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rustboyadvance-ng/core/src/gba.rs

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/// Struct containing everything
use std::cell::{Cell, RefCell};
use std::rc::Rc;
use bincode;
use serde::{Deserialize, Serialize};
use super::arm7tdmi;
use super::cartridge::Cartridge;
use super::dma::DmaController;
use super::gpu::*;
use super::interrupt::*;
use super::iodev::*;
use super::sched::{EventType, Scheduler, SchedulerConnect, SharedScheduler};
use super::sound::SoundController;
use super::sysbus::SysBus;
use super::timer::Timers;
use super::util::Shared;
#[cfg(not(feature = "no_video_interface"))]
use super::VideoInterface;
use super::{AudioInterface, InputInterface};
pub struct GameBoyAdvance {
pub cpu: Box<arm7tdmi::Core<SysBus>>,
pub sysbus: Shared<SysBus>,
pub io_devs: Shared<IoDevices>,
pub scheduler: SharedScheduler,
interrupt_flags: SharedInterruptFlags,
#[cfg(not(feature = "no_video_interface"))]
pub video_device: Rc<RefCell<dyn VideoInterface>>,
pub audio_device: Rc<RefCell<dyn AudioInterface>>,
pub input_device: Rc<RefCell<dyn InputInterface>>,
}
#[derive(Serialize, Deserialize)]
struct SaveState {
scheduler: Scheduler,
io_devs: IoDevices,
cartridge: Cartridge,
ewram: Box<[u8]>,
iwram: Box<[u8]>,
interrupt_flags: u16,
cpu_state: arm7tdmi::SavedCpuState,
}
#[derive(Debug, PartialEq)]
enum BusMaster {
Dma,
Cpu,
}
/// Checks if the bios provided is the real one
fn check_real_bios(bios: &[u8]) -> bool {
use sha2::{Digest, Sha256};
let mut hasher = Sha256::new();
hasher.input(bios);
let digest = hasher.result();
let expected_hash = hex!("fd2547724b505f487e6dcb29ec2ecff3af35a841a77ab2e85fd87350abd36570");
digest.as_slice() == &expected_hash[..]
}
impl GameBoyAdvance {
pub fn new(
bios_rom: Box<[u8]>,
gamepak: Cartridge,
#[cfg(not(feature = "no_video_interface"))] video_device: Rc<RefCell<dyn VideoInterface>>,
audio_device: Rc<RefCell<dyn AudioInterface>>,
input_device: Rc<RefCell<dyn InputInterface>>,
) -> GameBoyAdvance {
// Warn the user if the bios is not the real one
match check_real_bios(&bios_rom) {
true => info!("Verified bios rom"),
false => warn!("This is not the real bios rom, some games may not be compatible"),
};
let interrupt_flags = Rc::new(Cell::new(IrqBitmask(0)));
let scheduler = Scheduler::new_shared();
let intc = InterruptController::new(interrupt_flags.clone());
let gpu = Box::new(Gpu::new(scheduler.clone(), interrupt_flags.clone()));
let dmac = DmaController::new(interrupt_flags.clone(), scheduler.clone());
let timers = Timers::new(interrupt_flags.clone(), scheduler.clone());
let sound_controller = Box::new(SoundController::new(
scheduler.clone(),
audio_device.borrow().get_sample_rate() as f32,
));
let io_devs = Shared::new(IoDevices::new(intc, gpu, dmac, timers, sound_controller));
let sysbus = Shared::new(SysBus::new(
scheduler.clone(),
io_devs.clone(),
bios_rom,
gamepak,
));
let cpu = Box::new(arm7tdmi::Core::new(sysbus.clone()));
let mut gba = GameBoyAdvance {
cpu,
sysbus,
io_devs,
#[cfg(not(feature = "no_video_interface"))]
video_device: video_device,
audio_device: audio_device,
input_device: input_device,
scheduler: scheduler,
interrupt_flags: interrupt_flags,
};
gba.sysbus.init(gba.cpu.weak_ptr());
gba
}
pub fn from_saved_state(
savestate: &[u8],
bios: Box<[u8]>,
rom: Box<[u8]>,
#[cfg(not(feature = "no_video_interface"))] video_device: Rc<RefCell<dyn VideoInterface>>,
audio_device: Rc<RefCell<dyn AudioInterface>>,
input_device: Rc<RefCell<dyn InputInterface>>,
) -> bincode::Result<GameBoyAdvance> {
let decoded: Box<SaveState> = bincode::deserialize_from(savestate)?;
let interrupts = Rc::new(Cell::new(IrqBitmask(decoded.interrupt_flags)));
let scheduler = decoded.scheduler.make_shared();
let mut io_devs = Shared::new(decoded.io_devs);
let mut cartridge = decoded.cartridge;
cartridge.set_rom_bytes(rom);
io_devs.connect_irq(interrupts.clone());
io_devs.connect_scheduler(scheduler.clone());
let mut sysbus = Shared::new(SysBus::new_with_memories(
scheduler.clone(),
io_devs.clone(),
cartridge,
bios,
decoded.ewram,
decoded.iwram,
));
let mut arm7tdmi = Box::new(arm7tdmi::Core::from_saved_state(
sysbus.clone(),
decoded.cpu_state,
));
sysbus.init(arm7tdmi.weak_ptr());
Ok(GameBoyAdvance {
cpu: arm7tdmi,
sysbus: sysbus,
io_devs,
interrupt_flags: interrupts,
#[cfg(not(feature = "no_video_interface"))]
video_device: video_device,
audio_device: audio_device,
input_device: input_device,
scheduler,
})
}
pub fn save_state(&self) -> bincode::Result<Vec<u8>> {
let s = SaveState {
cpu_state: self.cpu.save_state(),
io_devs: self.io_devs.clone_inner(),
cartridge: self.sysbus.cartridge.thin_copy(),
iwram: Box::from(self.sysbus.get_iwram()),
ewram: Box::from(self.sysbus.get_ewram()),
interrupt_flags: self.interrupt_flags.get().value(),
scheduler: self.scheduler.clone_inner(),
};
bincode::serialize(&s)
}
pub fn restore_state(&mut self, bytes: &[u8]) -> bincode::Result<()> {
let decoded: Box<SaveState> = bincode::deserialize_from(bytes)?;
self.cpu.restore_state(decoded.cpu_state);
self.scheduler = Scheduler::make_shared(decoded.scheduler);
self.interrupt_flags = Rc::new(Cell::new(IrqBitmask(decoded.interrupt_flags)));
self.io_devs = Shared::new(decoded.io_devs);
// Restore memory state
self.cpu.set_memory_interface(self.sysbus.clone());
self.sysbus.set_iwram(decoded.iwram);
self.sysbus.set_ewram(decoded.ewram);
// Redistribute shared pointers
self.io_devs.connect_irq(self.interrupt_flags.clone());
self.io_devs.connect_scheduler(self.scheduler.clone());
self.sysbus.connect_scheduler(self.scheduler.clone());
self.sysbus.set_io_devices(self.io_devs.clone());
self.sysbus.cartridge.update_from(decoded.cartridge);
self.sysbus.init(self.cpu.weak_ptr());
Ok(())
}
pub fn get_game_title(&self) -> String {
self.sysbus.cartridge.header.game_title.clone()
}
pub fn get_game_code(&self) -> String {
self.sysbus.cartridge.header.game_code.clone()
}
#[inline]
pub fn key_poll(&mut self) {
self.sysbus.io.keyinput = self.input_device.borrow_mut().poll();
}
pub fn frame(&mut self) {
self.key_poll();
static mut OVERSHOOT: usize = 0;
unsafe {
OVERSHOOT = self.run(CYCLES_FULL_REFRESH - OVERSHOOT);
}
}
#[inline]
fn dma_step(&mut self) {
self.io_devs.dmac.perform_work(&mut self.sysbus);
}
#[inline]
pub fn cpu_step(&mut self) {
if self.io_devs.intc.irq_pending() {
self.cpu.irq();
self.io_devs.haltcnt = HaltState::Running;
}
self.cpu.step();
}
#[inline]
fn get_bus_master(&mut self) -> Option<BusMaster> {
match (self.io_devs.dmac.is_active(), self.io_devs.haltcnt) {
(true, _) => Some(BusMaster::Dma),
(false, HaltState::Running) => Some(BusMaster::Cpu),
(false, _) => None,
}
}
/// Runs the emulation for a given amount of cycles
/// @return number of extra cycle ran in this iteration
#[inline]
fn run(&mut self, cycles_to_run: usize) -> usize {
let run_start_time = self.scheduler.timestamp();
// Register an event to mark the end of this run
self.scheduler
.push(EventType::RunLimitReached, cycles_to_run);
let mut running = true;
while running {
// The tricky part is to avoid unnecessary calls for Scheduler::process_pending,
// performance-wise it would be best to run as many cycles as fast as possible while we know there are no pending events.
// Fast forward emulation until an event occurs
while self.scheduler.timestamp() <= self.scheduler.timestamp_of_next_event() {
// 3 Options:
// 1. DMA is active - thus CPU is blocked
// 2. DMA inactive and halt state is RUN - CPU can run
// 3. DMA inactive and halt state is HALT - CPU is blocked
match self.get_bus_master() {
Some(BusMaster::Dma) => self.dma_step(),
Some(BusMaster::Cpu) => self.cpu_step(),
None => {
if self.io_devs.intc.irq_pending() {
self.io_devs.haltcnt = HaltState::Running;
} else {
self.scheduler.fast_forward_to_next();
let (event, cycles_late) = self
.scheduler
.pop_pending_event()
.unwrap_or_else(|| unreachable!());
self.handle_event(event, cycles_late, &mut running);
}
}
}
}
while let Some((event, cycles_late)) = self.scheduler.pop_pending_event() {
self.handle_event(event, cycles_late, &mut running);
}
}
let total_cycles_ran = self.scheduler.timestamp() - run_start_time;
total_cycles_ran - cycles_to_run
}
#[inline]
fn handle_event(&mut self, event: EventType, cycles_late: usize, running: &mut bool) {
let io = &mut (*self.io_devs);
match event {
EventType::RunLimitReached => {
*running = false;
}
EventType::DmaActivateChannel(channel_id) => io.dmac.activate_channel(channel_id),
EventType::TimerOverflow(channel_id) => {
let timers = &mut io.timers;
let dmac = &mut io.dmac;
let apu = &mut io.sound;
timers.handle_overflow_event(channel_id, cycles_late, apu, dmac);
}
EventType::Gpu(event) => io.gpu.on_event(
event,
cycles_late,
&mut *self.sysbus,
#[cfg(not(feature = "no_video_interface"))]
&self.video_device,
),
EventType::Apu(event) => io.sound.on_event(event, cycles_late, &self.audio_device),
}
}
pub fn skip_bios(&mut self) {
self.cpu.skip_bios();
self.sysbus.io.gpu.skip_bios();
}
#[cfg(feature = "debugger")]
pub fn add_breakpoint(&mut self, addr: u32) -> Option<usize> {
if !self.cpu.breakpoints.contains(&addr) {
let new_index = self.cpu.breakpoints.len();
self.cpu.breakpoints.push(addr);
Some(new_index)
} else {
None
}
}
#[cfg(feature = "debugger")]
pub fn check_breakpoint(&self) -> Option<u32> {
let next_pc = self.cpu.get_next_pc();
for bp in &self.cpu.breakpoints {
if (*bp & !1) == next_pc {
return Some(*bp);
}
}
None
}
#[cfg(feature = "debugger")]
/// 'step' function that checks for breakpoints
/// TODO avoid code duplication
pub fn step_debugger(&mut self) -> Option<u32> {
// clear any pending DMAs
self.dma_step();
// Run the CPU
self.cpu_step();
let breakpoint = self.check_breakpoint();
let mut _running = true;
while let Some((event, cycles_late)) = self.scheduler.pop_pending_event() {
self.handle_event(event, cycles_late, &mut _running);
}
breakpoint
}
/// Query the emulator for the recently drawn framebuffer.
/// for use with implementations where the VideoInterface is not a viable option.
pub fn get_frame_buffer(&self) -> &[u32] {
self.sysbus.io.gpu.get_frame_buffer()
}
/// Reset the emulator
pub fn soft_reset(&mut self) {
self.cpu.reset();
}
}
#[cfg(test)]
mod tests {
use super::*;
use std::cell::RefCell;
use std::rc::Rc;
use super::super::bus::Bus;
use super::super::cartridge::GamepakBuilder;
struct DummyInterface {}
impl DummyInterface {
fn new() -> DummyInterface {
DummyInterface {}
}
}
#[cfg(not(feature = "no_video_interface"))]
impl VideoInterface for DummyInterface {}
impl AudioInterface for DummyInterface {}
impl InputInterface for DummyInterface {}
fn make_mock_gba(rom: &[u8]) -> GameBoyAdvance {
let bios = vec![0; 0x4000].into_boxed_slice();
let cartridge = GamepakBuilder::new()
.buffer(rom)
.with_sram()
.without_backup_to_file()
.build()
.unwrap();
let dummy = Rc::new(RefCell::new(DummyInterface::new()));
let mut gba = GameBoyAdvance::new(
bios,
cartridge,
#[cfg(not(feature = "no_video_interface"))]
dummy.clone(),
dummy.clone(),
dummy.clone(),
);
gba.skip_bios();
gba
}
#[test]
fn test_arm7tdmi_arm_eggvance() {
let mut gba = make_mock_gba(include_bytes!("../../external/gba-suite/arm/arm.gba"));
for _ in 0..10 {
gba.frame();
}
let insn = gba.sysbus.read_32(gba.cpu.pc - 8);
assert_eq!(insn, 0xeafffffe); // loop
assert_eq!(0, gba.cpu.gpr[12]);
}
#[test]
fn test_arm7tdmi_thumb_eggvance() {
let mut gba = make_mock_gba(include_bytes!("../../external/gba-suite/thumb/thumb.gba"));
for _ in 0..10 {
gba.frame();
}
let insn = gba.sysbus.read_16(gba.cpu.pc - 4);
assert_eq!(insn, 0xe7fe); // loop
assert_eq!(0, gba.cpu.gpr[7]);
}
}