DizzyEggg
fcdc515be2
Fix rain dance/sunny day not blending opponent sprite ( #3785 )
2023-12-21 13:17:05 +01:00
DizzyEggg
6137db102e
Ally Switch ( #3533 )
...
* ally switch move animation
* Ally Switch anim done
* ally switch test and improve animation
* derp
* add ally switch known failing test for ally targeting moves
* moves which targetted ally fail after ally switch
* ally switch works like protect
---------
Co-authored-by: root <root@LAPTOP-3SNV7DEQ>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-20 15:26:28 +01:00
Martin Griffin
50cbcebc81
Merge remote-tracking branch 'rhh/master' into upcoming
2023-12-20 12:56:35 +00:00
Alex
1e25b53433
Partner Battle refactor ( #3592 )
...
* Partner Battle refactor
* fix for steven id
* clean up
* Use trainer partner names for id
* removed testing leftover
* comment change
* more review changes
* fix compiling
* remove partener count
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-20 12:38:28 +01:00
Martin Griffin
13a4bf5838
Merge remote-tracking branch 'rhh/master' into upcoming
2023-12-19 18:08:13 +00:00
Zimmermann Gyula
df447c48d3
Realign battleanim array with battlemove array.
2023-12-19 19:03:23 +01:00
Nephrite
4a1a6c5625
Battlemove refactored (recoil, crit and Z moves) ( #3575 )
...
* Unified EFFECT_RECOIL
Combined EFFECT_RECOIL_25/33/50/33_STATUS into a single EFFECT; added an extra field to BattleMove 'secondaryData' that contains the franction of HP recoil; argument still holds status effect for Flare Blitz/Volt Tackle
* BattleMove struct change
Added critrate, recoil, multihit fields, made zMove into a union of effect/powerOverride for status/non-status moves respectively. Added new recoil field and zMove field to all moves. To-do: crit rate, multihit
* Critrate field added
Moves use a critRate field instead of a flag - obsoletes EFFECT_ALWAYS_CRIT
* Just a little define
Makes clear that critBoost = 3 means ALWAYS CRIT
* Added a proper recoil field
Just to make it unambiguous and flexible - can finally have a move with 69% recoil.
* Fixed AI damage calculation for multi-strike moves
* Fixes + removed unused effects
* Tests fixes
Two to fix: pass when run in isolation but not when the whole group is run, which is annoying...
* Minor fixes
* Minor tweaks
* Fixed move effects
* recoil tests
---------
Co-authored-by: Alex <alexthenotes@gmail.com>
2023-12-19 16:10:07 +01:00
DizzyEggg
59a159c338
Fix Ice Face ignoring move effects ( #3755 )
...
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-18 16:02:07 +01:00
DizzyEggg
64f8635496
fix telekinesis not working ( #3763 )
...
* fix telekinesis not working
* typo
* remove one roost known failing
---------
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-18 15:50:03 +01:00
Eduardo Quezada
c505abd53d
Merge branch 'RHH/master' into RHH/upcoming
2023-12-17 18:13:26 -03:00
DizzyEggg
e22ac51617
Fix Innards Out doing dmg after Gastro Acid / vs Magic Guard ( #3758 )
...
* gastro acid stays for fainted mons
* Innards Out does not damage Magic Guard Pokemon
2023-12-17 21:47:12 +01:00
DizzyEggg
acec68fdb8
fix neutralising gas visual glitch ( #3746 )
...
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-17 00:41:50 +01:00
Eduardo Quezada
537f1c9235
Merge branch 'RHH/master' into RHH/upcoming
2023-12-16 20:13:15 -03:00
Alex
e339bc4f29
Fix Fiery Wrath anim ( #3739 )
2023-12-15 20:27:04 +01:00
Bassoonian
0fd08a32ac
Add status form change
2023-12-15 11:17:35 +01:00
Alex
38c61854e6
Changed Ivy Gudgel effect ( #3721 )
...
* Change Ivy Gudgel effect
* test assumptions
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-14 18:09:06 +01:00
Eduardo Quezada
b2917fac5d
Merge remote-tracking branch '_RHH_origin/master' into RHH/upcoming
...
# Conflicts:
# include/constants/battle_script_commands.h
# src/battle_script_commands.c
2023-12-10 14:29:42 -03:00
Eduardo Quezada
ce7fe75ac1
Merge branch 'RHH/upcoming' into RHH/pr/upcoming/pret_20231210
...
# Conflicts:
# src/data/pokemon/species_info.h
2023-12-10 13:49:55 -03:00
Eduardo Quezada
1fc712f153
Merge remote-tracking branch '_pret/master' into RHH/pr/upcoming/pret_20231210
...
# Conflicts:
# Makefile
# data/battle_scripts_1.s
# gflib/malloc.c
# gflib/malloc.h
# include/battle.h
# ld_script.ld
# ld_script_modern.ld
# src/battle_ai_script_commands.c
# src/battle_main.c
# src/battle_script_commands.c
# src/battle_util.c
# src/data/pokemon/species_info.h
# src/pokemon.c
2023-12-10 13:27:09 -03:00
Alex
628eb95925
Adds Rage Fist ( #3573 )
...
* Adds Rage Fist
* Fix initial implementation
* fix merge
* review changes
* endure test
* add field enduredDamage
* rage fist: transform, disguise and field change
* merge fix
2023-12-10 12:33:25 +01:00
Alex
403843cecf
Fixes Fling damage calcs ( #3670 )
2023-12-10 00:27:05 +01:00
Alex
d5f3df6f08
Fix Defog and Prevent Escape effects ( #3668 )
...
* Fix Defog and Prevent Escape effects
* pain split / mirror coat interaction
* remove unused various define
* use pain split effect
* remove test
2023-12-10 00:26:03 +01:00
Alex
d86a2136a7
Fixes Cutton Down / Defiant interaction ( #3657 )
2023-12-08 17:29:29 +01:00
Bassoonian
1e0b895ecb
Add missing check to prevents water grinding
2023-12-08 01:05:54 +01:00
Bassoonian
9d09b367a0
Refactor growth time and add six stage toggle
2023-12-07 13:22:01 +01:00
Bassoonian
c8d356a3f1
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into berryexpansion
2023-12-07 12:18:50 +01:00
Bassoonian
8e43b7d696
Debug Berry functions
2023-12-06 21:08:09 +01:00
Patrick Curran
f7ca839f23
EFFECT_CHILLY_RECEPTION ( #3379 )
...
* Chilly Reception Effect
* Wrap Chilling Reception Message Better
* Animation & Some Testing
* Remove Wimp Out cases from Chilly Reception tests
* Animation tweaks
* Battle Script Updates
* Created CheckPrimalWeather macro for Weather Effects
* Updated Chilly Reception logic to switch even if weather doesn't change
Testing Updates
* Fixed test: Move does not animate if weather fails to change
* Remove snow animation check during failure path test
* * Fix indentation
* Move Chilly Reception animation to always play (even when weather change fails)
* Updates to MoveSwitch and PartingShot to get closer to original logic
* Update BattleScript_EffectChillyReception logic
* * Move CHILLY_RECEPTION animation
* Test updates
* Fix Chilly Reception MESSAGE checks
---------
Co-authored-by: Patrick Curran <rapidnutcracker@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-06 17:11:13 +01:00
Bassoonian
3e1c04cc26
Allow pests and weeds interaction
2023-12-05 22:13:21 +01:00
Bassoonian
36befdcdf8
Add moisture clock, weeds and pest generation
2023-12-05 21:54:17 +01:00
Bassoonian
ddcd0dbb78
Weeds and Pests strings
2023-12-05 20:02:11 +01:00
Bassoonian
6da03e6cf0
Add Berry color and drain rate
2023-12-05 02:16:22 +01:00
Bassoonian
0d70d9951d
Put Mulch behind config
2023-12-04 00:33:25 +01:00
Eduardo Quezada
d076193b9f
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# asm/macros/battle_script.inc
# include/constants/battle.h
# include/constants/battle_script_commands.h
# src/battle_script_commands.c
# src/data/battle_moves.h
2023-12-03 16:39:32 -03:00
Bassoonian
45e19d22fa
Remove lost comment
2023-12-03 13:22:58 +01:00
Bassoonian
b02b3d074f
Add Mulch effects
2023-12-03 13:17:34 +01:00
Alex
d1a69d7e04
fix new line ( #3621 )
2023-11-30 20:01:21 -03:00
psf
2b1d36db46
Fix issue where Sky Battles cause upcoming not to compile when debug menu is turned off ( #3617 )
...
* Moved Sky Battle error message outside of debug.inc
https://github.com/rh-hideout/pokeemerald-expansion/issues/3615\#issue-2015546179
* Update data/scripts/debug.inc
Made changes from Jasper's review
625f007741
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-29 23:08:36 +01:00
Alex
4bde378c0d
Fixes Floral Healing + Tests ( #3604 )
2023-11-29 13:57:29 +01:00
Bassoonian
a517e14c06
Berry Mutations
2023-11-29 13:26:43 +01:00
sbird
ecab5cc106
Merge remote-tracking branch 'pret/master' into feature/dynmulti
2023-11-29 13:06:18 +01:00
ghoulslash
8c4058c7a8
add HITMARKER_DISABLE_ANIMATION for bug bite consumeberry ( #3607 )
...
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-28 18:57:11 +01:00
Nephrite
460eeff3e5
All moves (I think) that hit and lower a stat
...
Includes Grav Apple - test that checks the AI can see its power bump needs fixing
2023-11-28 16:17:11 +09:00
Nephrite
a1a62f431d
More moves
...
Poison Fang, Knock Off, Thunder, Hurricane, Snore; also Thief, hit_and_escape moves, recharge moves, (but didn't remove effect)
2023-11-28 00:03:42 +09:00
psf
fe16a2cdee
Port pokefirered's Vs. Seeker to pokeemerald ( #3256 )
...
* First version of Vs. Seeker
* Update movement.inc
98f7e9978d (r1306721924)
* Update field_effect_scripts.s
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722004
* Update field_effect_scripts.s
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722024
* Update item_use.h
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722401
* Update movement_action_func_tables.h
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722828
* Update event_object_movement.c
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722887
* Update overworld.c
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306723396
* Update vs_seeker.h
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306724158
* Update vs_seeker.c
Addressed some cleanup comments from SBird
* Update UpdateRandomTrainerRematches
Fixed typo in ClearAllTrainerRematchStates
Fixed types in GetRematchableTrainerLocalId
* Updated UseVsSeekerEffect_2
* Updated UseVsSeekerEffect_3
* Updated UseVsSeekerEffect_4
* Fixed bug that allowed Vs Seeker to be used indoors in correct places
Moved VsSeeker function declarations into header
* Refactored FieldUseFunc_VsSeeker
* Added curly braces to else case in FieldUseFunc_VsSeeker
* renamed data[x] in Task_ResetObjectsRematchWantedState
* Refactored Task_ResetObjectsRematchWantedState
* Refactored VsSeekerResetObjectMovementAfterChargeComplete
* Refactored ResetMovementOfRematchableTrainers
* Refactored GatherNearbyTrainerInfo
* Refactored Task_VsSeeker_3
* CanUseVsSeeker
* Refactored GetVsSeekerResponseInArea
* GetCurVsSeekerResponse refactored
* Cleaned up GetTrainerFlagFromScript
* Gave sensible names to Task_VsSeeker
* Fixed two bugs where player would not have the right gfx state after using VsSeeker on a Bike or Underwater
* Renamed UseVsSeeker Functions
* Added I_VS_SEEKER_CHARGING to make Vs. Seeker broken until flag is assigned
Removed extra VsSeeker animation code
* Addressed PR feedback
* Fixed issue with building non-modern
* Refactored GetRunningBehaviorFromGraphicsId and renamed to GetResponseMovementTypeFromTrainerGraphicsId
* Addresses Lunos's PR feedback: https://github.com/rh-hideout/pokeemerald-expansion/pull/3256\#pullrequestreview-1623547850
Removed the check to see if a map was not indoors to improve readability
Made IsValidLocationForVsSeeker into a static function
* Added changes in response to Jasper's feedback
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256\#pullrequestreview-1725276522
* Updated with Edu's discord feedback https://discord.com/channels/419213663107416084/1135040810082123907/1176872015085453392
* Removed ifdef tags around the repo unless needed
b5dc744ced
2023-11-26 18:58:43 +01:00
psf
493478e94b
Added support for XY's Sky Battles ( #2950 )
...
* Original implementation from Phlayne
* Moved Sky Battle Flag / Var into a config
* Optimized existing code and fixed existing bugs
Added error message for when sky battle var and flag are not set
Merged CanDoSkyBattle and PrepareSkyBattle into one special
* Added compatibility for Gen7+
* Commented out Volt Crash from banned moves
* Cleaned up debug scripts from testing
* Fixed bug where player did not white out even if they had no healthy Pokémon and only an egg
Zeroed out both Sky Battle configs
* Removed extra include from src/field_specials.c
Removed extra line break in src/battle_script_commands.c
* Added FLAG_DISABLED_IN_SKY_BATTLE
Added FLAG_DISABLED_IN_SKY_BATTLE to appropriate moves
* Changed DoesSkyBattleCancelCurrentMove to look at move flags
* Fixed alignment and spacing in battle_moves.h
* Added FLAG_DISABLED_IN_SKY_BATTLE to Sticky Web
* Added FLAG_DISABLED_IN_SKY_BATTLE to Steel Roller
* Disabled the ability to change Battle Terrain when Sky Battle is happening
Stopped Ceaseless Edge from spawning Spikes when Sky Battle is happening
Added B_SKY_BATTLE_STRICT_MECHANICS config
* Fixed bug with SKY_BATTLE_STRICT_MECHANICS where conditions were not consistently being applied
* Add rulesVariants to the BattleStruct
Added skyBattle check in AllocateBattleResources
* Replaced B_FLAG_SKY_BATTLE checks with rulesVariants.skyBattle checks
* Fixed debug script
* Reverted include/config/battle.h
* Fixed spacing and placement of functions
* Fixed debug script omission
Fixed bug where Spikes did not set from Ceaseless Edge and Stone Axe
* Added FLAG_DISABLED_IN_SKY_BATTLE to Psychic Terrain
* Addressed DizzyEgg PR feedback
* Forgot a file in last commit
* Addressed feedback from DizzyEggg
* Address Lunos' PR feedback
* Update specials.inc
Added an empty line at the end of data/specials.inc
* Fixed spacing
* Apply suggestions from code review
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Updated skyBattleBanned and HandleBattleVariantEndParty to use correct names
* Removed STRICT_MOVES and STRICT_MECHANICS
* Fixed minor spacing issues with merge
* Merged in upcoming
* Implemented feedback from Jasper
5da6117d1b
---------
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-11-26 16:59:44 +01:00
Nephrite
2d0ec53cb6
Misc moves + cmd_seteffectwithchance fix
...
Added check to prevent loops in cmd_seteffectwithchance. Updated Pay Day, Tri Attack, Spectral Thief, Clear Smog, V Create, Core Enforcer
2023-11-27 00:32:40 +09:00
Nephrite
4058d16f2f
2-Turn moves + unique moves with secondary effects
...
Two turn moves (Bounce, Freeze Shock, Sky Attack, Shadow/Phantom Force), Dire Claw, Stone Axe, Ceaseless Edge, Wicked Torque, Relic Song, Fake Out,
2023-11-25 23:56:17 +09:00
Nephrite
98b2c93b3f
Freeze/frostbite causing moves
...
Added move effect FREEZE_OR_FROSTBITE macro so that we only need that if statement once...
2023-11-25 19:22:28 +09:00
Eduardo Quezada
c8b0545d20
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# include/battle.h
2023-11-25 00:51:33 -03:00
psf
8d6cb9692a
Improved Repel / Lure Menu ( #3594 )
...
* First draft of repel lure
* Updated all lure and repel scripts
* Optimized inc file
* Updated y coord
* optimized sprays.c
* Removed spray.inc
* Updated cosnt use
* Removed dead repel and lure code
* Updated debug for testing
* testing new inc file
* turn on debug and options
* playground generated inc file without ifs
* pory generated inc with ifdef complete
* Updated spray.c with new inc
* reverted item config
* Reverted event scripts
* Reverted event scripts
* Revert config
* Added testing scripts for debug
* Added back specials
* reverted debug scripts
* Updated use of constants
* Addressed tabs > spaces feedback
https://github.com/rh-hideout/pokeemerald-expansion/pull/3594\#discussion_r1402917676
* Updated constant names to avoid confusion
Made inc file changes
https://github.com/rh-hideout/pokeemerald-expansion/pull/3594\#pullrequestreview-1746418044
* Updated constant name of NUM_SPRAY_TYPES to NUM_SPRAY_STRENGTH to be more accurate
2023-11-23 21:31:33 +01:00
Nephrite
5eae07e4b9
Jaw Lock, Axe Kick, Spin Out
...
Jaw Lock needs a test but I'm too lazy to write it
2023-11-23 23:43:11 +09:00
Nephrite
b7d77ad59e
Confusion moves
2023-11-23 23:33:55 +09:00
Nephrite
d81bf6afde
EFFECT_POISON_HIT
...
Also tidied up paralysis/burn scripts; updated Barb Barrage
2023-11-23 22:29:11 +09:00
Alex
ca39889587
Fixes Howl
2023-11-22 21:55:08 +01:00
Nephrite
ffe89c7248
Redid Fang Moves
...
Pass tests too
2023-11-23 00:21:57 +09:00
Alex
7fb811d33d
burn_hit -> move_effect_burn
2023-11-22 19:24:32 +09:00
Alex
ba6d223f17
matcha gotcha
2023-11-22 19:20:30 +09:00
Bassoonian
a7beed5b25
Dynamax messages ( #3581 )
...
* Dynamax messages
* Convert various to callnative
* Remove battler argument from callnatives
* Rename i variable
* Fix missing else
2023-11-21 19:18:18 +01:00
Alex
b9edbb429b
Adds combined pledge move effects ( #3336 )
...
* Adds combined pledge move effects
* added pledge status and various other fixes
* leftover
* fix triple arrow test tag
* pledge moves can not be redirected by absorbing abilities
* more pledge changes
* remove duplicate test
* Stab boost, Rainbow anim and new SeaOfFire anim
* leftover
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-21 16:23:22 +01:00
Alex
be42d4eafb
Increase score of secondary effects only at 100% chance ( #3583 )
...
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-21 11:30:20 +01:00
Nephrite
1dadc79b8b
Triple Arrows redo
...
Sorry, Lunos
2023-11-20 19:39:13 +09:00
Alex
4cb03d4add
Adds Raging Bull and various fixes ( #3552 )
...
* Adds Raging Bull and various fixes
* fix compiling on abgcc
* syrup bomb anim fix
* sticky syrup anim in link battles
* fix sticky syrup in link battles
* fix battler index
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-19 17:45:58 +01:00
Alex
5fa1bffa8d
Adds Glaive Rush, fixes for Plasma Fists and Relic Song ( #3476 )
...
* Adds Glaive Rush
* Fixes: Glaive Rush status is removed until users next turn
* Glaive Rush no affect
* simplify glaive rush script
* simlify script further
* leftover
* Fix Plasma Fists and Relic Song + tests
* Callnative for Plasma Fists
* Use Status Field Ion Deludge for Plasma Fists
* add assumes for flinch_status
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-18 15:19:38 +01:00
kittenchilly
85e75a72c6
Update affection mechanics to gen 8+ ( #3495 )
...
* Update affection mechanics to gen 8+
* Update battle.h
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-14 21:29:38 +01:00
Martin Griffin
3fc47d137a
Defines for Expansion version number ( #3454 )
2023-11-10 08:08:36 -03:00
Alex
4b3c96a89b
Adds ability Zero to Hero ( #3542 )
2023-11-09 08:25:46 -03:00
GriffinR
12a64fecb4
Merge pull request #1936 from GriffinRichards/doc-datahpupdate
...
Document datahpupdate
2023-11-07 12:25:26 -05:00
Alex
954f67a29f
Fixes Dragon Tail and Pumpkaboo spelling ( #3541 )
2023-11-07 18:19:46 +01:00
Alex
2b9f6b350e
Move animations. Credits to Captain-Ford ( #3529 )
...
Co-authored-by: DizzyEggg <16259973+DizzyEggg@users.noreply.github.com>
2023-11-06 12:31:43 +01:00
Alex
64ba52d214
Remove redundant AI score increases ( #3504 )
...
* Remove redundant AI score increases
* review applied
* fix score
2023-10-31 13:41:22 +01:00
Eduardo Quezada D'Ottone
2dfae911aa
Added config for Weak Armor's Gen 5-6 effect ( #3498 )
2023-10-30 17:18:00 -03:00
Eduardo Quezada
e28d0c627a
Merge branch 'RHH/master' into RHH/upcoming
2023-10-30 16:51:04 -03:00
DizzyEggg
72dad4d7c6
Fix Weak Armor interrupting multi hit moves ( #3497 )
2023-10-30 16:44:42 -03:00
Eduardo Quezada D'Ottone
1a6acad3cf
Added Match Call to togglable options in debug menu ( #3489 )
...
* Added Match Call to togglable options in debug menu
* Added badge flags to Cheat Start
* Fixed potential Fly and badge flag mismatch using the debug options
* Added Fly flags to Cheat Start
2023-10-30 16:13:32 +01:00
Eduardo Quezada
908af87846
Merge branch 'RHH/master' into RHH/upcoming
2023-10-30 11:00:24 -03:00
Eduardo Quezada
661becc3b6
Merge branch 'RHH/upcoming' into RHH/pr/upcoming/debugCleanup2
...
# Conflicts:
# src/debug.c
2023-10-30 08:05:14 -03:00
DizzyEggg
f4be01f0ac
Fix strength sap on substitute ( #3486 )
...
* tests for strenth sap
* fix strength sap on substitute
---------
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-10-30 11:58:15 +01:00
Alex
f2fddf4ee1
Syrup Bomb move and special speed drop anim, Credits to Dat.H A ( #3474 )
2023-10-27 19:14:45 -03:00
kittenchilly
9d2be9f3a6
Remove all trailing whitespace (upcoming) ( #3473 )
2023-10-27 13:54:55 -03:00
kittenchilly
bd71946372
Remove all trailing whitespace (master) ( #3472 )
2023-10-27 13:52:44 -03:00
Eduardo Quezada D'Ottone
db00839d64
Fixes Syrup bomb, new Octolock script, some Intim changes + Tests ( #3437 )
2023-10-27 12:25:55 -03:00
Eduardo Quezada
8e0991475c
Incorporated upstream fixes
2023-10-27 11:04:10 -03:00
Eduardo Quezada
7ae37ab79c
Merge branch 'pret_master' into RHH/upcoming
...
# Conflicts:
# README.md
# data/battle_ai_scripts.s
# data/event_scripts.s
2023-10-27 11:03:37 -03:00
Alex
cb38f3bee6
Fixes legendary backgrounds ( #3464 )
...
* Fixes legendary backgrounds
* missed one
* forgot break
2023-10-25 17:06:25 +02:00
Alex
f6781a77d4
merge rhh/upcoming
2023-10-25 09:42:19 +02:00
Martin Griffin
1110d0aeb9
ROM space on debug menu ( #3453 )
2023-10-23 17:12:17 -03:00
Eduardo Quezada D'Ottone
26971fc3ac
Add species defines for base forms with names ( #3248 )
...
* Fixed Aegislash test not being properly made.
* Added conditions to BattleSetup_StartLegendaryBattle switch
2023-10-23 12:59:15 +01:00
Eduardo Quezada D'Ottone
6585a62b13
Dynamax Cleanup ( #3435 )
...
* Mon animation names
* Moved indicator code so it follows the same standards as the other indicators
* Whitespace
* Fixed modern compile
* Fixed issue that caused Low Key Toxtricity learning Amped moves when Gigantamaxed
2023-10-23 11:39:22 +01:00
kittenchilly
d495e177b9
Add Snow weather animation ( #3440 )
...
* Snow weather animation
* Update battle_anim_scripts.s
* Apply changes from review
2023-10-22 21:15:07 +02:00
Alex
bf56ea8a8b
apply suggestions
2023-10-22 19:46:31 +02:00
Martin Griffin
551dc62085
Added a macro to flush the text box in battles ( #3442 )
2023-10-22 08:26:36 +01:00
Eduardo Quezada
a34c260169
Merge branch 'RHH/master' into RHH/upcoming
2023-10-21 23:59:33 -03:00
Alex
0a6c0261fe
Fixes Make it Rain in double battles ( #3441 )
2023-10-21 23:42:19 +02:00
LOuroboros
620998e68d
Added a macro to flush the text box in battles
2023-10-21 17:28:43 -03:00
GriffinR
ffdc2456cb
Document datahpupdate
2023-10-20 12:50:32 -04:00
GriffinR
a5c2ac5e49
Use BUGFIX in assembly files
2023-10-20 09:10:49 -04:00
kittenchilly
33a0fdbbc6
Add new move flags and update all flags for every move ( #3425 )
...
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-10-19 20:16:37 -03:00
Alex
f3580aa3f5
tabs
2023-10-19 21:31:04 +02:00
Alex
ceb6beb254
merge upcoming
2023-10-19 12:30:55 +02:00
Alex
354f84be21
intim changes
2023-10-18 22:14:49 +02:00
Alex
91b6722322
Octolock, more tests
2023-10-18 20:25:34 +02:00
Eduardo Quezada
6e1d4b4409
Fixed compile on modern + tests
2023-10-15 08:32:25 -03:00
Eduardo Quezada
c0540a3559
Merge branch 'RHH/upcoming' into RHH/pr/upcoming/dynamax
...
# Conflicts:
# include/battle.h
# include/constants/battle_move_effects.h
# include/constants/battle_string_ids.h
# src/battle_main.c
# src/battle_message.c
# src/battle_script_commands.c
# src/battle_util.c
2023-10-15 00:30:00 -03:00
Eduardo Quezada
4f0802f96e
Merge branch 'RHH/upcoming' into RHH/pr/upcoming/debugCleanup2
...
# Conflicts:
# src/debug.c
2023-10-14 22:14:39 -03:00
Eduardo Quezada
3409869f9c
Merge branch 'RHH/master' into RHH/upcoming
2023-10-13 17:44:43 -03:00
Bassoonian
231ebea3f0
Tests for 6 more abilities ( #3399 )
...
* Tests for 6 more abilities
* Fix most of Egg's comments
* Update Purifying Salt and Leaf Guard
* Parenthesis fixes
2023-10-13 20:50:48 +02:00
DizzyEggg
a7b9d139da
Fix Wall Werrors on modern ( #3412 )
...
* Fix Wall Werror errors
* fix hgss pokedex modern errors
* tests build on modern
* learnset change
* Update src/battle_ai_util.c
Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>
* Update src/battle_anim_new.c
Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>
* Update src/debug.c
Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>
* Update src/debug.c
Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>
* Update src/pokedex_plus_hgss.c
Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>
* review changes
* unused cmd args
* various args back
---------
Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>
2023-10-13 18:39:35 +02:00
Alex
6ed8ab771b
Fix Syrup Bomb and change Octolock
2023-10-13 14:08:44 +02:00
Eduardo Quezada
186884120c
Merge branch 'RHH/master' into RHH/upcoming
2023-10-11 13:02:12 -03:00
Eduardo Quezada D'Ottone
eedc61709d
Various tests + Poison Heal fix + Transistor update ( #3385 )
2023-10-11 11:34:20 -03:00
Alex
0b9126ff53
Adds moves Matcha Gotcha, Syrup Bomb and Ivy Cudgel ( #3402 )
...
* initial commit
* done
* clean up
2023-10-11 11:09:50 +02:00
ghoulslash
70fbf9e9df
Opportunist Ability ( #2994 )
...
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-10-09 22:35:00 -03:00
Eduardo Quezada
2fac60055f
Merge branch 'RHH/master' into RHH/upcoming
2023-10-09 22:08:32 -03:00
Alex
36174f12ae
Fixes Salt Cure visual bug if mon fainted by direct attack ( #3388 )
...
* Fixes Salt Cure visual bug if mon fainted by direct attack
* Removes duplicate give all tm/hms in the debug menu
* test
* Revert "Removes duplicate give all tm/hms in the debug menu"
This reverts commit 4e80451d6f
.
2023-10-09 23:40:38 +02:00
Eduardo Quezada
92301398bc
Merge branch 'RHH/upcoming' into RHH/pr/upcoming/dynamax
...
# Conflicts:
# asm/macros/battle_script.inc
# data/battle_anim_scripts.s
# data/battle_scripts_1.s
# include/battle.h
# include/battle_controllers.h
# include/battle_interface.h
# include/config/battle.h
# include/constants/battle.h
# include/constants/battle_anim.h
# include/constants/battle_move_effects.h
# include/constants/battle_string_ids.h
# include/data.h
# include/random.h
# sound/cry_tables.inc
# src/battle_anim_new.c
# src/battle_controller_opponent.c
# src/battle_controller_player.c
# src/battle_controller_player_partner.c
# src/battle_interface.c
# src/battle_main.c
# src/battle_message.c
# src/battle_script_commands.c
# src/battle_util.c
# src/data/pokemon/form_change_table_pointers.h
# src/data/pokemon/species_info.h
# src/data/text/move_names.h
# test/test_runner_battle.c
2023-10-09 16:51:41 -03:00
kittenchilly
b5f7a51351
Add Teal Mask item, move, and ability data ( #3349 )
2023-10-08 15:56:09 -03:00
Eduardo Quezada
a34e0f6f6f
Debug menu cleanup
2023-10-07 23:04:36 -03:00
Bassoonian
9735c5d68e
Defeatist, Gale Wings, Poison Heal, Sap Sipper tests
2023-10-05 23:12:30 +02:00
Eduardo Quezada
ca81aba3b6
Merge branch 'RHH/master' into RHH/upcoming
2023-10-02 14:11:24 -03:00
DizzyEggg
dc119b27c2
Fix Intimidate Contrary in double battles
2023-10-01 19:06:43 +02:00
DizzyEggg
f840f7eb56
Fix Red Card not getting consumed after Sticky Web activation ( #3364 )
2023-10-01 10:35:12 -03:00
DizzyEggg
093c653801
Fixed Berserk gene issue in double battles ( #3363 )
...
* fix berserk gene issue + tests
* Update test/battle/hold_effect/berserk_gene.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/hold_effect/berserk_gene.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* berserk gene review changes
---------
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-10-01 10:25:04 -03:00
DizzyEggg
2fcb9bbc9b
Wild battle tests + tests for exp points ( #3342 )
...
* Add WIld Battles to test runner + exp tests
2023-09-27 08:35:05 +01:00
Eduardo Quezada
f3a65c0315
Merge branch 'RHH/master' into RHH/upcoming
2023-09-26 09:12:28 -03:00
DizzyEggg
e0e49a9933
Fix protect recoil issue and add tests for protect ( #3321 )
...
* fix protect recoil issue and add tests for protect
* test for #3312 and baneful bunker fix
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* more recoil moves for protect test
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* rename spiky shield test
---------
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-09-26 07:26:23 -03:00
ghoulslash
a2640838c9
Fix Seed Sower changing move targets when triggered in double battles ( #3341 )
...
Fix Seed Sower changing move targets when triggered in double battles
2023-09-24 21:33:29 -04:00
Eduardo Quezada
566ec93492
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# asm/macros/battle_script.inc
# data/battle_scripts_1.s
# include/constants/battle_move_effects.h
# include/constants/battle_script_commands.h
# include/constants/battle_string_ids.h
# src/battle_script_commands.c
# src/data/battle_moves.h
2023-09-24 20:32:45 -03:00
DizzyEggg
1f1308f2f5
merge ghoul fix and correct test
2023-09-24 14:42:27 +02:00
LOuroboros
35e76e9868
Fixed Ice Spinner, refactored battle terrain text string tables and ditched EFFECT_REMOVE_TERRAIN ( #3247 )
...
Co-authored-by: Alex <alexthenotes@gmail.com>
2023-09-24 00:01:18 -03:00
DizzyEggg
662dd7d2c6
Fix give daycare egg option giving buggy eggs ( #3335 )
2023-09-22 12:20:00 -03:00
Alex
a073e7bd59
Adds Gigaton Hammer and Salt Cure ( #3297 )
2023-09-15 11:18:47 -03:00
Alex
80ec67482e
Bitter Blade and Double Shock animations ( #3310 )
2023-09-14 15:31:18 -03:00
Eduardo Quezada
f3217c18dc
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# src/battle_util.c
2023-09-14 09:12:12 -03:00
DizzyEggg
7936910f90
Bug Bite - Tests and small fix ( #3282 )
...
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-09-14 08:57:30 -03:00
Eduardo Quezada
c9b2a8ae24
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# src/battle_ai_util.c
2023-09-14 08:34:47 -03:00
Alex
ca9e784102
Fixes Toxic Debris + CanTargetFaintAi index issue ( #3306 )
...
* Fixes Toxic Debris + CanTargetFaintAi index issue
* swap macro
2023-09-13 10:31:20 +02:00
Eduardo Quezada
755e260da4
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# include/constants/battle_move_effects.h
# test/battle/move_effect/multi_hit.c
2023-09-10 18:38:46 -03:00
Alex
18577ce598
Fix Scale Shot bug and use Canceller Multihit Moves ( #3290 )
2023-09-10 11:57:19 -03:00
Eduardo Quezada
820113d883
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# data/battle_anim_scripts.s
# data/battle_scripts_1.s
# include/battle_scripts.h
# include/battle_util.h
# src/battle_script_commands.c
# src/battle_util.c
2023-09-07 15:13:06 -03:00
Alex
c99b34fd89
Fix Magnet Rise animation ( #3280 )
2023-09-05 08:08:51 -03:00
DizzyEggg
cfd802423b
Fling fixes and tests ( #3191 )
...
* begin fling tests
* fling fixes and tests
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* scripts names change
* fix fling's test file
---------
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-09-05 06:56:36 -03:00
DizzyEggg
7c2ad314d4
merge with upcoming
2023-09-04 09:40:48 +02:00
Eduardo Quezada
35d7201935
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# data/battle_scripts_1.s
# include/battle_scripts.h
2023-08-31 20:46:53 -04:00
Eduardo Quezada D'Ottone
c4e88760f5
Pret merge (2023/08/31) ( #3268 )
2023-08-31 14:52:18 -04:00
Eduardo Quezada
0d5b00aaf2
Merge remote-tracking branch 'pret/master' into RHH/pr/upcoming/pret_20230829
...
# Conflicts:
# README.md
# data/battle_ai_scripts.s
# data/battle_scripts_1.s
# data/maps/BattleFrontier_Lounge7/scripts.inc
# include/battle_anim.h
# include/battle_message.h
# include/constants/items.h
# src/battle_ai_script_commands.c
# src/battle_ai_switch_items.c
# src/battle_anim_throw.c
# src/battle_anim_utility_funcs.c
# src/battle_controller_link_opponent.c
# src/battle_controller_link_partner.c
# src/battle_controller_opponent.c
# src/battle_controller_player.c
# src/battle_controller_player_partner.c
# src/battle_controller_recorded_opponent.c
# src/battle_controller_recorded_player.c
# src/battle_controller_wally.c
# src/battle_gfx_sfx_util.c
# src/battle_message.c
# src/battle_script_commands.c
# src/battle_util.c
# src/data/party_menu.h
# src/data/pokemon/tmhm_learnsets.h
# src/daycare.c
# src/field_specials.c
# src/hall_of_fame.c
# src/party_menu.c
# src/pokemon.c
# src/tv.c
2023-08-31 14:28:01 -04:00
LOuroboros
d78d63e537
Fixed redundant calls in Teleport's battle script ( #3212 )
...
The battle script was originally making an extra call to attackcanceler and attackstring pointlessly whenever there was a jump to BattleScript_EffectBatonPass.
This commit addresses that by relocating BattleScript_EffectTeleport's own calls to attackcanceler and attackstring.
2023-08-31 09:07:06 +02:00
DizzyEggg
493c330cbd
merge with upcoming
2023-08-30 13:23:55 +02:00
DizzyEggg
c29f8259f6
remove gActiveBattler entirely
2023-08-30 12:46:22 +02:00
kittenchilly
c427d96f3f
Better Ultra Burst animation
2023-08-29 19:13:21 -05:00