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rustboyadvance-ng/src/core/gba.rs

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/// Struct containing everything
use std::cell::RefCell;
use std::rc::Rc;
use bincode;
use serde::{Deserialize, Serialize};
use super::arm7tdmi;
use super::cartridge::Cartridge;
use super::gpu::*;
use super::interrupt::*;
use super::iodev::*;
use super::sound::SoundController;
use super::sysbus::SysBus;
use super::super::{AudioInterface, InputInterface, VideoInterface};
pub struct GameBoyAdvance {
pub sysbus: Box<SysBus>,
pub cpu: arm7tdmi::Core,
pub video_device: Rc<RefCell<dyn VideoInterface>>,
pub audio_device: Rc<RefCell<dyn AudioInterface>>,
pub input_device: Rc<RefCell<dyn InputInterface>>,
pub cycles_to_next_event: usize,
}
#[derive(Serialize, Deserialize)]
struct SaveState {
sysbus: Box<SysBus>,
cpu: arm7tdmi::Core,
}
impl GameBoyAdvance {
pub fn new(
bios_rom: Box<[u8]>,
gamepak: Cartridge,
video_device: Rc<RefCell<dyn VideoInterface>>,
audio_device: Rc<RefCell<dyn AudioInterface>>,
input_device: Rc<RefCell<dyn InputInterface>>,
) -> GameBoyAdvance {
let gpu = Box::new(Gpu::new());
let sound_controller = Box::new(SoundController::new(
audio_device.borrow().get_sample_rate() as f32,
));
let io = IoDevices::new(gpu, sound_controller);
let sysbus = Box::new(SysBus::new(io, bios_rom, gamepak));
let cpu = arm7tdmi::Core::new();
GameBoyAdvance {
cpu: cpu,
sysbus: sysbus,
video_device: video_device,
audio_device: audio_device,
input_device: input_device,
cycles_to_next_event: 1,
}
}
pub fn save_state(&self) -> bincode::Result<Vec<u8>> {
let s = SaveState {
cpu: self.cpu.clone(),
sysbus: self.sysbus.clone(),
};
bincode::serialize(&s)
}
pub fn restore_state(&mut self, bytes: &[u8]) -> bincode::Result<()> {
let decoded: Box<SaveState> = bincode::deserialize_from(bytes)?;
self.cpu = decoded.cpu;
self.sysbus = decoded.sysbus;
self.cycles_to_next_event = 1;
Ok(())
}
#[inline]
pub fn key_poll(&mut self) {
self.sysbus.io.keyinput = self.input_device.borrow_mut().poll();
}
pub fn frame(&mut self) {
self.key_poll();
while self.sysbus.io.gpu.vcount != DISPLAY_HEIGHT {
self.step();
}
while self.sysbus.io.gpu.vcount == DISPLAY_HEIGHT {
self.step();
}
}
pub fn add_breakpoint(&mut self, addr: u32) -> Option<usize> {
if !self.cpu.breakpoints.contains(&addr) {
let new_index = self.cpu.breakpoints.len();
self.cpu.breakpoints.push(addr);
Some(new_index)
} else {
None
}
}
pub fn check_breakpoint(&self) -> Option<u32> {
let next_pc = self.cpu.get_next_pc();
for bp in &self.cpu.breakpoints {
if *bp == next_pc {
return Some(next_pc);
}
}
None
}
pub fn skip_bios(&mut self) {
self.cpu.skip_bios();
self.sysbus.io.gpu.skip_bios();
}
pub fn step_cpu(&mut self, io: &mut IoDevices) -> usize {
if io.intc.irq_pending() {
self.cpu.irq(&mut self.sysbus);
io.haltcnt = HaltState::Running;
}
let previous_cycles = self.cpu.cycles;
self.cpu.step(&mut self.sysbus);
self.cpu.cycles - previous_cycles
}
pub fn step(&mut self) {
// I hate myself for doing this, but rust left me no choice.
let io = unsafe {
let ptr = &mut *self.sysbus as *mut SysBus;
&mut (*ptr).io as &mut IoDevices
};
let mut irqs = IrqBitmask(0);
let mut cycles_left = self.cycles_to_next_event;
let mut cycles_to_next_event = std::usize::MAX;
let mut cycles = 0;
while cycles_left > 0 {
let mut irqs = IrqBitmask(0);
let _cycles = if !io.dmac.is_active() {
if HaltState::Running == io.haltcnt {
self.step_cpu(io)
} else {
cycles = cycles_left;
break;
}
} else {
io.dmac.perform_work(&mut self.sysbus, &mut irqs);
io.intc.request_irqs(irqs);
return;
};
cycles += _cycles;
if cycles_left < _cycles {
break;
}
cycles_left -= _cycles;
}
// update gpu & sound
io.timers.update(cycles, &mut self.sysbus, &mut irqs);
io.gpu.step(
cycles,
&mut self.sysbus,
&mut irqs,
&mut cycles_to_next_event,
&self.video_device,
);
io.sound
.update(cycles, &mut cycles_to_next_event, &self.audio_device);
self.cycles_to_next_event = cycles_to_next_event;
io.intc.request_irqs(irqs);
}
/// Query the emulator for the recently drawn framebuffer.
/// for use with implementations where the VideoInterface is not a viable option.
pub fn get_frame_buffer(&self) -> &[u32] {
self.sysbus.io.gpu.get_frame_buffer()
}
}
#[cfg(test)]
mod tests {
use super::*;
use std::cell::RefCell;
use std::rc::Rc;
use super::super::bus::Bus;
use super::super::cartridge::GamepakBuilder;
struct DummyInterface {}
impl DummyInterface {
fn new() -> DummyInterface {
DummyInterface {}
}
}
impl VideoInterface for DummyInterface {}
impl AudioInterface for DummyInterface {}
impl InputInterface for DummyInterface {}
fn make_mock_gba(rom: &[u8]) -> GameBoyAdvance {
let bios = vec![0; 0x4000].into_boxed_slice();
let cartridge = GamepakBuilder::new()
.buffer(rom)
.with_sram()
.without_backup_to_file()
.build()
.unwrap();
let dummy = Rc::new(RefCell::new(DummyInterface::new()));
let mut gba =
GameBoyAdvance::new(bios, cartridge, dummy.clone(), dummy.clone(), dummy.clone());
gba.skip_bios();
gba
}
#[test]
fn test_arm7tdmi_arm_eggvance() {
let mut gba = make_mock_gba(include_bytes!("../../external/gba-suite/arm/arm.gba"));
for _ in 0..10 {
gba.frame();
}
let insn = gba.sysbus.read_32(gba.cpu.pc - 8);
assert_eq!(insn, 0xeafffffe); // loop
assert_eq!(0, gba.cpu.gpr[12]);
}
#[test]
fn test_arm7tdmi_thumb_eggvance() {
let mut gba = make_mock_gba(include_bytes!("../../external/gba-suite/thumb/thumb.gba"));
for _ in 0..10 {
gba.frame();
}
let insn = gba.sysbus.read_16(gba.cpu.pc - 4);
assert_eq!(insn, 0xe7fe); // loop
assert_eq!(0, gba.cpu.gpr[7]);
}
}