (#4219) 2024-02-21 23:55:38 +01:00
Eduardo Quezada
75ad61e5bf Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	data/battle_scripts_1.s
#	include/constants/battle_move_effects.h
#	src/battle_ai_main.c
#	src/battle_ai_util.c
#	src/battle_tv.c
#	src/data/battle_moves.h
#	src/data/graphics/pokemon.h
2024-02-19 10:13:13 -03:00
Alex
57e0d7b20b
Partial fix for Teeter Dance and Ability Dancer interaction (#4129)
* Parial fix for Teeter Dance and Ability Dancer interaction

* Removes rest of teeter dance checks and make it work with effect_confuse

* Update test/battle/ability/dancer.c

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Update test/battle/ability/dancer.c

Co-authored-by: ultima-soul <33333039+ultima-soul@users.noreply.github.com>

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Co-authored-by: ultima-soul <33333039+ultima-soul@users.noreply.github.com>
2024-02-19 13:36:21 +01:00
Alex
cd596fdd80
Adds Tidy Up + minor Dragon Cheer follow up (#4136)
* Adds Tidy Up + minor Dragon Cheer follow up

* improve tidy up script

* Add IncreaseTidyUpScore function

* remove useless calls

* 2 small tests and a correction for IncreasyTidyUpScore
2024-02-18 20:00:36 +01:00
Alex
7694628296
Adds Powerful status move flag (#4125)
* Adds Powerful status move flag

* fix flag

* fixed final issues

* review changes
2024-02-18 15:05:08 +01:00
Eduardo Quezada
ebe13ffc3c Merge branch '_RHH/master' into _RHH/upcoming 2024-02-16 11:30:01 -03:00
Nephrite
b665e7245b Merge remote-tracking branch 'rhh/upcoming' into battlemove_refactored 2024-02-12 16:15:53 +09:00
Nephrite
3695f0317b Reordered everything in moves_info.h to be in struct order 2024-02-12 16:13:15 +09:00
Alex
3598a18703
Adds config for Soundproof change during Uproar status (#4174) 2024-02-11 10:40:30 +01:00
Eduardo Quezada D'Ottone
af95a09961
Last Respects effect + Fixed Supreme Overlord (#4151)
* Last Respects effect + Fixed Supreme Overlord

* Fixed ability pop-up happening when there's no fainted party members

* Fixed Supreme Overlord counting faints during the battle instead of fainted party

* Removed invalid test.

* Converted GetSupremeOverlordModifier to an inline function

* Created inline functions to obtain faint counters

* Fixed erroneous implemenation and tests
2024-02-10 10:58:41 +01:00
Eduardo Quezada
67f1772f1e Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	src/battle_util.c
#	test/battle/item_effect/heal_and_cure_status.c
2024-02-09 17:02:56 -03:00
Nephrite
436ef7e59a Tweaks + RETURN_MOVE_HAS_MOVE_EFFECT_WITH macro
Macro makes it easier to build functions that check a move's move effects
2024-02-09 23:01:27 +09:00
Nephrite
ce4dd729f4 Merged from upcoming 2024-02-09 23:00:36 +09:00
Alex
e89f8e00ed
Fixes Hit Escape moves interaction with hold effects and switch in ab… (#4091)
* Fixes Hit Escape moves interaction with hold effects and switch in abilities

* leftover

* fix spelling

* fix desc.
2024-02-09 14:00:42 +01:00
Nephrite
65c508d193
Secondary effects overhaul minor follow-up (#4062)
* settwoturnstring command

* Unified two-turn attacks and Meteor Beam

To do: Solar Beam

* Solar Beam

Also fixed various function, removed EFFECT_GUST (who knows why that exists?)

* Updated Solar Beam + tests

* Redid two turn move + animations logic

Removed pointless various function; to do: remove Skull Bash, fix AI test

* Removed now-pointless flag

* Removed Skull Bash

And temporarily commented out failing AI tests

* Removed Sky Uppercut effect

Not sure when or why this was ever necessary

* Removed BattleScript_EffectSemiInvulnerable

Now uses BattleScript_EffectTwoTurnsAttack. Kept the effect; used the argument field to determine which STATUS3 such moves should apply but added a function to jump over weather checks in BattleScript_EffectTwoTurnsAttack if the current move is semi-invulnerable (since the instant-fire weather check and STATUS3 use the same field)

* Applied review changes

* Replaced VARIOUS with callnative

Tried to fix test but couldn't :/ wtf is going on

* Fixed one AI test

Cant fix the other...

* Added KNOWN_FAILING to failing AI tests

Separated them out into their own test

* Optimised script, overhauled charge turn string setting

Condensed multiple confusing macros into one, jumpifweathercheckchargeeffects. Script now tweaked and trimmed, string ids for charge turns now added to argument along with status3 (thanks to compression macro) and instant-fire-weather for semi-invulnerable and two-turn moves respectively. Also introduced a savedStringId in gBattleScripting to make string selection work.

* Unified two turn move tests + minor corrections

* Added semi-invulnerable move tests

Set the Razor Wind test to known failing - something to do with its animation?

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-02-04 23:02:59 +01:00
ZnogyroP
71b49a114f
Adds move Upper Hand (#4085)
* Remove non-existent tilesets from label comments and alphabetize

* Fixed braces style

* gbagfx bit depth upconversion fix

* jsonproc: filter out every non-alphanumeric character

* fix(linking): link gflib/malloc.c at top of EWRAM in ld_script_modern.ld

* Adds move Upper Hand

* Requested changes

- Tabs / spaces where proper
- HitFromAtkString -> HitFromAccCheck
- Actually compiles now lol
- Moved assumes into relevant tests
- Cleaned up the check for TryUpperHand

* Fixed || positioning

* Update upper_hand.c

* Revert "Merge remote-tracking branch 'upstream/master' into upper-hand"

This reverts commit b21275dfe9, reversing
changes made to 89b1ad1ea1.

* AI logic and conflicts solved

* Test fix

* Fix Sheer Force test

* Requested changes

* Requested changes

* Update battle_script_commands.c

---------

Co-authored-by: GriffinR <griffin.g.richards@gmail.com>
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
Co-authored-by: Sierraffinity <sierra@domoreaweso.me>
Co-authored-by: sbird <sbird@no.tld>
2024-02-01 12:23:58 +01:00
Nephrite
02ffd05aea Removed Sheer Force flag 2024-01-30 13:37:38 +09:00
LOuroboros
a64e1c63c1
Move data unification (#3999)
* Made gBattleMoves handle the InGame name and description of battle moves
No more multiple arrays in separate, individual files.

Note:
-Keep an eye on Task_LearnedMove.

* Reintroduced move names

Misc:
-Fixed Trick-or-Treat and Light of Ruin's expanded names.
-Introduced a new field for Z-Move names, and a constant for their name length.
-Added a few TODOs to GetBattleMoveName.
-Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own.

* Updated GetBattleMoveName to handle Z-Move Names

Misc:
-Removed pointless TODO about MOVE_NAME_LENGTH.
 -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it.

* Fixed a couple of expanded move names

* Removed zMoveName variable of struct BattleMove and extended the name variable's size

* Ditched no longer used MOVE_NAME_LENGTH constant

* Corrected the names of the max moves
I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea.

* Fixed U-turn's name

* Brought back MOVE_NAME_LENGTH
I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves.

* Introduced a union for Move/Z-Move names in the struct BattleMove

* Fixed the union for gBattleMoves move names
Also updated GetBattleMoveName to properly handle Max Move names.
Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names.

* Removed deprecated GetZMoveName and GetMaxMoveName

* Reintroduced mention to gMoveNames in sGFRomHeader

* Fixed move names and ported move descriptions

* Fused the struct ContestMove into the struct BattleMove

* Removed no longer used Z_MOVE_NAME_LENGTH constant

* Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names

* Reintroduced the contest parameters for Pokémon moves

* Renamed gBattleMoves to gMovesInfo
This is consistent with gSpeciesInfo, the array that contains most of the species data.

* Renamed the BattleMove struct to MovesInfo
This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array.

* Removed empty lines separating battle params from contest params in gMovesInfo

* Renamed MovesInfo to MoveInfo

* Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro
Used to handle moves with expanded names in a more comfortable manner.
Also fixed Trick-or-Treat's expanded name.

* Renamed GetBattleMoveName to GetMoveName

* Added a comment pointing out that the shared move descriptions are shared move descriptions

* Re-aligned one of the escape characters of CHECK_MOVE_FLAG

* Renamed the battle_moves.h file to moves_info.h instead for consistency's sake

* Applied Eduardo's adjustments

* Using compound string for regular move names as well, saving 1180 bytes and making their use consistent
* Move description formatting

* Updated Pursuit test after merge

* Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY

---------

Co-authored-by: Nephrite <thechurchofcage@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 08:51:32 -03:00
Eduardo Quezada
afb1efe0d3 Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	src/battle_controller_player_partner.c
2024-01-28 18:11:44 -03:00
Alex
9bcd46bce8
Fixes Pursuit, Tangling Hair interaction (#4086) 2024-01-28 19:15:53 +01:00
Bassoonian
b9a02b205d
Rename gItems and gAbilities to gItemsInfo and gAbilitiesInfo (#4068)
* Rename gItems to gItemsInfo

* Rename gAbilities to gAbilitiesInfo

* Just fixing up my bad merge

---------

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-26 15:25:52 -03:00
Eduardo Quezada D'Ottone
6d1d6a5d5f
Fixed test battle move category assumptions (#4051)
* Fixed move category assumptions

* Update test/battle/ai_check_viability.c

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-24 10:43:57 +01:00
Eduardo Quezada
00e2ca6030 Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	data/battle_scripts_1.s
#	include/constants/battle_move_effects.h
#	src/battle_ai_util.c
#	src/battle_script_commands.c
#	src/battle_tv.c
#	src/data/battle_moves.h
#	src/data/pokemon/species_info/gen_9.h
2024-01-22 15:56:10 -03:00
Alex
0ec777dd24
Fixes Mind Blown / Magic Guard interaction and renames Steel Beam effect (#4043)
* Fixes Mind Blown / Magic Guard interaction and renames Steel Beam effect

* review fixes

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-21 23:42:01 +01:00
Alex
b0c76563bf
Fixes Psychic Noise, Aroma Veil interaction in doubles (#4021)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-20 14:10:22 +01:00
Alex
9efdd9e0cd
Adds Move Shed Tail (#4016)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-18 00:14:18 +01:00
Alex
8f99ef16be
Adds Move Psychic Noise (#4005)
* Adds Move Psychic Noise

* changes psychic noise from effect to move_effect

* remove leftover

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-16 22:52:56 +01:00
Alex
bb190d33dd
Fix stat drop in doubles for single target moves (#4003)
* Fix stat drop in doubles for single target moves

* Update test/battle/move_effect/pay_day.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Update test/battle/move_effect/pay_day.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Update test/battle/move_effect/sp_atk_two_down.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Update test/battle/move_effect/sp_atk_two_down.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

---------

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-16 09:25:40 -03:00
Eduardo Quezada D'Ottone
ff0aed31b3
Removed some hardcoded move IDs (#3982)
* Removed EFFECT_HURRICANE in favor of using EFFECT_THUNDER

* Added EFFECT_BLIZZARD

* Helping the IDE a little

* Added EFFECT_RAIN_ALWAYS_HIT for Forces of Nature moves

* Removed MOVE_SELF_DESTRUCT and MOVE_EXPLOSION hardcoding

* Removed EFFECT_FRUSTRATION hardcoding

MOVE_SELF_DESTRUCT

* Cleaned up sPoints_MoveEffect

* Removed MOVE_AURA_WHEEL and MOVE_PRESENT hardcoding

* Fixed compile
2024-01-12 22:41:46 +01:00
Eduardo Quezada D'Ottone
e5b58b04b6
Renamed healBlockBanned to healingMove (#3981)
* Renamed healBlockBanned to healingMove

* Fix fix
2024-01-12 18:41:45 +01:00
Eduardo Quezada
33f34e91e9 Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	data/battle_scripts_1.s
2024-01-12 12:24:19 -03:00
Alex
6220a8ced9
Adds Clanging Sclaes test, reverts fix and few Parental Bond tests (#3973)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-12 01:43:43 +01:00
Biffalo XIII
2cc26d935a Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	data/battle_scripts_1.s
#	include/config/pokemon.h
#	src/birch_pc.c
2024-01-11 19:51:11 -03:00
Nephrite
095decbd27 FINAL review changes 2024-01-12 07:25:51 +09:00
Nephrite
a76e3c70ba Applied more review fixes 2024-01-12 03:02:48 +09:00
Nephrite
3c93f97166 Apply suggestions from code review
Thanks, Edu

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-12 02:13:55 +09:00
Nephrite
c4616739d8 Merge remote-tracking branch 'rhh/upcoming' into secondary_effects_overhaul 2024-01-11 00:35:35 +09:00
Nephrite
67e76f2b59 Some more review fixes + Fling fix
Not the ideal solution but Fling now has a hardcoded check for Shield Dust and acts accordingly - a better long term solution inolves making a bunch of reusable MOVE_EFFECTS and rejigging attackcanceler but I didn't feel like doing that today...
2024-01-11 00:27:06 +09:00
Nephrite
25f0179628 Review changes
Numerous AI updates and test fixes; added a test for Aura Wheel
2024-01-10 00:55:43 +09:00
Alex
5498098438
Syrup Bomb / Sticky Syrup addition (#3948)
* Syrup Bomb / Sticky Syrup addition

* Update test/battle/move_effect/syrup_bomb.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Update src/battle_script_commands.c

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

---------

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-09 13:37:07 +01:00
Eduardo Quezada D'Ottone
0d75ccd2d2
Stuff Cheeks cleanup (#3950)
Co-authored-by: Biffalo XIII <--global>
2024-01-09 09:15:23 +01:00
Nephrite
ab75ad6d02
Ability flags update (#3886)
* Added five ability flags

Omitted duplicate flags that are basically "can't copy" (Role Play, Receiver, Entrainment, Skill Swap), didn't bother adding Neutralizing Gas flag,

* Mold Breaker and Trace

* Gastro Acid, Simple Beam, Worry Seed

Decided to keep the Simple Beam/Worry Seed functions

* Entrainment done

* Skill Swap

* Doodle/Role Play + flag descriptions

Also adjusted Doodle test

* Wandering Spirit, Mummy, Neutralizing Gas

Neutralizing Gas really only needs to check for other mons with Neutralizing Gas, otherwise unsuppressable abilities are handled separately.

* Renamed flags
2024-01-01 15:03:34 +01:00
Nephrite
0980253cce Merge branch 'upcoming' into secondary_effects_overhaul 2024-01-01 20:40:11 +09:00
Nephrite
923d22b42b Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into secondary_effects_overhaul_merge 2024-01-01 03:50:36 +09:00
Alex
cc32e378d6
Adds some Indigo Disk moves (#3853)
* Burning Bulwark

* Fickle Beam

* Alluring Voice

* Electro Shot

* forgot sheer force flag for alluring voice

* review changes

* additional alluring voice test

* Simple Allruing Voice animation

* Update battle.h

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-30 20:20:12 +01:00
Nephrite
9dfa0d264f Merge branch 'upcoming' into secondary_effects_overhaul 2023-12-30 23:54:01 +09:00
Nephrite
e34373effc Renamed seteffectwithchance to setadditionaleffects
Function no longer has ability to apply effects from moveEffect - for that, seteffectprimary or secondary is now recommended. Removed EFFECT_RAMPAGE, updated a few tests
2023-12-30 20:29:09 +09:00
kittenchilly
66a638f7b4
Change Ivy Cudgel to be based on Ogerpon form rather than held item (#3865)
* Change Ivy Cudgel to be based on Ogerpon form rather than held item

* Update ivy_cudgel.c

* Address reviews

* Update test/battle/move_effect/ivy_cudgel.c

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-30 11:40:58 +01:00
Nephrite
b6da1a1e1d Tweaked helper functions 2023-12-30 17:42:53 +09:00
Nephrite
f5ae8e0686 Rapid Spin uses additional effects + test 2023-12-30 17:02:59 +09:00
Martin Griffin
ab900e38df Merge remote-tracking branch 'rhh/master' into upcoming 2023-12-29 19:48:21 +00:00
DizzyEggg
604b823ffd
Missing Strength sap tests (#3860)
* add missing strength sap tests

* a

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-29 13:39:54 +01:00
Nephrite
9d68f4ab6f Added Throat Chop test
I don't know why it used to work through subs but now it won't
2023-12-29 20:17:57 +09:00
Nephrite
39773c0659 Burn Up and Double Shock
Both working by applying an additional effect; added a generic "jumpifnotcurrentmoveargtype" type command to make it possible, relpacing secret power's function
2023-12-29 12:44:38 +09:00
kittenchilly
94a650a203
Add Fillet Away + Belly Drum tweaks (#3616)
* Add Fillet Away

* Fillet Away and Belly Drum tests

* More tests

* Update fillet_away.c

* Update fillet_away.c

* Newlines

* Update battle_scripts_1.s

* Update belly_drum.c

* Address reviews

* Fix order

* Swords Dance assume

* Update belly_drum.c

* Try some stuff

* Fix hp not being halved in certain cases

* Update battle_scripts_1.s

* AI stuff
2023-12-28 23:27:09 +01:00
Nephrite
417a02c95e Fixed Make it Rain
To do: misc fixes here and there, maybe do Burn Up/Double Shock, Dragon Rage/SonicBoom...
2023-12-29 01:40:43 +09:00
DizzyEggg
3e321d1172
fix ally switch dig issue (#3835) 2023-12-27 15:35:42 -05:00
Nephrite
77c722ea09 Obsoleted 22 more effects
Also added a better way of calculating battle_tv score properly; to do: Make it Rain
2023-12-27 17:43:20 +09:00
Nephrite
cd5c59ae5a Merge remote-tracking branch 'rhh/upcoming' into secondary_effects_overhaul 2023-12-26 13:19:10 +09:00
Nephrite
c5061f0161 Updated remaining moves which use secondaryEffectChance
secondaryEffectChance is no longer considered anywhere in the code; tidied up scripts and more
2023-12-26 13:12:11 +09:00
Alex
166a1a4e63
Adds ability Embody Aspect + minor fix to Hospitality (#3821)
* Adds ability Embody Aspect + minor fix to Hospitality

* comment out failing tests related to neutralizing gas

* fixes neutralizing gas bug

* leftover
2023-12-25 18:28:16 +01:00
Nephrite
b0b9883625 Removed unused effects + fixed tests + removed secondaryEffectChance
To do: remaining moves that make use of `secondaryEffectChance` field
2023-12-25 12:53:15 +09:00
Nephrite
cda445c2f5 Merge remote-tracking branch 'rhh/upcoming' into secondary_effects_overhaul_rebase 2023-12-25 12:19:38 +09:00
Nephrite
31b3337cda Updated moves that raise the target's own stats
Modified tests to use MoveHasMoveEffect
2023-12-24 23:52:08 +09:00
Zimmermann Gyula
f700466e8d
Implement optional Gen1 type immunity logic. (#3627)
* Implement optional Gen1 type immunity logic.

* Add tests against Gen1 burn, freeze and paralysis.

* !fixup Expand tests with Gen1 paths.

* Fixup tests.

Remove superflous defines.
Explicitly ASSUME used move type and effect.

* Fix flipped definitions on Freezing Glare test.

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-23 16:34:24 +01:00
Alex
61e6365470
Fixes Photon Geyeser category + minor AI calc fixes (#3807) 2023-12-23 12:31:40 +01:00
Alex
63316daf30
Adds missing Doodle tests and fix (#3800) 2023-12-22 18:25:23 +01:00
kittenchilly
505b8b63eb
Add Doodle + update ability banlists (#3609)
* Add Doodle

* Doodle test

* Oops

* Update battle_util.c

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-22 16:45:55 +01:00
Nephrite
1708c80200
Removed ALWAYS_CRIT, renamed critBoost (#3779)
Replaced ALWAYS_CRIT with an alwaysCriticalHit flag to account for the fact that in earlier generations, there is no crit stage at which crits are guaranteed. Renamed critBoost to criticalHitStage (at Edu's prompting). Reorder .criticalHitStage defines in battle_moves.h to be aligned with struct order.
2023-12-20 16:16:02 +01:00
DizzyEggg
6137db102e
Ally Switch (#3533)
* ally switch move animation

* Ally Switch anim done

* ally switch test and improve animation

* derp

* add ally switch known failing test for ally targeting moves

* moves which targetted ally fail after ally switch

* ally switch works like protect

---------

Co-authored-by: root <root@LAPTOP-3SNV7DEQ>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-20 15:26:28 +01:00
Eduardo Quezada D'Ottone
442620cf6b
Renamed Battle Move "Split" to the proper "Category" (#3774) 2023-12-20 10:08:26 +01:00
Martin Griffin
13a4bf5838 Merge remote-tracking branch 'rhh/master' into upcoming 2023-12-19 18:08:13 +00:00
Nephrite
4a1a6c5625
Battlemove refactored (recoil, crit and Z moves) (#3575)
* Unified EFFECT_RECOIL

Combined EFFECT_RECOIL_25/33/50/33_STATUS into a single EFFECT; added an extra field to BattleMove 'secondaryData' that contains the franction of HP recoil; argument still holds status effect for Flare Blitz/Volt Tackle

* BattleMove struct change

Added critrate, recoil, multihit fields, made zMove into a union of effect/powerOverride for status/non-status moves respectively. Added new recoil field and zMove field to all moves. To-do: crit rate, multihit

* Critrate field added

Moves use a critRate field instead of a flag - obsoletes EFFECT_ALWAYS_CRIT

* Just a little define

Makes clear that critBoost = 3 means ALWAYS CRIT

* Added a proper recoil field

Just to make it unambiguous and flexible - can finally have a move with 69% recoil.

* Fixed AI damage calculation for multi-strike moves

* Fixes + removed unused effects

* Tests fixes

Two to fix: pass when run in isolation but not when the whole group is run, which is annoying...

* Minor fixes

* Minor tweaks

* Fixed move effects

* recoil tests

---------

Co-authored-by: Alex <alexthenotes@gmail.com>
2023-12-19 16:10:07 +01:00
DizzyEggg
1ec0333432
Fix Ion Deluge interaction with VoltAbsorb/LightRod (#3764)
* Fix Ion Deluge interaction with VoltAbsorb/LightRod

* Use move target all battlers for ion deluge fix

* fix teatime failing

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-18 16:57:56 +01:00
DizzyEggg
59a159c338
Fix Ice Face ignoring move effects (#3755)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-18 16:02:07 +01:00
DizzyEggg
64f8635496
fix telekinesis not working (#3763)
* fix telekinesis not working

* typo

* remove one roost known failing

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-18 15:50:03 +01:00
DizzyEggg
3df101a6a0
fix baton pass not passing embargo (#3745)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-17 00:25:16 +01:00
Eduardo Quezada D'Ottone
ef6edcf098
Fixed Ivy Cudgel test name (#3742) 2023-12-16 09:22:36 +01:00
Alex
38c61854e6
Changed Ivy Gudgel effect (#3721)
* Change Ivy Gudgel effect

* test assumptions

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-14 18:09:06 +01:00
Alex
44e81d4f4c
Gen 9 configs for Protean/Libero, Intrepid Sword and Dauntless Sword (#3614)
* Gen 9 configs for Protean/Libero, Intrepid Sword and Dauntless Sword

* use bitfield

* battler fix

* fields
2023-12-12 00:08:44 +01:00
Eduardo Quezada
b2917fac5d Merge remote-tracking branch '_RHH_origin/master' into RHH/upcoming
# Conflicts:
#	include/constants/battle_script_commands.h
#	src/battle_script_commands.c
2023-12-10 14:29:42 -03:00
Alex
628eb95925
Adds Rage Fist (#3573)
* Adds Rage Fist

* Fix initial implementation

* fix merge

* review changes

* endure test

* add field enduredDamage

* rage fist: transform, disguise  and field change

* merge fix
2023-12-10 12:33:25 +01:00
Alex
403843cecf
Fixes Fling damage calcs (#3670) 2023-12-10 00:27:05 +01:00
Eduardo Quezada D'Ottone
4adc2dcb16
Species Simplifier™ - Part 3 (#3562)
* Added SpeciesInfo fields

# Conflicts:
#	include/pokemon.h

* Added missing comments

* Renamed gigantamax to isGigantamax

* Converted species flags to agbcc bit flags

* Added padding after flags

* Pikachu form config

* Dex text

* Reordered Paradox flag

* Missing Pikachu ifdef comments

* Moved P_GEN_x_POKEMON settings to the species_families file

* Gen 1 Dex entries

* Renamed file to species_enabled.h

* Prevent Pokémon from evolving if their evolution is disabled

* Prevent Pokémon from being affected by Eviolite if their evolution is disabled

* Prevent Pokémon offspring if they're disabled

* Corrected imprementation of evolution prevention

It could potentially overwrite items by accident

* Cross-evo configs

* Gen 2 dex entries

* Changed cry table to use assignable IDs

# Conflicts:
#	include/pokemon.h

* Form table pointers

* Beginning support for moving data to gSpeciesInfo

* Pokédexes reads text from gSpeciesInfo

* Reading species names from gSpeciesInfo

* Fixed erroneous copy-paste

* Moved Bulbasaur to Raichu Family data do gSpeciesinfo

* Added female pic sizes

* Macros for Front, Back, Palette and Learnsets

* Sandshrew to Dugtrio Families

* Obtains Height/Weight from gSpeciesInfo

* Read category from gSpeciesInfo

* Removed unused data from pokedex_entries.h

* Moved Gen 1 data to gSpeciesInfo

* Moved Gen 2 data to gSpeciesInfo + fixed Ursaluna Bloodmoon not producing Teddiursa eggs

* Moved Gen 3 data to gSpeciesInfo

* Moved Gen 4 data to gSpeciesInfo

* HGSS dex properly shows form sprites

* Fixed data type for GetSpeciesHeight/Weight

* Reading Pokédex Size data from gSpeciesInfo

* Cleaned up mon graphic decompression function

* Reading Front Pics gSpeciesInfo

* Reading Back Pics gSpeciesInfo

* Updated uses of GetMonSpritePalStruct to allow loading the data directly instead of reading the struct

* Reading palettes from gSpeciesInfo

* Reading animation delay from gSpeciesInfo

* Fixed Pokémon Debug Menu not reading animation delay

* Reading front anim Id from gSpeciesInfo

* Reading back anim Id from gSpeciesInfo

* Reading Animation Frames from gSpeciesInfo

* Reading Icon Sprites from gSpeciesInfo

* Reading Icon Palette IDs from gSpeciesInfo

* Reading Footprints from gSpeciesInfo

* Reading Mon Pic sizes from gSpeciesInfo

* Separate mon pic sizes for female mon

* Reading Level Up Learnsets from gSpeciesInfo

* Reading Teachable Learnsets from gSpeciesInfo

* Reading National Dex Number from gSpeciesInfo

* Reading Enemy Mon Elevation from gSpeciesInfo

* Reading Evolutions from gSpeciesInfo

* Reading form table from gSpeciesInfo

* Fixed button label inconsistency in pokémon debug menu

* Reading form change table from gSpeciesInfo

* Removed need to define mon graphics in include/graphics.h

* Reordered mon graphics by family

* Fixed National dex number offset

* gFrontierBannedSpecies now checks IsSpeciesEnabled

* Added 3 more toggles for Fusions, Primal Reversions and Ultra Burst

* Gen 3 & 4 family toggles for dex entries

* Fixed missing Mr. Rime data

* Gen 1 dex descriptions as compound strings

* Gen 2 dex descriptions as compound strings

* Gen 3 dex descriptions as compound strings

* Gen 4 dex descriptions as compound strings

* Fixed compile in agbcc

* Moved Gen 5 data to gSpeciesInfo

* Using PLACEHOLDER_ANIM_SINGLE_FRAME when needed (same hash)

* Renamed PLACEHOLDER_TWO_FRAME_ANIMATION to PLACEHOLDER_ANIM_TWO_FRAMES

* Fixed capitalization for front pic anims

* Fixed `CanEvolve`

* Moved Gen 6 data to gSpeciesInfo

* Gen 7 without macros

* Gen 8 without macros

* Gen 9 without macros

* Fixed Gen 9 sound data

* Finished moving Gen 7 data in macros (by Alex)

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Ultra Necrozma is now included in the fusion forms define

* Cries are now properly excluded from the rom when disabling species

* Removed P_GEN_x_POKEMON from form_change_tables.h

* Fixed Yanmega's cry ignoring the P_GEN_4_CROSS_EVOS setting

* Added P_NEW_EVOS_IN_REGIONAL_DEX setting

* Automatic ASSUMPTION_FAIL when used species are disabled

* Finished moving Gen 8 data in macros (by Alex)

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Expanded Alcremie macro

* Finished moving Gen 9 data in macros (by Alex)

* Fixed missing data for Komala and Marshadow

* Form species id tables use family toggles + added missing Ursaluna form species id table

* Fixed Genesect palettes

* Fixed Flabébé family graphics

* Fixed Minior Graphics

* Fixed missing Calyrex data

* Family toggles in mon graphcis (By Jasper/Bassoonian)

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed missing Ogerpon data

* Ordered Level Up Learnsets (missing toggles)

Also added White Basculin learnset

* Added more Minior synonyms

* Fixed enamorus order

* Reordered teachable learnsets

* Removed sSpeciesXXX level up learnsets + reordered

* Removed unneeded assumes

* Removed unused extra animations

* Family toggles in mon level up learnsets (By Jasper/Bassoonian)

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed Phione graphics inclusion

* Family toggles for Teachable Learnsets

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Ordered Front Pic Anims

* Family toggles for front pic animations

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed HGSS dex incorrectly showing the wrong mon when catching it

* Family toggles for Egg Moves + reodered

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed HGSS not checking for null footprints

* Review changes

* Fixed Female difference mon not using their macros

* Fixed Alcremie Macro

* Fixed compile error when disabling the Bulbasaur family

* Fixed Turtwig and Chimchar family + Houndour and Mareep cries not being excluded properly

* Re-added missing Egg graphical data

* Fixed crash during the Birch Intro when Lotad is disabled

* Renamed PALLETE to PALETTES

* Removed extra spacing for YOffsets

* Fixed compile when only disabling cross-gen evolutions

* Added Tera Forms define (Ogerpon and Terapagos)

* Fixed Necrozma macro

* Removed .noFlip = FALSE

* Fixed dex number in summary screen for forms when nat dex is disabled

* Fixed Paldean form paths

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-08 15:05:10 +01:00
Patrick Curran
f7ca839f23
EFFECT_CHILLY_RECEPTION (#3379)
* Chilly Reception Effect

* Wrap Chilling Reception Message Better

* Animation & Some Testing

* Remove Wimp Out cases from Chilly Reception tests

* Animation tweaks

* Battle Script Updates
* Created CheckPrimalWeather macro for Weather Effects
* Updated Chilly Reception logic to switch even if weather doesn't change

Testing Updates

* Fixed test: Move does not animate if weather fails to change

* Remove snow animation check during failure path test

* * Fix indentation
* Move Chilly Reception animation to always play (even when weather change fails)

* Updates to MoveSwitch and PartingShot to get closer to original logic

* Update BattleScript_EffectChillyReception logic

* * Move CHILLY_RECEPTION animation
* Test updates

* Fix Chilly Reception MESSAGE  checks

---------

Co-authored-by: Patrick Curran <rapidnutcracker@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-06 17:11:13 +01:00
Eduardo Quezada
d076193b9f Merge branch 'RHH/master' into RHH/upcoming
# Conflicts:
#	asm/macros/battle_script.inc
#	include/constants/battle.h
#	include/constants/battle_script_commands.h
#	src/battle_script_commands.c
#	src/data/battle_moves.h
2023-12-03 16:39:32 -03:00
Alex
4bde378c0d
Fixes Floral Healing + Tests (#3604) 2023-11-29 13:57:29 +01:00
Nephrite
2d0ec53cb6 Misc moves + cmd_seteffectwithchance fix
Added check to prevent loops in cmd_seteffectwithchance. Updated Pay Day, Tri Attack, Spectral Thief, Clear Smog, V Create, Core Enforcer
2023-11-27 00:32:40 +09:00
Nephrite
4058d16f2f 2-Turn moves + unique moves with secondary effects
Two turn moves (Bounce, Freeze Shock, Sky Attack, Shadow/Phantom Force), Dire Claw, Stone Axe, Ceaseless Edge, Wicked Torque, Relic Song, Fake Out,
2023-11-25 23:56:17 +09:00
Nephrite
0e23160f2e Fixed macro + Jaw Lock test 2023-11-25 23:06:51 +09:00
Nephrite
98b2c93b3f Freeze/frostbite causing moves
Added move effect FREEZE_OR_FROSTBITE macro so that we only need that if statement once...
2023-11-25 19:22:28 +09:00
Eduardo Quezada
c8b0545d20 Merge branch 'RHH/master' into RHH/upcoming
# Conflicts:
#	include/battle.h
2023-11-25 00:51:33 -03:00
Nephrite
5eae07e4b9 Jaw Lock, Axe Kick, Spin Out
Jaw Lock needs a test but I'm too lazy to write it
2023-11-23 23:43:11 +09:00
Nephrite
d81bf6afde EFFECT_POISON_HIT
Also tidied up paralysis/burn scripts; updated Barb Barrage
2023-11-23 22:29:11 +09:00
Nephrite
bec0fea7f6 Flinching moves
All work fine - all tests pass
2023-11-23 17:14:50 +09:00
Alex
ca39889587 Fixes Howl 2023-11-22 21:55:08 +01:00
Nephrite
ffe89c7248 Redid Fang Moves
Pass tests too
2023-11-23 00:21:57 +09:00
Alex
7fb811d33d burn_hit -> move_effect_burn 2023-11-22 19:24:32 +09:00
Alex
ba6d223f17 matcha gotcha 2023-11-22 19:20:30 +09:00
Alex
b9edbb429b
Adds combined pledge move effects (#3336)
* Adds combined pledge move effects

* added pledge status and various other fixes

* leftover

* fix triple arrow test tag

* pledge moves can not be redirected by absorbing abilities

* more pledge changes

* remove duplicate test

* Stab boost, Rainbow anim and new SeaOfFire anim

* leftover

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-21 16:23:22 +01:00
Alex
be42d4eafb
Increase score of secondary effects only at 100% chance (#3583)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-21 11:30:20 +01:00
Nephrite
1dadc79b8b Triple Arrows redo
Sorry, Lunos
2023-11-20 19:39:13 +09:00
Alex
4cb03d4add
Adds Raging Bull and various fixes (#3552)
* Adds Raging Bull and various fixes

* fix compiling on abgcc

* syrup bomb anim fix

* sticky syrup anim in link battles

* fix sticky syrup in link battles

* fix battler index

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-19 17:45:58 +01:00
Nephrite
45d8491148 Fixed macro + implemented working Mortal Spin
It's that easy
2023-11-19 05:05:19 +09:00
Nephrite
41202a964a Initial struct change + paralysis test
Works great
2023-11-19 03:20:33 +09:00
Alex
5fa1bffa8d
Adds Glaive Rush, fixes for Plasma Fists and Relic Song (#3476)
* Adds Glaive Rush

* Fixes: Glaive Rush status is removed until users next turn

* Glaive Rush no affect

* simplify glaive rush script

* simlify script further

* leftover

* Fix Plasma Fists and Relic Song + tests

* Callnative for Plasma Fists

* Use Status Field Ion Deludge for Plasma Fists

* add assumes for flinch_status

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-18 15:19:38 +01:00
LOuroboros
efe9f6d8ab
Added battle tests for Embargo (#3555)
* Added Embargo battle tests

* Expanded Embargo doesn't prevent Primal Reversion to avoid CI failure

* Applied corrections to some of the Embargo tests
2023-11-17 13:14:37 +01:00
Eduardo Quezada
57c1dd97bb Merge branch 'RHH/master' into RHH/upcoming 2023-11-03 21:59:08 -03:00
DizzyEggg
7eb1b12224
Fix Knock Off healing berries (#3509) 2023-11-01 14:47:31 +01:00
Eduardo Quezada
908af87846 Merge branch 'RHH/master' into RHH/upcoming 2023-10-30 11:00:24 -03:00
DizzyEggg
f4be01f0ac
Fix strength sap on substitute (#3486)
* tests for strenth sap

* fix strength sap on substitute

---------

Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-10-30 11:58:15 +01:00
DizzyEggg
0c8fdce1a4
New tests + Sheer Force / Last Resort minor bug fixes (#3378)
* tests for intimidate defiant

* sheer force fix + tests

* white herb tests

* tests for stealth rock, weak armor and last resort fix

* style changes to weak armor test
2023-10-30 11:39:41 +01:00
Alex
f2fddf4ee1
Syrup Bomb move and special speed drop anim, Credits to Dat.H A (#3474) 2023-10-27 19:14:45 -03:00
kittenchilly
9d2be9f3a6
Remove all trailing whitespace (upcoming) (#3473) 2023-10-27 13:54:55 -03:00
kittenchilly
bd71946372
Remove all trailing whitespace (master) (#3472) 2023-10-27 13:52:44 -03:00
Alex
25a57d48d9 fixes tests 2023-10-25 10:18:59 +02:00
Alex
f6781a77d4 merge rhh/upcoming 2023-10-25 09:42:19 +02:00
Martin Griffin
74c08dc955 Merge remote-tracking branch 'rhh/master' into upcoming 2023-10-24 08:58:02 +01:00
Martin Griffin
5fe564f014
Detect 'NOT x; NOT y;' (#3459)
Fix Purifying Salt to be immune to statuses from secondary effects.
2023-10-24 09:55:32 +02:00
Eduardo Quezada
1137d54b61 Merge branch 'RHH/master' into RHH/upcoming
# Conflicts:
#	asm/macros/battle_script.inc
#	src/battle_script_commands.c
2023-10-23 17:36:42 -03:00
LOuroboros
cd59e055c2
Made Reflect Type handle 3rd types (#3303)
* Made Reflect Type handle 3rd types

Misc:
-Turned VARIOUS_TRY_REFLECT_TYPE into a callnative (BS_TryReflectType)
-Introduced a macro to to check for typeless Pokémon (Pokémon who have Mystery in all 3 type slots) in battle.
-Made the new BS_TryReflectType take into account the forms for Arceus and Silvally, rather than just their default form.
2023-10-23 10:08:36 +01:00
Eduardo Quezada
bcf0377d9a Merge branch 'RHH/master' into RHH/upcoming 2023-10-22 16:30:26 -03:00
Eduardo Quezada D'Ottone
77e2b0dd2c
Test cleanup and improvements (#3449)
* Fixed duplicated test names

* Test improvements for Jaboca, Kee and Rowap Berries

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Lansat Berry test improvements

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Jaboca Berry/Bug Bite interaction test

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-10-22 21:22:59 +02:00
Eduardo Quezada
a34c260169 Merge branch 'RHH/master' into RHH/upcoming 2023-10-21 23:59:33 -03:00
Alex
783ec0e957 fixes tests 2023-10-22 01:03:10 +02:00
Alex
0a6c0261fe
Fixes Make it Rain in double battles (#3441) 2023-10-21 23:42:19 +02:00
kittenchilly
33a0fdbbc6
Add new move flags and update all flags for every move (#3425)
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-10-19 20:16:37 -03:00
Eduardo Quezada
6348c24be1 Merge branch 'RHH/master' into RHH/upcoming
# Conflicts:
#	src/battle_script_commands.c
2023-10-19 08:10:49 -03:00
Alex
ceb6beb254 merge upcoming 2023-10-19 12:30:55 +02:00
Alex
91b6722322 Octolock, more tests 2023-10-18 20:25:34 +02:00
kittenchilly
28c6a1af49
More weather and type-specific tests (#3260)
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-10-14 22:58:31 -03:00
Eduardo Quezada
3409869f9c Merge branch 'RHH/master' into RHH/upcoming 2023-10-13 17:44:43 -03:00
DizzyEggg
a7b9d139da
Fix Wall Werrors on modern (#3412)
* Fix Wall Werror errors

* fix hgss pokedex modern errors

* tests build on modern

* learnset change

* Update src/battle_ai_util.c

Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>

* Update src/battle_anim_new.c

Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>

* Update src/debug.c

Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>

* Update src/debug.c

Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>

* Update src/pokedex_plus_hgss.c

Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>

* review changes

* unused cmd args

* various args back

---------

Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>
2023-10-13 18:39:35 +02:00
Alex
6ed8ab771b Fix Syrup Bomb and change Octolock 2023-10-13 14:08:44 +02:00
Martin Griffin
f5b149b971
Test improvements (#3408)
* Run assumptions on all runners

* Make i const in battle tests

This avoids the pitfall of using i in a PARAMETRIZEd test and confusing
the runner.
2023-10-12 12:14:07 +02:00
Alex
0b9126ff53
Adds moves Matcha Gotcha, Syrup Bomb and Ivy Cudgel (#3402)
* initial commit

* done

* clean up
2023-10-11 11:09:50 +02:00
Alex
36174f12ae
Fixes Salt Cure visual bug if mon fainted by direct attack (#3388)
* Fixes Salt Cure visual bug if mon fainted by direct attack

* Removes duplicate give all tm/hms in the debug menu

* test

* Revert "Removes duplicate give all tm/hms in the debug menu"

This reverts commit 4e80451d6f.
2023-10-09 23:40:38 +02:00
Brandon Lourenco
89e4f30867
Roost suppresses the user's Flying-type rather than remove and re-add it. Added tests for EFFECT_ROOST. (#3258)
* Fixed Roost clearing type3 when used by a pure Flying-type. (Gen 5+)

* Created a test file for Roost.

* Marked tests as TODO for now.

* Added more tests for HP healed and type changing.

* Created a function to handle Roost's Flying suppression when getting a battler's type. Added more tests.

* Added test for not-yet-aquired Flying-type. Fixed/rewrote some other tests.

* Now using GetBattlerType() in most relevant places. Fixed some tests.

* Added tests for interactions between Roost and Delta Stream, type-changing effects, Grassy Terrain healing, Levitate, Air Balloon, Magnet Rise, and Telekinesis.

* Added test for interaction between Roost and Reflect Type.

* Gen 4 tests merged with Gen 5+ tests.

* Removed errant space.

Co-authored-by: LOuroboros <lunosouroboros@gmail.com>

---------

Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
2023-10-05 09:19:29 +02:00
DizzyEggg
a9528e7ade
Fix CreateNPCTrainerPartyForTrainer test failing on modern (#3367) 2023-10-02 18:33:47 -03:00
DizzyEggg
10adba3af4
Fixed entry hazards switch in issue (#3316)
* fix entry hazards switch in issue

* accidental known failing fix
2023-10-01 10:30:41 -03:00
DizzyEggg
8efc34eb7e
flinch tests + protect/flinch fix (#3345) 2023-09-30 20:30:28 -03:00
Eduardo Quezada
f3a65c0315 Merge branch 'RHH/master' into RHH/upcoming 2023-09-26 09:12:28 -03:00
DizzyEggg
e0e49a9933
Fix protect recoil issue and add tests for protect (#3321)
* fix protect recoil issue and add tests for protect

* test for #3312 and baneful bunker fix

* Update test/battle/move_effect/protect.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Update test/battle/move_effect/protect.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Update test/battle/move_effect/protect.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Update test/battle/move_effect/protect.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Update test/battle/move_effect/protect.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Update test/battle/move_effect/protect.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Update test/battle/move_effect/protect.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Update test/battle/move_effect/protect.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Update test/battle/move_effect/protect.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Update test/battle/move_effect/protect.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Update test/battle/move_effect/protect.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Update test/battle/move_effect/protect.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Update test/battle/move_effect/protect.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Update test/battle/move_effect/protect.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Update test/battle/move_effect/protect.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* more recoil moves for protect test

* Update test/battle/move_effect/protect.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* rename spiky shield test

---------

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-09-26 07:26:23 -03:00
Eduardo Quezada
566ec93492 Merge branch 'RHH/master' into RHH/upcoming
# Conflicts:
#	asm/macros/battle_script.inc
#	data/battle_scripts_1.s
#	include/constants/battle_move_effects.h
#	include/constants/battle_script_commands.h
#	include/constants/battle_string_ids.h
#	src/battle_script_commands.c
#	src/data/battle_moves.h
2023-09-24 20:32:45 -03:00
LOuroboros
35e76e9868
Fixed Ice Spinner, refactored battle terrain text string tables and ditched EFFECT_REMOVE_TERRAIN (#3247)
Co-authored-by: Alex <alexthenotes@gmail.com>
2023-09-24 00:01:18 -03:00
DizzyEggg
136ea395ac
Fix tests breaking on modern (#3319)
* Fix tests breaking on modern

* modern tests fix - macro and rodata changes

* ld script rodata modern
2023-09-19 12:15:03 +02:00
Alex
a073e7bd59
Adds Gigaton Hammer and Salt Cure (#3297) 2023-09-15 11:18:47 -03:00
DizzyEggg
4fb0b55664
Bug bite/Fling enigma berry interaction & tests (#3311) 2023-09-14 14:13:11 -03:00
Eduardo Quezada
f3217c18dc Merge branch 'RHH/master' into RHH/upcoming
# Conflicts:
#	src/battle_util.c
2023-09-14 09:12:12 -03:00
DizzyEggg
7936910f90
Bug Bite - Tests and small fix (#3282)
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-09-14 08:57:30 -03:00
Eduardo Quezada
755e260da4 Merge branch 'RHH/master' into RHH/upcoming
# Conflicts:
#	include/constants/battle_move_effects.h
#	test/battle/move_effect/multi_hit.c
2023-09-10 18:38:46 -03:00
Alex
18577ce598
Fix Scale Shot bug and use Canceller Multihit Moves (#3290) 2023-09-10 11:57:19 -03:00
Eduardo Quezada
820113d883 Merge branch 'RHH/master' into RHH/upcoming
# Conflicts:
#	data/battle_anim_scripts.s
#	data/battle_scripts_1.s
#	include/battle_scripts.h
#	include/battle_util.h
#	src/battle_script_commands.c
#	src/battle_util.c
2023-09-07 15:13:06 -03:00
DizzyEggg
cfd802423b
Fling fixes and tests (#3191)
* begin fling tests

* fling fixes and tests

* Update test/move_effect_fling.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Update test/move_effect_fling.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Update test/move_effect_fling.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Update test/move_effect_fling.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Update test/move_effect_fling.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Update test/move_effect_fling.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Update test/move_effect_fling.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Update test/move_effect_fling.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* scripts names change

* fix fling's test file

---------

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-09-05 06:56:36 -03:00
Eduardo Quezada
32c3c33376 Missing master merge organization
My bad ^^;
2023-08-13 19:01:03 -04:00
Eduardo Quezada
09fc48461f Merge branch 'RHH/master' into RHH/upcoming
# Conflicts:
#	test/battle/move_flags/three_strikes.c
#	test/move_flag_strike_count.c
#	test/move_flag_three_strikes.c
#	test/powder_moves.c
#	test/status1.c
2023-08-12 16:31:44 -04:00
Eduardo Quezada D'Ottone
d62c0d6d51
Organized tests into subfolders (#2822) 2023-08-12 20:00:15 +01:00