* improved Surf/Thunderbolt test that previously relied on correct AI guess
* remove unnecessary mod
* fixed infinite rng loop
* wrong ability num and readability
* Update src/battle_ai_util.c
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Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* FIx mummy ability
..and lingering aroma.
Adds tests for both.
* merge the tests
* new line
* add 2 more tests
Mummy and Lingering Aroma don't replace each other
Mummy doesn't replace abilities that can't be suppressed
* Convert docs/ folder to mdBook
* INSTALL.md Markdown fixes (also affects GitHub web)
* Don't try to rewrite bare links in HTML attributes
* lowercase anchors in fix_links.py
* Move SOLAR_POWER_HP_DROP label
* Abilities don't prevent self stat dropping effects
Hyper cutter does not stop MOVE_EFFECT_ATK_MINUS_1 and MOVE_EFFECT_ATK_MINUS_2.
Big Pecks does not stop MOVE_EFFECT_DEF_MINUS_1 and MOVE_EFFECT_DEF_MINUS_2.
Keen Eye and Illuminate do not stop MOVE_EFFECT_ACC_MINUS_1 and MOVE_EFFECT_ACC_MINUS_2.
* fixed regional variant inheritance and pokeball inheritance
* species inheritance: consider cases with different evolutions but same base species e.g. Persian and Perrserker
ball inheritance: fix inheritance for regional forms
* Added missing Move Effect TODO tests - Volume B
* Apply suggestions from code review
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Removed unused bulldoze effect file
* Removed individual tests for Baton Pass + Status1 in favor of the existing single test
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Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Revert Dynamax HP on fainting
Calls UndoDynamax whenever a mon faints to ensure that its HP is reverted and the relevant data is cleared. Updates UndoDynamax to CalculateMonStats after applying the HP reversion to prevent fainted mons from retaining their boosted Max HP until the end of the battle.
* Update src/battle_main.c
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Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>