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rustboyadvance-ng/src/core/gba.rs

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/// Struct containing everything
use super::arm7tdmi::Core;
use super::cartridge::Cartridge;
use super::gpu::*;
use super::interrupt::*;
use super::iodev::*;
use super::sysbus::SysBus;
use super::SyncedIoDevice;
use crate::backend::*;
pub struct GameBoyAdvance {
backend: Box<dyn EmulatorBackend>,
pub cpu: Core,
pub sysbus: Box<SysBus>,
}
impl GameBoyAdvance {
pub fn new(
cpu: Core,
bios_rom: Vec<u8>,
gamepak: Cartridge,
backend: Box<dyn EmulatorBackend>,
) -> GameBoyAdvance {
let io = IoDevices::new();
GameBoyAdvance {
backend: backend,
cpu: cpu,
sysbus: Box::new(SysBus::new(io, bios_rom, gamepak)),
}
}
pub fn frame(&mut self) {
self.update_key_state();
while self.sysbus.io.gpu.state != GpuState::VBlank {
self.step_new();
}
while self.sysbus.io.gpu.state == GpuState::VBlank {
self.step_new();
}
}
fn update_key_state(&mut self) {
self.sysbus.io.keyinput = self.backend.get_key_state();
}
pub fn step_new(&mut self) {
let mut irqs = IrqBitmask(0);
let previous_cycles = self.cpu.cycles;
// // I hate myself for doing this, but rust left me no choice.
let io = unsafe {
let ptr = &mut *self.sysbus as *mut SysBus;
&mut (*ptr).io as &mut IoDevices
};
let cycles = if !io.dmac.perform_work(&mut self.sysbus, &mut irqs) {
if io.intc.irq_pending() {
self.cpu.irq(&mut self.sysbus);
io.haltcnt = HaltState::Running;
}
if HaltState::Running == io.haltcnt {
self.cpu.step(&mut self.sysbus).unwrap();
self.cpu.cycles - previous_cycles
} else {
1
}
} else {
0
};
io.timers.step(cycles, &mut self.sysbus, &mut irqs);
if let Some(new_gpu_state) = io.gpu.step(cycles, &mut self.sysbus, &mut irqs) {
match new_gpu_state {
GpuState::VBlank => {
self.backend.render(io.gpu.get_framebuffer());
io.dmac.notify_vblank();
}
GpuState::HBlank => io.dmac.notify_hblank(),
_ => {}
}
}
io.intc.request_irqs(irqs);
}
}