Commit graph

2822 commits

Author SHA1 Message Date
Eduardo Quezada
14ab00cfeb Moved message counts to their own file + remove unneeded include 2024-05-21 22:04:22 -04:00
Eduardo Quezada
9fc7e37c73 Comment updates 2024-05-21 19:38:42 -04:00
Frank DeBlasio
849bd0c8bb
Consolidate natures (#4562)
* Added NatureInfo struct

* Added back animation variants to struct

* Added PokeBlock animations to struct

* Added Battle Palace info to struct

* Added nature girl messages to struct

* Reordered gNaturesInfo to match struct order

* Refactored nature stat table

* Fixed battle dome nature calculation

* Fixed neutral nature values

* Fixed bracket layout
2024-05-19 10:14:31 +02:00
Eduardo Quezada
73a13e5dd4 Some review changes 2024-05-18 10:40:09 -04:00
Eduardo Quezada
569749f9c2 Merge remote-tracking branch '_merrp_origin/followers-expanded-id' into _RHH/pr/upcoming/merrpFollowers
# Conflicts:
#	Makefile
#	gflib/sprite.h
#	graphics/object_events/pics/pokemon/wailord.png
#	include/constants/event_objects.h
#	include/random.h
#	src/data/object_events/object_event_graphics.h
#	src/data/object_events/object_event_graphics_info.h
#	src/data/object_events/object_event_graphics_info_pointers.h
#	src/event_object_movement.c
#	src/random.c
#	src/scrcmd.c
2024-05-18 10:12:17 -04:00
Ariel A
d3849f2fc6 Merge branch 'followers' into followers-expanded-id 2024-05-17 20:46:24 -04:00
Ariel A
6856bcf610 refactor: code review for expansion 2024-05-17 20:45:32 -04:00
Eduardo Quezada
dca0305ac8 FLAG_TEMP_HIDE_FOLLOWER is now an alias for FLAG_TEMP_E 2024-05-17 11:24:05 -04:00
Alex
635db6312c
AI respects partner when using spread moves in double battles (#4518)
* Fixes Earthquake AI in double battles

* earthquake_ai_fix

* Use CompareDamagingMoves to fix spread damage issue
2024-05-17 00:41:55 +02:00
Eduardo Quezada
6eba5bcb80 Merge branch '_RHH/upcoming' into _RHH/pr/upcoming/merrpFollowers 2024-05-16 17:31:46 -04:00
Alex
faf61e62fb
Adds move Spicy Extract (#4211)
* Adds move Spicy Extract

* remove uneeded line

* anim, new tests, acc change

* Clear Amulet, Contrary interaction

* ai

* correction

* simplify script a bit

* clean up

* Spicy Extract script overhaul

* merge rhh/upcoming

* alignment

* AI changes/additions

* add Foul Play check

* Remove useless ai checks

* remove wrong test

* review issues
2024-05-16 11:03:50 +02:00
Eduardo Quezada
ab682ce900 Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	src/data/items.h
#	src/pokemon_summary_screen.c
2024-05-15 09:58:21 -04:00
Eduardo Quezada
ac16a52918
Revert "Guillotine: Decapitalize everything (#3949)" (#4525)
This reverts commit e2d70d440e, reversing
changes made to 0d2b400953.

# Conflicts:
#	gflib/text.c
#	include/config/decap.h
#	src/battle_message.c
#	src/item.c
2024-05-13 19:19:37 +02:00
Eduardo Quezada
3219a48adf Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	src/battle_script_commands.c
2024-05-13 11:00:12 -04:00
Alex
56cee80fbf
Explosion and Mind Blown / Steel Beam refactor (CFRU port) (#4516)
* Explosion and Mind Blown / Steel Beam refactor (CFRU port)

* forgot ndebug

* Restored EFFECT_MIND_BLOWN

* requested changes

---------

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-05-12 11:41:18 -04:00
sneed
a8bb82778a
Remove and replace MOVE_EFFECT_SP_ATK_TWO_DOWN (#4557) 2024-05-12 15:07:43 +02:00
Eduardo Quezada
be37820bd9 Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	src/battle_script_commands.c
2024-05-11 19:53:19 -04:00
Abbie Potter
da3d715f3b
Punchier tera animation (#4507)
* Punchier tera animation

* Removed testing comments

* Replaced VARIOUS_APPLY_TERASTALLIZATION with callnative

* Remove redundant arg from applyterastallization
2024-05-07 07:59:52 -04:00
BlueAnthem37510
2d7c79e860
Gulp missile not triggering on faint fix and added form change type (#4502)
* Cramorant faint fix and add form change type

* Fixed formatting, renamed form change type, changed various to callnative

* Fix oops broke everything except gulp missile

* Improved condition order

* remove extra line

* whitespace and alignment

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>

* whitespace and alignment

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>

* whitespace and alignment

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>

* whitespace and alignment

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>

* whitespace and alignment

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>

* whitespace and alignment

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>

* Added requested changes

---------

Co-authored-by: BlueAnthem37510 <a@a.com>
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-05-07 06:44:17 -04:00
Eduardo Quezada
35a76248d1 Merge branch '_RHH/upcoming' into _RHH/pr/upcoming/merrpFollowers
# Conflicts:
#	src/data/pokemon/species_info/gen_4_families.h
2024-05-06 16:03:29 -04:00
Eduardo Quezada
1ceae6e100 Merge branch '_RHH/master' into _RHH/upcoming 2024-05-06 15:29:21 -04:00
Eduardo Quezada
eca47fe209 Non-tagged release 2024-05-06 14:51:48 -04:00
Eduardo Quezada
7e43916e57
Version 1.8.3 (#4499)
* Moved changelogs to folders by minor version

* Version 1.8.3
2024-05-06 14:44:37 -04:00
Eduardo Quezada
d5a72ec685 Merge branch '_RHH/master' into _RHH/upcoming 2024-05-05 19:50:12 -04:00
PhallenTree
f07ef07855
Fixes various abilities' switch-in messages (#4500)
* Fixes Costar, Zero to Hero, Supreme Overlord and Ruin abilities' switch-in messages

* Fixed typo in Supreme Overlord's String Id

* Fixes spacing in battle_string_ids.h
2024-05-05 14:25:40 +02:00
Eduardo Quezada
0c74fd31c3 Merge branch '_RHH/master' into _RHH/upcoming 2024-05-02 14:24:17 -04:00
kittenchilly
d58e6517f8
Add abilities Tera Shift, Tera Shell, and Teraform Zero (#4418)
* Add abilities Tera Shift, Tera Shell, and Teraform Zero

* Address reviews

* Tests and misc cleanup

* Fix alignments

* Update battle_script_commands.c

* New tests and fix behavior

* Address more reviews

* Update battle_util.c
2024-04-27 19:52:31 +02:00
kittenchilly
fc9d5c289a
Embody Aspect fixes (#4439)
* Embody Aspect fixes

* Fix tests

* Update battle_util.c
2024-04-27 19:35:42 +02:00
kittenchilly
64b28124fb
Add Tera Starstorm move + make Tera Blast displayed type reflect current type due to tera state (#4447)
* Add Tera Starstorm move + make Tera Blast/Tera Starstorm displayed type reflect tera type

* Ooops

* Curse tests
2024-04-27 19:35:29 +02:00
Eduardo Quezada
dd098baf77
Official GF names by default (#4241) 2024-04-25 14:23:08 -04:00
Martin Griffin
073f12be18 Expanded type names 2024-04-25 18:40:38 +01:00
Martin Griffin
06d817bd1b Expanded species names 2024-04-25 18:40:37 +01:00
Martin Griffin
2ec35549a5 VANILLA_POKEMON_NAME_LENGTH 2024-04-25 18:40:37 +01:00
Martin Griffin
484e288cad Expanded item names 2024-04-25 18:40:37 +01:00
Martin Griffin
a1d2460372 Enable GF move names by default
In contests, even FONT_NARROWER isn't sufficient to prevent clipping in
all cases. e.g. Stomping Tantrum clips. We have decided to accept that
cost to make the rest of the user experience better, but downstream
projects that don't like that trade-off can either a) alter the contest
UI, or b) set B_EXPANDED_MOVE_NAMES to FALSE.
2024-04-25 18:40:37 +01:00
Eduardo Quezada
d42de03ddc Merge branch '_RHH/master' into _RHH/upcoming 2024-04-25 12:37:31 -04:00
AgustinGDLV
84a9d4ffcf
Terastallization (#4110)
* wrote foundational terastal tests

* implemented baseline test-only Tera functionality; modified GetBattlerType + STAB calculations, misc. changes to some moves

* added tests and func. for Stellar type, more tests for Tera Blast

* more tests for Stellar type, Conversion fixes, Color Change + Conversion2 future proof

* implemented tera blast, expanded stellar type func., fixed tests

* last set of Tera/Tera Blast tests for checklist, protean fix

* implemented in-battle Terastallization, WIP stellar indicator and tera animation

* fixed bad merge

* expanded NUMBER_OF_MON_TYPES, cut down on TYPE_STELLAR hackiness, added Stellar type to summary

* fixed type indicators

* added tera logic to AI

* implemented code review changes, added B_TERA_ORB_NO_COST

* updated AI to calc damage with Tera when applicable; minor rework to AI gimmick handling

* fixed Tera Blast split choice occuring when not Terastallized

* fixed Tera Blast using Last Respects BP calcs

* added tera type to TrainerMon, code review tweaks
2024-04-24 11:17:46 +02:00
Alex
81a73deb76
Fixes Quash (#4419)
* Fixes Quash

* Update test/battle/move_effect/quash.c

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Update test/battle/move_effect/quash.c

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-04-21 15:40:35 +02:00
Eduardo Quezada
3d9c7732f6 Merge branch '_RHH/upcoming' into _RHH/pr/upcoming/merrpFollowers
# Conflicts:
#	include/event_object_movement.h
#	src/data.c
#	src/data/graphics/pokemon.h
#	src/data/pokemon/species_info/gen_4_families.h
2024-04-20 13:23:14 -04:00
Eduardo Quezada
c4c371824f Merge branch '_RHH/master' into _RHH/upcoming 2024-04-20 08:22:49 -04:00
Alex
be093e7414
Couple comment changes (#4409)
* comment_change

* fix comment

* an other correction

* fix fix comment

* Update include/constants/battle_ai.h

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-04-19 16:34:44 +02:00
sneed
5f4d565c86
Combine AI smart switching with smart mon choices automatically and disable smart mon choices in double battles. (#4405)
* AI_FLAG_SMART_SWITCHING  also sets AI_FLAG_SMART_MON_CHOICES

* Disable AI_FLAG_SMART_MON_CHOICES in doubles
2024-04-18 23:16:36 +02:00
kittenchilly
e19b05a3a9
Add Fog weather (#4359)
* Add Fog weather

* Update battle_string_ids.h

* Update battle.h

* some tweaks

* Update battle_anim_scripts.s

* Address reviews

* Update battle_util.c

* Update battle_util.c

* Update include/config/battle.h

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>

* Address reviews, changes, fix bugs

---------

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-04-17 12:06:49 -04:00
psf
fcf90ab52d
Fishing Enhancements (#4343)
* Implemented chain fishing

* Added configs

* I_FISHING_MINIGAME implemented

* Refactored Check For Bite

* CLeaned up version of metatile checks

* Removed debug script

* Added helper functinons

* Cleaned up CalculateFishingProximityOdds

* Added new constatnts for cardinal direction and axis

* Updated with constants

* Reordered functions

* Cleaned up some functions

* Moved constants

* Created UpdateChainFishingSpeciesAndStreak
When 3 sides are blocked, every cast will get a mon

* Created DoesFishingMinigameAllowCancel

* Removed fishing chain check

* Fixed bug where streak was not incremented correctly
Fixed bug where Land was not properly counted
Fixed bug where streak was always being read as maxed

* Updated variable and function names

* Updated variable and function names

* Moved UpdateChainFishingSpeciesAndStreak to happen before shiny rolls occur

* Removed debug statements

* Applied feedback from https://github.com/rh-hideout/pokeemerald-expansion/pull/4343\#discussion_r1551278416

* Fixed default item config and changed gChainFishingDexNavStreak and sLastFishingSpecies to only use EWRAM when features are enabled

* Update include/config/item.h

Include feedback from https://github.com/rh-hideout/pokeemerald-expansion/pull/4343#discussion_r1567145660

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Changed Dexnav to DexNav per https://github.com/rh-hideout/pokeemerald-expansion/pull/4343\#discussion_r1567145660

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-04-16 22:53:50 +02:00
Eduardo Quezada
5a276dcbbf Merge branch '_RHH/master' into _RHH/upcoming 2024-04-15 18:29:06 -04:00
Eduardo Quezada
159eb1aea9 Untag release 2024-04-15 17:51:27 -04:00
Eduardo Quezada
ab5c2d9161
Version 1.8.2 (#4394) 2024-04-15 17:47:50 -04:00
Eduardo Quezada
5bf379720f Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	src/data/moves_info.h
2024-04-12 21:30:52 -04:00
kittenchilly
3fb52b6b0e
Change Frostbite abbreviation from FSB to FRB (#4355)
* Change Frostbite abbreviation from FSB to FRB

* Melted the ice is actually the one used

* Update moves_info.h

* Update moves_info.h

* Update items.h
2024-04-10 09:16:32 +02:00
Martin Griffin
8bd5ac2e7a
Competitive-formatted parties (#3545)
$ python3 migration_scripts/convert_parties.py src/data/trainers.h src/data/trainer_parties.h src/data/npc_trainers.party
Is available to convert Trainer Control-formatted trainers/parties into
Competitive-formatted ones.

Multiple '#include's can be placed in the trainer section of src/data.c
to support spreading the trainers across multiple .party files.

trainerproc does not interpret the values, leaving that job to the C
compiler, so we use '#line' to associate those errors with the lines in
the .party file(s). Because the columns don't make sense we use
-fno-show-column and -fno-diagostics-show-caret. We might want to move
gTrainers into its own file so that the rest of src/data.c isn't
affected by those flags.

Extensions (misfeatures, imo):
- .party files are passed through cpp, so '#define's are supported, and so
  are '// ...' and '/* ... */' comments.
- .party files also support writing, e.g. 'SPECIES_PIKACHU' instead of
  'Pikachu'. This allows people to write constants explicitly if they
  like.

Pragmas:
- '#pragma trainerproc ivs explicit' requires an explicit 'IVs:' line
  rather than defaulting to 31s.
- '#pragma trainerproc ivs <IVs>' changes the default IVs.
- '#pragma trainerproc level explicit' requires an explicit 'Level:'
  line rather than defaulting to 100.
- '#pragma trainerproc level <level>' changes the default level.

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-04-06 15:05:15 -03:00
Alex
db42d2b5a4
Adds Booster Energy (#4337)
* Adds Booster Energy

* fix string

* fixes strings in tests

* Apply suggestions from code review

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-04-05 19:38:50 +02:00
Alex
92e23415ab
Change freeze dry to allow easier extendebility (#4312)
* Change freeze dry to allow easier extensibility

* give body press the foul play treatment

* Tests
2024-03-31 19:15:18 +02:00
DizzyEggg
46e6324fe2
Fix White Herb Known Failing tests (#4258)
* Fix White Herb Known Failing tests

* get out agbcc

* remove unneeded white herb test
2024-03-29 17:43:05 +01:00
ghoulslash
5a986c6d04
Customizable FrontierMon Sets (#4313)
* more customization to struct FacilityMon, remove facility item ids, convert vanilla data, add CreateFacilityMon universal function

* fix some unused vars

* use TrainerMon struct instead of FacilityMon

* add dynamaxLevel, gigantamaxFactor to CreateFacilityMon

* some struct TrainerMon documentation

---------

Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2024-03-29 08:47:17 +01:00
Eduardo Quezada
b58ccac4bf
Master into upcoming merge (#4306) 2024-03-26 12:49:07 -03:00
Eduardo Quezada
9b2feafdf2 Non-tagged 2024-03-24 17:52:47 -03:00
Eduardo Quezada
024848a9e9
Version 1.8.1 (hotfix) (#4303) 2024-03-24 16:07:49 -03:00
Eduardo Quezada
3623694789
Actually remove unused STATUS3_CANT_SCORE_A_CRIT (#4293) 2024-03-20 23:19:18 +01:00
Eduardo Quezada
39ed85635f Merge remote-tracking branch '_RHH_origin/upcoming' into _RHH/pr/upcoming/merrpFollowers
# Conflicts:
#	include/data.h
#	src/data/graphics/pokemon.h
#	src/data/pokemon/species_info.h
#	src/data/pokemon/species_info/gen_1_families.h
#	src/data/pokemon/species_info/gen_2_families.h
#	src/data/pokemon/species_info/gen_3_families.h
#	src/data/pokemon/species_info/gen_4_families.h
#	src/data/pokemon/species_info/gen_5_families.h
#	src/data/pokemon/species_info/gen_6_families.h
#	src/data/pokemon/species_info/gen_7_families.h
#	src/data/pokemon/species_info/gen_8_families.h
2024-03-17 23:41:23 -03:00
kittenchilly
920289641a
Add evolution method for Gimmighoul, EVO_LEVEL_ITEM_COUNT_999 (#4261)
* Add evolution method for Gimmighoul, EVO_LEVEL_COLLECT_999

* Change to EVO_LEVEL_ITEM_COUNT_999

* Make logic use less duplicate code

* Update gen_9_families.h

* Update party_menu.c

* Address reviews
2024-03-17 22:03:40 +01:00
Eduardo Quezada
6b28350649 Non-tagged 2024-03-17 13:19:32 -03:00
Eduardo Quezada
331efedf7e Version 1.8.0 2024-03-16 19:56:31 -03:00
Eduardo Quezada
7c25db5200
Fill data for placeholder species (#4281)
* Absolute IDs

* Mothim internal forms

* Scatterbug/Spewpa internal forms

* Fixed Mothim not having form tables

* Totem Alolan Raticate

* Moved shared dex text to its own folder

* Totem Mimikyu

* Added missing empty third-ability fields

* Totem Gumshoos + missing totem flags

* Renamed files to better match their contents

* Fixed Disguise on Totem Mimikyu

* Totem Vikavolt/Alolan Marowak + missing Gumshoos form table

* Totem Ribombee/Araquanid/Lurantis/Salazzle

* Totem Togedemaru/Kommo-O

* Partner Pikachu/Eevee

* Reintroduced shinyLocked species flag for convenience

* Revert "Reintroduced shinyLocked species flag for convenience"

This reverts commit 3e07bd378b.
2024-03-16 18:38:43 +01:00
Eduardo Quezada
1568b0a424
Pre-1.8 tweaks (#4275)
* Moved BERRY_MUTATION_CHANCE to include/config/overworld.h and renamed it to OW_BERRY_MUTATION_CHANCE

* Move level_caps.h to config folder

* Multiple EV/IV refered as EVs/IVs

* Disabled decap by default

* Level up learnsetst comments
2024-03-12 12:21:03 +01:00
Eduardo Quezada
ead108d28e Merge branch '_RHH/upcoming' into _RHH/pr/upcoming/merrpFollowers
# Conflicts:
#	src/data/graphics/pokemon.h
2024-02-19 13:49:10 -03:00
Eduardo Quezada
75ad61e5bf Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	data/battle_scripts_1.s
#	include/constants/battle_move_effects.h
#	src/battle_ai_main.c
#	src/battle_ai_util.c
#	src/battle_tv.c
#	src/data/battle_moves.h
#	src/data/graphics/pokemon.h
2024-02-19 10:13:13 -03:00
Alex
57e0d7b20b
Partial fix for Teeter Dance and Ability Dancer interaction (#4129)
* Parial fix for Teeter Dance and Ability Dancer interaction

* Removes rest of teeter dance checks and make it work with effect_confuse

* Update test/battle/ability/dancer.c

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Update test/battle/ability/dancer.c

Co-authored-by: ultima-soul <33333039+ultima-soul@users.noreply.github.com>

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Co-authored-by: ultima-soul <33333039+ultima-soul@users.noreply.github.com>
2024-02-19 13:36:21 +01:00
Eduardo Quezada
5be97faf9d Non-tagged 2024-02-18 22:09:08 -03:00
Eduardo Quezada D'Ottone
bb01ab6ff1
Version 1.7.4 (#4203)
* Version 1.7.4
2024-02-18 21:53:12 -03:00
Alex
cd596fdd80
Adds Tidy Up + minor Dragon Cheer follow up (#4136)
* Adds Tidy Up + minor Dragon Cheer follow up

* improve tidy up script

* Add IncreaseTidyUpScore function

* remove useless calls

* 2 small tests and a correction for IncreasyTidyUpScore
2024-02-18 20:00:36 +01:00
Alex
7694628296
Adds Powerful status move flag (#4125)
* Adds Powerful status move flag

* fix flag

* fixed final issues

* review changes
2024-02-18 15:05:08 +01:00
Eduardo Quezada D'Ottone
3d2e0d2065
Fixed Ursaluna's cry using P_GEN_9_CROSS_EVOS (#4210) 2024-02-18 10:21:56 +01:00
Eduardo Quezada
1a4bc69c5a Moved follower settings to overworld config 2024-02-18 00:16:59 -03:00
Eduardo Quezada
f350000b44 Option to disabling follower Pokémon 2024-02-17 23:49:52 -03:00
Eduardo Quezada
124c17d315 Merge remote-tracking branch 'merrp_origin/followers-expanded-id' into _RHH/pr/upcoming/merrpFollowers
# Conflicts:
#	README.md
#	data/field_effect_scripts.s
#	data/maps/AncientTomb/scripts.inc
#	data/maps/DesertRuins/scripts.inc
#	data/maps/IslandCave/scripts.inc
#	data/scripts/follower.inc
#	graphics/object_events/pics/pokemon/wailord.png
#	graphics/object_events/pics/pokemon_old/substitute.png
#	include/constants/event_objects.h
#	include/global.h
#	remote_build.sh
#	spritesheet_rules.mk
#	src/bike.c
#	src/data/object_events/object_event_anims.h
#	src/data/object_events/object_event_graphics.h
#	src/data/object_events/object_event_graphics_info_followers.h
#	src/data/object_events/object_event_pic_tables.h
#	src/event_object_movement.c
#	src/field_effect_helpers.c
#	src/field_screen_effect.c
#	src/overworld.c
#	src/palette.c
#	src/pokemon_summary_screen.c
#	src/scrcmd.c
#	src/trainer_see.c
2024-02-17 23:40:08 -03:00
Ariel A
195d2bb79a Merge branch 'followers' into followers-expanded-id 2024-02-17 17:19:01 -05:00
Ariel A
725252905b Merge branch 'merrp/pr/style' into followers 2024-02-15 22:49:36 -05:00
LOuroboros
1f349e0fb9
Renamed NUM_ABILITY_VANILLA to NUM_ABILITY_PERSONALITY (#4196) 2024-02-15 15:22:25 +01:00
LOuroboros
eb7ddeb66c
Updated the way in which ScriptGiveMonParameterized and ScrCmd_givemon chooe a default ability (#4192)
* Updated the way in which ScrCmd_givemon and ScriptGiveMon assign a default ability
When an abilityNum is not assigned in a call to givemon performed inside of an overworld script, ScriptGiveMonParameterized will make sure to generate an abilityNum of 0 or 1 in the same way vanilla does it; by defaulting to 0, and then tweaking it based on the least relevant bit of the Pokémon's personality.
ScriptGiveMon will set the default ability of a Pokémon in the same way now too, because even though it was rewritten in #3924, it should ideally produce a Pokémon in a similar way than vanilla does it.

* Removed pointless abilityNum setup in ScriptGiveMonParameterized
2024-02-15 08:01:34 +01:00
psf
7f6e1e2aea
Add configs for measurement systems and decimal separators (#4183)
* Allow developers to choose metric or imperial, and their decimal seperator of choice for Pokédex entries
- Creates  which cleans up the existing implementing of printing height and weight to the pokedex
- Developers can choose to use metric or imperial units of measurement in the Pokédex
- - Developers can choose to use any character as a decimal seperator in the Pokédex
- Allows users to define units and decimal seperators independently
- Fixes a bug in Lotad / Seedot house

* Fixed compilation issue with agbcc

* Updated to include HGSS Dex and address PR Feedback
2024-02-14 10:17:23 +01:00
ghoulslash
ce99db0086
Generic Starting Battle Status Variable (#4176)
* setup generic starting battle status variable, ABILITYEFFECT_SWITCH_IN_STATUSES

* fix B_ANIM_TAILWIND, assign to starting statuses, and change B_VAR_STARTING_STATUS check for only the variable and not trainers

* Update src/battle_main.c

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Update src/battle_util.c

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Update src/battle_util.c

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* style fixes

* General_Room naims play SE

* fix sText_BizarreArenaCreated

---------

Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-02-14 10:05:37 +01:00
Eduardo Quezada
502a56efd1 Merge branch '_RHH/upcoming' into _RHH/pr/upcoming/merrpFollowers
# Conflicts:
#	include/global.h
#	src/data.c
#	src/data/pokemon/species_info/gen_7.h
2024-02-13 20:35:05 -03:00
Ariel A
a407c72235 Cleaned up follower code.
Added support for asymmetrical follower pokemon.
Fixed bug with changing GraphicsInfo size.
Added follower Substitute gfx. Credit: shikashipx
2024-02-12 20:37:01 -05:00
LOuroboros
e73c58ed2e
Made EFFECT_WRING_OUT read the max power from the move's argument field (#4180)
* Made EFFECT_WRING_OUT read the max power from the move's argument field

* Renamed EFFECT_WRING_OUT to EFFECT_VARY_POWER_BASED_ON_HP
2024-02-12 22:39:15 +01:00
Eduardo Quezada
ec83b11354 Merge branch '_pret/master' into _RHH/pr/upcoming/pret_20240210
# Conflicts:
#	gflib/malloc.c
2024-02-10 18:05:20 -03:00
Eduardo Quezada D'Ottone
af95a09961
Last Respects effect + Fixed Supreme Overlord (#4151)
* Last Respects effect + Fixed Supreme Overlord

* Fixed ability pop-up happening when there's no fainted party members

* Fixed Supreme Overlord counting faints during the battle instead of fainted party

* Removed invalid test.

* Converted GetSupremeOverlordModifier to an inline function

* Created inline functions to obtain faint counters

* Fixed erroneous implemenation and tests
2024-02-10 10:58:41 +01:00
Eduardo Quezada D'Ottone
6da1be01a9
Added Indigo Disk cries (#4164) 2024-02-09 19:46:09 +01:00
ghoulslash
c2c97d3c1c
GetBattleAnimMoveTargets fill absolute battler ids instead of relative anim ids (#4139)
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: DizzyEggg <jajkodizzy@wp.pl>
2024-02-06 09:05:26 +01:00
Eduardo Quezada
f89efad082 Merge branch '_RHH/master' into _RHH/upcoming 2024-02-05 17:52:34 -03:00
Nephrite
65c508d193
Secondary effects overhaul minor follow-up (#4062)
* settwoturnstring command

* Unified two-turn attacks and Meteor Beam

To do: Solar Beam

* Solar Beam

Also fixed various function, removed EFFECT_GUST (who knows why that exists?)

* Updated Solar Beam + tests

* Redid two turn move + animations logic

Removed pointless various function; to do: remove Skull Bash, fix AI test

* Removed now-pointless flag

* Removed Skull Bash

And temporarily commented out failing AI tests

* Removed Sky Uppercut effect

Not sure when or why this was ever necessary

* Removed BattleScript_EffectSemiInvulnerable

Now uses BattleScript_EffectTwoTurnsAttack. Kept the effect; used the argument field to determine which STATUS3 such moves should apply but added a function to jump over weather checks in BattleScript_EffectTwoTurnsAttack if the current move is semi-invulnerable (since the instant-fire weather check and STATUS3 use the same field)

* Applied review changes

* Replaced VARIOUS with callnative

Tried to fix test but couldn't :/ wtf is going on

* Fixed one AI test

Cant fix the other...

* Added KNOWN_FAILING to failing AI tests

Separated them out into their own test

* Optimised script, overhauled charge turn string setting

Condensed multiple confusing macros into one, jumpifweathercheckchargeeffects. Script now tweaked and trimmed, string ids for charge turns now added to argument along with status3 (thanks to compression macro) and instant-fire-weather for semi-invulnerable and two-turn moves respectively. Also introduced a savedStringId in gBattleScripting to make string selection work.

* Unified two turn move tests + minor corrections

* Added semi-invulnerable move tests

Set the Razor Wind test to known failing - something to do with its animation?

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-02-04 23:02:59 +01:00
Alex
ab2774f8c7
Adds Dragon Cheer (#4122)
* Adds Dragon Cheer

* fix assumptions

---------

Co-authored-by: ghoulslash <41651341+ghoulslash@users.noreply.github.com>
2024-02-03 08:00:41 -07:00
ghoulslash
83b9b95662
add supersweet syrup, unify single-use entry abilities to single field (#4115)
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2024-02-02 15:44:14 +01:00
kaicardenas2
e828ae58a1
Non-Tagged Release (#4109) 2024-02-01 21:20:10 -03:00
Eduardo Quezada D'Ottone
2d24f96420
Version 1.7.3 (#4106)
* Version 1.7.3

* Latest changelog
2024-02-01 20:55:53 -03:00
Bassoonian
ccfebe5e05
Adds missing evolution methods (#4087)
* Add evolution tracker to BoxMon struct

* Add "use move 20 times, then lv up" evolution method

* Add recoil tracker

* Reduce to 9 bits

* Fix agbcc complaint

* Put MOVEEND_CLEAR_BITS at the end

* Remove battle argument from tryupdaterecoiltrackker

* Add null checks

* Fix upcoming merge

* Add requested formatting changes

* Condense evolution check into a single function for easier customisation later

* Incorporate review requests

* Update src/pokedex_plus_hgss.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

---------

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-02-01 18:35:38 -03:00
ZnogyroP
71b49a114f
Adds move Upper Hand (#4085)
* Remove non-existent tilesets from label comments and alphabetize

* Fixed braces style

* gbagfx bit depth upconversion fix

* jsonproc: filter out every non-alphanumeric character

* fix(linking): link gflib/malloc.c at top of EWRAM in ld_script_modern.ld

* Adds move Upper Hand

* Requested changes

- Tabs / spaces where proper
- HitFromAtkString -> HitFromAccCheck
- Actually compiles now lol
- Moved assumes into relevant tests
- Cleaned up the check for TryUpperHand

* Fixed || positioning

* Update upper_hand.c

* Revert "Merge remote-tracking branch 'upstream/master' into upper-hand"

This reverts commit b21275dfe9, reversing
changes made to 89b1ad1ea1.

* AI logic and conflicts solved

* Test fix

* Fix Sheer Force test

* Requested changes

* Requested changes

* Update battle_script_commands.c

---------

Co-authored-by: GriffinR <griffin.g.richards@gmail.com>
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
Co-authored-by: Sierraffinity <sierra@domoreaweso.me>
Co-authored-by: sbird <sbird@no.tld>
2024-02-01 12:23:58 +01:00
Alex
6d3fa525d5
Rename EFFECT_FAKE_OUT to EFFECT_FIRST_TURN_ONLY (#4081)
* Splits First Impression effect from Fake Out

* Fix test failing

* rename EFFECT_FAKE_OUT

* use moveeffect chance for fake out and priority field for first impression

* rename rest of fake out

* messed up merge

* remove useful comment

---------

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-31 09:32:58 -03:00
LOuroboros
a64e1c63c1
Move data unification (#3999)
* Made gBattleMoves handle the InGame name and description of battle moves
No more multiple arrays in separate, individual files.

Note:
-Keep an eye on Task_LearnedMove.

* Reintroduced move names

Misc:
-Fixed Trick-or-Treat and Light of Ruin's expanded names.
-Introduced a new field for Z-Move names, and a constant for their name length.
-Added a few TODOs to GetBattleMoveName.
-Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own.

* Updated GetBattleMoveName to handle Z-Move Names

Misc:
-Removed pointless TODO about MOVE_NAME_LENGTH.
 -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it.

* Fixed a couple of expanded move names

* Removed zMoveName variable of struct BattleMove and extended the name variable's size

* Ditched no longer used MOVE_NAME_LENGTH constant

* Corrected the names of the max moves
I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea.

* Fixed U-turn's name

* Brought back MOVE_NAME_LENGTH
I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves.

* Introduced a union for Move/Z-Move names in the struct BattleMove

* Fixed the union for gBattleMoves move names
Also updated GetBattleMoveName to properly handle Max Move names.
Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names.

* Removed deprecated GetZMoveName and GetMaxMoveName

* Reintroduced mention to gMoveNames in sGFRomHeader

* Fixed move names and ported move descriptions

* Fused the struct ContestMove into the struct BattleMove

* Removed no longer used Z_MOVE_NAME_LENGTH constant

* Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names

* Reintroduced the contest parameters for Pokémon moves

* Renamed gBattleMoves to gMovesInfo
This is consistent with gSpeciesInfo, the array that contains most of the species data.

* Renamed the BattleMove struct to MovesInfo
This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array.

* Removed empty lines separating battle params from contest params in gMovesInfo

* Renamed MovesInfo to MoveInfo

* Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro
Used to handle moves with expanded names in a more comfortable manner.
Also fixed Trick-or-Treat's expanded name.

* Renamed GetBattleMoveName to GetMoveName

* Added a comment pointing out that the shared move descriptions are shared move descriptions

* Re-aligned one of the escape characters of CHECK_MOVE_FLAG

* Renamed the battle_moves.h file to moves_info.h instead for consistency's sake

* Applied Eduardo's adjustments

* Using compound string for regular move names as well, saving 1180 bytes and making their use consistent
* Move description formatting

* Updated Pursuit test after merge

* Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY

---------

Co-authored-by: Nephrite <thechurchofcage@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 08:51:32 -03:00
Eduardo Quezada D'Ottone
308bf50dcc
Set EFFECT_PLACEHOLDER as the default move effect (#4079) 2024-01-27 15:33:29 -03:00
Bassoonian
b9a02b205d
Rename gItems and gAbilities to gItemsInfo and gAbilitiesInfo (#4068)
* Rename gItems to gItemsInfo

* Rename gAbilities to gAbilitiesInfo

* Just fixing up my bad merge

---------

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-26 15:25:52 -03:00