Commit graph

349 commits

Author SHA1 Message Date
GhoulMage
be98de71d5
Fixed damage test (#5574) 2024-10-24 18:12:31 +02:00
kittenchilly
db24128ee3
Update battle messages to Gen 5+ standards (#3240)
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-10-21 14:52:45 -03:00
Eduardo Quezada
3205f377d5 Merge branch '_RHH/master' into _RHH/upcoming 2024-10-21 08:18:44 -03:00
Eduardo Quezada
59e617b16d
Updated Wring Out effects to match Eruption effects (#5549) 2024-10-20 21:44:28 +02:00
ghoulslash
d487bd0548
Revival Blessing fixes + Using Lunar Blessing's animation (#5490)
* revival blessing fixes, add anim

* fix lunar blessing anim

* Added support for Revival Blessing in tests

* Added test to confirm absent flag fix

---------

Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-10-19 11:34:58 -03:00
Eduardo Quezada
ee9c6d4912 Merge branch '_RHH/master' into _RHH/upcoming 2024-10-17 00:16:01 -03:00
Alex
ed65c4a2f7
Fixes Partner targeting and Acupressure/Ally Switch interaction (#5446)
* Fixes Partner targeting and Acupressure/Ally Switch interaction

* More tests

* Update test/battle/move.c
2024-10-15 17:04:35 -04:00
Eduardo Quezada
0a4b3a8dd7 Merge branch '_RHH/master' into _RHH/upcoming 2024-10-12 16:23:27 -03:00
ghoulslash
353915ef64
Add various tests, add RNG_RANDOM_TARGET (#5438)
* burn dmg test depends on config

* burn and frostbite tests use B_BURN_DAMAGE config for denom val

* update kings shield test with config

* add RNG_RANDOM_TARGET, use SetRandomTarget in HandleAction_UseMove target acquisition, update uproar test to PASSES_RANDOMLY since test will fail if you target the soundproof voltorb. Slightly faster UproarWakeUpCheck

* add sticky web+contrary test

* add EXPECT_EQ to contrary+sticky web test

* Update src/battle_script_commands.c

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Update src/battle_util.c

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Update test/battle/move_effect/uproar.c

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* fix test

* syntax fix

---------

Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-10-11 23:47:46 +02:00
PhallenTree
8d2d62273b
Updated ability popups for Skill Swap, Mummy/Lingering Aroma, Worry Seed, Simple Beam, fix Doodle/Role Play bugs (#5493)
* Updated ability popups of Skill Swap, Mummy/Lingering Aroma, Worry Seed, Simple Beam, Fix Doodle and Role Play issues

* More Doodle fixes

* Add tests

* Fix Doodle not activating if partner is fainted and its ability cannot be suppressed

* Fix tests compile

* Commander cantBeOverwritten

* Add battle script for Overwrite then Regular ability
2024-10-10 18:36:01 +02:00
Bassoonian
806321f3c8
Update shed_tail.c (#5494) 2024-10-09 18:24:39 +02:00
Eduardo Quezada
a7fca616b0 Merge branch '_RHH/master' into _RHH/upcoming 2024-10-04 14:28:13 -03:00
wiz1989
6f59d26753
updated Conversion 2 mechanics to 5+ (#5453)
* updated Conversion 2 mechanics and added the toggle B_UPDATED_CONVERSION_2

* fixes and added new test cases

* bugfixing and added EWRAM u16 gLastUsedMoveType

* update after Pawkkie review

---------

Co-authored-by: wiz1989 <wiz1989@LAPTOP-8Q3TPMGC.localdomain>
2024-10-04 12:42:15 -04:00
Eduardo Quezada
80af2af9ad Merge branch '_RHH/master' into _RHH/upcoming 2024-10-03 14:33:01 -03:00
psf
2597d8a35a
Updated species defines (#5075)
* First version of new defines

* Fixed cloaks

* Fixed cloaks

* Fixed cloaks

* Fixed cloaks

* Fixed cloaks

* Removed old defines

* Removed old defines

* Removed old defines and cleaned up some macros

* Undid changes to documentation
Deleted unused defines
Updated defines
Fixed tests
fixed docs

* moved note to top per https://github.com/rh-hideout/pokeemerald-expansion/pull/5075\#discussion_r1783641599

* fixed alignment per https://github.com/rh-hideout/pokeemerald-expansion/pull/5075\#pullrequestreview-2341613591
2024-10-02 18:24:57 -03:00
kittenchilly
a135876dc0
Remove trailing whitespace pass 10-2-2024 (Upcoming) (#5456) 2024-10-02 21:20:23 +02:00
kittenchilly
d5560bbc87
Remove trailing whitespace pass 10-2-2024 (Master) (#5455) 2024-10-02 21:20:02 +02:00
Pawkkie
5908fbef9c
Wake-Up Slap test typo (#5442)
* Wake-Up Slap test typo

* Update test/battle/move_effect/wake_up_slap.c

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>

---------

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-09-29 12:34:34 -04:00
Eduardo Quezada
5130ea9da3 Merge branch '_RHH/master' into _RHH/upcoming 2024-09-28 11:45:49 -03:00
PhallenTree
e67d5a23ed
Adds some Snatch interactions, fixes for Dragon Darts, Trace, Primal Reversion, Protosynthesis/Quark Drive (#5430)
* Fixes Electrified Dragon Darts sometimes targeting battlers with absorbing abilities (Volt Absorb, Motor Drive)

* Add Snatch interactions with Dancer, Swallow

* Trace fix + cleanup

* Simplify Quash

* Fixes multiple mons with Primal Reversion causing only one Primal Reversion, add tests

* Fix Booster Energy Ability Popup

* Accidentally removed healing from Swallow

* More Trace cleanup
2024-09-24 18:40:44 +02:00
Alex
68c51f8412
Fixes Spiky Shield Counter interaction (#5402)
* Fixes Spiky Shield Counter interaction

* Update test/battle/move_effect/protect.c

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-09-19 12:00:32 +02:00
PhallenTree
76656e85c2
Fix Quash implementation, adds After You and Quash missing configs + tests (#5400)
* Fix Quash + After You and Quash configs

* Add tests
2024-09-19 00:10:29 +02:00
Alex
6ef36837e9
Fixed corruption of the next turn used move caused by Scale Shot (#5397) 2024-09-18 16:58:49 +02:00
Alex
fbea1e7e7e
Fixes Defog used by the wrong side when there is a Substitue and Screen (#5381) 2024-09-14 08:16:20 +02:00
PhallenTree
c7e1e857f3
Fix After You/Shell Trap not updating battlers' actions correctly (#5384) 2024-09-13 18:17:59 +02:00
PhallenTree
100c7dd8ad
Fixes Powder (status) interactions + tests (#5370)
* Simplified fix from #4638

* Fixes interactions with Z-Moves, Magic Guard, Heavy Rain, Pledge

* Powder Tests

* Remove duplicate

* Assume Powder is a powder move

* Add config for Powder Rain interaction

* Only primal rain

* Z-Moves fix handled in Canceller_Z_Moves

* Fix BattleScript name

* Make sure Z-Move + Powder still damages user
2024-09-13 18:08:23 +02:00
Alex
3d8b73300a
Fixes Multi Hit moves removing destiny bond flag in the middle of attack (#5377) 2024-09-12 17:46:59 -04:00
Eduardo Quezada
551c558186 Merge branch '_RHH/master' into _RHH/upcoming 2024-09-11 07:28:02 -03:00
hedara90
c57d149003
Fixes with Pledge combos and absorption abilities (#5364)
* Fixes with Pledge combos and absorption moves

* Fixed incorrect merge

* Removed superflous if statement

---------

Co-authored-by: Hedara <hedara90@gmail.com>
2024-09-10 23:53:55 +02:00
Eduardo Quezada
2a27aad259 Merge branch '_RHH/master' into _RHH/upcoming 2024-09-08 14:50:39 -03:00
hedara90
b8251e3a75
Another Pledge fix, Powder this time (#5341)
Co-authored-by: Hedara <hedara90@gmail.com>
2024-09-08 16:17:18 +02:00
PhallenTree
d6d2f2033d
Fixes Pledge move combo timeout if frozen (#5340)
Missing `HITMARKER_UNABLE_TO_USE_MOVE` in the frozen canceller
2024-09-08 13:41:23 +02:00
hedara90
03e87a7d62
Pledge fail into opponent pledge loop fix (#5339)
* Pledge fail into opponent pledge loop fix

* Fixed excessively aggressive canceller

* Move the Pledge bit clear to its proper place

---------

Co-authored-by: Hedara <hedara90@gmail.com>
2024-09-08 10:38:52 +02:00
PhallenTree
68701a9e2d
Fix some Pledge move combo issues (#5330)
Fix Pledge moves looping, adds tests for pledge+incapacitation situations
2024-09-08 08:28:16 +02:00
Eduardo Quezada
8533b0c045 Merge branch '_RHH/master' into _RHH/upcoming 2024-09-03 14:39:50 -04:00
Eduardo Quezada
33d5cbd7a2
Moved ASSUMEs to inside GIVEN blocks (#5308) 2024-09-01 23:13:58 +02:00
Alex
e09a59a7e4
Fixes Tar Shot on Tera mons (#5302)
* Fixes Tar Shot on Tera mon

* new line
2024-08-31 12:24:28 -04:00
Alex
addaf40971
Fixes Scale Shot not activating + Known Failing Round test (#5292)
* Fixes Scale Shot not activating + Known Failing Round test

* Update test/battle/move_effect/multi_hit.c
2024-08-30 19:36:14 -04:00
Eduardo Quezada
aebbe448b8 Merge branch '_RHH/master' into _RHH/upcoming 2024-08-28 12:58:14 -04:00
SarnPoke
622dead80c
Shed Tail Retarget (#5275)
Re-targets Shed Tail PR to upcoming
2024-08-28 13:40:35 +02:00
Alex
98dbf3a575
Fixes Charged up status (#5274)
Charge changed to last until the damage boost is consumed instead of next turn, previous behavior accessible with `B_CHARGE`
2024-08-27 20:01:51 +02:00
PhallenTree
930cac6aca
Fix Instruct bypassing AtkCanceler, Entry Hazards targeting wrong side of the field if opponent fainted (#5262)
* Fix Instruct bypassing AtkCanceler + interaction with firstTurnOnly moves

* Fix Entry Hazards targeting the wrong side of the field if opponent fainted

* Remove unused BattleScript_AuroraVeilEnds and STRINGID_AURORAVEILENDS

* Alternative fix + Fix gBattlerTarget initially set to 2

* Fix Instruct animation

* Alternative anim fix
2024-08-27 14:46:56 +02:00
kittenchilly
afd18f06b4
Fix switch out move message (#5258) 2024-08-25 23:29:33 +02:00
Eduardo Quezada
abf60e9c64 Merge branch '_RHH/master' into _RHH/upcoming 2024-08-24 19:44:35 -04:00
hedara90
d379ffef3e
Fixed Confide+Crafty Shield interaction (#5202)
Co-authored-by: Hedara <hedara90@gmail.com>
2024-08-20 08:24:42 -04:00
Eduardo Quezada
6ac18a6fe5 Merge branch '_RHH/master' into _RHH/upcoming 2024-08-20 08:00:05 -04:00
hedara90
3a6c3d580d
Round Tests (#5196)
* Round Tests

* Apply suggestions from code review

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>

---------

Co-authored-by: Hedara <hedara90@gmail.com>
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-08-19 13:03:47 -04:00
Alex
8607a7fb33
Fixes UB in Cmd_averagestats (#5191)
* Fixes UB in Cmd_averagestats

* fix test and align default case
2024-08-17 18:19:22 +02:00
hedara90
bd3d99d7d9
Fixed Retaliate not working correctly with passive damage (#5182)
* Fixed Retaliate not working correctly when allies fainted from passive end of turn damage

* Changed test parameters to use legal stats

---------

Co-authored-by: Hedara <hedara90@gmail.com>
2024-08-16 17:31:28 +02:00
Eduardo Quezada
18980b20a3
Remove trailing whitespace (master) (#5174) 2024-08-14 19:48:20 -07:00
Eduardo Quezada
661ec0a9fd Merge branch '_RHH/master' into _RHH/upcoming 2024-08-14 17:10:20 -04:00
Eduardo Quezada
6f0004ec4e
Removed some hardcoding of move IDs + Gen4/5 Defog (#5156)
* Removed some hardcoding of move IDs

* Added Defog Gen6+ config (+ updated tests)
2024-08-14 15:51:34 +02:00
Eduardo Quezada
c625ac6d53
Added multiple missing ability TODO tests (#5163) 2024-08-14 15:43:18 +02:00
Alex
863b96f759
Fixes Stomping Tantrum effect not doubling power in certain situations (#5140)
* Fixes Stomping Tantrum effect not doubling power in certain situations

* fix dancer test
2024-08-11 19:05:38 -04:00
PhallenTree
779cedd16f
Fixes Dancer, adds Revelation Dance interactions with Z-Move, Roost and typeless mons (#5133)
* Add Revelation Dance interactions with typeless mons, Roost and Z-Move

* Fixes Dancer-called moves not updating their type

* Adds Revelation Dance tests

* Make sure target isn't immune in Dancer test

* Missing ... in message

* Missing Assume

* CI ends Dancer test too early?

* Z-Revelation Dance is Breakneck Blitz (Test)

* Fix test (Zoroark too strong?)

* Replace H!Zoroark

* Remove Ability specification

* Remove HP_Bars

* Fix Dancer checking for battlers that don't exist in single battles
2024-08-11 12:13:46 -04:00
pkmnsnfrn
5635f94036 More changes from typeX to types[X] 2024-08-07 11:35:45 -07:00
Eduardo Quezada
ce74c85e4f
Move effect TODO tests - Volume C (#5094) 2024-08-07 15:52:40 +02:00
Eduardo Quezada
54c19af037
Fixed B_HEAL_BELL_SOUNDPROOF checking for Gen9+ instead of Gen8+ (#5060) 2024-07-29 16:28:32 +02:00
Eduardo Quezada
cc00446eb8 Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	src/data/graphics/pokemon.h
#	src/data/pokemon/species_info/gen_9_families.h
2024-07-26 09:42:52 -04:00
PhallenTree
7b2914c046
Fix Mold Breaker-like abilities, AI Move Accuracy function, Fury Cutter with Parental Bond (#5030)
* Fix GetBattlerAbility not checking correct battler's action

* Fix Fury Cutter counter being incorrectly incremented on 2nd hit of Parental Bond + test

* Fix AI_SetMoveAccuracy only using attacker's ability

* Review
2024-07-24 19:36:55 +02:00
Eduardo Quezada
ae48293806 Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	src/battle_ai_util.c
2024-07-22 23:06:44 -04:00
hedara90
84e249f98a
Some tera tests (#5020)
* Added tests for Terapagos/tera interactions

* Fixed missed things

* Fixed Terapagos Stellar boost (by Alex)

---------

Co-authored-by: Hedara <hedara90@gmail.com>
2024-07-22 20:43:17 +02:00
PhallenTree
aac6ebd3d7
Fixes Sleep Talk, Toxic Debris and Jaboca/Rowap Berry issues; Adds Sleep Talk tests (#5009)
* Fix Sleep Talk failing with choice item; Added some Sleep Talk tests

* Fix Jaboca, Rowap berries recording Rocky Helmet Effect; Fix Toxic Debris not checking side's toxic spikes count properly in Doubles
2024-07-21 21:24:05 +02:00
Eduardo Quezada
2b40e79ac3 Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	include/battle_util.h
#	src/battle_ai_main.c
2024-07-14 22:44:00 -04:00
Pawkkie
b084dcd8d3
Fix Upper Hand being used blindly (#4973) 2024-07-14 22:00:51 +02:00
sneed
6aa308e1d8
EFFECT_PHOTON_GEYSER and restored EFFECT_SHELL_SIDE_ARM work for physical moves (#4923) 2024-07-14 15:35:11 +02:00
Pawkkie
c721f1b04a
Smarter Focus Punch and Substitute (#4952)
* Smarter Focus Punch

* Smarter Substitute, review feedback

* Use HasAnyKnownMove instead of isFirstTurn

* When are we removing agbcc again

* Use HasMoveEffect
2024-07-14 08:29:27 +02:00
Eduardo Quezada
fb708b7ed3 Merge branch '_RHH/master' into _RHH/upcoming 2024-07-10 10:05:10 -04:00
hedara90
76d760041c
Flame Burst + Substitute fix (#4939)
Co-authored-by: Hedara <hedara90@gmail.com>
2024-07-10 13:58:32 +02:00
Alex
637a7072f0
Add missing adjust scores (#4925)
* Add missing adjust scores

* ai log made the test fail
2024-07-08 12:05:32 +02:00
Eduardo Quezada
de609a2f5b
Added missing redirect abilities Gen 3-4 config (#4920)
* Added missing redirect abilities Gen 3-4 config

* Combined 3 Battle Script Natives into 1

* Cleaner FindMonThatAbsorbsOpponentsMove
2024-07-07 09:52:59 +02:00
Eduardo Quezada
fcdc9ed65a Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	src/battle_util.c
#	src/data/pokemon/species_info/gen_7_families.h
#	test/battle/ability/download.c
#	test/battle/ability/intimidate.c
#	test/battle/ability/supreme_overlord.c
#	test/battle/ability/zero_to_hero.c
#	test/battle/ai/ai.c
#	test/battle/move_effect/plasma_fists.c
2024-07-05 14:25:25 -04:00
Alex
594633aa15
Remove Duplicate ai code from battle_ai_util.c (#4883)
* Remove Duplicate ai code from battle_ai_util.c

* Add GetBattlerAbility in toxic self check
2024-07-03 10:48:31 +02:00
DizzyEggg
f2e8482488
Fix how switch-in effects are played out after multiple faints in the same turn (#4864)
* Multiple switch-ins after fainting

* empty new lines

* Fix failing tests
2024-06-24 20:37:47 +02:00
sneed
ec75a75498
Update plasma_fists.c (#4865) 2024-06-23 21:17:58 +02:00
AgustinGDLV
9797640dff
Gimmick Refactor (#4449)
* consolidated gimmick checks, triggers, communication, and activation; updated test runner

* fixed improper use of .usableGimmick

* cleaning up battle_dynamax.c, changing function args to u32s

* fixed '#ifdef TESTING' causing errors

* updated z-moves to use gimmick interface, pared down redundancies; no AI/tests

* added support for z-moves in tests, consolidated gimmick fields

* removed ShouldUseMaxMove and .usingMaxMove

* renamed TryChangeZIndicator, updated z move display

* added several z-move tests and fixed various z-move interactions; fixed z-move category calc

* fixed useless battler arg in GetTypeBasedZMove

* added basic test check for bad Z-Move or Mega usage

* reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky

* fixed gimmick test logic; fixed damage category override

* fixed mega rayquaza test fail

* consolidated gimmick indicator logic; added graphics to gGimmicksInfo

* removed TeraData struct

* reimplemented AI logic for Z-Moves; no changes

* updated Z-Move and Ultra Burst trigger gfx

* added testrunner check for multiple gimmick use

* fixed duplicate z-move call in test

* reorganized data/graphics/gimmicks.h

* added signature Z-Move ability tests; implemented Guardian of Alola

* fixed bad test update

* fixed Thousand Arrows not affecting Tera Flying; clean-up

* fixed -ate tests

* fixed tera tests

* fixed tera tests really

* fixed last batch of tests

* fixed -ate mega test again

* code review

* code review pt.2

* tweaked CanTera again

* dynamax flag only required for player
2024-06-22 22:25:40 +02:00
Alex
e74264f6de
Ported test changes from #4857 (#4859) 2024-06-22 19:39:01 +02:00
sneed
c31f982a7b
Fix fury cutter scaling up to 640 power (#4846)
* Fix fury cutter scaling up to 640 power

* Replace three instances of int i with one int turn

* dynamic test
2024-06-21 08:15:00 +02:00
Pawkkie
7ae88d8455
Tests for Corrosion, Acrobatics, Hone Claws, Hurricane (#4708)
* Tests for Corrosion, Acrobatics, Hone Claws, Hurricane

* First review feedback

* Re-review feedback

* Update acrobatics.c

* Review feedback, Sky Drop?

* Separate Sky Drop test
2024-06-20 13:46:01 +02:00
Bassoonian
a24b767276 Merge branch 'master' of https://github.com/rh-hideout/pokeemerald-expansion into masterintoupcoming18jun 2024-06-18 15:27:06 +02:00
DizzyEggg
de7a4e2328
Fix Encore turn amount bug (#4802)
* Encore 3 turns

* remove duplicate
2024-06-14 13:15:38 +02:00
DizzyEggg
2716ec5b03
Fix Pursuit not getting Choice-locked on switch-out (#4801)
* Fix Pursuit not getting Choice-locked on switch-out

* use label
2024-06-14 12:46:03 +02:00
DizzyEggg
c7224d9ca7
Fix Relic Song transforming species other than Meloetta (#4799) 2024-06-14 10:24:57 +02:00
DizzyEggg
1a4f277d6f
Tests for Body Press + body press interaction with Wonder room (#4792) 2024-06-14 09:43:10 +02:00
Eduardo Quezada
06153e4280 Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	include/battle.h
#	include/constants/battle_script_commands.h
#	include/constants/pokemon.h
#	src/battle_ai_util.c
#	src/battle_main.c
#	src/battle_util.c
#	test/battle/ai.c
2024-06-13 11:44:28 -04:00
DizzyEggg
a17259763c
Fix Baton Pass breaking on Memento (#4773)
* Fix Baton Pass breaking on Memento

* doubled headers
2024-06-12 13:17:18 +02:00
Alex
9c72392891
Fixes Shell Side Arm (#4753)
* Fixes Shell Side Arm

* Fixes to random call

* hardcoded the effect to the move

* minor change

* minor change 2

* applied reviews
2024-06-12 11:21:44 +02:00
Eduardo Quezada
64f82cdd5f Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	src/battle_ai_util.c
#	src/battle_util.c
2024-06-11 08:12:03 -04:00
Alex
fd08e59e8d
Clear body tests (#4685) 2024-06-11 08:26:31 +02:00
sneed
178568e05d
Update test/battle/move_effect/tar_shot.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-06-10 22:15:39 +03:00
sneed
d8685bb3b1 tar shot works properly 2024-06-10 22:07:15 +03:00
sneed
fa81861593
Add newer generation Heal Bell interactions with Soundproof (#4732)
* newer generation soundproof heal bell interactions

* Fix bugs and rewrite AnyPartyMemberStatused

* add missing check, tests, clean up

* fix ai code and rename battler for clarity
2024-06-07 18:51:21 +02:00
kittenchilly
7f8f480ecb
Add FORM_CHANGE_BATTLE_TERASTALLIZATION + allow species to force tera types (#4438)
* Add FORM_CHANGE_BATTLE_TERASTALLIZATION and allow species to force tera types

* Fix form change not changing tera type

* Update form_species_tables.h

* Address reviews

* Can't change the forced Tera Type anymore

* Revert "Can't change the forced Tera Type anymore"

This reverts commit 67157250ef.

* Fix a lot of things

* Oops

* Update pokemon.h

* Update pokemon.h

* Address reviews

* Update tera_starstorm.c

* Update test/battle/gimmick/terastal.c

---------

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-06-04 13:38:49 +02:00
sneed
87e2526665
Add switching message macros for tests (#4717)
* Add switching message macros

* Add test
2024-06-03 19:59:28 -04:00
sneed
e60e6b6008
Fix Mirror Armor and Sticky Web interaction (#4713)
* fix Mirror Armor and Sticky Web interaction

* fix strings
2024-06-03 21:19:54 +02:00
Eduardo Quezada
941e32a14f Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	src/battle_main.c
#	test/battle/move_effect/body_press.c
2024-06-01 19:55:53 -04:00
Eduardo Quezada
0a8284ce9f
Added missing Move Effect TODO tests - Volume B (#4682)
* Added missing Move Effect TODO tests - Volume B

* Apply suggestions from code review

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Removed unused bulldoze effect file

* Removed individual tests for Baton Pass + Status1 in favor of the existing single test

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Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-06-01 15:07:51 +02:00
Eduardo Quezada
0be643a517
Set TYPE_NONE as type 0 + other type data tweaks (#4462)
* Set TYPE_MYSTERY as type 0

* Remove redundant TYPE_NONE

* Moved Gen 1-3 type damage categories to gTypesInfo

* Set TYPE_NONE as 0 instead

* Grouped type info to a single file

* Fixed sTypeEffectivenessTable static name

* Adjusted MON_DATA_TERA_TYPE to account for shift in type IDs

* oops, missed the extern

* Moved Tera Type RGB values to gTypesInfo

* Fixed Tera Type test

* Added option test feature to set IVs

* Hidden Power type test

* Tera Type safeguard in givemon

* Removed isHiddenPowerType for a future PR that refactors Hidden Power

* Review changes
2024-06-01 07:38:22 +02:00
Pawkkie
587c3e4a6a Review + change additionalEffects in tests to use MoveHasAdditionalEffect 2024-05-31 23:20:15 -04:00
Alex
7a393a974a
Adds Dragon Darts effect (CFRU port) (#4612)
* Adds Dragon Darts effect (CFRU port)

* fix test compile

* review
2024-05-28 11:34:56 +02:00