Commit graph

2961 commits

Author SHA1 Message Date
Eduardo Quezada
5a276dcbbf Merge branch '_RHH/master' into _RHH/upcoming 2024-04-15 18:29:06 -04:00
Eduardo Quezada
159eb1aea9 Untag release 2024-04-15 17:51:27 -04:00
Eduardo Quezada
ab5c2d9161
Version 1.8.2 (#4394) 2024-04-15 17:47:50 -04:00
Eduardo Quezada
5bf379720f Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	src/data/moves_info.h
2024-04-12 21:30:52 -04:00
kittenchilly
3fb52b6b0e
Change Frostbite abbreviation from FSB to FRB (#4355)
* Change Frostbite abbreviation from FSB to FRB

* Melted the ice is actually the one used

* Update moves_info.h

* Update moves_info.h

* Update items.h
2024-04-10 09:16:32 +02:00
Martin Griffin
8bd5ac2e7a
Competitive-formatted parties (#3545)
$ python3 migration_scripts/convert_parties.py src/data/trainers.h src/data/trainer_parties.h src/data/npc_trainers.party
Is available to convert Trainer Control-formatted trainers/parties into
Competitive-formatted ones.

Multiple '#include's can be placed in the trainer section of src/data.c
to support spreading the trainers across multiple .party files.

trainerproc does not interpret the values, leaving that job to the C
compiler, so we use '#line' to associate those errors with the lines in
the .party file(s). Because the columns don't make sense we use
-fno-show-column and -fno-diagostics-show-caret. We might want to move
gTrainers into its own file so that the rest of src/data.c isn't
affected by those flags.

Extensions (misfeatures, imo):
- .party files are passed through cpp, so '#define's are supported, and so
  are '// ...' and '/* ... */' comments.
- .party files also support writing, e.g. 'SPECIES_PIKACHU' instead of
  'Pikachu'. This allows people to write constants explicitly if they
  like.

Pragmas:
- '#pragma trainerproc ivs explicit' requires an explicit 'IVs:' line
  rather than defaulting to 31s.
- '#pragma trainerproc ivs <IVs>' changes the default IVs.
- '#pragma trainerproc level explicit' requires an explicit 'Level:'
  line rather than defaulting to 100.
- '#pragma trainerproc level <level>' changes the default level.

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-04-06 15:05:15 -03:00
Alex
db42d2b5a4
Adds Booster Energy (#4337)
* Adds Booster Energy

* fix string

* fixes strings in tests

* Apply suggestions from code review

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-04-05 19:38:50 +02:00
Alex
92e23415ab
Change freeze dry to allow easier extendebility (#4312)
* Change freeze dry to allow easier extensibility

* give body press the foul play treatment

* Tests
2024-03-31 19:15:18 +02:00
DizzyEggg
46e6324fe2
Fix White Herb Known Failing tests (#4258)
* Fix White Herb Known Failing tests

* get out agbcc

* remove unneeded white herb test
2024-03-29 17:43:05 +01:00
ghoulslash
5a986c6d04
Customizable FrontierMon Sets (#4313)
* more customization to struct FacilityMon, remove facility item ids, convert vanilla data, add CreateFacilityMon universal function

* fix some unused vars

* use TrainerMon struct instead of FacilityMon

* add dynamaxLevel, gigantamaxFactor to CreateFacilityMon

* some struct TrainerMon documentation

---------

Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2024-03-29 08:47:17 +01:00
Eduardo Quezada
b58ccac4bf
Master into upcoming merge (#4306) 2024-03-26 12:49:07 -03:00
Eduardo Quezada
9b2feafdf2 Non-tagged 2024-03-24 17:52:47 -03:00
Eduardo Quezada
024848a9e9
Version 1.8.1 (hotfix) (#4303) 2024-03-24 16:07:49 -03:00
Eduardo Quezada
3623694789
Actually remove unused STATUS3_CANT_SCORE_A_CRIT (#4293) 2024-03-20 23:19:18 +01:00
Eduardo Quezada
39ed85635f Merge remote-tracking branch '_RHH_origin/upcoming' into _RHH/pr/upcoming/merrpFollowers
# Conflicts:
#	include/data.h
#	src/data/graphics/pokemon.h
#	src/data/pokemon/species_info.h
#	src/data/pokemon/species_info/gen_1_families.h
#	src/data/pokemon/species_info/gen_2_families.h
#	src/data/pokemon/species_info/gen_3_families.h
#	src/data/pokemon/species_info/gen_4_families.h
#	src/data/pokemon/species_info/gen_5_families.h
#	src/data/pokemon/species_info/gen_6_families.h
#	src/data/pokemon/species_info/gen_7_families.h
#	src/data/pokemon/species_info/gen_8_families.h
2024-03-17 23:41:23 -03:00
kittenchilly
920289641a
Add evolution method for Gimmighoul, EVO_LEVEL_ITEM_COUNT_999 (#4261)
* Add evolution method for Gimmighoul, EVO_LEVEL_COLLECT_999

* Change to EVO_LEVEL_ITEM_COUNT_999

* Make logic use less duplicate code

* Update gen_9_families.h

* Update party_menu.c

* Address reviews
2024-03-17 22:03:40 +01:00
Eduardo Quezada
6b28350649 Non-tagged 2024-03-17 13:19:32 -03:00
Eduardo Quezada
331efedf7e Version 1.8.0 2024-03-16 19:56:31 -03:00
Eduardo Quezada
7c25db5200
Fill data for placeholder species (#4281)
* Absolute IDs

* Mothim internal forms

* Scatterbug/Spewpa internal forms

* Fixed Mothim not having form tables

* Totem Alolan Raticate

* Moved shared dex text to its own folder

* Totem Mimikyu

* Added missing empty third-ability fields

* Totem Gumshoos + missing totem flags

* Renamed files to better match their contents

* Fixed Disguise on Totem Mimikyu

* Totem Vikavolt/Alolan Marowak + missing Gumshoos form table

* Totem Ribombee/Araquanid/Lurantis/Salazzle

* Totem Togedemaru/Kommo-O

* Partner Pikachu/Eevee

* Reintroduced shinyLocked species flag for convenience

* Revert "Reintroduced shinyLocked species flag for convenience"

This reverts commit 3e07bd378b.
2024-03-16 18:38:43 +01:00
Eduardo Quezada
1568b0a424
Pre-1.8 tweaks (#4275)
* Moved BERRY_MUTATION_CHANCE to include/config/overworld.h and renamed it to OW_BERRY_MUTATION_CHANCE

* Move level_caps.h to config folder

* Multiple EV/IV refered as EVs/IVs

* Disabled decap by default

* Level up learnsetst comments
2024-03-12 12:21:03 +01:00
Eduardo Quezada
ead108d28e Merge branch '_RHH/upcoming' into _RHH/pr/upcoming/merrpFollowers
# Conflicts:
#	src/data/graphics/pokemon.h
2024-02-19 13:49:10 -03:00
Eduardo Quezada
75ad61e5bf Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	data/battle_scripts_1.s
#	include/constants/battle_move_effects.h
#	src/battle_ai_main.c
#	src/battle_ai_util.c
#	src/battle_tv.c
#	src/data/battle_moves.h
#	src/data/graphics/pokemon.h
2024-02-19 10:13:13 -03:00
Alex
57e0d7b20b
Partial fix for Teeter Dance and Ability Dancer interaction (#4129)
* Parial fix for Teeter Dance and Ability Dancer interaction

* Removes rest of teeter dance checks and make it work with effect_confuse

* Update test/battle/ability/dancer.c

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Update test/battle/ability/dancer.c

Co-authored-by: ultima-soul <33333039+ultima-soul@users.noreply.github.com>

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Co-authored-by: ultima-soul <33333039+ultima-soul@users.noreply.github.com>
2024-02-19 13:36:21 +01:00
Eduardo Quezada
5be97faf9d Non-tagged 2024-02-18 22:09:08 -03:00
Eduardo Quezada D'Ottone
bb01ab6ff1
Version 1.7.4 (#4203)
* Version 1.7.4
2024-02-18 21:53:12 -03:00
Alex
cd596fdd80
Adds Tidy Up + minor Dragon Cheer follow up (#4136)
* Adds Tidy Up + minor Dragon Cheer follow up

* improve tidy up script

* Add IncreaseTidyUpScore function

* remove useless calls

* 2 small tests and a correction for IncreasyTidyUpScore
2024-02-18 20:00:36 +01:00
Alex
7694628296
Adds Powerful status move flag (#4125)
* Adds Powerful status move flag

* fix flag

* fixed final issues

* review changes
2024-02-18 15:05:08 +01:00
Eduardo Quezada D'Ottone
3d2e0d2065
Fixed Ursaluna's cry using P_GEN_9_CROSS_EVOS (#4210) 2024-02-18 10:21:56 +01:00
Eduardo Quezada
1a4bc69c5a Moved follower settings to overworld config 2024-02-18 00:16:59 -03:00
Eduardo Quezada
f350000b44 Option to disabling follower Pokémon 2024-02-17 23:49:52 -03:00
Eduardo Quezada
124c17d315 Merge remote-tracking branch 'merrp_origin/followers-expanded-id' into _RHH/pr/upcoming/merrpFollowers
# Conflicts:
#	README.md
#	data/field_effect_scripts.s
#	data/maps/AncientTomb/scripts.inc
#	data/maps/DesertRuins/scripts.inc
#	data/maps/IslandCave/scripts.inc
#	data/scripts/follower.inc
#	graphics/object_events/pics/pokemon/wailord.png
#	graphics/object_events/pics/pokemon_old/substitute.png
#	include/constants/event_objects.h
#	include/global.h
#	remote_build.sh
#	spritesheet_rules.mk
#	src/bike.c
#	src/data/object_events/object_event_anims.h
#	src/data/object_events/object_event_graphics.h
#	src/data/object_events/object_event_graphics_info_followers.h
#	src/data/object_events/object_event_pic_tables.h
#	src/event_object_movement.c
#	src/field_effect_helpers.c
#	src/field_screen_effect.c
#	src/overworld.c
#	src/palette.c
#	src/pokemon_summary_screen.c
#	src/scrcmd.c
#	src/trainer_see.c
2024-02-17 23:40:08 -03:00
Ariel A
195d2bb79a Merge branch 'followers' into followers-expanded-id 2024-02-17 17:19:01 -05:00
Ariel A
725252905b Merge branch 'merrp/pr/style' into followers 2024-02-15 22:49:36 -05:00
LOuroboros
1f349e0fb9
Renamed NUM_ABILITY_VANILLA to NUM_ABILITY_PERSONALITY (#4196) 2024-02-15 15:22:25 +01:00
LOuroboros
eb7ddeb66c
Updated the way in which ScriptGiveMonParameterized and ScrCmd_givemon chooe a default ability (#4192)
* Updated the way in which ScrCmd_givemon and ScriptGiveMon assign a default ability
When an abilityNum is not assigned in a call to givemon performed inside of an overworld script, ScriptGiveMonParameterized will make sure to generate an abilityNum of 0 or 1 in the same way vanilla does it; by defaulting to 0, and then tweaking it based on the least relevant bit of the Pokémon's personality.
ScriptGiveMon will set the default ability of a Pokémon in the same way now too, because even though it was rewritten in #3924, it should ideally produce a Pokémon in a similar way than vanilla does it.

* Removed pointless abilityNum setup in ScriptGiveMonParameterized
2024-02-15 08:01:34 +01:00
psf
7f6e1e2aea
Add configs for measurement systems and decimal separators (#4183)
* Allow developers to choose metric or imperial, and their decimal seperator of choice for Pokédex entries
- Creates  which cleans up the existing implementing of printing height and weight to the pokedex
- Developers can choose to use metric or imperial units of measurement in the Pokédex
- - Developers can choose to use any character as a decimal seperator in the Pokédex
- Allows users to define units and decimal seperators independently
- Fixes a bug in Lotad / Seedot house

* Fixed compilation issue with agbcc

* Updated to include HGSS Dex and address PR Feedback
2024-02-14 10:17:23 +01:00
ghoulslash
ce99db0086
Generic Starting Battle Status Variable (#4176)
* setup generic starting battle status variable, ABILITYEFFECT_SWITCH_IN_STATUSES

* fix B_ANIM_TAILWIND, assign to starting statuses, and change B_VAR_STARTING_STATUS check for only the variable and not trainers

* Update src/battle_main.c

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Update src/battle_util.c

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Update src/battle_util.c

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* style fixes

* General_Room naims play SE

* fix sText_BizarreArenaCreated

---------

Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-02-14 10:05:37 +01:00
Eduardo Quezada
502a56efd1 Merge branch '_RHH/upcoming' into _RHH/pr/upcoming/merrpFollowers
# Conflicts:
#	include/global.h
#	src/data.c
#	src/data/pokemon/species_info/gen_7.h
2024-02-13 20:35:05 -03:00
Ariel A
a407c72235 Cleaned up follower code.
Added support for asymmetrical follower pokemon.
Fixed bug with changing GraphicsInfo size.
Added follower Substitute gfx. Credit: shikashipx
2024-02-12 20:37:01 -05:00
LOuroboros
e73c58ed2e
Made EFFECT_WRING_OUT read the max power from the move's argument field (#4180)
* Made EFFECT_WRING_OUT read the max power from the move's argument field

* Renamed EFFECT_WRING_OUT to EFFECT_VARY_POWER_BASED_ON_HP
2024-02-12 22:39:15 +01:00
Eduardo Quezada
ec83b11354 Merge branch '_pret/master' into _RHH/pr/upcoming/pret_20240210
# Conflicts:
#	gflib/malloc.c
2024-02-10 18:05:20 -03:00
Eduardo Quezada D'Ottone
af95a09961
Last Respects effect + Fixed Supreme Overlord (#4151)
* Last Respects effect + Fixed Supreme Overlord

* Fixed ability pop-up happening when there's no fainted party members

* Fixed Supreme Overlord counting faints during the battle instead of fainted party

* Removed invalid test.

* Converted GetSupremeOverlordModifier to an inline function

* Created inline functions to obtain faint counters

* Fixed erroneous implemenation and tests
2024-02-10 10:58:41 +01:00
Eduardo Quezada D'Ottone
6da1be01a9
Added Indigo Disk cries (#4164) 2024-02-09 19:46:09 +01:00
ghoulslash
c2c97d3c1c
GetBattleAnimMoveTargets fill absolute battler ids instead of relative anim ids (#4139)
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: DizzyEggg <jajkodizzy@wp.pl>
2024-02-06 09:05:26 +01:00
Eduardo Quezada
f89efad082 Merge branch '_RHH/master' into _RHH/upcoming 2024-02-05 17:52:34 -03:00
Nephrite
65c508d193
Secondary effects overhaul minor follow-up (#4062)
* settwoturnstring command

* Unified two-turn attacks and Meteor Beam

To do: Solar Beam

* Solar Beam

Also fixed various function, removed EFFECT_GUST (who knows why that exists?)

* Updated Solar Beam + tests

* Redid two turn move + animations logic

Removed pointless various function; to do: remove Skull Bash, fix AI test

* Removed now-pointless flag

* Removed Skull Bash

And temporarily commented out failing AI tests

* Removed Sky Uppercut effect

Not sure when or why this was ever necessary

* Removed BattleScript_EffectSemiInvulnerable

Now uses BattleScript_EffectTwoTurnsAttack. Kept the effect; used the argument field to determine which STATUS3 such moves should apply but added a function to jump over weather checks in BattleScript_EffectTwoTurnsAttack if the current move is semi-invulnerable (since the instant-fire weather check and STATUS3 use the same field)

* Applied review changes

* Replaced VARIOUS with callnative

Tried to fix test but couldn't :/ wtf is going on

* Fixed one AI test

Cant fix the other...

* Added KNOWN_FAILING to failing AI tests

Separated them out into their own test

* Optimised script, overhauled charge turn string setting

Condensed multiple confusing macros into one, jumpifweathercheckchargeeffects. Script now tweaked and trimmed, string ids for charge turns now added to argument along with status3 (thanks to compression macro) and instant-fire-weather for semi-invulnerable and two-turn moves respectively. Also introduced a savedStringId in gBattleScripting to make string selection work.

* Unified two turn move tests + minor corrections

* Added semi-invulnerable move tests

Set the Razor Wind test to known failing - something to do with its animation?

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-02-04 23:02:59 +01:00
Alex
ab2774f8c7
Adds Dragon Cheer (#4122)
* Adds Dragon Cheer

* fix assumptions

---------

Co-authored-by: ghoulslash <41651341+ghoulslash@users.noreply.github.com>
2024-02-03 08:00:41 -07:00
ghoulslash
83b9b95662
add supersweet syrup, unify single-use entry abilities to single field (#4115)
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2024-02-02 15:44:14 +01:00
kaicardenas2
e828ae58a1
Non-Tagged Release (#4109) 2024-02-01 21:20:10 -03:00
Eduardo Quezada D'Ottone
2d24f96420
Version 1.7.3 (#4106)
* Version 1.7.3

* Latest changelog
2024-02-01 20:55:53 -03:00
Bassoonian
ccfebe5e05
Adds missing evolution methods (#4087)
* Add evolution tracker to BoxMon struct

* Add "use move 20 times, then lv up" evolution method

* Add recoil tracker

* Reduce to 9 bits

* Fix agbcc complaint

* Put MOVEEND_CLEAR_BITS at the end

* Remove battle argument from tryupdaterecoiltrackker

* Add null checks

* Fix upcoming merge

* Add requested formatting changes

* Condense evolution check into a single function for easier customisation later

* Incorporate review requests

* Update src/pokedex_plus_hgss.c

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

---------

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-02-01 18:35:38 -03:00
ZnogyroP
71b49a114f
Adds move Upper Hand (#4085)
* Remove non-existent tilesets from label comments and alphabetize

* Fixed braces style

* gbagfx bit depth upconversion fix

* jsonproc: filter out every non-alphanumeric character

* fix(linking): link gflib/malloc.c at top of EWRAM in ld_script_modern.ld

* Adds move Upper Hand

* Requested changes

- Tabs / spaces where proper
- HitFromAtkString -> HitFromAccCheck
- Actually compiles now lol
- Moved assumes into relevant tests
- Cleaned up the check for TryUpperHand

* Fixed || positioning

* Update upper_hand.c

* Revert "Merge remote-tracking branch 'upstream/master' into upper-hand"

This reverts commit b21275dfe9, reversing
changes made to 89b1ad1ea1.

* AI logic and conflicts solved

* Test fix

* Fix Sheer Force test

* Requested changes

* Requested changes

* Update battle_script_commands.c

---------

Co-authored-by: GriffinR <griffin.g.richards@gmail.com>
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
Co-authored-by: Sierraffinity <sierra@domoreaweso.me>
Co-authored-by: sbird <sbird@no.tld>
2024-02-01 12:23:58 +01:00
Alex
6d3fa525d5
Rename EFFECT_FAKE_OUT to EFFECT_FIRST_TURN_ONLY (#4081)
* Splits First Impression effect from Fake Out

* Fix test failing

* rename EFFECT_FAKE_OUT

* use moveeffect chance for fake out and priority field for first impression

* rename rest of fake out

* messed up merge

* remove useful comment

---------

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-31 09:32:58 -03:00
LOuroboros
a64e1c63c1
Move data unification (#3999)
* Made gBattleMoves handle the InGame name and description of battle moves
No more multiple arrays in separate, individual files.

Note:
-Keep an eye on Task_LearnedMove.

* Reintroduced move names

Misc:
-Fixed Trick-or-Treat and Light of Ruin's expanded names.
-Introduced a new field for Z-Move names, and a constant for their name length.
-Added a few TODOs to GetBattleMoveName.
-Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own.

* Updated GetBattleMoveName to handle Z-Move Names

Misc:
-Removed pointless TODO about MOVE_NAME_LENGTH.
 -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it.

* Fixed a couple of expanded move names

* Removed zMoveName variable of struct BattleMove and extended the name variable's size

* Ditched no longer used MOVE_NAME_LENGTH constant

* Corrected the names of the max moves
I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea.

* Fixed U-turn's name

* Brought back MOVE_NAME_LENGTH
I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves.

* Introduced a union for Move/Z-Move names in the struct BattleMove

* Fixed the union for gBattleMoves move names
Also updated GetBattleMoveName to properly handle Max Move names.
Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names.

* Removed deprecated GetZMoveName and GetMaxMoveName

* Reintroduced mention to gMoveNames in sGFRomHeader

* Fixed move names and ported move descriptions

* Fused the struct ContestMove into the struct BattleMove

* Removed no longer used Z_MOVE_NAME_LENGTH constant

* Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names

* Reintroduced the contest parameters for Pokémon moves

* Renamed gBattleMoves to gMovesInfo
This is consistent with gSpeciesInfo, the array that contains most of the species data.

* Renamed the BattleMove struct to MovesInfo
This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array.

* Removed empty lines separating battle params from contest params in gMovesInfo

* Renamed MovesInfo to MoveInfo

* Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro
Used to handle moves with expanded names in a more comfortable manner.
Also fixed Trick-or-Treat's expanded name.

* Renamed GetBattleMoveName to GetMoveName

* Added a comment pointing out that the shared move descriptions are shared move descriptions

* Re-aligned one of the escape characters of CHECK_MOVE_FLAG

* Renamed the battle_moves.h file to moves_info.h instead for consistency's sake

* Applied Eduardo's adjustments

* Using compound string for regular move names as well, saving 1180 bytes and making their use consistent
* Move description formatting

* Updated Pursuit test after merge

* Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY

---------

Co-authored-by: Nephrite <thechurchofcage@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 08:51:32 -03:00
Eduardo Quezada D'Ottone
308bf50dcc
Set EFFECT_PLACEHOLDER as the default move effect (#4079) 2024-01-27 15:33:29 -03:00
Bassoonian
b9a02b205d
Rename gItems and gAbilities to gItemsInfo and gAbilitiesInfo (#4068)
* Rename gItems to gItemsInfo

* Rename gAbilities to gAbilitiesInfo

* Just fixing up my bad merge

---------

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-26 15:25:52 -03:00
Bassoonian
80e6ca1df0
Converts a bunch of #if to regular conditions (#4071)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-01-26 18:15:45 +01:00
Eduardo Quezada D'Ottone
c8d73c0827
Merge branch 'upcoming' into guillotine-expansion 2024-01-26 10:10:27 -03:00
Eduardo Quezada
f5239aae3c Reading Follower data from gSpeciesInfo 2024-01-24 19:28:40 -03:00
Bassoonian
4c21c85ee2
PLA Items (#3825)
* Add PLA item data

* Add most item sprites

* Incorporate review feedback
2024-01-23 18:24:58 +01:00
Eduardo Quezada
ebbcb7d025 Whitespace, documentation and style 2024-01-22 19:12:52 -03:00
Eduardo Quezada
00e2ca6030 Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	data/battle_scripts_1.s
#	include/constants/battle_move_effects.h
#	src/battle_ai_util.c
#	src/battle_script_commands.c
#	src/battle_tv.c
#	src/data/battle_moves.h
#	src/data/pokemon/species_info/gen_9.h
2024-01-22 15:56:10 -03:00
Alex
0ec777dd24
Fixes Mind Blown / Magic Guard interaction and renames Steel Beam effect (#4043)
* Fixes Mind Blown / Magic Guard interaction and renames Steel Beam effect

* review fixes

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-21 23:42:01 +01:00
Ariel A
b56158428e Added new follower pokeballs & toggle.
Credit: shikashipx
2024-01-21 17:21:33 -05:00
Eduardo Quezada
d1f02a8395 Centered follower sprite better in debug menu 2024-01-19 14:24:50 -03:00
Nephrite
89a632cfa4
Moved scripts array to src/data/battle_move_effects.h (#3994)
* Created gMoveBattleEffects array

* Renamed array to gBattleMoveEffects

Applied array in battle_util.c and battle_script_commands.c; doesn't build yet...

* Got it building...

* Added missing battle_tv effects

* Fixed and got it building

I'm an idiot sometimes

* Added battle_tv scores, encourage Encore flag

All works and builds just fine

* Merge fixes

* Reformatted battle_move_effects

Also tweaked struct, added macro

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-01-19 16:44:09 +01:00
GriffinR
8e8d2f5efa Remove non-existent tilesets from label comments and alphabetize 2024-01-18 14:31:04 -05:00
Eduardo Quezada
5233d0dc97 Showing followers in debug menu (no animation yet) 2024-01-18 12:00:11 -03:00
Eduardo Quezada
5d372b5f8a Merge remote-tracking branch 'merrp_origin/followers-expanded-id' into _RHH/pr/upcoming/merrpFollowers
# Conflicts:
#	README.md
#	gflib/sprite.c
#	graphics/object_events/pics/pokemon/togetic.png
#	src/data/object_events/object_event_graphics.h
#	src/data/object_events/object_event_graphics_info.h
#	src/data/object_events/object_event_graphics_info_followers.h
#	src/event_object_movement.c
#	src/field_effect_helpers.c
2024-01-18 08:12:09 -03:00
Alex
9efdd9e0cd
Adds Move Shed Tail (#4016)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-18 00:14:18 +01:00
Eduardo Quezada
ddc752eb14 Merge branch '_RHH/upcoming' into _RHH/pr/upcoming/merrpFollowers
# Conflicts:
#	asm/macros/event.inc
#	data/field_effect_scripts.s
#	data/maps/BattleFrontier_BattleTowerLobby/scripts.inc
#	data/script_cmd_table.inc
#	graphics/pokemon/castform/sunny/anim_front.png
#	graphics/pokemon/castform/sunny/normal.pal
#	include/battle_util.h
#	include/constants/event_object_movement.h
#	include/constants/field_effects.h
#	src/battle_controller_player.c
#	src/battle_util.c
#	src/data/object_events/movement_action_func_tables.h
#	src/data/object_events/object_event_pic_tables.h
#	src/data/trainer_graphics/back_pic_anims.h
#	src/daycare.c
#	src/event_object_movement.c
#	src/field_effect_helpers.c
#	src/load_save.c
#	src/scrcmd.c
#	src/trainer_see.c
2024-01-17 18:11:35 -03:00
Eduardo Quezada
71fe6b34dc Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	include/battle_scripts.h
#	src/battle_script_commands.c
2024-01-17 12:29:33 -03:00
Eduardo Quezada
cadaeb7074 Non-tagged 2024-01-17 11:52:04 -03:00
Eduardo Quezada D'Ottone
3636ff6d69
Version 1.7.2 (#4013)
* Version 1.7.2

* I got one more in me, couch
2024-01-17 11:51:00 -03:00
Ariel A
8a52316dd2 Reformatted for code review. Moved config to include/config/decap.h. 2024-01-17 01:12:04 -05:00
Alex
8f99ef16be
Adds Move Psychic Noise (#4005)
* Adds Move Psychic Noise

* changes psychic noise from effect to move_effect

* remove leftover

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-16 22:52:56 +01:00
psf
cdf7190d15
Add pluralName to gItems to allow the proper spelling when multiple items are received at once (#4001)
* Updated CopyItemNameHandlePlural to deal with plural names

* Fixed whitespace in a few places

* Fixed whitespace in a few places

* Add remaining plural forms.

* Created ITEM_NAME_PLURAL_LENGTH

* Updated ITEM_NAME_PLURAL_LENGTH per feedback https://github.com/rh-hideout/pokeemerald-expansion/pull/4001\#discussion_r1453598165

* Reverted ITEM_NAME_PLURAL_LENGTH to +2 and added new comment

* Removed GetBerryCountString from CopyItemNameHandlePlural
Will deprecate the former in a future feature: https://github.com/rh-hideout/pokeemerald-expansion/issues/4010

---------

Co-authored-by: Zimmermann Gyula <graiondilach@hotmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-16 19:05:41 +01:00
Frank DeBlasio
0bdac90cfe
Refactor mugshots (#4000)
* Refactor battle mugshots
The battle mugshot transitions have been merged into the one transition id and are now loaded depending on the trainer data.

Two new fields have been added to struct Trainer; mugshotEnabled and mugshotColor. mugshotEnabled is the toggle for loading the mugshot transition when set to TRUE and mugshotColor is the color of the mugshot for that particular trainer.

The Elite Four and Champion have been updated so their mugshots are correctly loaded when you battle them.

A bug has also been fixed where if the player starts on a tile that has an active field effect, the player's sprite will use the palette of the opponent's sprite.

* Added a new folder in src/data named battle_transitions.

The two look ups for the opponent rotation scaling and coords have been put into their own files and added into this new folder.

The coords look up has also been changed to use the  struct.

* Fixed errors with modern that were preventing compile

* Added mugshot coords to gTrainerSprites

* Added rotation scales to gTrainerSprites

* Replaced tabs with spaces

* Incorporated comments

* Added battle_transition include back to data.c

* Fixed alignment issues in Mugshots_CreateTrainerPics

---------

Co-authored-by: pkmnsnfrn <pkmnsnfrn@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-01-16 00:45:13 +01:00
LOuroboros
80ffaa5e2c
Raised the limit of max items per stack to 999 (#3923)
* Expanded the amount of max items per stack from 99 to 999

* Set Battle Pyramid Bag stack limit back to 99
This commit exists for archival purposes.
People who may want to set the limit of item stacks in the Battle Pyramid's bag to 999 can refer to its code diff.

* Reintroduced the Battle Pyramid changes through a MAX_PYRAMID_BAG_ITEM_CAPACITY constant

* Gave 3 digit support to the Battle Pyramid's bag

* Rewrote the comment for MAX_PYRAMID_BAG_ITEM_CAPACITY

* Made DebugAction_Give_Item_SelectQuantity use MAX_ITEM_DIGITS

* Ditched BERRY_CAPACITY_DIGITS and BAG_ITEM_CAPACITY_DIGITS

* Removed MAX_BERRY_CAPACITY
No point in keeping it if we're making all item stacks cap at 999.

* Applied review corrections

* Removed pointless local var in DebugAction_Give_Item_SelectQuantity

* Defined a MAX_PYRAMID_ITEM_DIGITS

* Cleaned up some of the functions in which MAX_ITEM_DIGITS is used

Summary:
-Removed pointless local variables in CheckBagHasSpace, AddBagItem, PrintItemQuantity and PrintItemSoldAmount.
-Removed pointless brackets in an if statement of CheckBagHasSpace.
-Initialized the pocket local variable of CheckBagHasSpace from the get go to save a few lines too.

---------

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-14 16:32:38 -03:00
Eduardo Quezada D'Ottone
ff0aed31b3
Removed some hardcoded move IDs (#3982)
* Removed EFFECT_HURRICANE in favor of using EFFECT_THUNDER

* Added EFFECT_BLIZZARD

* Helping the IDE a little

* Added EFFECT_RAIN_ALWAYS_HIT for Forces of Nature moves

* Removed MOVE_SELF_DESTRUCT and MOVE_EXPLOSION hardcoding

* Removed EFFECT_FRUSTRATION hardcoding

MOVE_SELF_DESTRUCT

* Cleaned up sPoints_MoveEffect

* Removed MOVE_AURA_WHEEL and MOVE_PRESENT hardcoding

* Fixed compile
2024-01-12 22:41:46 +01:00
Nephrite
1ced2bf324
Converted EFFECT_x defines to enum (#3975)
follow up PR

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-12 07:30:58 -03:00
Nephrite
a76e3c70ba Applied more review fixes 2024-01-12 03:02:48 +09:00
Nephrite
c4616739d8 Merge remote-tracking branch 'rhh/upcoming' into secondary_effects_overhaul 2024-01-11 00:35:35 +09:00
Nephrite
67e76f2b59 Some more review fixes + Fling fix
Not the ideal solution but Fling now has a hardcoded check for Shield Dust and acts accordingly - a better long term solution inolves making a bunch of reusable MOVE_EFFECTS and rejigging attackcanceler but I didn't feel like doing that today...
2024-01-11 00:27:06 +09:00
Bassoonian
418e551960 Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into berryexpansion 2024-01-05 00:32:21 +01:00
Alex
34f51da5f8
Merge branch 'upcoming' into feature/dynmulti-expansion 2024-01-03 15:54:39 +01:00
Nephrite
0980253cce Merge branch 'upcoming' into secondary_effects_overhaul 2024-01-01 20:40:11 +09:00
kittenchilly
f6f287d637
Add Indigo Disk Pokemon data (#3878)
* Archaludon?

* more archuladon stuff

* Hydrapple and Gouging Fire

* Raging Bolt

* Iron Boulder and Iron Crown

* Terapagos

* Pecharunt

* Update gen_9.h

* Pokedex orders
2024-01-01 01:38:50 +01:00
Nephrite
923d22b42b Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into secondary_effects_overhaul_merge 2024-01-01 03:50:36 +09:00
Ariel A
398a9ee8fa Merge branch 'followers' into followers-expanded-id 2023-12-31 01:49:56 -05:00
Ariel A
7d7531f2fa Merge branch 'master' into followers 2023-12-31 01:28:27 -05:00
Ariel A
dcaaac92d9 Added support for compressed OW graphics.
Added CpuSmartCopy macros (Credit: luckytyphlosion)
2023-12-31 00:35:27 -05:00
DizzyEggg
b83b1f7e88
Merge branch 'upcoming' into feature/dynmulti-expansion 2023-12-30 22:41:59 +01:00
Bassoonian
9e051aa058 Merge branch 'master' of https://github.com/pret/pokeemerald into pretmergenewyears 2023-12-30 20:49:05 +01:00
Alex
cc32e378d6
Adds some Indigo Disk moves (#3853)
* Burning Bulwark

* Fickle Beam

* Alluring Voice

* Electro Shot

* forgot sheer force flag for alluring voice

* review changes

* additional alluring voice test

* Simple Allruing Voice animation

* Update battle.h

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-30 20:20:12 +01:00
Nephrite
9dfa0d264f Merge branch 'upcoming' into secondary_effects_overhaul 2023-12-30 23:54:01 +09:00
Nephrite
ff51eb2b6c Removed unused move effects, various ids, and one script command 2023-12-30 20:35:48 +09:00
Nephrite
e34373effc Renamed seteffectwithchance to setadditionaleffects
Function no longer has ability to apply effects from moveEffect - for that, seteffectprimary or secondary is now recommended. Removed EFFECT_RAMPAGE, updated a few tests
2023-12-30 20:29:09 +09:00
kittenchilly
66a638f7b4
Change Ivy Cudgel to be based on Ogerpon form rather than held item (#3865)
* Change Ivy Cudgel to be based on Ogerpon form rather than held item

* Update ivy_cudgel.c

* Address reviews

* Update test/battle/move_effect/ivy_cudgel.c

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-30 11:40:58 +01:00
Nephrite
f5ae8e0686 Rapid Spin uses additional effects + test 2023-12-30 17:02:59 +09:00
Nephrite
e7de08eca2 Unified Sonic Boom & Dragon Rage
Not really in scope, but what the hell
2023-12-30 15:40:50 +09:00
Martin Griffin
ab900e38df Merge remote-tracking branch 'rhh/master' into upcoming 2023-12-29 19:48:21 +00:00
Bassoonian
1662dc3478
Merge branch 'upcoming' into berryexpansion 2023-12-29 14:32:10 +01:00
Nephrite
39773c0659 Burn Up and Double Shock
Both working by applying an additional effect; added a generic "jumpifnotcurrentmoveargtype" type command to make it possible, relpacing secret power's function
2023-12-29 12:44:38 +09:00
Eduardo Quezada D'Ottone
0a40cd15d1
Non-tagged release 2023-12-28 19:54:06 -03:00
Bassoonian
d3f971f0e8
Version 1.7.1 (#3855) 2023-12-28 19:50:21 -03:00
kittenchilly
94a650a203
Add Fillet Away + Belly Drum tweaks (#3616)
* Add Fillet Away

* Fillet Away and Belly Drum tests

* More tests

* Update fillet_away.c

* Update fillet_away.c

* Newlines

* Update battle_scripts_1.s

* Update belly_drum.c

* Address reviews

* Fix order

* Swords Dance assume

* Update belly_drum.c

* Try some stuff

* Fix hp not being halved in certain cases

* Update battle_scripts_1.s

* AI stuff
2023-12-28 23:27:09 +01:00
kittenchilly
1e958ada8c
Add Indigo Disk item data (#3854) 2023-12-28 23:00:34 +01:00
Nephrite
417a02c95e Fixed Make it Rain
To do: misc fixes here and there, maybe do Burn Up/Double Shock, Dragon Rage/SonicBoom...
2023-12-29 01:40:43 +09:00
Bassoonian
fde3fc0a52
Metronome move fix (#3852)
* Draft Indigo Disk move data

* Add basic defines (flags, targets and priority missing)

* Update move flags

* Temper Flare is Stomping Tantrum

* Fix failing tests

* Disable Burning Bulwark for now
2023-12-28 16:57:29 +01:00
Bassoonian
bc3737772a
Define new abilities (#3838)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-28 12:33:29 +01:00
Bassoonian
872ddf32c6
The Indigo Disk Moves (#3704)
* Draft Indigo Disk move data

* Add basic defines (flags, targets and priority missing)

* Update move flags

* Temper Flare is Stomping Tantrum

* Forgot to push, please squash :D

* Fix failing tests
2023-12-28 12:21:52 +01:00
Martin Griffin
3ad66028e9
Backwards-compatible BoxPokémon Refactor (#3438)
* Check progress in non-battle PARAMETRIZEd tests

* Overworld Script Tests

* Backward-compatible BoxPokemon Refactor

Reuses space that contains zeros to provide space for:
- HP/status in the box
- 12-character nicknames
- Up to 63 PokéBalls
- Shininess separate from PID
- Hidden Nature
- Hyper Training
- Dynamax Level
- Gigantamax Factor
- Terastallization Types
- Shadow

Implements:
- OW_PC_HEAL to switch between Gen7- and Gen8+ behavior
- Nature Mints
- Dynamax Candy
- Hyper Training commands (canhypertrain/hypertrain)
- Gigantamax Factor commands (hasgigantamaxfactor/togglegigantamaxfactor)
- Terastallization Type on the summary screen
- Prevents Gigantamax Factor Pokémon from evolving into a species without a Gigantamax form

* fixup! Backward-compatible BoxPokemon Refactor

* displaydexinfo fix from Jasper
2023-12-27 17:48:17 +01:00
Bassoonian
a4b819ac41
Merge branch 'upcoming' into berryexpansion 2023-12-27 14:00:12 +01:00
Nephrite
77c722ea09 Obsoleted 22 more effects
Also added a better way of calculating battle_tv score properly; to do: Make it Rain
2023-12-27 17:43:20 +09:00
sbird
c27ea10eb1 Merge branch 'feature/dynmulti' into feature/dynmulti-expansion 2023-12-26 14:22:49 +01:00
Nephrite
cd5c59ae5a Merge remote-tracking branch 'rhh/upcoming' into secondary_effects_overhaul 2023-12-26 13:19:10 +09:00
Nephrite
c5061f0161 Updated remaining moves which use secondaryEffectChance
secondaryEffectChance is no longer considered anywhere in the code; tidied up scripts and more
2023-12-26 13:12:11 +09:00
Nephrite
76b4e08e5e Trapping moves, Secret Power, rampage moves
Also tidied up a lot of #ifs and commas in battle_moves.h
2023-12-26 10:46:11 +09:00
Nephrite
b0b9883625 Removed unused effects + fixed tests + removed secondaryEffectChance
To do: remaining moves that make use of `secondaryEffectChance` field
2023-12-25 12:53:15 +09:00
Nephrite
f3e67cf543 Removed all unused effects
Some util updates
2023-12-25 12:32:13 +09:00
Nephrite
cda445c2f5 Merge remote-tracking branch 'rhh/upcoming' into secondary_effects_overhaul_rebase 2023-12-25 12:19:38 +09:00
Alex
1339256d5d
Adds Ability Hospitality (#3818)
* Adds Ability Hospitality

* fix agbcc
2023-12-25 01:43:57 +01:00
Nephrite
e87fe533c3 Superpower, CC, Hammer Arm 2023-12-24 23:43:12 +09:00
Nephrite
a8967da1c5 Overheat (and clones)
Also, Syrup Bomb (really weird script)
2023-12-24 23:27:21 +09:00
Nephrite
a244d7b8b6 Updated moves that raise the target's own stats
To do: moves like CC, Overheat that LOWER stats; did NOT remove the effect for raising all stats due to an AI function
2023-12-24 22:55:53 +09:00
Alex
61e6365470
Fixes Photon Geyeser category + minor AI calc fixes (#3807) 2023-12-23 12:31:40 +01:00
Bassoonian
db0a9484ae Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into berryexpansion 2023-12-23 00:39:10 +01:00
kittenchilly
505b8b63eb
Add Doodle + update ability banlists (#3609)
* Add Doodle

* Doodle test

* Oops

* Update battle_util.c

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-22 16:45:55 +01:00
DizzyEggg
fcdc515be2
Fix rain dance/sunny day not blending opponent sprite (#3785) 2023-12-21 13:17:05 +01:00
Nephrite
1708c80200
Removed ALWAYS_CRIT, renamed critBoost (#3779)
Replaced ALWAYS_CRIT with an alwaysCriticalHit flag to account for the fact that in earlier generations, there is no crit stage at which crits are guaranteed. Renamed critBoost to criticalHitStage (at Edu's prompting). Reorder .criticalHitStage defines in battle_moves.h to be aligned with struct order.
2023-12-20 16:16:02 +01:00
Martin Griffin
50cbcebc81 Merge remote-tracking branch 'rhh/master' into upcoming 2023-12-20 12:56:35 +00:00
Alex
1e25b53433
Partner Battle refactor (#3592)
* Partner Battle refactor

* fix for steven id

* clean up

* Use trainer partner names for id

* removed testing leftover

* comment change

* more review changes

* fix compiling

* remove partener count

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-20 12:38:28 +01:00
Alex
069769710b
Fixes Item Metronome damage (#3767)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-20 11:24:12 +01:00
Eduardo Quezada D'Ottone
442620cf6b
Renamed Battle Move "Split" to the proper "Category" (#3774) 2023-12-20 10:08:26 +01:00
Martin Griffin
13a4bf5838 Merge remote-tracking branch 'rhh/master' into upcoming 2023-12-19 18:08:13 +00:00
Nephrite
4a1a6c5625
Battlemove refactored (recoil, crit and Z moves) (#3575)
* Unified EFFECT_RECOIL

Combined EFFECT_RECOIL_25/33/50/33_STATUS into a single EFFECT; added an extra field to BattleMove 'secondaryData' that contains the franction of HP recoil; argument still holds status effect for Flare Blitz/Volt Tackle

* BattleMove struct change

Added critrate, recoil, multihit fields, made zMove into a union of effect/powerOverride for status/non-status moves respectively. Added new recoil field and zMove field to all moves. To-do: crit rate, multihit

* Critrate field added

Moves use a critRate field instead of a flag - obsoletes EFFECT_ALWAYS_CRIT

* Just a little define

Makes clear that critBoost = 3 means ALWAYS CRIT

* Added a proper recoil field

Just to make it unambiguous and flexible - can finally have a move with 69% recoil.

* Fixed AI damage calculation for multi-strike moves

* Fixes + removed unused effects

* Tests fixes

Two to fix: pass when run in isolation but not when the whole group is run, which is annoying...

* Minor fixes

* Minor tweaks

* Fixed move effects

* recoil tests

---------

Co-authored-by: Alex <alexthenotes@gmail.com>
2023-12-19 16:10:07 +01:00
Eduardo Quezada
ce03d49d35 Forgot to disable EXPANSION_TAGGED_RELEASE 2023-12-18 16:27:12 -03:00
Eduardo Quezada
1b586e78a3 Version 1.7.0 2023-12-17 18:18:54 -03:00
Eduardo Quezada D'Ottone
df1a8a25cb
Reserved remaining form ID that are left to support (#3750)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-17 09:22:33 -03:00
Bassoonian
0fd08a32ac Add status form change 2023-12-15 11:17:35 +01:00
Alex
38c61854e6
Changed Ivy Gudgel effect (#3721)
* Change Ivy Gudgel effect

* test assumptions

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-14 18:09:06 +01:00
Bassoonian
02ca83cc81
The Indigo Disk Item/Move/Ability ids (#3727)
* Reserve ability ids

* Reserve item ids (base64 encoding for reference)

* Reserve move ids

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-14 16:06:11 +01:00
Eduardo Quezada D'Ottone
78fda2c19d
Reserved Species IDs for Indigo Disk (#3726) 2023-12-14 12:53:51 +01:00
Eduardo Quezada D'Ottone
9bb95d506e
Reserved dex flag space for Indigo Disk mon (#3725) 2023-12-14 11:24:11 +01:00
Eduardo Quezada D'Ottone
996009e8ef
Fixed compile when setting everything to GEN_1 (#3723) 2023-12-14 00:24:31 +01:00
Bassoonian
e5ac2fe0b1 Clean up pokemon/ball/dex mentions in comments 2023-12-12 19:02:36 +01:00
Eduardo Quezada D'Ottone
26a8c2a5a9
Fixed FORM_CHANGE_ITEM_USE_MULTICHOICE documentation (#3700)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-11 22:23:27 +01:00
LOuroboros
ed3e944870
Added a GetSpeciesPreEvolution function and fixed EVO_NONE value (#3696) 2023-12-11 13:54:34 -03:00
Eduardo Quezada
b2917fac5d Merge remote-tracking branch '_RHH_origin/master' into RHH/upcoming
# Conflicts:
#	include/constants/battle_script_commands.h
#	src/battle_script_commands.c
2023-12-10 14:29:42 -03:00
Eduardo Quezada
ce7fe75ac1 Merge branch 'RHH/upcoming' into RHH/pr/upcoming/pret_20231210
# Conflicts:
#	src/data/pokemon/species_info.h
2023-12-10 13:49:55 -03:00
Eduardo Quezada
1fc712f153 Merge remote-tracking branch '_pret/master' into RHH/pr/upcoming/pret_20231210
# Conflicts:
#	Makefile
#	data/battle_scripts_1.s
#	gflib/malloc.c
#	gflib/malloc.h
#	include/battle.h
#	ld_script.ld
#	ld_script_modern.ld
#	src/battle_ai_script_commands.c
#	src/battle_main.c
#	src/battle_script_commands.c
#	src/battle_util.c
#	src/data/pokemon/species_info.h
#	src/pokemon.c
2023-12-10 13:27:09 -03:00
Alex
628eb95925
Adds Rage Fist (#3573)
* Adds Rage Fist

* Fix initial implementation

* fix merge

* review changes

* endure test

* add field enduredDamage

* rage fist: transform, disguise  and field change

* merge fix
2023-12-10 12:33:25 +01:00
Alex
d5f3df6f08
Fix Defog and Prevent Escape effects (#3668)
* Fix Defog and Prevent Escape effects

* pain split / mirror coat interaction

* remove unused various define

* use pain split effect

* remove test
2023-12-10 00:26:03 +01:00
Eduardo Quezada D'Ottone
4adc2dcb16
Species Simplifier™ - Part 3 (#3562)
* Added SpeciesInfo fields

# Conflicts:
#	include/pokemon.h

* Added missing comments

* Renamed gigantamax to isGigantamax

* Converted species flags to agbcc bit flags

* Added padding after flags

* Pikachu form config

* Dex text

* Reordered Paradox flag

* Missing Pikachu ifdef comments

* Moved P_GEN_x_POKEMON settings to the species_families file

* Gen 1 Dex entries

* Renamed file to species_enabled.h

* Prevent Pokémon from evolving if their evolution is disabled

* Prevent Pokémon from being affected by Eviolite if their evolution is disabled

* Prevent Pokémon offspring if they're disabled

* Corrected imprementation of evolution prevention

It could potentially overwrite items by accident

* Cross-evo configs

* Gen 2 dex entries

* Changed cry table to use assignable IDs

# Conflicts:
#	include/pokemon.h

* Form table pointers

* Beginning support for moving data to gSpeciesInfo

* Pokédexes reads text from gSpeciesInfo

* Reading species names from gSpeciesInfo

* Fixed erroneous copy-paste

* Moved Bulbasaur to Raichu Family data do gSpeciesinfo

* Added female pic sizes

* Macros for Front, Back, Palette and Learnsets

* Sandshrew to Dugtrio Families

* Obtains Height/Weight from gSpeciesInfo

* Read category from gSpeciesInfo

* Removed unused data from pokedex_entries.h

* Moved Gen 1 data to gSpeciesInfo

* Moved Gen 2 data to gSpeciesInfo + fixed Ursaluna Bloodmoon not producing Teddiursa eggs

* Moved Gen 3 data to gSpeciesInfo

* Moved Gen 4 data to gSpeciesInfo

* HGSS dex properly shows form sprites

* Fixed data type for GetSpeciesHeight/Weight

* Reading Pokédex Size data from gSpeciesInfo

* Cleaned up mon graphic decompression function

* Reading Front Pics gSpeciesInfo

* Reading Back Pics gSpeciesInfo

* Updated uses of GetMonSpritePalStruct to allow loading the data directly instead of reading the struct

* Reading palettes from gSpeciesInfo

* Reading animation delay from gSpeciesInfo

* Fixed Pokémon Debug Menu not reading animation delay

* Reading front anim Id from gSpeciesInfo

* Reading back anim Id from gSpeciesInfo

* Reading Animation Frames from gSpeciesInfo

* Reading Icon Sprites from gSpeciesInfo

* Reading Icon Palette IDs from gSpeciesInfo

* Reading Footprints from gSpeciesInfo

* Reading Mon Pic sizes from gSpeciesInfo

* Separate mon pic sizes for female mon

* Reading Level Up Learnsets from gSpeciesInfo

* Reading Teachable Learnsets from gSpeciesInfo

* Reading National Dex Number from gSpeciesInfo

* Reading Enemy Mon Elevation from gSpeciesInfo

* Reading Evolutions from gSpeciesInfo

* Reading form table from gSpeciesInfo

* Fixed button label inconsistency in pokémon debug menu

* Reading form change table from gSpeciesInfo

* Removed need to define mon graphics in include/graphics.h

* Reordered mon graphics by family

* Fixed National dex number offset

* gFrontierBannedSpecies now checks IsSpeciesEnabled

* Added 3 more toggles for Fusions, Primal Reversions and Ultra Burst

* Gen 3 & 4 family toggles for dex entries

* Fixed missing Mr. Rime data

* Gen 1 dex descriptions as compound strings

* Gen 2 dex descriptions as compound strings

* Gen 3 dex descriptions as compound strings

* Gen 4 dex descriptions as compound strings

* Fixed compile in agbcc

* Moved Gen 5 data to gSpeciesInfo

* Using PLACEHOLDER_ANIM_SINGLE_FRAME when needed (same hash)

* Renamed PLACEHOLDER_TWO_FRAME_ANIMATION to PLACEHOLDER_ANIM_TWO_FRAMES

* Fixed capitalization for front pic anims

* Fixed `CanEvolve`

* Moved Gen 6 data to gSpeciesInfo

* Gen 7 without macros

* Gen 8 without macros

* Gen 9 without macros

* Fixed Gen 9 sound data

* Finished moving Gen 7 data in macros (by Alex)

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Ultra Necrozma is now included in the fusion forms define

* Cries are now properly excluded from the rom when disabling species

* Removed P_GEN_x_POKEMON from form_change_tables.h

* Fixed Yanmega's cry ignoring the P_GEN_4_CROSS_EVOS setting

* Added P_NEW_EVOS_IN_REGIONAL_DEX setting

* Automatic ASSUMPTION_FAIL when used species are disabled

* Finished moving Gen 8 data in macros (by Alex)

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Expanded Alcremie macro

* Finished moving Gen 9 data in macros (by Alex)

* Fixed missing data for Komala and Marshadow

* Form species id tables use family toggles + added missing Ursaluna form species id table

* Fixed Genesect palettes

* Fixed Flabébé family graphics

* Fixed Minior Graphics

* Fixed missing Calyrex data

* Family toggles in mon graphcis (By Jasper/Bassoonian)

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed missing Ogerpon data

* Ordered Level Up Learnsets (missing toggles)

Also added White Basculin learnset

* Added more Minior synonyms

* Fixed enamorus order

* Reordered teachable learnsets

* Removed sSpeciesXXX level up learnsets + reordered

* Removed unneeded assumes

* Removed unused extra animations

* Family toggles in mon level up learnsets (By Jasper/Bassoonian)

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed Phione graphics inclusion

* Family toggles for Teachable Learnsets

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Ordered Front Pic Anims

* Family toggles for front pic animations

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed HGSS dex incorrectly showing the wrong mon when catching it

* Family toggles for Egg Moves + reodered

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed HGSS not checking for null footprints

* Review changes

* Fixed Female difference mon not using their macros

* Fixed Alcremie Macro

* Fixed compile error when disabling the Bulbasaur family

* Fixed Turtwig and Chimchar family + Houndour and Mareep cries not being excluded properly

* Re-added missing Egg graphical data

* Fixed crash during the Birch Intro when Lotad is disabled

* Renamed PALLETE to PALETTES

* Removed extra spacing for YOffsets

* Fixed compile when only disabling cross-gen evolutions

* Added Tera Forms define (Ogerpon and Terapagos)

* Fixed Necrozma macro

* Removed .noFlip = FALSE

* Fixed dex number in summary screen for forms when nat dex is disabled

* Fixed Paldean form paths

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-08 15:05:10 +01:00
Bassoonian
9d09b367a0 Refactor growth time and add six stage toggle 2023-12-07 13:22:01 +01:00
Bassoonian
c8d356a3f1 Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into berryexpansion 2023-12-07 12:18:50 +01:00
Patrick Curran
f7ca839f23
EFFECT_CHILLY_RECEPTION (#3379)
* Chilly Reception Effect

* Wrap Chilling Reception Message Better

* Animation & Some Testing

* Remove Wimp Out cases from Chilly Reception tests

* Animation tweaks

* Battle Script Updates
* Created CheckPrimalWeather macro for Weather Effects
* Updated Chilly Reception logic to switch even if weather doesn't change

Testing Updates

* Fixed test: Move does not animate if weather fails to change

* Remove snow animation check during failure path test

* * Fix indentation
* Move Chilly Reception animation to always play (even when weather change fails)

* Updates to MoveSwitch and PartingShot to get closer to original logic

* Update BattleScript_EffectChillyReception logic

* * Move CHILLY_RECEPTION animation
* Test updates

* Fix Chilly Reception MESSAGE  checks

---------

Co-authored-by: Patrick Curran <rapidnutcracker@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-06 17:11:13 +01:00
Bassoonian
6da03e6cf0 Add Berry color and drain rate 2023-12-05 02:16:22 +01:00
Eduardo Quezada
d076193b9f Merge branch 'RHH/master' into RHH/upcoming
# Conflicts:
#	asm/macros/battle_script.inc
#	include/constants/battle.h
#	include/constants/battle_script_commands.h
#	src/battle_script_commands.c
#	src/data/battle_moves.h
2023-12-03 16:39:32 -03:00
Bassoonian
b02b3d074f Add Mulch effects 2023-12-03 13:17:34 +01:00
Bassoonian
4628af3d55 Non-watering mulch effects 2023-11-30 13:34:33 +01:00
Alex
4bde378c0d
Fixes Floral Healing + Tests (#3604) 2023-11-29 13:57:29 +01:00
sbird
ecab5cc106 Merge remote-tracking branch 'pret/master' into feature/dynmulti 2023-11-29 13:06:18 +01:00
ghoulslash
8c4058c7a8
add HITMARKER_DISABLE_ANIMATION for bug bite consumeberry (#3607)
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-28 18:57:11 +01:00
Nephrite
460eeff3e5 All moves (I think) that hit and lower a stat
Includes Grav Apple - test that checks the AI can see its power bump needs fixing
2023-11-28 16:17:11 +09:00
Nephrite
a1a62f431d More moves
Poison Fang, Knock Off, Thunder, Hurricane, Snore; also Thief, hit_and_escape moves, recharge moves, (but didn't remove effect)
2023-11-28 00:03:42 +09:00
psf
fe16a2cdee
Port pokefirered's Vs. Seeker to pokeemerald (#3256)
* First version of Vs. Seeker

* Update movement.inc

98f7e9978d (r1306721924)

* Update field_effect_scripts.s

https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722004

* Update field_effect_scripts.s

https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722024

* Update item_use.h

https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722401

* Update movement_action_func_tables.h

https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722828

* Update event_object_movement.c

https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722887

* Update overworld.c

https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306723396

* Update vs_seeker.h

https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306724158

* Update vs_seeker.c

Addressed some cleanup comments from SBird

* Update UpdateRandomTrainerRematches
Fixed typo in ClearAllTrainerRematchStates
Fixed types in GetRematchableTrainerLocalId

* Updated UseVsSeekerEffect_2

* Updated UseVsSeekerEffect_3

* Updated UseVsSeekerEffect_4

* Fixed bug that allowed Vs Seeker to be used indoors in correct places
Moved VsSeeker function declarations into header

* Refactored FieldUseFunc_VsSeeker

* Added curly braces to else case in FieldUseFunc_VsSeeker

* renamed data[x] in Task_ResetObjectsRematchWantedState

* Refactored Task_ResetObjectsRematchWantedState

* Refactored VsSeekerResetObjectMovementAfterChargeComplete

* Refactored ResetMovementOfRematchableTrainers

* Refactored GatherNearbyTrainerInfo

* Refactored Task_VsSeeker_3

* CanUseVsSeeker

* Refactored GetVsSeekerResponseInArea

* GetCurVsSeekerResponse refactored

* Cleaned up GetTrainerFlagFromScript

* Gave sensible names to Task_VsSeeker

* Fixed two bugs where player would not have the right gfx state after using VsSeeker on a Bike or Underwater

* Renamed UseVsSeeker Functions

* Added I_VS_SEEKER_CHARGING to make Vs. Seeker broken until flag is assigned
Removed extra VsSeeker animation code

* Addressed PR feedback

* Fixed issue with building non-modern

* Refactored GetRunningBehaviorFromGraphicsId and renamed to GetResponseMovementTypeFromTrainerGraphicsId

* Addresses Lunos's PR feedback: https://github.com/rh-hideout/pokeemerald-expansion/pull/3256\#pullrequestreview-1623547850
Removed the check to see if a map was not indoors to improve readability
Made IsValidLocationForVsSeeker into a static function

* Added changes in response to Jasper's feedback
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256\#pullrequestreview-1725276522

* Updated with Edu's discord feedback https://discord.com/channels/419213663107416084/1135040810082123907/1176872015085453392

* Removed ifdef tags around the repo unless needed
b5dc744ced
2023-11-26 18:58:43 +01:00
Nephrite
2d0ec53cb6 Misc moves + cmd_seteffectwithchance fix
Added check to prevent loops in cmd_seteffectwithchance. Updated Pay Day, Tri Attack, Spectral Thief, Clear Smog, V Create, Core Enforcer
2023-11-27 00:32:40 +09:00
Nephrite
4058d16f2f 2-Turn moves + unique moves with secondary effects
Two turn moves (Bounce, Freeze Shock, Sky Attack, Shadow/Phantom Force), Dire Claw, Stone Axe, Ceaseless Edge, Wicked Torque, Relic Song, Fake Out,
2023-11-25 23:56:17 +09:00
Nephrite
98b2c93b3f Freeze/frostbite causing moves
Added move effect FREEZE_OR_FROSTBITE macro so that we only need that if statement once...
2023-11-25 19:22:28 +09:00
Bassoonian
74bb0f05f5
Battle Dome Automation (#3596)
* MOVE_POINTS_STRONG

* MOVE_POINTS_POWERFUL

* MOVE_POINTS_LOW_PP

* MOVE_POINTS_STAT_RAISE

* Removed duplicate function

* MOVE_POINTS_STAT_LOWER

* MOVE_POINTS_DMG

* MOVE_POINTS_ACCURATE

* MOVE_POINTS_HEAL

* MOVE_POINTS_DEF

* MOVE_POINTS_RISKY

* MOVE_POINTS_EFFECT

* MOVE_POINTS_LUCK

* MOVE_POINTS_POPULAR

* MOVE_POINTS_STATUS

* MOVE_POINTS_RARE

* MOVE_POINTS_COMBO

* Apply review suggestions

* More implemented review suggestions

---------

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2023-11-24 16:19:32 +01:00
kittenchilly
b6ff973f38
Add support for legendary fusion (#3274)
* Legendary Mon Fusion Evolution Compatibility Added

Kyurem, Calyrex, and Necrozma Fusions have been implemented, however, the animation for the the process is incomplete, the party menu screen needs to be updated while the screen is whited out and it has proved beyond me right now. Smh

* Added Fusion Move Prompts

Handles cases for learning the fusion moves from the other fused mon and deleting the move when you unfuse (plus learning confusion (well a set choice in the data struct) if there are no moves left after deleting one)

* Fix Bug With Fusion Mon Move Learning

If the main fusion came after the fused mon in the party order it would try to teach the move to the next member in the party

* Apply suggestions from code review

Co-authored-by: LOuroboros <lunosouroboros@gmail.com>

* Fix build

* Fix fusion items being used up

* Fixed animations

* RefreshPartyMenu

* Apply suggestions from code review

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Apply suggestions

* Update form_change_tables.h

* Fix animation and simplify fusion tables

* Fix party full message

* Remove trailing whitespaces

* Update party_menu.c

* Update party_menu.c

* Make IsFusionMon better

* Apply suggestions from code review

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

---------

Co-authored-by: TeamAquasHideout <jonathonheddings@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-23 22:59:51 +01:00
Nephrite
5eae07e4b9 Jaw Lock, Axe Kick, Spin Out
Jaw Lock needs a test but I'm too lazy to write it
2023-11-23 23:43:11 +09:00
Nephrite
b7d77ad59e Confusion moves 2023-11-23 23:33:55 +09:00
Nephrite
d81bf6afde EFFECT_POISON_HIT
Also tidied up paralysis/burn scripts; updated Barb Barrage
2023-11-23 22:29:11 +09:00
Nephrite
d9f64b7537 Fixed seteffectwithchance
Now has the ability to loop over multiple effects without causing problems - requires a maybe controversial macro modification...
2023-11-23 17:08:30 +09:00
Nephrite
ffe89c7248 Redid Fang Moves
Pass tests too
2023-11-23 00:21:57 +09:00
Alex
ba6d223f17 matcha gotcha 2023-11-22 19:20:30 +09:00
Bassoonian
a7beed5b25
Dynamax messages (#3581)
* Dynamax messages

* Convert various to callnative

* Remove battler argument from callnatives

* Rename i variable

* Fix missing else
2023-11-21 19:18:18 +01:00
Alex
b9edbb429b
Adds combined pledge move effects (#3336)
* Adds combined pledge move effects

* added pledge status and various other fixes

* leftover

* fix triple arrow test tag

* pledge moves can not be redirected by absorbing abilities

* more pledge changes

* remove duplicate test

* Stab boost, Rainbow anim and new SeaOfFire anim

* leftover

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-21 16:23:22 +01:00
Bassoonian
cb245a00c6
Includes older item and move names as variants (#3580)
* Item name variants

* Updated move names

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-11-20 18:35:00 +01:00
Nephrite
1dadc79b8b Triple Arrows redo
Sorry, Lunos
2023-11-20 19:39:13 +09:00
Alex
4cb03d4add
Adds Raging Bull and various fixes (#3552)
* Adds Raging Bull and various fixes

* fix compiling on abgcc

* syrup bomb anim fix

* sticky syrup anim in link battles

* fix sticky syrup in link battles

* fix battler index

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-19 17:45:58 +01:00
Alex
5fa1bffa8d
Adds Glaive Rush, fixes for Plasma Fists and Relic Song (#3476)
* Adds Glaive Rush

* Fixes: Glaive Rush status is removed until users next turn

* Glaive Rush no affect

* simplify glaive rush script

* simlify script further

* leftover

* Fix Plasma Fists and Relic Song + tests

* Callnative for Plasma Fists

* Use Status Field Ion Deludge for Plasma Fists

* add assumes for flinch_status

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-18 15:19:38 +01:00
SnorlaxMonster
190e77e9c8 Rename HITMARKER_IGNORE_SAFEGUARD
Rename HITMARKER_IGNORE_SAFEGUARD to HITMARKER_STATUS_ABILITY_EFFECT.
This flag is used exclusively by status-inflicting Abilities,
and has 3 main functions:
- Whether the effect bypasses Shield Dust
- Whether the effect bypasses Safeguard
- Which text string to display when the status condition is inflicted
   (i.e. whether it was inflicted by a move or Ability)

I believe this new name better represents what the flag actually does.
This name was structured to parallel HITMARKER_SYNCHRONISE_EFFECT.
2023-11-18 13:57:50 +11:00
Eduardo Quezada D'Ottone
c46f9ec6a5
Form changing method for Shaymin Sky into Land at night (#1690)
* Form changing method for Shaymin Sky into Land at night

* Ordered form change tables

* Refactored form change type to support both night and day

* Removed added space

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-17 00:09:43 +01:00
kittenchilly
85e75a72c6
Update affection mechanics to gen 8+ (#3495)
* Update affection mechanics to gen 8+

* Update battle.h

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-14 21:29:38 +01:00
Eduardo Quezada D'Ottone
93c7a70caa
Species Simplifier™ - Part 2 (#3546)
* Gen 1 and 2 families + fixes

- Fixed mixed identation.
- Fixed Azurill being Normal/Water type in Pre-Gen6 setting.
- Fixed Wobbuffett being before Wynaut
- Fixed Dudunsparce's macro being out of order

* Updated macros of Megas that shared held item with base forms

* Gen 3 families

* Separated Latis macro

* Gen 4 families

* Moved Misc Info to the top of arrays

* Renamed FAMILY_x to P_FAMILY_x

* Gen 5 families

* Gen 6 families

* Gen 7 families

* Gen 8 families

* Gen 9 families

* Mega Evolutions

* Gigantamax Form toggles

* Alolan Forms

* Galarian Forms

* Added missing comments

* Hisuian Forms

* Paldean Forms

* Fixed missing Paldean form flags

* Fixed order

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-14 16:40:26 +01:00
kittenchilly
c1cdc320bb
Implement Rotom Catalog and Zygarde Cube (#3284)
Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-11-13 17:46:25 -03:00
Pawkkie
b93dfb9d59
Smarter SwitchAI Mon Choices | HasBadOdds Switch Check (#3253)
* SwitchAI makes much smarter mon choices

* Add HasHadOdds check to ShouldSwitch decision

* Remove early return

* Rework Baton Pass check as per discussion with Alex

* Forgot to adjust a comment

* Don't program before breakfast lol (if / else if fix)

* Switch AI_CalcDamage for AI_DATA->simulatedDmg in HasBadOdds

Thanks Alex! :D

* Typo in a hitToKO comparison

* Remove and replace AI_CalcPartyMonBestMoveDamage and IsAiPartyMonOHKOBy from https://github.com/rh-hideout/pokeemerald-expansion/pull/3146

See https://discord.com/channels/419213663107416084/1144447521960251472 for details

* Major refactor, new struct, switchin considers damage / healing from hazards / status / held item / weather

* Forgot Snow exists and heals Ice Body, haven't played Switch games lol

* (766a1a27a7) Compatibility, use new struct field instead of function call

* Fixing oversight from previous upstream merge

* Improve TSpikes handling to make GetSwitchinHazardDamage more applicable

Small fixes:
- EFFECT_EXPLOSION typo (!= to ==)
- Order of if statements near bestResistEffective
- Spacing of terms in big HasBadOdds if statements

* Forgot to uncomment blocks disabled for debugging what turned out to be vanilla behaviour lol

* Remove another holdover from debugging, sorry :/

* Lastly, undoing my debug trainer

* Type matchup based on species type rather than current type

Suggested by BLourenco on Discord, the idea is that a mon that's had its type affected by a move like Soak will still have moves as though it was its regular typing, and so prioritizing the temporary typing wouldn't be ideal.
https://discord.com/channels/419213663107416084/1144447521960251472/1146644578141736970

* gActiveBattler upcoming merge fixes

* Egg changes part 1

* Egg changes part 2, just need to address EWRAM still

* Move SwitchinCandidate struct to AiLogicData

* Consider Steel type when checking TSpikes

* Comment about CanBePoisoned compatibility

* Changes for Egg's 2nd review

* Put period back in comment, whoops lol

* Latest upcoming merge fixes

* Missed a few u32 updates

* Combine GetBestMonIntegrate functions / flags, some modularization

* Fix merge error

* Make modern fixes

* Two tests done, two to go

* Accidentally pushed reference test, removing it

* Type matchup switching tests

* Tests for defensive vs offense switches

---------

Co-authored-by: DizzyEggg <jajkodizzy@wp.pl>
2023-11-11 14:37:35 +01:00
Martin Griffin
3fc47d137a
Defines for Expansion version number (#3454) 2023-11-10 08:08:36 -03:00
Frank DeBlasio
b5b67973bd
Fixes Stantler's evolution's boolean (#3548)
* Stantler's evolution now has the proper gen boolean

* Fixed comment for new evo methods
2023-11-10 00:11:29 +01:00
Frank DeBlasio
33815079ae
Added missing cross-gen evolutions (#3547)
* Added missing cross-gen evolutions

* Added forms for evos

* Converted some EVO_NONEs into EVO_MOVE

* Moved Ursaring's evolution up

* Added evolution methods for Dudunsparce and Maushold
2023-11-09 23:29:22 +01:00
Alex
e79583be63
Remove function GetMoveDamageResult (#3536)
* Remove function GetMoveDamageResult

* fix test

* test clean up

---------

Co-authored-by: DizzyEggg <jajkodizzy@wp.pl>
2023-11-09 20:53:14 +01:00
Alex
4b3c96a89b
Adds ability Zero to Hero (#3542) 2023-11-09 08:25:46 -03:00
GriffinR
12a64fecb4
Merge pull request #1936 from GriffinRichards/doc-datahpupdate
Document datahpupdate
2023-11-07 12:25:26 -05:00
Eduardo Quezada D'Ottone
4aa14355d7
Merge branch 'upcoming' into gen9-species-nomigration 2023-11-06 13:49:02 -03:00
Eduardo Quezada
57c1dd97bb Merge branch 'RHH/master' into RHH/upcoming 2023-11-03 21:59:08 -03:00
Eduardo Quezada D'Ottone
820be61c9f
Merge branch 'RHH/pr/upcoming/reorderMonGraphics' into RHH/review/gen9mon-4 2023-11-02 21:32:23 -04:00
Eduardo Quezada D'Ottone
eccd2c4a65
Merge commit '1467ffa3d8ca71b8b91da815dcf120421759793c' into gen9-species-nomigration 2023-11-02 21:28:53 -04:00
DizzyEggg
7eb1b12224
Fix Knock Off healing berries (#3509) 2023-11-01 14:47:31 +01:00
Alex
64ba52d214
Remove redundant AI score increases (#3504)
* Remove redundant AI score increases

* review applied

* fix score
2023-10-31 13:41:22 +01:00
kittenchilly
c0c100d90d
Base friendship Gen 8+ config (#3491)
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-10-30 16:45:52 -03:00
Eduardo Quezada D'Ottone
1467ffa3d8
Added missing Alcremie forms (#3469)
* Alcremie form sprites

Co-authored-by: Blackforest92 <rico.anjaya@gmail.com>

# Conflicts:
#	graphics/pokemon/alcremie/lemon_cream/front.png
#	graphics/pokemon/alcremie/matcha_cream/back.png
#	graphics/pokemon/alcremie/matcha_cream/front.png
#	graphics/pokemon/alcremie/mint_cream/front.png
#	graphics/pokemon/alcremie/ruby_cream/front.png
#	graphics/pokemon/alcremie/salted_cream/front.png
#	include/graphics.h
#	src/data/graphics/pokemon.h
#	src/data/pokemon/species_info.h
#	src/data/pokemon_graphics/back_pic_coordinates.h
#	src/data/pokemon_graphics/back_pic_table.h
#	src/data/pokemon_graphics/footprint_table.h
#	src/data/pokemon_graphics/front_pic_anims.h
#	src/data/pokemon_graphics/front_pic_coordinates.h
#	src/data/pokemon_graphics/front_pic_table.h
#	src/data/pokemon_graphics/palette_table.h
#	src/data/pokemon_graphics/shiny_palette_table.h
#	src/pokemon.c

* Fixed cries

* Removed Todos

* Temp: all forms use the same icon

* Grouped form data + Fixed missing Level up and Teachable learnsets

* Added missing data for form changes and back animations

* Grouped defines together

* Fixed compile

---------

Co-authored-by: Alex <alexthenotes@gmail.com>
2023-10-29 20:30:56 +01:00
Bassoonian
f472d768dd Rename Undiscovered to No Eggs Discovered 2023-10-28 16:32:55 +02:00
Alex
f2fddf4ee1
Syrup Bomb move and special speed drop anim, Credits to Dat.H A (#3474) 2023-10-27 19:14:45 -03:00
leo60228
a505afac1d
address review 2023-10-26 18:57:06 -04:00
kittenchilly
5cbcf60c7e
Begin some stuff 2023-10-26 17:34:18 -04:00
kittenchilly
86917f1453
Update species.h 2023-10-26 17:33:20 -04:00
Alex
f6781a77d4 merge rhh/upcoming 2023-10-25 09:42:19 +02:00
Eduardo Quezada
ed3e2f8e09 Gen 9 form order 2023-10-23 13:30:32 -03:00
Eduardo Quezada
174ad11535 SPECIES_GIMMIGHOUL_CHEST 2023-10-23 12:09:44 -03:00
Eduardo Quezada
2e9e157cf8 SPECIES_DUDUNSPARCE_TWO_SEGMENT 2023-10-23 11:45:15 -03:00
Eduardo Quezada
be921c57fc SPECIES_TATSUGIRI_CURLY 2023-10-23 11:26:50 -03:00
Eduardo Quezada
82bb758d19 SPECIES_PALAFIN_ZERO 2023-10-23 11:08:06 -03:00
Eduardo Quezada
792aee86ea SPECIES_SQUAWKABILLY_GREEN_PLUMAGE 2023-10-23 10:55:16 -03:00
Eduardo Quezada
ff60b7ff73 Maushold Family of Three define 2023-10-23 10:24:47 -03:00
Eduardo Quezada
e6c5077d7c Oinkologne Male define 2023-10-23 10:12:55 -03:00
Eduardo Quezada
a92a3256df Fixed Paldean Tauros Combat Breed order and data names 2023-10-23 09:33:37 -03:00
Eduardo Quezada
f570d14f2d Merge branch 'RHH/upcoming' into RHH/pr/upcoming/gen9-species-nomigration
# Conflicts:
#	include/constants/species.h
#	sound/cry_tables.inc
#	src/data/pokemon_graphics/enemy_mon_elevation.h
#	src/data/pokemon_graphics/front_pic_anims.h
2023-10-23 09:23:32 -03:00
Eduardo Quezada D'Ottone
26971fc3ac
Add species defines for base forms with names (#3248)
* Fixed Aegislash test not being properly made.
* Added conditions to BattleSetup_StartLegendaryBattle switch
2023-10-23 12:59:15 +01:00
Eduardo Quezada D'Ottone
6585a62b13
Dynamax Cleanup (#3435)
* Mon animation names
* Moved indicator code so it follows the same standards as the other indicators
* Whitespace
* Fixed modern compile
* Fixed issue that caused Low Key Toxtricity learning Amped moves when Gigantamaxed
2023-10-23 11:39:22 +01:00
kittenchilly
d495e177b9
Add Snow weather animation (#3440)
* Snow weather animation

* Update battle_anim_scripts.s

* Apply changes from review
2023-10-22 21:15:07 +02:00
GriffinR
ffdc2456cb Document datahpupdate 2023-10-20 12:50:32 -04:00
kittenchilly
33a0fdbbc6
Add new move flags and update all flags for every move (#3425)
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-10-19 20:16:37 -03:00
Alex
ceb6beb254 merge upcoming 2023-10-19 12:30:55 +02:00
leo60228
87a03c3c73
Fix Paldean form order 2023-10-18 14:44:30 -04:00
leo60228
ba0534386d
Address review 2023-10-18 14:37:29 -04:00
leo60228
b3e5c3179f
Revert "reorder species.h"
This reverts commit d68eb27bbe906eb80c55dd2988c8af4e4970cf72.
2023-10-18 14:37:27 -04:00
leo60228
3e1ecec800
revert SPECIES_DARMANITAN_GALARIAN_* renames 2023-10-18 14:37:27 -04:00
leo60228
61d3cdd8da
revert separate SPECIES_UNOWN 2023-10-18 14:37:21 -04:00
Eduardo Quezada D'Ottone
6df433735e
reorder species.h 2023-10-18 14:37:01 -04:00
Eduardo Quezada D'Ottone
133ffc7260
Merge pull request #15 from Bassoonian/rhhspeciesreorder
Add gen 9 Pokémon data

(cherry picked from commit cd3e65f5c9)
2023-10-18 14:33:56 -04:00
Alex
91b6722322 Octolock, more tests 2023-10-18 20:25:34 +02:00
Eduardo Quezada
c0540a3559 Merge branch 'RHH/upcoming' into RHH/pr/upcoming/dynamax
# Conflicts:
#	include/battle.h
#	include/constants/battle_move_effects.h
#	include/constants/battle_string_ids.h
#	src/battle_main.c
#	src/battle_message.c
#	src/battle_script_commands.c
#	src/battle_util.c
2023-10-15 00:30:00 -03:00
DizzyEggg
a7b9d139da
Fix Wall Werrors on modern (#3412)
* Fix Wall Werror errors

* fix hgss pokedex modern errors

* tests build on modern

* learnset change

* Update src/battle_ai_util.c

Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>

* Update src/battle_anim_new.c

Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>

* Update src/debug.c

Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>

* Update src/debug.c

Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>

* Update src/pokedex_plus_hgss.c

Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>

* review changes

* unused cmd args

* various args back

---------

Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>
2023-10-13 18:39:35 +02:00
Alex
0b9126ff53
Adds moves Matcha Gotcha, Syrup Bomb and Ivy Cudgel (#3402)
* initial commit

* done

* clean up
2023-10-11 11:09:50 +02:00
Eduardo Quezada
3cb29f87a6 gBattleCommunication ids 2023-10-10 19:53:56 -03:00
Eduardo Quezada
f830b0725a GMAX -> GIGANTAMAX 2023-10-10 18:07:12 -03:00
ghoulslash
70fbf9e9df
Opportunist Ability (#2994)
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-10-09 22:35:00 -03:00
Eduardo Quezada
92301398bc Merge branch 'RHH/upcoming' into RHH/pr/upcoming/dynamax
# Conflicts:
#	asm/macros/battle_script.inc
#	data/battle_anim_scripts.s
#	data/battle_scripts_1.s
#	include/battle.h
#	include/battle_controllers.h
#	include/battle_interface.h
#	include/config/battle.h
#	include/constants/battle.h
#	include/constants/battle_anim.h
#	include/constants/battle_move_effects.h
#	include/constants/battle_string_ids.h
#	include/data.h
#	include/random.h
#	sound/cry_tables.inc
#	src/battle_anim_new.c
#	src/battle_controller_opponent.c
#	src/battle_controller_player.c
#	src/battle_controller_player_partner.c
#	src/battle_interface.c
#	src/battle_main.c
#	src/battle_message.c
#	src/battle_script_commands.c
#	src/battle_util.c
#	src/data/pokemon/form_change_table_pointers.h
#	src/data/pokemon/species_info.h
#	src/data/text/move_names.h
#	test/test_runner_battle.c
2023-10-09 16:51:41 -03:00
kittenchilly
b5f7a51351
Add Teal Mask item, move, and ability data (#3349) 2023-10-08 15:56:09 -03:00
DizzyEggg
be5683e899
AI battle tests + AI logic fixes (#3361) 2023-10-04 18:53:29 +01:00
Eduardo Quezada
ca81aba3b6 Merge branch 'RHH/master' into RHH/upcoming 2023-10-02 14:11:24 -03:00
DizzyEggg
10adba3af4
Fixed entry hazards switch in issue (#3316)
* fix entry hazards switch in issue

* accidental known failing fix
2023-10-01 10:30:41 -03:00
DizzyEggg
2fcb9bbc9b
Wild battle tests + tests for exp points (#3342)
* Add WIld Battles to test runner + exp tests
2023-09-27 08:35:05 +01:00
kittenchilly
baca050724
Allow Sliggoo to evolve during overworld fog (#3343) 2023-09-26 17:05:44 -03:00
Eduardo Quezada
566ec93492 Merge branch 'RHH/master' into RHH/upcoming
# Conflicts:
#	asm/macros/battle_script.inc
#	data/battle_scripts_1.s
#	include/constants/battle_move_effects.h
#	include/constants/battle_script_commands.h
#	include/constants/battle_string_ids.h
#	src/battle_script_commands.c
#	src/data/battle_moves.h
2023-09-24 20:32:45 -03:00
LOuroboros
35e76e9868
Fixed Ice Spinner, refactored battle terrain text string tables and ditched EFFECT_REMOVE_TERRAIN (#3247)
Co-authored-by: Alex <alexthenotes@gmail.com>
2023-09-24 00:01:18 -03:00