Michel Heily
c2ac3c5a10
Improve DMA code
...
Former-commit-id: 8fdb6195ceb323aebd8a26da98fe286d89ef8363
2019-12-27 12:37:32 +02:00
Michel Heily
b026ad4ed3
Add simple resampling using cosine interpolation, seems to work~ish.
...
Still have clicks & delays in my audio output.
Former-commit-id: 46707fc773d8083fbba1ec614e3e0a3e53866b98
2019-12-23 01:37:45 +02:00
Michel Heily
ac9a17713b
Fix address alignment bug in IoDevices::write_8
...
Former-commit-id: b89d469e9f2d11f21df3af2b4299cf9928abbd59
2019-12-23 01:37:45 +02:00
Michel Heily
10d0934f82
GameBoyAdvance: Use dyn traits instead of generic types
...
"Performance hit" is not significient
Former-commit-id: 809dea4cdbf9579d8e9d18de95b3c9a05723c68f
2019-12-23 01:37:45 +02:00
Michel Heily
398e66b723
More work. DMA sound seems to work, but sounds very crappy.
...
Former-commit-id: cc9f2877f9ccc1b05163af3fd35ff07efa8e3067
2019-12-23 01:37:45 +02:00
Michel Heily
fefeddbc40
Continue working on DMA sound.
...
Cleanup timer.rs
run cargo fmt
restore debugging continue&frame commands
Fix bug introduced in previous commit causing the bios animation to
hang
Former-commit-id: 188acaa1121503a97f2d3be816f6f57835e17fe1
2019-12-23 01:37:45 +02:00
Michel Heily
70cb99161d
Start working on DMA sound
...
Former-commit-id: 066210a86a7836b6ae1dfd5ce229d050cbe00ca4
2019-12-23 01:37:45 +02:00
Michel Heily
38e504515b
rba-sdl2: Trying spin_sleep crate
...
Former-commit-id: 1c6a36a1a61be3949080a8c86915235aaf25d0e5
2019-12-20 19:02:33 +02:00
Michel Heily
31eb12cb6a
Add "press SPACE to turbo" to sdl2 binary, like in old-school emulators :P
...
Former-commit-id: 95dfddfac193ac846f179ec607a8f7c3fc0e21a4
2019-12-20 18:11:14 +02:00
Michel Heily
cb630ffb8e
Optimise SDL2 rendering code
...
Former-commit-id: 4a0e4f57a97c98bc8a930901bd1ba2125d96138b
2019-12-20 17:48:24 +02:00
Michel Heily
3c7a734270
Add minifb based binary, currently it has better performance than the SDL2.
...
SDL2 rendering is really bottlenecking currently..
Former-commit-id: 8e04b799f248209a138990b2389e740b0d1d9f0f
2019-12-20 16:31:26 +02:00
Michel Heily
385016f24a
Use Rc<RefCell<T>> to have the GameboyAdvance struct hold references to platform video,audio,input combo
...
Former-commit-id: bfe233a333790fe1bad1038bd553a3fe244e57fa
2019-12-20 15:11:26 +02:00
Michel Heily
aee86d85c8
Start Sdl2AudioPlayer
...
Former-commit-id: 905b846d751db577bc213f1ca38a4c0e72558cfa
2019-12-20 15:11:26 +02:00
Michel Heily
04d2edfc01
Refactor "backend" concept
...
See plat/sdl2
Former-commit-id: 5f7c9625467003d5b73307959095eb5365db523e
2019-12-20 15:11:26 +02:00
Michel Heily
326bb06e82
Move rom file loading logic to Cartridge
...
Former-commit-id: 29045310d380657819529333b5231a98be5fa8c1
2019-12-20 15:11:26 +02:00
Yonatan Goldschmidt
763ee217d8
Add WIP sound controller and backend
...
Former-commit-id: 50e5bb71a620ac138a880872ae1f13f1c0c0604c
2019-12-20 15:11:26 +02:00
Yonatan Goldschmidt
7cfa4bb07d
Remove some unused imports
...
Former-commit-id: 64bd0e7419cd374f6321fcc3bd9fdee7a241592b
2019-12-20 15:11:26 +02:00
Yonatan Goldschmidt
41deb1631c
Print read/writes to unhandled sound registers
...
Former-commit-id: f63a98b61866c872ef52dd972db3ef28054be432
2019-12-20 15:11:26 +02:00
Michel Heily
29df4231e9
Protect unused bits from being set in window flags
...
Former-commit-id: a618b4775de7276618dd11ace2e140d200fb066b
2019-12-20 15:07:23 +02:00
Michel Heily
cb36db688e
Fix LSR#0
...
Former-commit-id: 7cfcc0b8f6e0849c9090148f2cc381b3419abd39
2019-12-20 15:06:21 +02:00
Michel Heily
11219dab7e
tmpfix: Reset scanline in scanline_aff_bg placeholder
...
Former-commit-id: a4f910210bfa186611d771202a4ef96e97fe75b7
2019-11-21 17:46:51 +02:00
Michel Heily
42904782f7
Fix bios infinite loop caused by changes in f5a8ca8de8a5b007ace879f50fb97ead3e976347 [formerly e885e9ff1393dd14f5e4132c71a7641d658399cb]
...
This commit removed the dummy iomem buffer, and the bios busy waits on
REG_SOUNDBIAS in order to proceed.
Former-commit-id: 1fb8e2b621bed22da55781adcaae748aaaf845b9
2019-11-21 17:36:58 +02:00
Michel Heily
9856f04e05
Implement affine sprites. Displaying TONC affine sprites demos correctly.
...
Former-commit-id: 6f8aaec9cb844a685a1b07f7d09a0535039133b8
2019-11-20 06:25:38 +02:00
Michel Heily
64a877369d
Reorganize sprite rendering code
...
This commit contains changes I forgot to push way earlier.
Former-commit-id: 793bfc2bde25f2299136e6b196f2770ee1db8d19
2019-11-20 05:33:51 +02:00
Michel Heily
bb08b2f48e
Improve timers
...
Former-commit-id: 02985b13aec6ac4ce52952b9bc505e48ebbb94e6
2019-11-20 05:20:46 +02:00
Michel Heily
3c3129c73c
Minor fixes
...
Fix LSR integer underflow.
Change SWI LR calculation
Former-commit-id: 6a298719e380c3a01f70c3b05d9f3507638398d5
2019-11-20 05:04:54 +02:00
Michel Heily
3c3e8c35b4
Fix wrong sprite size calculation
...
This solve many graphical glitches with normal sprites in:
- Kirby - Nightmare in Dreamland
- DragonBall Advanced Adventure
- DragonBall Supersonic Warriors
Former-commit-id: aa7813720ca86c0ff0a3111f245d35765112d750
2019-11-16 20:18:28 +02:00
Michel Heily
49ef59b8e9
fixup! Improve the debugger
...
Former-commit-id: 9ca33bd4f8273a6be66cec6a8218664a7aada376
2019-11-16 18:48:24 +02:00
Michel Heily
4c3862543e
Fix bug in MODE0 where BG3 would not be rendered due to inconclusive range, thank you Rust.
...
Former-commit-id: 6dd8ce110d212083cba394f08488d4fffdf6d015
2019-11-16 18:17:53 +02:00
Michel Heily
46931a1f6a
Fix CPU bugs, KIRBY BOOTS!
...
- Bad LSR emulation caused an edge-case making allmost all of the game I tested fail to boot past intro.
- Incorrect sign extension of offset5 in THUMB caused bad address calculation.
Kirby boots with rendering glitches, I played past the first 2 boses
without crashes.
Former-commit-id: 8ea0ad6eb0f70e6dc23d1f2fcc44c8c0b3448fba
2019-11-16 18:17:53 +02:00
Michel Heily
ccfff31123
Improve DMA
...
According to GBATEK:
The SAD, DAD, and CNT_L registers are holding the initial start
addresses, and initial length. The hardware does NOT change the content
of these registers during or after the transfer.
The actual transfer takes place by using internal pointer/counter
registers. The initial values are copied into internal regs under the
following circumstances:
Upon DMA Enable (Bit 15) changing from 0 to 1: Reloads SAD, DAD, CNT_L.
Upon Repeat: Reloads CNT_L, and optionally DAD (Increment+Reload).
Former-commit-id: 1e606dc88603a4600a79a341ef17fe8ccb482871
2019-11-16 18:17:53 +02:00
Michel Heily
4f2fbc2af2
More memory map bug fixes (Wrong ROM masks and more)
...
Former-commit-id: 4149a16965d111fb95629e8381269eae4f84c0c4
2019-11-16 18:17:53 +02:00
Michel Heily
f7dc417e94
Fix accesses outside of IO region
...
Former-commit-id: dc874b6d28370cf7256156f2502bd2dc56a0a3fd
2019-11-16 18:17:53 +02:00
Michel Heily
b9d0857acc
Don't allow IRQs when pipeline is reloading
...
Former-commit-id: a51d3671dfabab422f2ad880b3cbe1bac65d442b
2019-11-16 18:17:53 +02:00
Michel Heily
b288625b9a
Improve the debugger
...
- Add tracing of opcodes and potentially more stuff
- Add option to run a script file at the beginnig (I use it to redirect
traces to a file)
- Support breakpoints again
Former-commit-id: 4e988d6bc1a59456c96547f0320a6d9abedcae00
2019-11-16 18:17:53 +02:00
Michel Heily
7e98af80c2
Fixes to ALU, passing mGBA carry tests
...
Former-commit-id: 14a4293b2511c7c63a920e6344e89b209ca7c5ee
2019-11-16 18:17:53 +02:00
Michel Heily
88b908f2a0
Implemenet GBA Halt control
...
Former-commit-id: 1b09cb881b4e68f410abe6e1f6a161cd55a4626a
2019-11-12 18:55:26 +02:00
Michel Heily
dcab1e6328
Improve GPU state machine.
...
This fixes the glitch in dma_demo.gba where the rendering of the circle
was off by a scanline.
Former-commit-id: 907fefd548b6557ce46e06a99d0bc6ab83a8f332
2019-11-12 18:22:00 +02:00
Michel Heily
1d088accb8
mGBA test suite now boots!
...
Fix tons of bug and reimplemented some of the core code.
Add a neat feature for debug builds:
When the cpu "swi 0x55" instruction, a breakpoint is triggered on the
host.
Former-commit-id: 959249df4374327d90b2503d7a45f8d5d27995a6
2019-11-12 18:22:00 +02:00
Michel Heily
c117cbe924
Make the debugger work again, but currently breakpoints are not supported.
...
Added memory write command and the ability to pause the debugger with Ctrl-C
Former-commit-id: 83d141fa191dadefb84f7c9de163631a69af8324
2019-11-12 18:22:00 +02:00
Michel Heily
c78a111ad4
Implement DMA, WIP
...
I have fought very hard against the rust ownership model,
In the end for DMA to play nice with my code, I had to resort to use
unsafe code for now..
The DMA implementation itself is not accurate to say the least, but will
have to do for now.
Tonc's dma_demo.gba plays but with a visual glitch.
Former-commit-id: 3b9cdcb2d09c78701290f2c48b77f9f3487e85c9
2019-11-09 19:44:55 +02:00
Michel Heily
3a1d5c10ce
Fix many bugs, refactor many things..
...
Passing: Armwrestler, cpu_test by Dead_Body
Former-commit-id: 80d815d110c5341515dd01c476a0d7e25ecb66a8
2019-11-09 01:06:24 +02:00
Michel Heily
2bd8b56bc6
Fix that DAMN bug.
...
Long story short, I've been hunting this bug for a while now.
While passing armwresteler tests, I still had an emulation bug which
causeed libgcc's iprintf to produce bugged strings.
In order to find it, I've used https://github.com/fleroviux/NanoboyAdvance/
And patched it to produce a formatted log of every step of the execution
of iprintf:
{OPCODE} {PC} {R0} {R1} ... {R14} {FLAGS}
Did the same on my emulator and searched for differences.
Found out the a "CMP r3, #0x0" instruction turned off the carry flag
when it shouldn't. Found this sad function, the check I'm using for
carry flag is meaningless when done on signed integers. :sigh:
Former-commit-id: 871d2581921796dae9bf4f5fdaa45c6ad46aebec
2019-11-06 00:49:59 +02:00
Michel Heily
7cc1a50d12
Support zip files and add --no-framerate-limit
...
Former-commit-id: 62a7122fb0b3e832eeb3cbf347a0966e4cd32d50
2019-09-11 21:26:40 +03:00
Michel Heily
fa211fa77e
Fix thumb NEG instruction. Finally pass armwrestler!
...
This one took me quite a bit. :/
Former-commit-id: f08537dda5a62076c3faff31a898c0a585102526
2019-09-10 01:01:49 +03:00
Michel Heily
441482516e
Get rid of timer.rs spam
...
Former-commit-id: 2d2ce31ad77840e4a8685257a77f824da21992ba
2019-09-09 20:07:45 +03:00
Michel Heily
9ebb0d3d2d
Fix OBJ priorities (tonc prio_demo.gba works)
...
Former-commit-id: a55b3be7688ef7e1446a54c38fc5ddb5034cb4b9
2019-08-31 14:13:21 +02:00
Michel Heily
ba9b4662d4
Fix SBC and RSC instructions
...
Needed to add 1-C and not substract 1-C
Former-commit-id: 339201a2cd41d777d3b3204995e698182032c80d
2019-08-31 14:10:05 +02:00
Michel Heily
eab08992b9
Add normal sprite rendering support.
...
Former-commit-id: 04c3d7ec3051ce4c5aeacb552688c0217b3b3d3b
2019-08-27 23:15:22 +03:00
Michel Heily
8abebbe844
Implement Window special effect (win_demo.gba works, excpet the sprite)
...
Former-commit-id: 511d04045bbb678ceec39e34c483f04db154997b
2019-08-24 00:36:48 +03:00
Michel Heily
1d2d950729
Fix IoRegs::write_8
...
Former-commit-id: 9877e7f42fefafb71dd319287e01d55926d4d12c
2019-08-24 00:33:01 +03:00
Michel Heily
f40ee148ea
Add sdl2 key mappings
...
Former-commit-id: 9b3aa941ffca9a679d9ce70ca43d6396d4dfe5ff
2019-08-23 22:47:12 +03:00
Michel Heily
4a72a1035f
Fix Rgb15::is_transparent bug
...
Former-commit-id: f12729b993ec9bef94a58a4d48982c7d3939c45b
2019-08-17 21:27:36 +03:00
Michel Heily
639993edd7
Add blending and mosaic SFX, and cleanup code.
...
Former-commit-id: b9f0ccaf1820da61f49ebeb2af5beff5cccd722f
2019-08-13 22:15:36 +03:00
Michel Heily
c4b24fde02
Refactor GPU registers wrappers to a separate module
...
Former-commit-id: 3e7c6326232cd761674061ceed758a56412da17f
2019-08-11 22:35:32 +03:00
Michel Heily
52ef793759
Move gpu module to a separate folder, to allow for later cleanup.
...
Also, get rid of "render" command
Former-commit-id: 7dd004f3ff8f55686665adead497ebae4f873379
2019-08-11 22:28:52 +03:00
Michel Heily
edf2efcce5
Fix panic if debugger histfile does not exist
...
Former-commit-id: a355a783b4d513dd3c65ef41de6a7604853a7b0f
2019-08-11 21:50:44 +03:00
Michel Heily
9064ae9cf8
Fix bug in IoRegs::write_32
...
Former-commit-id: a2c5b57a0e7da2fa0f080d70acd77b8643bc4742
2019-08-11 21:50:44 +03:00
Michel Heily
3f6a52cae6
Add sdl2 backend
...
Currently has bad performance
Former-commit-id: 384ef6b5cd7b1e1baeb6adfbc0b299b0d07d7a5d
2019-08-10 18:14:59 +03:00
Michel Heily
acd0e4f338
cpu: Refactor instructions to use explicit cycle counting.
...
The way cycles were counted up untill now was not accurate enough,
I've avoided doing so because the instruction implementation looks
bloated this way, but I've had problems with cycle accuracy with tonc's
timer demo.
This is not entirely correct though, and I'm 100% sure there are some
mistakes, but works good enough for now.
Former-commit-id: 748faaf99fe2f42925c0a2110192c6a01e5d27d4
2019-08-08 20:05:09 +03:00
Michel Heily
d86cc87c79
Add WAITCNT, and refactor cycle calculation
...
Former-commit-id: e1ee5c9ce1f1db549fddd80907467da51e63b676
2019-08-07 09:50:33 +03:00
Michel Heily
fe071bf1ec
Fix timer bugs
...
Former-commit-id: 9839368895dca306b66a095ab0b9386c77bd2c12
2019-08-07 09:45:10 +03:00
Michel Heily
c72bbb96fd
[WIP] Timers
...
Seems to work, but the cycle's are not accurate so they run slowly
Former-commit-id: a0b80acb4b68ed64caa535a0ec9f75a081d3aed4
2019-08-05 09:53:41 +03:00
Michel Heily
c7dd713605
The big ioregs refactoring.
...
This commit refactors the ioregs:
* Use bitfield crate to implement the GPU ioregs.
* IoRegs are stored in their own variables bindings (i.e, Gpu related ioregs are now fields of the Gpu struct)
- This optimize performance quiet alot from my testings - since every scanline was accessing deseralizing ioregs from sysbus. (Getting constant 59fps now)
* For now, comment out DMA model
Also, cleaned the code up to eliminate rustc warnings.
Former-commit-id: 9077695c446ebd1a71783acfdd9819245aa02d7a
2019-08-03 00:24:15 +03:00
Michel Heily
9f0df9af06
optimization: Optimize VRAM accesses from within the gpu.
...
Not going through the memory mapping anymore.
Also, this commit wraps the gpu pixeldata with a struct
Former-commit-id: d7b706d9de61bac7909e10d6bbe092968e6acc9f
2019-08-02 18:04:35 +03:00
Michel Heily
eb2a1a02fe
Implement background scrolling!
...
tonc's brin_demo.gba now works as intended :)
Former-commit-id: 596c063c5968534f42e42f52203c85262b9c6fa2
2019-07-31 00:52:46 +03:00
Michel Heily
f862209911
Support axis flip for tiles
...
Former-commit-id: daefb380ab2dfcee600297690dcc0c7c1a37f911
2019-07-29 09:46:12 +03:00
Michel Heily
90edebbe82
Align to halfword for thumb branch long instructions
...
Former-commit-id: f75e4baf003dcb7c535db3692383cc95575dfd81
2019-07-29 01:55:16 +03:00
Michel Heily
e962150aaf
Start working on Interrupts.
...
it kinda works now, but needs testing.
Former-commit-id: 8510314cce248a737d492d935cf5b48f86d920ed
2019-07-29 01:28:22 +03:00
Michel Heily
66a484e3ae
Fix mode0 calculation of tile map entries.
...
tonc's hello.gba demo now works correctly :)
Former-commit-id: ead3a01e810f69503abbe8bddd0853433862549b
2019-07-27 23:28:00 +03:00
Michel Heily
f39095a03b
Fix thumb conditional branch offset
...
Former-commit-id: b42f233b7f2ca5d427b0e36860a305f7e1a26a1d
2019-07-27 21:30:27 +03:00
Michel Heily
df48f307f0
armwrestler-fix: Fix post indexed LDR_STR when rd==rn
...
Former-commit-id: b886c969c2d570fbb831eeeddc0f65ad575cfccb
2019-07-27 21:28:43 +03:00
Michel Heily
477b4f45fd
Fix thumb MUL not setting the flags
...
Former-commit-id: b43e35a7fa2894fcc5cef7eeae9d74123e40219b
2019-07-27 20:25:59 +03:00
Michel Heily
44426b5f0e
Impl arm SWP
...
Also ran some rustfmt
Former-commit-id: 30480e79d7f2926d5a5f15db20427179a672a78c
2019-07-27 20:20:58 +03:00
Michel Heily
e06c77b6fd
armwrestler-fix: Fix MULL_MLAL instructions
...
Also fix disassembly for MULL_MLAL
Former-commit-id: f535b2db7edb5d056160699436dbeb0c15e61388
2019-07-27 18:57:20 +03:00
Michel Heily
7429236471
Fix mistake in UMLAL
...
Former-commit-id: 6fe9bdf5471b71b58dcf9ee9ffa03c41b24e6301
2019-07-26 17:55:50 +03:00
Michel Heily
1b5626a1a7
armwrestler-fix: Refactor barrel shifter and fix ALU carry flag, hopefully for good.
...
Passing most of armwrestler ALU tests (still have bugs in UMULL and
SMULL)
Former-commit-id: 3c57ca9b5360b5c9bba74b00a5bede5a8cc496af
2019-07-26 17:55:50 +03:00
Michel Heily
24483456ed
armwrestler-fix: Fix writeback for LDR where rd==rn
...
Instead of returning an Err, the writeback should just be disabled.
Former-commit-id: 91636a4eeaf76d0dbd11d250202671fcf8aaa4e6
2019-07-22 20:33:31 +03:00
Michel Heily
009e46f6d5
armwrestler-fix: Properly handle misaligned addresses LDR/LDRH/LDRSH
...
Former-commit-id: 742a7c2b8413fa9d45df1575a0b14b8d1ab697c4
2019-07-22 20:25:40 +03:00
Michel Heily
2a66e525b1
Fix thumb disassembly of LDMIA/STMIA
...
Former-commit-id: b04b07f181fff82869503671dd0f500a6c3e5fb1
2019-07-22 09:31:35 +03:00
Michel Heily
2fb6f3c884
Implement (psr / usr bank) transfers for LDM_STM
...
Former-commit-id: 140e6a6c75f65f08f645b1a0ff2ca7c065438ce4
2019-07-22 09:21:49 +03:00
Michel Heily
0b5902c52e
Implement special MRS
...
Former-commit-id: 1af358887ef71344987f72d65612095c72565f43
2019-07-22 09:21:45 +03:00
Michel Heily
c0d437b1a1
Fix exceptions and dataprocess mode change
...
Former-commit-id: 5892131496904b621398212b9dfc077242fa9557
2019-07-22 01:16:48 +03:00
Michel Heily
7501adfd12
Implement thumb17 (Swi)
...
Former-commit-id: 62d7e14e9b84e74d9236e1f0a5e961ae805f861c
2019-07-22 01:15:58 +03:00
Michel Heily
eea26d2393
thumb: Change ordering when decoding thumb instruction.
...
This fixes a bug where "swi" instructions are decoded as conditional
branches.
The order really matters here, because Swi instructions are actually
conditional branch with illegal condition code.
Former-commit-id: 0024a8b53386a510dd321c157391c99a2af29223
2019-07-22 00:25:26 +03:00
Michel Heily
387e26fad9
Add support for BGMode3 (tonc first.gba example now working)
...
Former-commit-id: 52ac773ee2c3542ff3b046c3ea33fde02e804492
2019-07-22 00:09:44 +03:00
Michel Heily
7e9c0e31da
Add minifb backend - Armwrestler now plays !
...
Former-commit-id: d72ea9139e04624322cf3bc4a8ab330f6bb133a4
2019-07-20 23:02:18 +03:00
Michel Heily
61e1f055f1
Model the keypad
...
Former-commit-id: 4f38fa754e3ee809a7386351297decb2d7f1451f
2019-07-20 22:58:29 +03:00
Michel Heily
53115a9a58
Refactor core functionality into a separate module
...
Former-commit-id: 5d55b9eb0b63ed7c61465b4e814782165caa5002
2019-07-20 16:46:00 +03:00
Michel Heily
0f73abaf98
Optimize instructions with "register lists" (LDM_STM)
...
These instruction (probably) allocated a vector each time.
Former-commit-id: 66f724e21e1e5d667d19c1f21d2cc4fa3944faac
2019-07-20 16:07:19 +03:00
Michel Heily
7119ba2451
Cpu: Rewrite pipeline code.
...
Pipeline code was unreadable up until now, this also fixes a bug:
* Some roms have illegal instructions right after branch instructions, and
the cpu would error trying to decode them because of pipelining.
Former-commit-id: e3201c7b0d2adfc772231a3e2d5909f43c17b50f
2019-07-20 16:03:37 +03:00
Michel Heily
1f074e20ad
Refactor lcd -> gpu
...
Former-commit-id: c12be139770922bac55490c76348f5406fc00f07
2019-07-16 01:21:11 +03:00
Michel Heily
876cdfdcb3
Implement MODE4 rendering, ArmWrestler renders now!
...
Former-commit-id: 4910a63b454ae9309abc0aa584a7d0bc96143538
2019-07-15 20:49:47 +03:00
Michel Heily
1084be52b8
WIP mode0 rendering
...
Former-commit-id: 6bce375f9373bbddf4522da5ecc2ea3584373847
2019-07-15 19:23:16 +03:00
Michel Heily
9d8272b895
Fix wrong use of rust ranges in the lcd.rs module
...
Former-commit-id: 73d588299baed7f5206b904f40ecf4a4e5283ef6
2019-07-15 19:09:41 +03:00
Michel Heily
a4925b7233
Fix SP values for "--skip-bios"
...
Former-commit-id: d89d3c9c6b5d062137442df4017d59dea047270f
2019-07-15 07:31:29 +03:00
Michel Heily
0500d33cb7
Refactor bus interface
...
Former-commit-id: f325cda23f5e9946b367456d82ba71bb92bdd46e
2019-07-15 07:30:52 +03:00
Michel Heily
f08da850c7
thumb: Fix overflowing multiplication
...
Former-commit-id: 5dbd45f9fd3811726aad9c32444f0dcf42d0b8be
2019-07-13 23:33:37 +03:00
Michel Heily
ab8c067616
Flush pipelines when entering an exception
...
Former-commit-id: c00754b8156ecac66cc0a72f6a7c73ee700448f0
2019-07-13 23:33:10 +03:00
Michel Heily
fb5229705b
Refactor and fix arm condition check
...
Former-commit-id: 132c14fc56a21426263971e2d544ff10f072fea1
2019-07-13 23:32:43 +03:00