* Removes Crit Chance preproc
* renamed the function wrongly before pushing
* add assumes back where needed
* addresses review comments
* GetHoldEffectCritChanceIncrease
* remove redudant var call
* define for gen1 leek scale
* gen1 adjustments and fix test
* inline leek check
* clean up
* burn dmg test depends on config
* burn and frostbite tests use B_BURN_DAMAGE config for denom val
* update kings shield test with config
* add RNG_RANDOM_TARGET, use SetRandomTarget in HandleAction_UseMove target acquisition, update uproar test to PASSES_RANDOMLY since test will fail if you target the soundproof voltorb. Slightly faster UproarWakeUpCheck
* add sticky web+contrary test
* add EXPECT_EQ to contrary+sticky web test
* Update src/battle_script_commands.c
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
* Update src/battle_util.c
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
* Update test/battle/move_effect/uproar.c
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
* fix test
* syntax fix
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Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
* Weird tests plz help <3
* better RNG tag names?
* DATA.trial for data to reset between trials
* Fix Wonder Guard test
* Unused errors
* Finish new tests
* Split fix into its own PR
* Spacing
* Rename RNG_AI_SWITCH_TOXICD
* Forgot to save file lol
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Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
* Updated ability popups of Skill Swap, Mummy/Lingering Aroma, Worry Seed, Simple Beam, Fix Doodle and Role Play issues
* More Doodle fixes
* Add tests
* Fix Doodle not activating if partner is fainted and its ability cannot be suppressed
* Fix tests compile
* Commander cantBeOverwritten
* Add battle script for Overwrite then Regular ability
* updated Conversion 2 mechanics and added the toggle B_UPDATED_CONVERSION_2
* fixes and added new test cases
* bugfixing and added EWRAM u16 gLastUsedMoveType
* update after Pawkkie review
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Co-authored-by: wiz1989 <wiz1989@LAPTOP-8Q3TPMGC.localdomain>
* Switch AI considers free switches from pivot move
* Fix Baton Pass refactor
* Some cleanup and comments
* Mon fainting to hazards is a 0HKO
* Revert "Mon fainting to hazards is a 0HKO"
This reverts commit 446f738226.
* Cleanup speed check / Eject Pack
* Move eject trackers to AiLogicData
* Review feedback and WhoStrikesFirst changes
* This linebreak will bug me lol
* Also this comment, heck
* Last bit of comment cleanup
* Adds Commander
* review points
* new line
* correction
* regression / double targeting still broken
* fix wrong target order
* transform fixes
* haze test
* fixes, tests
* bring back wrongly removed else if case
* Eject Pack / Button test + fix
* red card fix
* test fixes
* Fixes Tatsu being hit by multi hit move
* change transform check
* fix test + revert change
* Fix Tatsugiri attacking after freed up from Dozo in the same turn
* Dragon Darts tests
* fix test
* review comments
* assumtion in wrong file
* Order Up test fixes
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Co-authored-by: hedara90 <90hedara@gmail.com>
* fixes Micle Berry not increasing accuracy on the next turn
* adds bitfield instead of using protect struct
* test from pawkkie
* ndebug
* renaming
* delete redundant comment
* typo
* micle berry more detailed descriptions
* Simplified fix from #4638
* Fixes interactions with Z-Moves, Magic Guard, Heavy Rain, Pledge
* Powder Tests
* Remove duplicate
* Assume Powder is a powder move
* Add config for Powder Rain interaction
* Only primal rain
* Z-Moves fix handled in Canceller_Z_Moves
* Fix BattleScript name
* Make sure Z-Move + Powder still damages user
* Pledge fail into opponent pledge loop fix
* Fixed excessively aggressive canceller
* Move the Pledge bit clear to its proper place
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Co-authored-by: Hedara <hedara90@gmail.com>
* Fix Max and G-Max Moves bypassing absorbing abilities
* Fix G-Max Corviknight and Centiskorch speciesName
* Remove some outdated comments
* Missing Dynamax check
* Add Max Quake and Max Overgrowth to test
* Fix Instruct bypassing AtkCanceler + interaction with firstTurnOnly moves
* Fix Entry Hazards targeting the wrong side of the field if opponent fainted
* Remove unused BattleScript_AuroraVeilEnds and STRINGID_AURORAVEILENDS
* Alternative fix + Fix gBattlerTarget initially set to 2
* Fix Instruct animation
* Alternative anim fix
* Fixed Retaliate not working correctly when allies fainted from passive end of turn damage
* Changed test parameters to use legal stats
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Co-authored-by: Hedara <hedara90@gmail.com>
* Fixed Ice Face, implemented tests
* Fixed agbcc and bad battle mon looping
* Fixed the ShouldChangeFormInWeather function again
* Cleaned up End of Turn weather form changes, simplified Ice Face
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Co-authored-by: Hedara <hedara90@gmail.com>
* Made the speed tie test use PASSES_RANDOMLY
* Hack to allow results with PASSES_RANDOMLY
---------
Co-authored-by: Hedara <hedara90@gmail.com>
Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
* Add Revelation Dance interactions with typeless mons, Roost and Z-Move
* Fixes Dancer-called moves not updating their type
* Adds Revelation Dance tests
* Make sure target isn't immune in Dancer test
* Missing ... in message
* Missing Assume
* CI ends Dancer test too early?
* Z-Revelation Dance is Breakneck Blitz (Test)
* Fix test (Zoroark too strong?)
* Replace H!Zoroark
* Remove Ability specification
* Remove HP_Bars
* Fix Dancer checking for battlers that don't exist in single battles
* Fix speed ties
* fixup! Fix speed ties
* fixup! Fix speed ties
* fixup! fixup! Fix speed ties
* fixup! Fix speed ties
* Workaround for Comatose-Ditto interaction