* Absolute IDs
* Mothim internal forms
* Scatterbug/Spewpa internal forms
* Fixed Mothim not having form tables
* Totem Alolan Raticate
* Moved shared dex text to its own folder
* Totem Mimikyu
* Added missing empty third-ability fields
* Totem Gumshoos + missing totem flags
* Renamed files to better match their contents
* Fixed Disguise on Totem Mimikyu
* Totem Vikavolt/Alolan Marowak + missing Gumshoos form table
* Totem Ribombee/Araquanid/Lurantis/Salazzle
* Totem Togedemaru/Kommo-O
* Partner Pikachu/Eevee
* Reintroduced shinyLocked species flag for convenience
* Revert "Reintroduced shinyLocked species flag for convenience"
This reverts commit 3e07bd378b.
* Move a couple damage AI_BadMove checks to AI_CalcDamage
* re-add effectivness score decrease
* reduce score for bad move in ai_checkviability
* review changes
* Adds Tidy Up + minor Dragon Cheer follow up
* improve tidy up script
* Add IncreaseTidyUpScore function
* remove useless calls
* 2 small tests and a correction for IncreasyTidyUpScore
* Sets neutral nature and ability 0 as default in trainer control
* add config to generate a random ability
* minor correction
* move config to battle.h
* fixed compiling
* SaveBlock3 in sector footers
* Update load_save.c
Since mgriffin is currently not available I took the liberty to edit the file. Hope it's fine.
* SaveBlock3 in debug menu (#3)
---------
Co-authored-by: DizzyEggg <jajkodizzy@wp.pl>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
Co-authored-by: psf <77138753+pkmnsnfrn@users.noreply.github.com>
* Last Respects effect + Fixed Supreme Overlord
* Fixed ability pop-up happening when there's no fainted party members
* Fixed Supreme Overlord counting faints during the battle instead of fainted party
* Removed invalid test.
* Converted GetSupremeOverlordModifier to an inline function
* Created inline functions to obtain faint counters
* Fixed erroneous implemenation and tests
* Introducing an expanded givemon
* Added debug features to check a Pokémon's EV and IV
* Added a parameter to set a custom mon's gender
* Added a debug feature to clear the party
* Defined the EV/IV getters in gSpecials
* Added Gigantamax Factor toggle to givecustommon
* Updated Gigantamax Factor label in givecustommon macro
* Added tera type parameter to givecustommon
Misc. changes:
-Added a few harmless comments to CreateCustomMon for consistency reasons.
* Cleaned up the code inside CreateCustomMon a bit
Also updated the values assigned to the parameters of ScriptGiveCustomMon
This is temporary though. I'll probably end up turning them into 2byte parameters so they can be filled when the scripting command is called by using variables once I solve the bigger problem that the scripting command is currently facing.
* Foolproofed the Poké Ball check in CreateCustomMon
* Assigned a default gender to givecustommon
This solved the nasty issue by which the command wasn't working properly if you didn't fill in each parameter when calling givecustommon in a script.
* Reinforced the gender checks at CreateCustomMon
* Re-reinforced the gender checks at CreateCustomMon
* Compressed givecustommon and added tests
-Made givecustommon skip unspecified parameters.
-Added scripting variables support for every parameter.
-Added tests.
* Updated the default values of some ScriptGiveCustomMon parameters
* Replaced vanilla's givemon with givecustommon
Misc. Changes:
-Renamed CreateCustomMon to ScriptGiveMonParameterized.
-The truth is that the function was never limited to creating the skeleton of a Pokémon like the actual CreateMon functions do, so that label was never correct. The function was always an expanded ScriptGiveMon.
-Moved the core functions to src/script_pokemon_util.c which is where they actually belong.
-Updated ScriptGiveMonParameterized a little to incorporateb changes that were applied to the original ScriptGiveMon, namely, Synchronize ability and form change handling.
-Introduced a new ScriptGiveMon to replace the original one.
* Corrected givecustommon tests
* Fixed the default IV values for the new givemon
* Updated DebugAction_Party_ClearParty for consistency with the other debug functions
* Updated the text strings used by the Check EV/IV debug features
---------
Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>