Michel Heily
40de6bf893
core: arm7tdmi: Align PC according to current ISA state
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Former-commit-id: 049f01247f3fcc429f07e1761ceed25e749ce77e
2020-01-17 16:11:43 +02:00
Michel Heily
9cc293fb02
fix(tests): Fix all arm tests
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Former-commit-id: a3138584636cc34115207dc6a7b52cf175da187a
2020-01-17 13:10:26 +02:00
Michel Heily
70c72bec2f
fix(tests): Fix thumb t230
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THUMB 15: Base in rlist
Former-commit-id: 2516b67308e2605414f691009ce000adafda1f49
2020-01-17 13:07:26 +02:00
Michel Heily
5b90223717
fix(tests): Fix thumb t225
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THUMB 14: Push / pop do not align base
Former-commit-id: e8f511387edf5bd2f3991558f7757f997d0289c7
2020-01-17 13:04:14 +02:00
Michel Heily
4cb7abee52
cartridge: Refactor to deal with out of bounds read
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Former-commit-id: ab0a4368f7e5120cf7059fb34687a5a9c1ea21cd
2020-01-17 01:39:25 +02:00
Michel Heily
8755013ec6
tests: Wrap gba-suite by jsmolka
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Former-commit-id: 511f08470520c712b3b5a5bd9e33ac590939c315
2020-01-17 01:33:21 +02:00
Michel Heily
1d7035b600
core: arm7tdmi: Comment out old tests for now
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Former-commit-id: 01bfe52e513de9decb1a20e2e1d501b564f981b5
2020-01-17 01:15:51 +02:00
Michel Heily
dc1cd84225
feat/savestates: Implement savestates for plat/sdl2
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Former-commit-id: e61193e0c9a937dd3b4b7e7e748d9a9b1e170e44
2020-01-16 20:18:32 +02:00
Michel Heily
f4460b2740
feat/savestates: Implement save/load state API for GameBoyAdvance
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Using serde & bincode encoding
Former-commit-id: f5e4c599497f6bdf3096fa99f8b2d6ce89278ef7
2020-01-16 20:18:32 +02:00
Michel Heily
16142ee99d
core: gba: Move VideoInterface & AudioInterface to GameBoyAdvance
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In preparation for savestates, this is needed to avoid (de)serializing Rc<RefCell>'s
Former-commit-id: c6dfe189d4f6104fc4b1b567529ec50714a2d74e
2020-01-16 19:56:05 +02:00
Michel Heily
236dd601a9
core: gpu: Use Vec<> instead of fix size arrays
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Resorting to this since big arrays tend to overflow the stack on windows
Former-commit-id: e792a9c844d8f87075ee02323cf0a58d083e9f63
2020-01-16 19:53:09 +02:00
Michel Heily
87999122da
feat/savestates: Add write_bin_file
util function
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Former-commit-id: 88e12df1d8a88ad97756e943b4b959f73bb99c35
2020-01-16 19:49:43 +02:00
Michel Heily
d887602266
feat/savestates: Add serde and bincode traits to the project
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Former-commit-id: b4699586bba03b8fcfc718ea08363a7067d31e20
2020-01-16 19:49:13 +02:00
Michel Heily
0e0f1764e8
fix: Set BG2/3 affine parametersr to default on bios skip
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Former-commit-id: e6e3016f85230af3aa495b120a3d3abb385ba463
2020-01-16 19:47:05 +02:00
Michel Heily
d97d07774f
core: gpu: Implement rotation/scale background rendering
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Displaying sbb_aff.gba and rsbin demos correctly.
Problems in mode7:
* Incorrect first scanline in m7_demo.gba
* Mariokart scaling is off
Former-commit-id: 27655a7a3cde0e9cdabd727a6ec9c99270a99b35
2020-01-16 19:46:36 +02:00
Michel Heily
12ebcf44a2
refactor: Make debugger into a cargo feature
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Former-commit-id: 50f28963d5f7c7b04a0ecd4be82ddd61bd59a39b
2020-01-13 01:11:58 +02:00
Michel Heily
f6142f2c5a
Update new icon
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Preperation for renaming of the project..
Former-commit-id: c4466793633f3c37dbbad70bf6a012994e0fc750
2020-01-13 00:45:58 +02:00
Michel Heily
49a3bc6fd0
feat: Add temporary project icon
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Former-commit-id: 05da47f328f076045f4b27f521c72e03648ede77
2020-01-12 01:30:35 +02:00
Michel Heily
1c63fcd9b3
feat: plat/sdl: Support file drag events to load new roms
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Former-commit-id: daeb01577ec79c23c26e2f3f6c923e46cc09d4bc
2020-01-11 17:36:12 +02:00
Michel Heily
e50f82d496
plat: sdl2: optimization: Create texture ahead of time instead per frame
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Former-commit-id: b3673b49f60713474af76efbe316a30133e12dec
2020-01-11 16:12:54 +02:00
Michel Heily
c6feb5d500
core: Optimizing GameBoyAdvance::frame
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Profiling GameBoyAdvance::frame shows that it spends way too much time idleing
on SoundController::update & Gpu::step waiting for the cycle count to
reach to the next event, Consuming cpu time for the Arm7tdmi core.
This commit changes the implementation of the main loop functions so
that the CPU will run as many cycles as possible and the peripherals
will only be updated when needed.
The is a performance improvement of roughly 50% in fps in some games!
Former-commit-id: 937e097f958423934c70b7face6b6b02926b7a51
2020-01-11 16:12:54 +02:00
Michel Heily
36cf4e62ce
core: arm7tdmi: optimization: split flush_pipeline to arm and thumb
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Reduces an if check
Former-commit-id: 4380c54f86238ef8818356f4593f59277f055fa6
2020-01-11 16:12:54 +02:00
Michel Heily
0872ff650a
sound: Comment out spamming printlns for now
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TODO - replace when decent logging module is in place
Former-commit-id: bfcfe07a0506aa9b4f2fa4e33863afdb74f6783c
2020-01-11 16:12:54 +02:00
Michel Heily
05f1085410
core: sound: sound chip optimization
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Compute sampling rate and cycles per cycles ahead of time
Former-commit-id: 2959cadd693ff08a69251d642583cc984c040fc2
2020-01-11 16:12:54 +02:00
Michel Heily
71a4837d25
core: Reduce overhead in Bus interface
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Former-commit-id: 1b3b00825d0b6aec0223445a1f00408397efca56
2020-01-11 16:12:05 +02:00
Michel Heily
1de287713a
core: sysbus: Boxed memory optimization
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Former-commit-id: d845ceadcef463b2d66f5fb3cee2b6fbc752c286
2020-01-03 00:58:35 +02:00
Michel Heily
1a5903c09c
plat: minifb: Remove junk code
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Former-commit-id: ca265f5824a2b0014b81fc0d7ecd18f2bbdc18b0
2019-12-30 00:28:32 +02:00
Michel Heily
ab731679ef
core: gba: Get rid of usesless RcRefcells in main object
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Former-commit-id: 55beb34c529a8c8f19d0dffcef33584fb4c97e7a
2019-12-29 23:44:34 +02:00
Michel Heily
467cd9728a
plat: sdl2: Keep the video subsystem in the main scope
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Former-commit-id: 36b7c3478f4396b7d6dc2e234a0790ae3b3eba45
2019-12-29 23:44:34 +02:00
Michel Heily
3687161b98
Make the debugger into an optional build option.
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This module is written purely and always breaks when changes are being
made into the 'core' module, so as long as I don't use it, I don't feel
like maintaining it.
Former-commit-id: f5b18ba54a27d22e8a195dd0912ec9c8f29fa830
2019-12-29 23:44:34 +02:00
Michel Heily
b00fbfb38c
gpu: refactor: Big refactor preparations
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1) Decouple SysBus from Gpu
2) Split Gpu rendering function into separate modules
3) Cleanup
Former-commit-id: 0435ad1c9c1de72ed50769fabfea7c5f33b670e0
2019-12-29 23:44:34 +02:00
Michel Heily
885bce2aa4
gpu: refactor: Give the Gpu a handle to the video device.
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Use it to render to the screen instead of doing it in the outer Gba
Former-commit-id: ea1ed5f4d7b00d1542ce1130f96ccb1bdb87cb3e
2019-12-29 21:32:53 +02:00
Michel Heily
118beeb4b7
gpu: refactor: Move Rgb15 to its own module
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Former-commit-id: d83748802435594573255171ae888efd6f406ad3
2019-12-29 21:32:53 +02:00
Michel Heily
615515fcea
gpu: bugfix: Fix objects with priority 3 not being rendered
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This was apparent in Dragon Ball Z - Legacy of Goku II, where the save
point sprites were not rendered at all.
Former-commit-id: 156356ebe2f2a4879602019a1fe2c18fe2b8a395
2019-12-28 21:14:21 +02:00
Michel Heily
b22388252b
gpu: Cleanup #1
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Former-commit-id: a40fca25eae76afb4d581d8da1404a5d52c9efab
2019-12-28 21:13:44 +02:00
Michel Heily
b13c3026c8
gpu: Refactor Gpu::current_scanline -> Gpu::vcount
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Former-commit-id: fe17235bd7e953195e6348e4670bf0520a78270a
2019-12-28 20:25:27 +02:00
Michel Heily
cc4f328691
timers: Fix wrong irq number
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Timers were triggering DMA interrupts, wonder why.. ><
Former-commit-id: 4fd2781a4bf71d0c0ebc1badae003d76a781ee75
2019-12-28 17:03:59 +02:00
Michel Heily
d8545dd8cd
sdl2: Use callbacks with ring buffer instead of audio queue.
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Better latencies, and also fast-forward (aka Turbo mode) sounds normal
this way.
Former-commit-id: d1075087e847c765a871157a7973c897575ef4d7
2019-12-28 17:03:59 +02:00
Michel Heily
cb54f4d1a3
cosmetic: Notify vblank/hblank DMA inside of Gpu
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Former-commit-id: de53e1ed3e2c1df19ef878c4b84893b92ee46064
2019-12-27 16:31:18 +02:00
Michel Heily
5acd7ddd71
Solve the sound clicking issue in Kirby!
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The symptom of the problem was in the form of a rythmic click sound popping in the left channel.
Diving deep into Kirby's binary, I found out that channel B and channel
A are playing too different pcm buffers simultationsly: A is enabled for
the right channel and B is enabled for the left.
I found out that the game's sound driver was using VCOUNT in order to syncornize the audio,
but in some occassions the fifo DMA was not disabled in time, causing the DMA to
fill the fifo in additional 16 bytes of garbage residing next to channel
B's pcmBuffer.
After a thorough check-up of the GPU state machine, I find out that I
stay in VBLANK for 1 line too long, and that's what caused the audio
buffer to de-sync with the gpu emulation.
This commit fixes this issue.
Former-commit-id: e0f20bd01b8abf62da486e2501cff197a9a22763
2019-12-27 15:28:06 +02:00
Michel Heily
c9e80f4f60
Remove dead code
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Former-commit-id: 5d5768ca6b73060197d9bacda61cba4c03804ad0
2019-12-27 12:41:36 +02:00
Michel Heily
c2ac3c5a10
Improve DMA code
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Former-commit-id: 8fdb6195ceb323aebd8a26da98fe286d89ef8363
2019-12-27 12:37:32 +02:00
Michel Heily
b026ad4ed3
Add simple resampling using cosine interpolation, seems to work~ish.
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Still have clicks & delays in my audio output.
Former-commit-id: 46707fc773d8083fbba1ec614e3e0a3e53866b98
2019-12-23 01:37:45 +02:00
Michel Heily
ac9a17713b
Fix address alignment bug in IoDevices::write_8
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Former-commit-id: b89d469e9f2d11f21df3af2b4299cf9928abbd59
2019-12-23 01:37:45 +02:00
Michel Heily
10d0934f82
GameBoyAdvance: Use dyn traits instead of generic types
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"Performance hit" is not significient
Former-commit-id: 809dea4cdbf9579d8e9d18de95b3c9a05723c68f
2019-12-23 01:37:45 +02:00
Michel Heily
398e66b723
More work. DMA sound seems to work, but sounds very crappy.
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Former-commit-id: cc9f2877f9ccc1b05163af3fd35ff07efa8e3067
2019-12-23 01:37:45 +02:00
Michel Heily
fefeddbc40
Continue working on DMA sound.
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Cleanup timer.rs
run cargo fmt
restore debugging continue&frame commands
Fix bug introduced in previous commit causing the bios animation to
hang
Former-commit-id: 188acaa1121503a97f2d3be816f6f57835e17fe1
2019-12-23 01:37:45 +02:00
Michel Heily
70cb99161d
Start working on DMA sound
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Former-commit-id: 066210a86a7836b6ae1dfd5ce229d050cbe00ca4
2019-12-23 01:37:45 +02:00
Michel Heily
38e504515b
rba-sdl2: Trying spin_sleep crate
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Former-commit-id: 1c6a36a1a61be3949080a8c86915235aaf25d0e5
2019-12-20 19:02:33 +02:00
Michel Heily
31eb12cb6a
Add "press SPACE to turbo" to sdl2 binary, like in old-school emulators :P
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Former-commit-id: 95dfddfac193ac846f179ec607a8f7c3fc0e21a4
2019-12-20 18:11:14 +02:00
Michel Heily
cb630ffb8e
Optimise SDL2 rendering code
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Former-commit-id: 4a0e4f57a97c98bc8a930901bd1ba2125d96138b
2019-12-20 17:48:24 +02:00
Michel Heily
3c7a734270
Add minifb based binary, currently it has better performance than the SDL2.
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SDL2 rendering is really bottlenecking currently..
Former-commit-id: 8e04b799f248209a138990b2389e740b0d1d9f0f
2019-12-20 16:31:26 +02:00
Michel Heily
385016f24a
Use Rc<RefCell<T>> to have the GameboyAdvance struct hold references to platform video,audio,input combo
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Former-commit-id: bfe233a333790fe1bad1038bd553a3fe244e57fa
2019-12-20 15:11:26 +02:00
Michel Heily
aee86d85c8
Start Sdl2AudioPlayer
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Former-commit-id: 905b846d751db577bc213f1ca38a4c0e72558cfa
2019-12-20 15:11:26 +02:00
Michel Heily
04d2edfc01
Refactor "backend" concept
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See plat/sdl2
Former-commit-id: 5f7c9625467003d5b73307959095eb5365db523e
2019-12-20 15:11:26 +02:00
Michel Heily
326bb06e82
Move rom file loading logic to Cartridge
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Former-commit-id: 29045310d380657819529333b5231a98be5fa8c1
2019-12-20 15:11:26 +02:00
Yonatan Goldschmidt
763ee217d8
Add WIP sound controller and backend
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Former-commit-id: 50e5bb71a620ac138a880872ae1f13f1c0c0604c
2019-12-20 15:11:26 +02:00
Yonatan Goldschmidt
7cfa4bb07d
Remove some unused imports
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Former-commit-id: 64bd0e7419cd374f6321fcc3bd9fdee7a241592b
2019-12-20 15:11:26 +02:00
Yonatan Goldschmidt
41deb1631c
Print read/writes to unhandled sound registers
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Former-commit-id: f63a98b61866c872ef52dd972db3ef28054be432
2019-12-20 15:11:26 +02:00
Michel Heily
29df4231e9
Protect unused bits from being set in window flags
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Former-commit-id: a618b4775de7276618dd11ace2e140d200fb066b
2019-12-20 15:07:23 +02:00
Michel Heily
cb36db688e
Fix LSR#0
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Former-commit-id: 7cfcc0b8f6e0849c9090148f2cc381b3419abd39
2019-12-20 15:06:21 +02:00
Michel Heily
11219dab7e
tmpfix: Reset scanline in scanline_aff_bg placeholder
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Former-commit-id: a4f910210bfa186611d771202a4ef96e97fe75b7
2019-11-21 17:46:51 +02:00
Michel Heily
42904782f7
Fix bios infinite loop caused by changes in f5a8ca8de8a5b007ace879f50fb97ead3e976347 [formerly e885e9ff1393dd14f5e4132c71a7641d658399cb]
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This commit removed the dummy iomem buffer, and the bios busy waits on
REG_SOUNDBIAS in order to proceed.
Former-commit-id: 1fb8e2b621bed22da55781adcaae748aaaf845b9
2019-11-21 17:36:58 +02:00
Michel Heily
9856f04e05
Implement affine sprites. Displaying TONC affine sprites demos correctly.
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Former-commit-id: 6f8aaec9cb844a685a1b07f7d09a0535039133b8
2019-11-20 06:25:38 +02:00
Michel Heily
64a877369d
Reorganize sprite rendering code
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This commit contains changes I forgot to push way earlier.
Former-commit-id: 793bfc2bde25f2299136e6b196f2770ee1db8d19
2019-11-20 05:33:51 +02:00
Michel Heily
bb08b2f48e
Improve timers
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Former-commit-id: 02985b13aec6ac4ce52952b9bc505e48ebbb94e6
2019-11-20 05:20:46 +02:00
Michel Heily
3c3129c73c
Minor fixes
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Fix LSR integer underflow.
Change SWI LR calculation
Former-commit-id: 6a298719e380c3a01f70c3b05d9f3507638398d5
2019-11-20 05:04:54 +02:00
Michel Heily
3c3e8c35b4
Fix wrong sprite size calculation
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This solve many graphical glitches with normal sprites in:
- Kirby - Nightmare in Dreamland
- DragonBall Advanced Adventure
- DragonBall Supersonic Warriors
Former-commit-id: aa7813720ca86c0ff0a3111f245d35765112d750
2019-11-16 20:18:28 +02:00
Michel Heily
49ef59b8e9
fixup! Improve the debugger
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Former-commit-id: 9ca33bd4f8273a6be66cec6a8218664a7aada376
2019-11-16 18:48:24 +02:00
Michel Heily
4c3862543e
Fix bug in MODE0 where BG3 would not be rendered due to inconclusive range, thank you Rust.
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Former-commit-id: 6dd8ce110d212083cba394f08488d4fffdf6d015
2019-11-16 18:17:53 +02:00
Michel Heily
46931a1f6a
Fix CPU bugs, KIRBY BOOTS!
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- Bad LSR emulation caused an edge-case making allmost all of the game I tested fail to boot past intro.
- Incorrect sign extension of offset5 in THUMB caused bad address calculation.
Kirby boots with rendering glitches, I played past the first 2 boses
without crashes.
Former-commit-id: 8ea0ad6eb0f70e6dc23d1f2fcc44c8c0b3448fba
2019-11-16 18:17:53 +02:00
Michel Heily
ccfff31123
Improve DMA
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According to GBATEK:
The SAD, DAD, and CNT_L registers are holding the initial start
addresses, and initial length. The hardware does NOT change the content
of these registers during or after the transfer.
The actual transfer takes place by using internal pointer/counter
registers. The initial values are copied into internal regs under the
following circumstances:
Upon DMA Enable (Bit 15) changing from 0 to 1: Reloads SAD, DAD, CNT_L.
Upon Repeat: Reloads CNT_L, and optionally DAD (Increment+Reload).
Former-commit-id: 1e606dc88603a4600a79a341ef17fe8ccb482871
2019-11-16 18:17:53 +02:00
Michel Heily
4f2fbc2af2
More memory map bug fixes (Wrong ROM masks and more)
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Former-commit-id: 4149a16965d111fb95629e8381269eae4f84c0c4
2019-11-16 18:17:53 +02:00
Michel Heily
f7dc417e94
Fix accesses outside of IO region
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Former-commit-id: dc874b6d28370cf7256156f2502bd2dc56a0a3fd
2019-11-16 18:17:53 +02:00
Michel Heily
b9d0857acc
Don't allow IRQs when pipeline is reloading
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Former-commit-id: a51d3671dfabab422f2ad880b3cbe1bac65d442b
2019-11-16 18:17:53 +02:00
Michel Heily
b288625b9a
Improve the debugger
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- Add tracing of opcodes and potentially more stuff
- Add option to run a script file at the beginnig (I use it to redirect
traces to a file)
- Support breakpoints again
Former-commit-id: 4e988d6bc1a59456c96547f0320a6d9abedcae00
2019-11-16 18:17:53 +02:00
Michel Heily
7e98af80c2
Fixes to ALU, passing mGBA carry tests
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Former-commit-id: 14a4293b2511c7c63a920e6344e89b209ca7c5ee
2019-11-16 18:17:53 +02:00
Michel Heily
88b908f2a0
Implemenet GBA Halt control
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Former-commit-id: 1b09cb881b4e68f410abe6e1f6a161cd55a4626a
2019-11-12 18:55:26 +02:00
Michel Heily
dcab1e6328
Improve GPU state machine.
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This fixes the glitch in dma_demo.gba where the rendering of the circle
was off by a scanline.
Former-commit-id: 907fefd548b6557ce46e06a99d0bc6ab83a8f332
2019-11-12 18:22:00 +02:00
Michel Heily
1d088accb8
mGBA test suite now boots!
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Fix tons of bug and reimplemented some of the core code.
Add a neat feature for debug builds:
When the cpu "swi 0x55" instruction, a breakpoint is triggered on the
host.
Former-commit-id: 959249df4374327d90b2503d7a45f8d5d27995a6
2019-11-12 18:22:00 +02:00
Michel Heily
c117cbe924
Make the debugger work again, but currently breakpoints are not supported.
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Added memory write command and the ability to pause the debugger with Ctrl-C
Former-commit-id: 83d141fa191dadefb84f7c9de163631a69af8324
2019-11-12 18:22:00 +02:00
Michel Heily
c78a111ad4
Implement DMA, WIP
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I have fought very hard against the rust ownership model,
In the end for DMA to play nice with my code, I had to resort to use
unsafe code for now..
The DMA implementation itself is not accurate to say the least, but will
have to do for now.
Tonc's dma_demo.gba plays but with a visual glitch.
Former-commit-id: 3b9cdcb2d09c78701290f2c48b77f9f3487e85c9
2019-11-09 19:44:55 +02:00
Michel Heily
3a1d5c10ce
Fix many bugs, refactor many things..
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Passing: Armwrestler, cpu_test by Dead_Body
Former-commit-id: 80d815d110c5341515dd01c476a0d7e25ecb66a8
2019-11-09 01:06:24 +02:00
Michel Heily
2bd8b56bc6
Fix that DAMN bug.
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Long story short, I've been hunting this bug for a while now.
While passing armwresteler tests, I still had an emulation bug which
causeed libgcc's iprintf to produce bugged strings.
In order to find it, I've used https://github.com/fleroviux/NanoboyAdvance/
And patched it to produce a formatted log of every step of the execution
of iprintf:
{OPCODE} {PC} {R0} {R1} ... {R14} {FLAGS}
Did the same on my emulator and searched for differences.
Found out the a "CMP r3, #0x0" instruction turned off the carry flag
when it shouldn't. Found this sad function, the check I'm using for
carry flag is meaningless when done on signed integers. :sigh:
Former-commit-id: 871d2581921796dae9bf4f5fdaa45c6ad46aebec
2019-11-06 00:49:59 +02:00
Michel Heily
7cc1a50d12
Support zip files and add --no-framerate-limit
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Former-commit-id: 62a7122fb0b3e832eeb3cbf347a0966e4cd32d50
2019-09-11 21:26:40 +03:00
Michel Heily
fa211fa77e
Fix thumb NEG instruction. Finally pass armwrestler!
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This one took me quite a bit. :/
Former-commit-id: f08537dda5a62076c3faff31a898c0a585102526
2019-09-10 01:01:49 +03:00
Michel Heily
441482516e
Get rid of timer.rs spam
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Former-commit-id: 2d2ce31ad77840e4a8685257a77f824da21992ba
2019-09-09 20:07:45 +03:00
Michel Heily
9ebb0d3d2d
Fix OBJ priorities (tonc prio_demo.gba works)
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Former-commit-id: a55b3be7688ef7e1446a54c38fc5ddb5034cb4b9
2019-08-31 14:13:21 +02:00
Michel Heily
ba9b4662d4
Fix SBC and RSC instructions
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Needed to add 1-C and not substract 1-C
Former-commit-id: 339201a2cd41d777d3b3204995e698182032c80d
2019-08-31 14:10:05 +02:00
Michel Heily
eab08992b9
Add normal sprite rendering support.
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Former-commit-id: 04c3d7ec3051ce4c5aeacb552688c0217b3b3d3b
2019-08-27 23:15:22 +03:00
Michel Heily
8abebbe844
Implement Window special effect (win_demo.gba works, excpet the sprite)
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Former-commit-id: 511d04045bbb678ceec39e34c483f04db154997b
2019-08-24 00:36:48 +03:00
Michel Heily
1d2d950729
Fix IoRegs::write_8
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Former-commit-id: 9877e7f42fefafb71dd319287e01d55926d4d12c
2019-08-24 00:33:01 +03:00
Michel Heily
f40ee148ea
Add sdl2 key mappings
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Former-commit-id: 9b3aa941ffca9a679d9ce70ca43d6396d4dfe5ff
2019-08-23 22:47:12 +03:00
Michel Heily
4a72a1035f
Fix Rgb15::is_transparent bug
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Former-commit-id: f12729b993ec9bef94a58a4d48982c7d3939c45b
2019-08-17 21:27:36 +03:00
Michel Heily
639993edd7
Add blending and mosaic SFX, and cleanup code.
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Former-commit-id: b9f0ccaf1820da61f49ebeb2af5beff5cccd722f
2019-08-13 22:15:36 +03:00
Michel Heily
c4b24fde02
Refactor GPU registers wrappers to a separate module
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Former-commit-id: 3e7c6326232cd761674061ceed758a56412da17f
2019-08-11 22:35:32 +03:00
Michel Heily
52ef793759
Move gpu module to a separate folder, to allow for later cleanup.
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Also, get rid of "render" command
Former-commit-id: 7dd004f3ff8f55686665adead497ebae4f873379
2019-08-11 22:28:52 +03:00
Michel Heily
edf2efcce5
Fix panic if debugger histfile does not exist
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Former-commit-id: a355a783b4d513dd3c65ef41de6a7604853a7b0f
2019-08-11 21:50:44 +03:00
Michel Heily
9064ae9cf8
Fix bug in IoRegs::write_32
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Former-commit-id: a2c5b57a0e7da2fa0f080d70acd77b8643bc4742
2019-08-11 21:50:44 +03:00
Michel Heily
3f6a52cae6
Add sdl2 backend
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Currently has bad performance
Former-commit-id: 384ef6b5cd7b1e1baeb6adfbc0b299b0d07d7a5d
2019-08-10 18:14:59 +03:00