Commit graph

303 commits

Author SHA1 Message Date
Pawkkie
55a2c85d95 Review feedback 2024-06-08 20:47:19 -04:00
Pawkkie
a7a89df80f Review feedback 2024-06-08 20:32:57 -04:00
Pawkkie
b8e199ae9e Review feedback 2024-06-08 12:37:59 -04:00
sneed
dc742b3077
Fix Berserk, Angel Shell, Wimp Out, Emergency Exit HP threshold (#4724)
* Fix HadMoreThanHalfHpNowHasLess

* rename the functions

* formatting
2024-06-07 21:54:25 +02:00
Eduardo Quezada
8b09ef09fa Merge branch '_RHH/master' into _RHH/upcoming 2024-06-07 12:25:08 -04:00
sneed
1241cbe79f
FIx mummy and lingering aroma abilities (#4731)
* FIx mummy ability

..and lingering aroma.
Adds tests for both.

* merge the tests

* new line

* add 2 more tests

Mummy and Lingering Aroma don't replace each other
Mummy doesn't replace abilities that can't be suppressed
2024-06-07 11:46:07 +02:00
sneed
87e2526665
Add switching message macros for tests (#4717)
* Add switching message macros

* Add test
2024-06-03 19:59:28 -04:00
Pawkkie
6dc8b82e92
Gale Wings test (#4694)
* Gale Wings test

* Condense conditional
2024-06-02 19:16:00 +02:00
Pawkkie
22ee823bc1 Review feedback 2024-06-02 12:43:21 -04:00
Pawkkie
5fd3532e16 Fix assumptions 2024-06-01 12:39:10 -04:00
Pawkkie
2e0c653807 Fix Sweet Scent assume 2024-06-01 11:39:41 -04:00
Pawkkie
587c3e4a6a Review + change additionalEffects in tests to use MoveHasAdditionalEffect 2024-05-31 23:20:15 -04:00
Pawkkie
167a898bc0 WOBBUFFET + cleanup 2024-05-31 22:05:35 -04:00
Pawkkie
292b528e70 First draft 2024-05-31 21:39:26 -04:00
Eduardo Quezada
c79188e3b3 Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	src/battle_ai_util.c
#	src/battle_util.c
2024-05-31 12:04:33 -04:00
Alex
bebc13b5a1
Adjust Ate-Ability code a bit to make it more readable (#4640)
* Adjust Ate-Ability code a bit to make it more readable

* stupid oversight

* fixed

* pull normal type move check out of function

* unused var

* switch and tests

* oversight

* Apply suggestions from code review

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-05-31 12:22:18 +02:00
Alex
f6e00303b7
Fixes Neutralizing Gas / Intim interaction freezing the game (#4668) 2024-05-31 00:08:04 +02:00
Alex
84a7fd86d6
#4635 follow up. Missing test comments (#4647) 2024-05-29 09:56:59 +02:00
Alex
0570609ce6
Small Ability Effect Move Block refactor (#4635)
* Small Ability Effect Move Block refactor

* combine tests
2024-05-28 10:34:05 +02:00
PhallenTree
9104c40d43
Fixes Dancer triggering if the move's user didn't act (#4638)
* Fixes Dancer triggering if the user flinched

* Add check to make sure "Pokemon used move" message is kept

* Address review

---------

Co-authored-by: Fltp <fltpessoa2@gmail.com>
2024-05-27 17:07:13 +02:00
Eduardo Quezada
80b193280d Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	src/battle_main.c
#	src/data/item_icon_table.h
#	src/data/pokemon/species_info/gen_9_families.h
2024-05-27 10:13:42 -04:00
Eduardo Quezada
acd62b0065
Reverted bad implementation of Sparkling Aria+Covert Cloak/Shield Dust (#4634) 2024-05-27 06:38:05 +02:00
sneed
312dcbb8a8
Speed Ignoring effect fixes (#4613)
* Custap ties with Quick Draw, Stall with Mycelium

* add a test
2024-05-24 11:21:35 +02:00
kittenchilly
edab81b658
Fix Inner Focus, Scrappy, etc granting immunity to all stat drops if the attacker has Intimidate (#4606)
* Fix Inner Focus, Scrappy, etc granting immunity to all stat drops if the attacker has Intimidate

* Formatting

* Test

* Update own_tempo.c
2024-05-22 22:20:44 +02:00
Eduardo Quezada
ab682ce900 Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	src/data/items.h
#	src/pokemon_summary_screen.c
2024-05-15 09:58:21 -04:00
Isaac Rivera
e5b33a0434
Add check for Magic Guard to avoid taking recoil damage (#4578)
* Add check for Magic Guard to avoid taking recoil damage

* add test to verify a mon with magic guard does not take recoil damage

followed format from "Steel Beam hp loss is prevented by Magic Guard" test

* update format of tests with magic guard and some form of recoil damage
2024-05-15 15:40:40 +02:00
Isaac Rivera
08bdc85359
Adds tests to verify Parental Bond doesn't affect EFFECT_MULTI_HIT moves (#4573)
* Adds tests to verify that Parental Bond does not affect moves with EFFECT_MULTI_HIT

* actually make kanga mega evolve in tests

* add celebrate for opponent and "not animation" on 5th hit

* update test strings
2024-05-14 17:28:14 +02:00
Eduardo Quezada
3219a48adf Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	src/battle_script_commands.c
2024-05-13 11:00:12 -04:00
hedara90
ebdc9ffc39
Fixed some moves' on-hit effects bypassing Substitutes where they shouldn't and some other things discovered along the way (#4558)
* Fixed some moves' on-hit effects bypassing Substitutes where they shouldn't.
Fixed Sparkling Aria interaction with Shield Dust in Singles vs Doubles.
Fixed Wake-Up Slap and Smelling Salts getting boosted damage where they shouldn't vs Substitutes.

* Cleaned up check for Sparkling Aria+Shield Dust interaction and fixed for agbcc.
Fixed logic for checking if moves should do extra damage on statused targets.
Wrote tests for Wake-Up Slap and Smelling Salts receicing extra damage on statused targets.
Wrote tests to check Thousand Arrows type effectiveness vs ungrounded Flying types.

* Update src/battle_util.c

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Update src/battle_script_commands.c

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Update src/battle_script_commands.c

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Update test/battle/ability/shield_dust.c

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Update test/battle/item_effect/covert_cloak.c

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Update test/battle/item_effect/covert_cloak.c

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Update test/battle/item_effect/covert_cloak.c

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Update test/battle/move_effect/smelling_salts.c

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Update test/battle/move_effect/thousand_arrows.c

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Update test/battle/move_effect/wake_up_slap.c

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Update test/battle/move_effect/wake_up_slap.c

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Update test/battle/move_effect/wake_up_slap.c

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

---------

Co-authored-by: Hedara <hedara90@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-05-13 13:33:04 +02:00
Alex
56cee80fbf
Explosion and Mind Blown / Steel Beam refactor (CFRU port) (#4516)
* Explosion and Mind Blown / Steel Beam refactor (CFRU port)

* forgot ndebug

* Restored EFFECT_MIND_BLOWN

* requested changes

---------

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-05-12 11:41:18 -04:00
sneed
a8bb82778a
Remove and replace MOVE_EFFECT_SP_ATK_TWO_DOWN (#4557) 2024-05-12 15:07:43 +02:00
Eduardo Quezada
be37820bd9 Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	src/battle_script_commands.c
2024-05-11 19:53:19 -04:00
BlueAnthem37510
2d7c79e860
Gulp missile not triggering on faint fix and added form change type (#4502)
* Cramorant faint fix and add form change type

* Fixed formatting, renamed form change type, changed various to callnative

* Fix oops broke everything except gulp missile

* Improved condition order

* remove extra line

* whitespace and alignment

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>

* whitespace and alignment

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>

* whitespace and alignment

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>

* whitespace and alignment

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>

* whitespace and alignment

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>

* whitespace and alignment

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>

* Added requested changes

---------

Co-authored-by: BlueAnthem37510 <a@a.com>
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-05-07 06:44:17 -04:00
Eduardo Quezada
1ceae6e100 Merge branch '_RHH/master' into _RHH/upcoming 2024-05-06 15:29:21 -04:00
Eduardo Quezada
4ce8a05d5d
Add tests to complement PR4500 (#4511) 2024-05-06 19:59:37 +02:00
Eduardo Quezada
5ec08ee98c
Small Battle Test reorganization (#4504)
* Fixed test folders + Chud Chew test name fixes

* Adjusted file names + merged Burn Up and Double Shock files

* Added Spit Up/Swallow files that point to Stockpile's file

* Multiple changes (see description)

- Moved secondary effect files to their own folder.
- Split hit_set_entry_hazards.c to separate files for Spikes/Stealth Rock.
- Grouped Hex/Venoshock to the same file
2024-05-06 09:36:52 +02:00
kittenchilly
0aad2a9ba7
Change Battle Frontier validation to species flag (#4341)
* Split isLegendary into isRestrictedLegendary and isSubLegendary

* Address reviews and fix build

* Update frontier_util.c

* Remove gFrontierBannedSpecies , fast edition

* Sped up name generation

* More speed up

* Split Frontier restriction into its own flag

* Mythicals shouldn't be banned always anymore

* u32

---------

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-05-03 13:32:06 -04:00
Eduardo Quezada
e791bc08e7 Fixed incoming master test messages 2024-05-02 14:27:58 -04:00
Eduardo Quezada
0c74fd31c3 Merge branch '_RHH/master' into _RHH/upcoming 2024-05-02 14:24:17 -04:00
Alex
6d397f9867
Fixes Magic Bounce in double battles (#4464)
* Fixes Magic Bounce in double battles

* Add Double Battle check
2024-05-02 14:23:46 +02:00
hedara90
77e17247cd
Color change fixes (#4472)
* Fixed forseen moves not triggering Color Change and added tests for Color Change

* Added issue number to Known Failing test

---------

Co-authored-by: Hedara <hedara90@gmail.com>
2024-05-01 23:23:37 +02:00
kittenchilly
d58e6517f8
Add abilities Tera Shift, Tera Shell, and Teraform Zero (#4418)
* Add abilities Tera Shift, Tera Shell, and Teraform Zero

* Address reviews

* Tests and misc cleanup

* Fix alignments

* Update battle_script_commands.c

* New tests and fix behavior

* Address more reviews

* Update battle_util.c
2024-04-27 19:52:31 +02:00
kittenchilly
fc9d5c289a
Embody Aspect fixes (#4439)
* Embody Aspect fixes

* Fix tests

* Update battle_util.c
2024-04-27 19:35:42 +02:00
Alex
ec37b2170f
Fixes Hospitality triggering on a fainted mon (#4450) 2024-04-26 16:29:26 +02:00
Eduardo Quezada
dd098baf77
Official GF names by default (#4241) 2024-04-25 14:23:08 -04:00
Martin Griffin
06d817bd1b Expanded species names 2024-04-25 18:40:37 +01:00
Martin Griffin
a1d2460372 Enable GF move names by default
In contests, even FONT_NARROWER isn't sufficient to prevent clipping in
all cases. e.g. Stomping Tantrum clips. We have decided to accept that
cost to make the rest of the user experience better, but downstream
projects that don't like that trade-off can either a) alter the contest
UI, or b) set B_EXPANDED_MOVE_NAMES to FALSE.
2024-04-25 18:40:37 +01:00
Eduardo Quezada
d42de03ddc Merge branch '_RHH/master' into _RHH/upcoming 2024-04-25 12:37:31 -04:00
Alex
94cb2133c6
Fixes ability dancer not targeting multiply targets (#4437)
* Fixes ability dancer not targeting multiply targets

* remove file
2024-04-25 10:13:57 +02:00
Martin Griffin
143d6fb289
Minor cleanup of Frisk test (#4441) 2024-04-25 10:11:01 +02:00
sneed
620c453fbd
Intimidate and Super Sweet Sugar prints the right message and doesn't play animation when already at -6 (#4406)
* Intimidate won't print message or play animation at -6

Super Sweet Syrup included

* Update intimidate.c

* Update supersweet_syrup.c

* Update test/battle/ability/supersweet_syrup.c

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-04-21 14:10:14 +02:00
Alex
49c86f86c8
Adds Ability Poison Puppeteer (#4416)
* Adds Ability Poison Puppeteer

* nothing happened

* parametrize poison powder and toxic

* leftover
2024-04-20 22:23:20 +02:00
Eduardo Quezada
5a276dcbbf Merge branch '_RHH/master' into _RHH/upcoming 2024-04-15 18:29:06 -04:00
skolgrahd
3b17ce39f7
Fixed softlock w/ weather-triggered form changes & Cloud Nine (#4382)
* Fixed softlock when weather-triggered form changes are suppressed by Cloud Nine

* Removed KNOWN_FAILING; line from Castform Air Lock test
2024-04-13 13:19:14 -04:00
Alex
a0a5ba4af2
Adds Role Play tests (#4381)
* Adds Role Play tests

* gastro acid

* Update gastro_acid.c
2024-04-13 14:14:43 +02:00
Eduardo Quezada
5bf379720f Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	src/data/moves_info.h
2024-04-12 21:30:52 -04:00
Alex
3c85089428
Fixes Gulp Missile Dive / Power Herb interaction (#4371)
* Fixed Cramorant Dive / Power Herb interaction

* remove file

* leftover
2024-04-09 10:32:11 +02:00
Alex
c740c4ba19
Disguise fixes + gen8 hp loss config (#4360)
* Disguise fixes + gen8 hp loss config

* fix battler arg

* Update test/battle/ability/disguise.c

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-04-07 00:07:55 +02:00
PCG
d8af6205e9
Fix typo in Booster Energy's battle message (#4354)
* Fix typo in Booster Energy's battle message

* fixed in tests too

* fix another typo
2024-04-05 20:37:23 +02:00
Alex
db42d2b5a4
Adds Booster Energy (#4337)
* Adds Booster Energy

* fix string

* fixes strings in tests

* Apply suggestions from code review

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-04-05 19:38:50 +02:00
Alex
7c1a0bb685
defiant_tests (#4331) 2024-04-02 21:32:19 +02:00
Alex
a741e2e396
Couple things for 1.8 release (#4274)
* Couple things for 1.8 release

* revert EFFECT_VARY_POWER_BASED_ON_HP change

* Fix comment

---------

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-03-12 07:51:37 -03:00
Eduardo Quezada
d811614f60 Merge branch '_RHH/master' into _RHH/upcoming 2024-03-02 11:04:48 -03:00
Nephrite
e9b2f33084 Fixed Tangling Hair + Mirror Armor interaction 2024-02-27 13:38:38 +09:00
Nephrite
b1f0fbdf89 Merge remote-tracking branch 'rhh/upcoming' into battlemove_refactored 2024-02-27 13:03:26 +09:00
Eduardo Quezada D'Ottone
9e0ae222c3
Fixed Tri Attack status ability immunity test (#4229)
* Fixed Tri Attack test incorrectly having abilities that don't prevent Paralysis

* Fixed Dauntless Shield test names
2024-02-26 18:33:06 +01:00
Eduardo Quezada
38e7de211f Merge branch '_RHH/master' into _RHH/upcoming 2024-02-26 11:52:55 -03:00
Nephrite
46b67355a5 Merge remote-tracking branch 'rhh/upcoming' into battlemove_refactored 2024-02-26 14:23:53 +09:00
Nephrite
174c6fc999 Renamed "MoveHasMoveEffect" functions 2024-02-26 14:21:38 +09:00
Alex
750eb40a75
Fixes Tangling Hair, Rocky Helmet interaction (#4219) 2024-02-21 23:55:38 +01:00
Eduardo Quezada
75ad61e5bf Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	data/battle_scripts_1.s
#	include/constants/battle_move_effects.h
#	src/battle_ai_main.c
#	src/battle_ai_util.c
#	src/battle_tv.c
#	src/data/battle_moves.h
#	src/data/graphics/pokemon.h
2024-02-19 10:13:13 -03:00
Alex
57e0d7b20b
Partial fix for Teeter Dance and Ability Dancer interaction (#4129)
* Parial fix for Teeter Dance and Ability Dancer interaction

* Removes rest of teeter dance checks and make it work with effect_confuse

* Update test/battle/ability/dancer.c

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Update test/battle/ability/dancer.c

Co-authored-by: ultima-soul <33333039+ultima-soul@users.noreply.github.com>

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Co-authored-by: ultima-soul <33333039+ultima-soul@users.noreply.github.com>
2024-02-19 13:36:21 +01:00
Alex
7694628296
Adds Powerful status move flag (#4125)
* Adds Powerful status move flag

* fix flag

* fixed final issues

* review changes
2024-02-18 15:05:08 +01:00
Nephrite
b665e7245b Merge remote-tracking branch 'rhh/upcoming' into battlemove_refactored 2024-02-12 16:15:53 +09:00
Eduardo Quezada
1720e1b129 Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	data/battle_scripts_2.s
#	src/data/pokemon/species_info/gen_9.h
2024-02-10 17:53:32 -03:00
Alex
97e4aa514a
Reverted Intrepid Sword and Dauntless Shield field unification (#4171)
* Reverts back Intrepid Sword and Dauntless Shield field unification

* fixes
2024-02-10 16:15:21 -03:00
Alex
b7d77099b5
Fixes Opportunist accumulating stat changes (#4168)
* Fixes Opportunist accumulating stat changes

* move memset to TurnValuesCleanUp

* Update test/battle/ability/opportunist.c

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-02-10 18:18:29 +01:00
Eduardo Quezada D'Ottone
af95a09961
Last Respects effect + Fixed Supreme Overlord (#4151)
* Last Respects effect + Fixed Supreme Overlord

* Fixed ability pop-up happening when there's no fainted party members

* Fixed Supreme Overlord counting faints during the battle instead of fainted party

* Removed invalid test.

* Converted GetSupremeOverlordModifier to an inline function

* Created inline functions to obtain faint counters

* Fixed erroneous implemenation and tests
2024-02-10 10:58:41 +01:00
Eduardo Quezada
67f1772f1e Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	src/battle_util.c
#	test/battle/item_effect/heal_and_cure_status.c
2024-02-09 17:02:56 -03:00
Hungry Pickle
47abc33c84
Fixes Stench ability triggering on non-damaging attacks (#4159)
* Fixes Stench ability triggering on non-damaging attacks

* adds stench ability test

* added stench ability test for partner pokemon

---------

Co-authored-by: HungryPickle <beardybirdy@gmail.com>
2024-02-09 15:35:40 +01:00
Nephrite
ce4dd729f4 Merged from upcoming 2024-02-09 23:00:36 +09:00
Alex
e89f8e00ed
Fixes Hit Escape moves interaction with hold effects and switch in ab… (#4091)
* Fixes Hit Escape moves interaction with hold effects and switch in abilities

* leftover

* fix spelling

* fix desc.
2024-02-09 14:00:42 +01:00
Eduardo Quezada
ec803054e6 Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	src/battle_main.c
#	src/battle_util.c
#	test/battle/hold_effect/kee_berry.c
2024-02-08 12:19:51 -03:00
ZnogyroP
5d2dfe218e
Fixes to strings + Hospitality (#4147)
* Fixes to strings + Hospitality

* Requested changes

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-02-07 01:18:35 +01:00
Alex
fa5f507b1e
Fixes Mycelium Might speed bracker (#4146)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-02-06 23:30:57 +01:00
Nephrite
f7ec44c2ea
Fixed Shield Dust, added tests (#4137)
* Fixed Shield Dust, added tests

Also fixed a duplicate macro caused by near-simultaneous PR merges (oops)

* Added KNOWN_FAILING Sparkling Aria test

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-02-06 09:19:37 +01:00
Nephrite
65c508d193
Secondary effects overhaul minor follow-up (#4062)
* settwoturnstring command

* Unified two-turn attacks and Meteor Beam

To do: Solar Beam

* Solar Beam

Also fixed various function, removed EFFECT_GUST (who knows why that exists?)

* Updated Solar Beam + tests

* Redid two turn move + animations logic

Removed pointless various function; to do: remove Skull Bash, fix AI test

* Removed now-pointless flag

* Removed Skull Bash

And temporarily commented out failing AI tests

* Removed Sky Uppercut effect

Not sure when or why this was ever necessary

* Removed BattleScript_EffectSemiInvulnerable

Now uses BattleScript_EffectTwoTurnsAttack. Kept the effect; used the argument field to determine which STATUS3 such moves should apply but added a function to jump over weather checks in BattleScript_EffectTwoTurnsAttack if the current move is semi-invulnerable (since the instant-fire weather check and STATUS3 use the same field)

* Applied review changes

* Replaced VARIOUS with callnative

Tried to fix test but couldn't :/ wtf is going on

* Fixed one AI test

Cant fix the other...

* Added KNOWN_FAILING to failing AI tests

Separated them out into their own test

* Optimised script, overhauled charge turn string setting

Condensed multiple confusing macros into one, jumpifweathercheckchargeeffects. Script now tweaked and trimmed, string ids for charge turns now added to argument along with status3 (thanks to compression macro) and instant-fire-weather for semi-invulnerable and two-turn moves respectively. Also introduced a savedStringId in gBattleScripting to make string selection work.

* Unified two turn move tests + minor corrections

* Added semi-invulnerable move tests

Set the Razor Wind test to known failing - something to do with its animation?

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-02-04 23:02:59 +01:00
Eduardo Quezada
09d12fb154 Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	ld_script_modern.ld
#	src/battle_ai_switch_items.c
2024-02-01 12:52:31 -03:00
ZnogyroP
71b49a114f
Adds move Upper Hand (#4085)
* Remove non-existent tilesets from label comments and alphabetize

* Fixed braces style

* gbagfx bit depth upconversion fix

* jsonproc: filter out every non-alphanumeric character

* fix(linking): link gflib/malloc.c at top of EWRAM in ld_script_modern.ld

* Adds move Upper Hand

* Requested changes

- Tabs / spaces where proper
- HitFromAtkString -> HitFromAccCheck
- Actually compiles now lol
- Moved assumes into relevant tests
- Cleaned up the check for TryUpperHand

* Fixed || positioning

* Update upper_hand.c

* Revert "Merge remote-tracking branch 'upstream/master' into upper-hand"

This reverts commit b21275dfe9, reversing
changes made to 89b1ad1ea1.

* AI logic and conflicts solved

* Test fix

* Fix Sheer Force test

* Requested changes

* Requested changes

* Update battle_script_commands.c

---------

Co-authored-by: GriffinR <griffin.g.richards@gmail.com>
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
Co-authored-by: Sierraffinity <sierra@domoreaweso.me>
Co-authored-by: sbird <sbird@no.tld>
2024-02-01 12:23:58 +01:00
Alex
1a65894967
Fixes test description + small fix follow up (#4100)
* Fixes test description + small fix follow up

* fix fix

* Apply suggestions from code review

---------

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-31 09:33:04 -03:00
Nephrite
02ffd05aea Removed Sheer Force flag 2024-01-30 13:37:38 +09:00
LOuroboros
a64e1c63c1
Move data unification (#3999)
* Made gBattleMoves handle the InGame name and description of battle moves
No more multiple arrays in separate, individual files.

Note:
-Keep an eye on Task_LearnedMove.

* Reintroduced move names

Misc:
-Fixed Trick-or-Treat and Light of Ruin's expanded names.
-Introduced a new field for Z-Move names, and a constant for their name length.
-Added a few TODOs to GetBattleMoveName.
-Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own.

* Updated GetBattleMoveName to handle Z-Move Names

Misc:
-Removed pointless TODO about MOVE_NAME_LENGTH.
 -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it.

* Fixed a couple of expanded move names

* Removed zMoveName variable of struct BattleMove and extended the name variable's size

* Ditched no longer used MOVE_NAME_LENGTH constant

* Corrected the names of the max moves
I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea.

* Fixed U-turn's name

* Brought back MOVE_NAME_LENGTH
I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves.

* Introduced a union for Move/Z-Move names in the struct BattleMove

* Fixed the union for gBattleMoves move names
Also updated GetBattleMoveName to properly handle Max Move names.
Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names.

* Removed deprecated GetZMoveName and GetMaxMoveName

* Reintroduced mention to gMoveNames in sGFRomHeader

* Fixed move names and ported move descriptions

* Fused the struct ContestMove into the struct BattleMove

* Removed no longer used Z_MOVE_NAME_LENGTH constant

* Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names

* Reintroduced the contest parameters for Pokémon moves

* Renamed gBattleMoves to gMovesInfo
This is consistent with gSpeciesInfo, the array that contains most of the species data.

* Renamed the BattleMove struct to MovesInfo
This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array.

* Removed empty lines separating battle params from contest params in gMovesInfo

* Renamed MovesInfo to MoveInfo

* Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro
Used to handle moves with expanded names in a more comfortable manner.
Also fixed Trick-or-Treat's expanded name.

* Renamed GetBattleMoveName to GetMoveName

* Added a comment pointing out that the shared move descriptions are shared move descriptions

* Re-aligned one of the escape characters of CHECK_MOVE_FLAG

* Renamed the battle_moves.h file to moves_info.h instead for consistency's sake

* Applied Eduardo's adjustments

* Using compound string for regular move names as well, saving 1180 bytes and making their use consistent
* Move description formatting

* Updated Pursuit test after merge

* Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY

---------

Co-authored-by: Nephrite <thechurchofcage@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 08:51:32 -03:00
Bassoonian
b9a02b205d
Rename gItems and gAbilities to gItemsInfo and gAbilitiesInfo (#4068)
* Rename gItems to gItemsInfo

* Rename gAbilities to gAbilitiesInfo

* Just fixing up my bad merge

---------

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-26 15:25:52 -03:00
Eduardo Quezada D'Ottone
6d1d6a5d5f
Fixed test battle move category assumptions (#4051)
* Fixed move category assumptions

* Update test/battle/ai_check_viability.c

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-24 10:43:57 +01:00
Eduardo Quezada
00e2ca6030 Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	data/battle_scripts_1.s
#	include/constants/battle_move_effects.h
#	src/battle_ai_util.c
#	src/battle_script_commands.c
#	src/battle_tv.c
#	src/data/battle_moves.h
#	src/data/pokemon/species_info/gen_9.h
2024-01-22 15:56:10 -03:00
Alex
35e2157c09
Fixes ability Corrosion (#4037)
* Fixes ability Corrosion

* forgot AI_CanPoisonType

* More tests

* review comments applied

* more review changes

* simplify CanPosionType (original state)

* remove redundant function

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-21 12:27:58 +01:00
Alex
04fa3aa725
Fixes Emergency Exit when hp is restored over tag out range (#4041)
* Fixes Emergency Exit when hp is restored over tag out range

* Update test/battle/ability/emergency_exit.c

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-21 11:08:25 +01:00
Philipp AUER
73a1fa30e9
fix: emergency exit cutoff off by 1 on odd max hp (#4040)
* fix: emergency exit cutoff off by 1 on odd max hp

* squash!: newline at end of file

---------

Co-authored-by: sbird <sbird@no.tld>
2024-01-21 09:11:10 +01:00
Eduardo Quezada
33f34e91e9 Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	data/battle_scripts_1.s
2024-01-12 12:24:19 -03:00
Alex
6220a8ced9
Adds Clanging Sclaes test, reverts fix and few Parental Bond tests (#3973)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-12 01:43:43 +01:00
Nephrite
3c93f97166 Apply suggestions from code review
Thanks, Edu

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-12 02:13:55 +09:00
Nephrite
4556ecc71e Removed PRIMARY/SECONDARY macros; added flags
Just a couple for now; cleaned up parts of setadditionaleffects
2024-01-02 20:06:49 +09:00
Nephrite
daeba066e0 Fixed SetMoveEffect + Sheer Force 2024-01-02 05:51:40 +09:00
Nephrite
e132f26bea Merge corrections and fixes 2023-12-31 00:05:58 +09:00
Nephrite
9dfa0d264f Merge branch 'upcoming' into secondary_effects_overhaul 2023-12-30 23:54:01 +09:00
Nephrite
e34373effc Renamed seteffectwithchance to setadditionaleffects
Function no longer has ability to apply effects from moveEffect - for that, seteffectprimary or secondary is now recommended. Removed EFFECT_RAMPAGE, updated a few tests
2023-12-30 20:29:09 +09:00
Nephrite
b6da1a1e1d Tweaked helper functions 2023-12-30 17:42:53 +09:00
Martin Griffin
ab900e38df Merge remote-tracking branch 'rhh/master' into upcoming 2023-12-29 19:48:21 +00:00
kittenchilly
94a650a203
Add Fillet Away + Belly Drum tweaks (#3616)
* Add Fillet Away

* Fillet Away and Belly Drum tests

* More tests

* Update fillet_away.c

* Update fillet_away.c

* Newlines

* Update battle_scripts_1.s

* Update belly_drum.c

* Address reviews

* Fix order

* Swords Dance assume

* Update belly_drum.c

* Try some stuff

* Fix hp not being halved in certain cases

* Update battle_scripts_1.s

* AI stuff
2023-12-28 23:27:09 +01:00
Nephrite
77c722ea09 Obsoleted 22 more effects
Also added a better way of calculating battle_tv score properly; to do: Make it Rain
2023-12-27 17:43:20 +09:00
Nephrite
cd5c59ae5a Merge remote-tracking branch 'rhh/upcoming' into secondary_effects_overhaul 2023-12-26 13:19:10 +09:00
Nephrite
c5061f0161 Updated remaining moves which use secondaryEffectChance
secondaryEffectChance is no longer considered anywhere in the code; tidied up scripts and more
2023-12-26 13:12:11 +09:00
Alex
45da55eb14
Fixes Minior form change and likely other forms (#3822)
* Fixes Minior form change and likely other forms

* new fix

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-25 20:18:52 +01:00
Alex
166a1a4e63
Adds ability Embody Aspect + minor fix to Hospitality (#3821)
* Adds ability Embody Aspect + minor fix to Hospitality

* comment out failing tests related to neutralizing gas

* fixes neutralizing gas bug

* leftover
2023-12-25 18:28:16 +01:00
Nephrite
b0b9883625 Removed unused effects + fixed tests + removed secondaryEffectChance
To do: remaining moves that make use of `secondaryEffectChance` field
2023-12-25 12:53:15 +09:00
Nephrite
cda445c2f5 Merge remote-tracking branch 'rhh/upcoming' into secondary_effects_overhaul_rebase 2023-12-25 12:19:38 +09:00
Alex
1339256d5d
Adds Ability Hospitality (#3818)
* Adds Ability Hospitality

* fix agbcc
2023-12-25 01:43:57 +01:00
Nephrite
31b3337cda Updated moves that raise the target's own stats
Modified tests to use MoveHasMoveEffect
2023-12-24 23:52:08 +09:00
Nephrite
e87fe533c3 Superpower, CC, Hammer Arm 2023-12-24 23:43:12 +09:00
Nephrite
a8967da1c5 Overheat (and clones)
Also, Syrup Bomb (really weird script)
2023-12-24 23:27:21 +09:00
Alex
83e2f4bdf8
Adds ability Minds Eye + Tests (#3782)
* Implemented Mind's Eye with tests + Keen Eye tests

* AI test

* fix AI minds eye test

* Adds ability Minds Eye + Tests

* fix tests

---------

Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-22 16:22:53 +01:00
Alex
566653aa63
Replace mons for gen9 abilities (#3740) 2023-12-22 15:05:35 +01:00
Eduardo Quezada D'Ottone
442620cf6b
Renamed Battle Move "Split" to the proper "Category" (#3774) 2023-12-20 10:08:26 +01:00
Martin Griffin
13a4bf5838 Merge remote-tracking branch 'rhh/master' into upcoming 2023-12-19 18:08:13 +00:00
Nephrite
4a1a6c5625
Battlemove refactored (recoil, crit and Z moves) (#3575)
* Unified EFFECT_RECOIL

Combined EFFECT_RECOIL_25/33/50/33_STATUS into a single EFFECT; added an extra field to BattleMove 'secondaryData' that contains the franction of HP recoil; argument still holds status effect for Flare Blitz/Volt Tackle

* BattleMove struct change

Added critrate, recoil, multihit fields, made zMove into a union of effect/powerOverride for status/non-status moves respectively. Added new recoil field and zMove field to all moves. To-do: crit rate, multihit

* Critrate field added

Moves use a critRate field instead of a flag - obsoletes EFFECT_ALWAYS_CRIT

* Just a little define

Makes clear that critBoost = 3 means ALWAYS CRIT

* Added a proper recoil field

Just to make it unambiguous and flexible - can finally have a move with 69% recoil.

* Fixed AI damage calculation for multi-strike moves

* Fixes + removed unused effects

* Tests fixes

Two to fix: pass when run in isolation but not when the whole group is run, which is annoying...

* Minor fixes

* Minor tweaks

* Fixed move effects

* recoil tests

---------

Co-authored-by: Alex <alexthenotes@gmail.com>
2023-12-19 16:10:07 +01:00
DizzyEggg
e8e9d37640
Prankster tests + fixes (#3766)
* Prankster tests + partial fix

* Fix Prankster tests and some edge cases

---------

Co-authored-by: Alex <alexthenotes@gmail.com>
2023-12-19 11:17:31 +01:00
DizzyEggg
e1d4bcc04e
fix frisk msg + tests (#3762) 2023-12-18 15:13:14 +01:00
Eduardo Quezada
c505abd53d Merge branch 'RHH/master' into RHH/upcoming 2023-12-17 18:13:26 -03:00
DizzyEggg
e22ac51617
Fix Innards Out doing dmg after Gastro Acid / vs Magic Guard (#3758)
* gastro acid stays for fainted mons

* Innards Out does not damage Magic Guard Pokemon
2023-12-17 21:47:12 +01:00
Eduardo Quezada
d92c046a80 Merge branch 'RHH/master' into RHH/upcoming 2023-12-17 17:31:10 -03:00
DizzyEggg
76a7513dcd
Fix Magician Life orb recoil when stealing (#3753)
* Fix Magician Life orb recoil

* get rid of unneeded assume
2023-12-17 19:50:43 +01:00
Eduardo Quezada
fbbee39886 Merge branch 'RHH/master' into RHH/upcoming
# Conflicts:
#	src/battle_main.c
2023-12-15 18:50:20 -03:00
Eduardo Quezada D'Ottone
c44e133d8c
Updated Gen 9-mon-exclusive ability tests to use Gen 9 mon (#3733)
* Updated Gen 9-mon-exclusive ability tests to use Gen 9 mon

* Fixed message

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-15 00:19:28 +01:00
Alex
be045fdc0c
Fixes Quick Draw (#3724)
* Fixes Quick Draw

* Fixes Custap and rest of Quick Draw

* review applied
2023-12-15 00:03:59 +01:00
Alex
44e81d4f4c
Gen 9 configs for Protean/Libero, Intrepid Sword and Dauntless Sword (#3614)
* Gen 9 configs for Protean/Libero, Intrepid Sword and Dauntless Sword

* use bitfield

* battler fix

* fields
2023-12-12 00:08:44 +01:00
Eduardo Quezada
b2917fac5d Merge remote-tracking branch '_RHH_origin/master' into RHH/upcoming
# Conflicts:
#	include/constants/battle_script_commands.h
#	src/battle_script_commands.c
2023-12-10 14:29:42 -03:00
Alex
57ce85207e
Fixes Substitute triggering Stamina and Eject Button on crash damage (#3669)
* Fixes Substitute triggering Stamina

* Fix Eject Button triggering on crash damage
2023-12-09 17:40:04 +01:00
Alex
d86a2136a7
Fixes Cutton Down / Defiant interaction (#3657) 2023-12-08 17:29:29 +01:00
Eduardo Quezada D'Ottone
4adc2dcb16
Species Simplifier™ - Part 3 (#3562)
* Added SpeciesInfo fields

# Conflicts:
#	include/pokemon.h

* Added missing comments

* Renamed gigantamax to isGigantamax

* Converted species flags to agbcc bit flags

* Added padding after flags

* Pikachu form config

* Dex text

* Reordered Paradox flag

* Missing Pikachu ifdef comments

* Moved P_GEN_x_POKEMON settings to the species_families file

* Gen 1 Dex entries

* Renamed file to species_enabled.h

* Prevent Pokémon from evolving if their evolution is disabled

* Prevent Pokémon from being affected by Eviolite if their evolution is disabled

* Prevent Pokémon offspring if they're disabled

* Corrected imprementation of evolution prevention

It could potentially overwrite items by accident

* Cross-evo configs

* Gen 2 dex entries

* Changed cry table to use assignable IDs

# Conflicts:
#	include/pokemon.h

* Form table pointers

* Beginning support for moving data to gSpeciesInfo

* Pokédexes reads text from gSpeciesInfo

* Reading species names from gSpeciesInfo

* Fixed erroneous copy-paste

* Moved Bulbasaur to Raichu Family data do gSpeciesinfo

* Added female pic sizes

* Macros for Front, Back, Palette and Learnsets

* Sandshrew to Dugtrio Families

* Obtains Height/Weight from gSpeciesInfo

* Read category from gSpeciesInfo

* Removed unused data from pokedex_entries.h

* Moved Gen 1 data to gSpeciesInfo

* Moved Gen 2 data to gSpeciesInfo + fixed Ursaluna Bloodmoon not producing Teddiursa eggs

* Moved Gen 3 data to gSpeciesInfo

* Moved Gen 4 data to gSpeciesInfo

* HGSS dex properly shows form sprites

* Fixed data type for GetSpeciesHeight/Weight

* Reading Pokédex Size data from gSpeciesInfo

* Cleaned up mon graphic decompression function

* Reading Front Pics gSpeciesInfo

* Reading Back Pics gSpeciesInfo

* Updated uses of GetMonSpritePalStruct to allow loading the data directly instead of reading the struct

* Reading palettes from gSpeciesInfo

* Reading animation delay from gSpeciesInfo

* Fixed Pokémon Debug Menu not reading animation delay

* Reading front anim Id from gSpeciesInfo

* Reading back anim Id from gSpeciesInfo

* Reading Animation Frames from gSpeciesInfo

* Reading Icon Sprites from gSpeciesInfo

* Reading Icon Palette IDs from gSpeciesInfo

* Reading Footprints from gSpeciesInfo

* Reading Mon Pic sizes from gSpeciesInfo

* Separate mon pic sizes for female mon

* Reading Level Up Learnsets from gSpeciesInfo

* Reading Teachable Learnsets from gSpeciesInfo

* Reading National Dex Number from gSpeciesInfo

* Reading Enemy Mon Elevation from gSpeciesInfo

* Reading Evolutions from gSpeciesInfo

* Reading form table from gSpeciesInfo

* Fixed button label inconsistency in pokémon debug menu

* Reading form change table from gSpeciesInfo

* Removed need to define mon graphics in include/graphics.h

* Reordered mon graphics by family

* Fixed National dex number offset

* gFrontierBannedSpecies now checks IsSpeciesEnabled

* Added 3 more toggles for Fusions, Primal Reversions and Ultra Burst

* Gen 3 & 4 family toggles for dex entries

* Fixed missing Mr. Rime data

* Gen 1 dex descriptions as compound strings

* Gen 2 dex descriptions as compound strings

* Gen 3 dex descriptions as compound strings

* Gen 4 dex descriptions as compound strings

* Fixed compile in agbcc

* Moved Gen 5 data to gSpeciesInfo

* Using PLACEHOLDER_ANIM_SINGLE_FRAME when needed (same hash)

* Renamed PLACEHOLDER_TWO_FRAME_ANIMATION to PLACEHOLDER_ANIM_TWO_FRAMES

* Fixed capitalization for front pic anims

* Fixed `CanEvolve`

* Moved Gen 6 data to gSpeciesInfo

* Gen 7 without macros

* Gen 8 without macros

* Gen 9 without macros

* Fixed Gen 9 sound data

* Finished moving Gen 7 data in macros (by Alex)

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Ultra Necrozma is now included in the fusion forms define

* Cries are now properly excluded from the rom when disabling species

* Removed P_GEN_x_POKEMON from form_change_tables.h

* Fixed Yanmega's cry ignoring the P_GEN_4_CROSS_EVOS setting

* Added P_NEW_EVOS_IN_REGIONAL_DEX setting

* Automatic ASSUMPTION_FAIL when used species are disabled

* Finished moving Gen 8 data in macros (by Alex)

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Expanded Alcremie macro

* Finished moving Gen 9 data in macros (by Alex)

* Fixed missing data for Komala and Marshadow

* Form species id tables use family toggles + added missing Ursaluna form species id table

* Fixed Genesect palettes

* Fixed Flabébé family graphics

* Fixed Minior Graphics

* Fixed missing Calyrex data

* Family toggles in mon graphcis (By Jasper/Bassoonian)

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed missing Ogerpon data

* Ordered Level Up Learnsets (missing toggles)

Also added White Basculin learnset

* Added more Minior synonyms

* Fixed enamorus order

* Reordered teachable learnsets

* Removed sSpeciesXXX level up learnsets + reordered

* Removed unneeded assumes

* Removed unused extra animations

* Family toggles in mon level up learnsets (By Jasper/Bassoonian)

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed Phione graphics inclusion

* Family toggles for Teachable Learnsets

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Ordered Front Pic Anims

* Family toggles for front pic animations

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed HGSS dex incorrectly showing the wrong mon when catching it

* Family toggles for Egg Moves + reodered

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed HGSS not checking for null footprints

* Review changes

* Fixed Female difference mon not using their macros

* Fixed Alcremie Macro

* Fixed compile error when disabling the Bulbasaur family

* Fixed Turtwig and Chimchar family + Houndour and Mareep cries not being excluded properly

* Re-added missing Egg graphical data

* Fixed crash during the Birch Intro when Lotad is disabled

* Renamed PALLETE to PALETTES

* Removed extra spacing for YOffsets

* Fixed compile when only disabling cross-gen evolutions

* Added Tera Forms define (Ogerpon and Terapagos)

* Fixed Necrozma macro

* Removed .noFlip = FALSE

* Fixed dex number in summary screen for forms when nat dex is disabled

* Fixed Paldean form paths

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-08 15:05:10 +01:00
Eduardo Quezada
d076193b9f Merge branch 'RHH/master' into RHH/upcoming
# Conflicts:
#	asm/macros/battle_script.inc
#	include/constants/battle.h
#	include/constants/battle_script_commands.h
#	src/battle_script_commands.c
#	src/data/battle_moves.h
2023-12-03 16:39:32 -03:00
LOuroboros
6b1ea33be8
Fixed Trace (#3623)
* Applied Alex's fix for ABILITYEFFECT_TRACE

* Added Trace tests written by Alex/Rainonline

* Updated Trace's target-choosing capabilities and added a double battle test for it
Credits to Alex/Rainonline.

* Removed 2 of the 3 'Trace on opponent's switch-in' tests

* Added another Trace test
2023-12-02 23:09:09 +01:00
Nephrite
2d0ec53cb6 Misc moves + cmd_seteffectwithchance fix
Added check to prevent loops in cmd_seteffectwithchance. Updated Pay Day, Tri Attack, Spectral Thief, Clear Smog, V Create, Core Enforcer
2023-11-27 00:32:40 +09:00
Nephrite
98b2c93b3f Freeze/frostbite causing moves
Added move effect FREEZE_OR_FROSTBITE macro so that we only need that if statement once...
2023-11-25 19:22:28 +09:00
Eduardo Quezada
c8b0545d20 Merge branch 'RHH/master' into RHH/upcoming
# Conflicts:
#	include/battle.h
2023-11-25 00:51:33 -03:00
Alex
71fd95e6d4
Fixes Protosynthesis and Quark Drive ability pop up (#3595) 2023-11-23 19:49:21 +01:00
Nephrite
d81bf6afde EFFECT_POISON_HIT
Also tidied up paralysis/burn scripts; updated Barb Barrage
2023-11-23 22:29:11 +09:00
Alex
4cb03d4add
Adds Raging Bull and various fixes (#3552)
* Adds Raging Bull and various fixes

* fix compiling on abgcc

* syrup bomb anim fix

* sticky syrup anim in link battles

* fix sticky syrup in link battles

* fix battler index

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-19 17:45:58 +01:00
Alex
4b3c96a89b
Adds ability Zero to Hero (#3542) 2023-11-09 08:25:46 -03:00
Eduardo Quezada
57c1dd97bb Merge branch 'RHH/master' into RHH/upcoming 2023-11-03 21:59:08 -03:00
DizzyEggg
90d9334f0b
Fix Sap Sipper not blocking Bullet Seed (#3516)
* Fix Sap Sipper not blocking bullet seed

* add defiant sticky web test
2023-11-02 11:43:06 +01:00