* Fix Instruct bypassing AtkCanceler + interaction with firstTurnOnly moves
* Fix Entry Hazards targeting the wrong side of the field if opponent fainted
* Remove unused BattleScript_AuroraVeilEnds and STRINGID_AURORAVEILENDS
* Alternative fix + Fix gBattlerTarget initially set to 2
* Fix Instruct animation
* Alternative anim fix
* Moved HandleInputChooseTarget and ShowEntireFieldTargets to non-static and added them as cases to ShouldHideTypeIcon
* Made ShouldHideTypeIcon easier to parse
* Made ShouldHideTypeIcon a for loop
* Fixed identation
* Made showTypesControllerFuncs a static const array per https://github.com/rh-hideout/pokeemerald-expansion/pull/5201\#discussion_r1730336265
* Add Anger Point/Crit Moves AI Interaction
Encourages the AI to use an "always crit" move on its partner, if that partner has the Anger Point ability.
* Add OHKO check
Makes sure that the crit move does not OHKO the partner with Anger Point.
* Fix mistake
Fixes small mistake
* Add Speed Check
Checks if mon is faster than its Anger Point partner when scoring.
* Weatherball fire type check changed to WEATHER_DROUGHT, added overworld check for field terrain set by weather dependent on configs
* Update src/pokemon.c
FRICKIN INDENTS LMAO
Co-authored-by: Eduardo Quezada <93919226+equezada-jej@users.noreply.github.com>
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Co-authored-by: Eduardo Quezada <93919226+equezada-jej@users.noreply.github.com>
* DoBattleIntro state documentation
* Removed unused state
* Update src/battle_main.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Fixed state jumps
* BattleStruct state uses enum
* Renamed state enums
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Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Replaced all the gBitTable[X] usages with 1 << X, and cleaned up script output
* Fixed failed merge in online viewer
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Co-authored-by: Hedara <hedara90@gmail.com>
* Converted Match Call names and descriptions to COMPOUND_STRINGs
* Moved May/Brendan and Elite Four descriptions into pokenav_match_call_data.c
* Moved Steven, Brendan, and May's Match Call text to pokenav_match_call_data.c
* Cleaned up Steven's Match Call text
* Added PokeNav option text to match_call_gfx
* Moved PokeNav page descriptions to menu_handler_gfx
* Moved help bar texts to pokenav_main_menu.c
* Moved various PokeNav strings out of strings.c and into their relevant files
* Removed unused PokeNav strings
* Fixed Retaliate not working correctly when allies fainted from passive end of turn damage
* Changed test parameters to use legal stats
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Co-authored-by: Hedara <hedara90@gmail.com>