Alex
9bcd46bce8
Fixes Pursuit, Tangling Hair interaction ( #4086 )
2024-01-28 19:15:53 +01:00
Bassoonian
e995927d13
Add extra key item bag space checks ( #4066 )
...
* Fix 4019
* I am exceedingly brilliant in my failure to build before pushing
2024-01-26 21:11:04 +01:00
Eduardo Quezada D'Ottone
c8d73c0827
Merge branch 'upcoming' into guillotine-expansion
2024-01-26 10:10:27 -03:00
Eduardo Quezada
ebbcb7d025
Whitespace, documentation and style
2024-01-22 19:12:52 -03:00
Eduardo Quezada
00e2ca6030
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# data/battle_scripts_1.s
# include/constants/battle_move_effects.h
# src/battle_ai_util.c
# src/battle_script_commands.c
# src/battle_tv.c
# src/data/battle_moves.h
# src/data/pokemon/species_info/gen_9.h
2024-01-22 15:56:10 -03:00
Alex
0ec777dd24
Fixes Mind Blown / Magic Guard interaction and renames Steel Beam effect ( #4043 )
...
* Fixes Mind Blown / Magic Guard interaction and renames Steel Beam effect
* review fixes
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-21 23:42:01 +01:00
Nephrite
89a632cfa4
Moved scripts array to src/data/battle_move_effects.h ( #3994 )
...
* Created gMoveBattleEffects array
* Renamed array to gBattleMoveEffects
Applied array in battle_util.c and battle_script_commands.c; doesn't build yet...
* Got it building...
* Added missing battle_tv effects
* Fixed and got it building
I'm an idiot sometimes
* Added battle_tv scores, encourage Encore flag
All works and builds just fine
* Merge fixes
* Reformatted battle_move_effects
Also tweaked struct, added macro
---------
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-01-19 16:44:09 +01:00
Eduardo Quezada
7e8ea89ded
Merge branch '_RHH/master' into _RHH/upcoming
2024-01-19 09:34:05 -03:00
Alex
9efdd9e0cd
Adds Move Shed Tail ( #4016 )
...
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-18 00:14:18 +01:00
fakuzatsu
cae58ca93e
fixed oversight causing chosen fossil to be lost if bag is full ( #3978 )
...
* fixed oversight causing chosen fossil to be lost
* fixed an error with my condition
* - conditional check and + underpass fossil check
2024-01-18 00:03:55 +01:00
Eduardo Quezada
ddc752eb14
Merge branch '_RHH/upcoming' into _RHH/pr/upcoming/merrpFollowers
...
# Conflicts:
# asm/macros/event.inc
# data/field_effect_scripts.s
# data/maps/BattleFrontier_BattleTowerLobby/scripts.inc
# data/script_cmd_table.inc
# graphics/pokemon/castform/sunny/anim_front.png
# graphics/pokemon/castform/sunny/normal.pal
# include/battle_util.h
# include/constants/event_object_movement.h
# include/constants/field_effects.h
# src/battle_controller_player.c
# src/battle_util.c
# src/data/object_events/movement_action_func_tables.h
# src/data/object_events/object_event_pic_tables.h
# src/data/trainer_graphics/back_pic_anims.h
# src/daycare.c
# src/event_object_movement.c
# src/field_effect_helpers.c
# src/load_save.c
# src/scrcmd.c
# src/trainer_see.c
2024-01-17 18:11:35 -03:00
Eduardo Quezada
71fe6b34dc
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# include/battle_scripts.h
# src/battle_script_commands.c
2024-01-17 12:29:33 -03:00
Alex
87472d4a6c
A few new gen 9 move animations ( #3989 )
...
* A few new gen 9 move animations
* draco meteor anim
tmp
* applied suggestions
* fix compile
* add more crystals to ice spinner
* further fixes
---------
Co-authored-by: ghoulslash <41651341+ghoulslash@users.noreply.github.com>
2024-01-16 19:33:49 -07:00
Alex
8f99ef16be
Adds Move Psychic Noise ( #4005 )
...
* Adds Move Psychic Noise
* changes psychic noise from effect to move_effect
* remove leftover
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-16 22:52:56 +01:00
Alex
f6c08c08b6
Fix item usage in double battles ( #3977 )
...
* Fix item usage in double battles
* fix failing tests
---------
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-15 21:55:35 +01:00
psf
bf8b09b1b6
Item Ball refactor / Pluralize item names for giveitem and finditem ( #3942 )
...
* Emptied out item_ball_scripts
Added GetObjectEventTrainerRangeFromTemplate
Added Common_EventScript_FindItem
* Replaced trainer_sight_or_berry_tree_id with item constant
Replaced scripts with Common_EventScript_FindItem
* Renamed to GetItemBallIdAndAmountFromTemplate
Moved to item_ball.c
* Updated ObjectEventTemplate
* Updated inc files to support plural item names
* Refactored CopyItemNameHandlePlural to handle all items
* Change failsafe in GetItemBallIdFromTemplate to be ITEM_NONE + 1 instead of ITEMS_COUNT
* Converted spaces to tabs
https://github.com/rh-hideout/pokeemerald-expansion/pull/3942\#discussion_r1446415663
https://github.com/rh-hideout/pokeemerald-expansion/pull/3942\#discussion_r1446415525
https://github.com/rh-hideout/pokeemerald-expansion/pull/3942\#discussion_r1446415409
https://github.com/rh-hideout/pokeemerald-expansion/pull/3942\#discussion_r1446415130
* Added warning on object_event macro to prevent silent failure
Reverted global.fieldmap to original state, per feedback
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-14 21:35:45 +01:00
Eduardo Quezada D'Ottone
ff0aed31b3
Removed some hardcoded move IDs ( #3982 )
...
* Removed EFFECT_HURRICANE in favor of using EFFECT_THUNDER
* Added EFFECT_BLIZZARD
* Helping the IDE a little
* Added EFFECT_RAIN_ALWAYS_HIT for Forces of Nature moves
* Removed MOVE_SELF_DESTRUCT and MOVE_EXPLOSION hardcoding
* Removed EFFECT_FRUSTRATION hardcoding
MOVE_SELF_DESTRUCT
* Cleaned up sPoints_MoveEffect
* Removed MOVE_AURA_WHEEL and MOVE_PRESENT hardcoding
* Fixed compile
2024-01-12 22:41:46 +01:00
Alex
6220a8ced9
Adds Clanging Sclaes test, reverts fix and few Parental Bond tests ( #3973 )
...
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-01-12 01:43:43 +01:00
Nephrite
a76e3c70ba
Applied more review fixes
2024-01-12 03:02:48 +09:00
Damon Murdoch
a1a79ce8db
Fix clangorous soulblaze boosting itself twice in doubles ( #3965 )
...
Fix clangorous soulblaze boosting itself twice in doubles
2024-01-11 09:30:07 +01:00
Nephrite
c4616739d8
Merge remote-tracking branch 'rhh/upcoming' into secondary_effects_overhaul
2024-01-11 00:35:35 +09:00
Nephrite
67e76f2b59
Some more review fixes + Fling fix
...
Not the ideal solution but Fling now has a hardcoded check for Shield Dust and acts accordingly - a better long term solution inolves making a bunch of reusable MOVE_EFFECTS and rejigging attackcanceler but I didn't feel like doing that today...
2024-01-11 00:27:06 +09:00
Biffalo XIII
4a3954ff34
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# src/birch_pc.c
# src/main.c
2024-01-09 09:19:12 -03:00
Ariel A
85aab338a9
Merge branch 'guillotine' into guillotine-expansion
2024-01-08 19:43:06 -05:00
Ariel A
1ce961768e
Added automatic runtime decapitalization.
2024-01-07 20:21:14 -05:00
Bassoonian
418e551960
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into berryexpansion
2024-01-05 00:32:21 +01:00
ghoulslash
91dfa93d3b
fix genie storm move anims for both targets, add AnimEllipticalGustCentered, AnimParticleInVortex handles multiple targets, add dynamic pals based on move target in UnpackSelectedBattlePalettes ( #3895 )
...
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2024-01-02 23:46:07 +01:00
Nephrite
59d76c9321
A few fixes, added effects for Meteor Beam/Electro Shot
2024-01-02 20:27:50 +09:00
Nephrite
daeba066e0
Fixed SetMoveEffect + Sheer Force
2024-01-02 05:51:40 +09:00
Nephrite
923d22b42b
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into secondary_effects_overhaul_merge
2024-01-01 03:50:36 +09:00
Ariel A
398a9ee8fa
Merge branch 'followers' into followers-expanded-id
2023-12-31 01:49:56 -05:00
Ariel A
7d7531f2fa
Merge branch 'master' into followers
2023-12-31 01:28:27 -05:00
DizzyEggg
b83b1f7e88
Merge branch 'upcoming' into feature/dynmulti-expansion
2023-12-30 22:41:59 +01:00
Alex
cc32e378d6
Adds some Indigo Disk moves ( #3853 )
...
* Burning Bulwark
* Fickle Beam
* Alluring Voice
* Electro Shot
* forgot sheer force flag for alluring voice
* review changes
* additional alluring voice test
* Simple Allruing Voice animation
* Update battle.h
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-30 20:20:12 +01:00
Nephrite
9dfa0d264f
Merge branch 'upcoming' into secondary_effects_overhaul
2023-12-30 23:54:01 +09:00
Nephrite
ff51eb2b6c
Removed unused move effects, various ids, and one script command
2023-12-30 20:35:48 +09:00
Nephrite
e34373effc
Renamed seteffectwithchance to setadditionaleffects
...
Function no longer has ability to apply effects from moveEffect - for that, seteffectprimary or secondary is now recommended. Removed EFFECT_RAMPAGE, updated a few tests
2023-12-30 20:29:09 +09:00
Nephrite
be2e3cf056
Updated primary/secondary macros
...
Makes things just a little easier to keep track of where move effects are being set and run
2023-12-30 19:41:03 +09:00
kittenchilly
66a638f7b4
Change Ivy Cudgel to be based on Ogerpon form rather than held item ( #3865 )
...
* Change Ivy Cudgel to be based on Ogerpon form rather than held item
* Update ivy_cudgel.c
* Address reviews
* Update test/battle/move_effect/ivy_cudgel.c
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-30 11:40:58 +01:00
Nephrite
f5ae8e0686
Rapid Spin uses additional effects + test
2023-12-30 17:02:59 +09:00
Nephrite
e7de08eca2
Unified Sonic Boom & Dragon Rage
...
Not really in scope, but what the hell
2023-12-30 15:40:50 +09:00
Martin Griffin
ab900e38df
Merge remote-tracking branch 'rhh/master' into upcoming
2023-12-29 19:48:21 +00:00
Bassoonian
245026353d
Remove leftover TID placeholder move defines ( #3864 )
2023-12-29 18:59:14 +00:00
Bassoonian
1662dc3478
Merge branch 'upcoming' into berryexpansion
2023-12-29 14:32:10 +01:00
DizzyEggg
604b823ffd
Missing Strength sap tests ( #3860 )
...
* add missing strength sap tests
* a
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-29 13:39:54 +01:00
Nephrite
39773c0659
Burn Up and Double Shock
...
Both working by applying an additional effect; added a generic "jumpifnotcurrentmoveargtype" type command to make it possible, relpacing secret power's function
2023-12-29 12:44:38 +09:00
kittenchilly
94a650a203
Add Fillet Away + Belly Drum tweaks ( #3616 )
...
* Add Fillet Away
* Fillet Away and Belly Drum tests
* More tests
* Update fillet_away.c
* Update fillet_away.c
* Newlines
* Update battle_scripts_1.s
* Update belly_drum.c
* Address reviews
* Fix order
* Swords Dance assume
* Update belly_drum.c
* Try some stuff
* Fix hp not being halved in certain cases
* Update battle_scripts_1.s
* AI stuff
2023-12-28 23:27:09 +01:00
Nephrite
417a02c95e
Fixed Make it Rain
...
To do: misc fixes here and there, maybe do Burn Up/Double Shock, Dragon Rage/SonicBoom...
2023-12-29 01:40:43 +09:00
Bassoonian
fde3fc0a52
Metronome move fix ( #3852 )
...
* Draft Indigo Disk move data
* Add basic defines (flags, targets and priority missing)
* Update move flags
* Temper Flare is Stomping Tantrum
* Fix failing tests
* Disable Burning Bulwark for now
2023-12-28 16:57:29 +01:00
Bassoonian
872ddf32c6
The Indigo Disk Moves ( #3704 )
...
* Draft Indigo Disk move data
* Add basic defines (flags, targets and priority missing)
* Update move flags
* Temper Flare is Stomping Tantrum
* Forgot to push, please squash :D
* Fix failing tests
2023-12-28 12:21:52 +01:00
kittenchilly
28f17772ec
Implement Pokemon Box Link functionality ( #3837 )
...
* Implement Pokemon Box Link functionality
* Update item_use.c
* Update item_use.c
* Can only use box link if the map allows escape
* Revert "Can only use box link if the map allows escape"
This reverts commit be5b46b6c4
.
* Overworld_IsEscapingAllowed
---------
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-28 11:47:00 +01:00
Bassoonian
a4b819ac41
Merge branch 'upcoming' into berryexpansion
2023-12-27 14:00:12 +01:00
Nephrite
77c722ea09
Obsoleted 22 more effects
...
Also added a better way of calculating battle_tv score properly; to do: Make it Rain
2023-12-27 17:43:20 +09:00
sbird
c27ea10eb1
Merge branch 'feature/dynmulti' into feature/dynmulti-expansion
2023-12-26 14:22:49 +01:00
Nephrite
cd5c59ae5a
Merge remote-tracking branch 'rhh/upcoming' into secondary_effects_overhaul
2023-12-26 13:19:10 +09:00
Nephrite
c5061f0161
Updated remaining moves which use secondaryEffectChance
...
secondaryEffectChance is no longer considered anywhere in the code; tidied up scripts and more
2023-12-26 13:12:11 +09:00
Nephrite
76b4e08e5e
Trapping moves, Secret Power, rampage moves
...
Also tidied up a lot of #ifs and commas in battle_moves.h
2023-12-26 10:46:11 +09:00
Alex
166a1a4e63
Adds ability Embody Aspect + minor fix to Hospitality ( #3821 )
...
* Adds ability Embody Aspect + minor fix to Hospitality
* comment out failing tests related to neutralizing gas
* fixes neutralizing gas bug
* leftover
2023-12-25 18:28:16 +01:00
Nephrite
f3e67cf543
Removed all unused effects
...
Some util updates
2023-12-25 12:32:13 +09:00
Nephrite
cda445c2f5
Merge remote-tracking branch 'rhh/upcoming' into secondary_effects_overhaul_rebase
2023-12-25 12:19:38 +09:00
Alex
1339256d5d
Adds Ability Hospitality ( #3818 )
...
* Adds Ability Hospitality
* fix agbcc
2023-12-25 01:43:57 +01:00
ghoulslash
5cc54f5c96
fix cotton down overwriting gBattlerAttacker ( #3783 )
...
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-24 23:19:59 +01:00
Bassoonian
9be8fed52c
Fix string with duplicate berry berry
2023-12-24 22:59:43 +01:00
Nephrite
e87fe533c3
Superpower, CC, Hammer Arm
2023-12-24 23:43:12 +09:00
Nephrite
a8967da1c5
Overheat (and clones)
...
Also, Syrup Bomb (really weird script)
2023-12-24 23:27:21 +09:00
Nephrite
a244d7b8b6
Updated moves that raise the target's own stats
...
To do: moves like CC, Overheat that LOWER stats; did NOT remove the effect for raising all stats due to an AI function
2023-12-24 22:55:53 +09:00
Alex
61e6365470
Fixes Photon Geyeser category + minor AI calc fixes ( #3807 )
2023-12-23 12:31:40 +01:00
Bassoonian
db0a9484ae
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into berryexpansion
2023-12-23 00:39:10 +01:00
kittenchilly
505b8b63eb
Add Doodle + update ability banlists ( #3609 )
...
* Add Doodle
* Doodle test
* Oops
* Update battle_util.c
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-22 16:45:55 +01:00
DizzyEggg
fcdc515be2
Fix rain dance/sunny day not blending opponent sprite ( #3785 )
2023-12-21 13:17:05 +01:00
DizzyEggg
6137db102e
Ally Switch ( #3533 )
...
* ally switch move animation
* Ally Switch anim done
* ally switch test and improve animation
* derp
* add ally switch known failing test for ally targeting moves
* moves which targetted ally fail after ally switch
* ally switch works like protect
---------
Co-authored-by: root <root@LAPTOP-3SNV7DEQ>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-20 15:26:28 +01:00
Martin Griffin
50cbcebc81
Merge remote-tracking branch 'rhh/master' into upcoming
2023-12-20 12:56:35 +00:00
Alex
1e25b53433
Partner Battle refactor ( #3592 )
...
* Partner Battle refactor
* fix for steven id
* clean up
* Use trainer partner names for id
* removed testing leftover
* comment change
* more review changes
* fix compiling
* remove partener count
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-20 12:38:28 +01:00
Martin Griffin
13a4bf5838
Merge remote-tracking branch 'rhh/master' into upcoming
2023-12-19 18:08:13 +00:00
Zimmermann Gyula
df447c48d3
Realign battleanim array with battlemove array.
2023-12-19 19:03:23 +01:00
Nephrite
4a1a6c5625
Battlemove refactored (recoil, crit and Z moves) ( #3575 )
...
* Unified EFFECT_RECOIL
Combined EFFECT_RECOIL_25/33/50/33_STATUS into a single EFFECT; added an extra field to BattleMove 'secondaryData' that contains the franction of HP recoil; argument still holds status effect for Flare Blitz/Volt Tackle
* BattleMove struct change
Added critrate, recoil, multihit fields, made zMove into a union of effect/powerOverride for status/non-status moves respectively. Added new recoil field and zMove field to all moves. To-do: crit rate, multihit
* Critrate field added
Moves use a critRate field instead of a flag - obsoletes EFFECT_ALWAYS_CRIT
* Just a little define
Makes clear that critBoost = 3 means ALWAYS CRIT
* Added a proper recoil field
Just to make it unambiguous and flexible - can finally have a move with 69% recoil.
* Fixed AI damage calculation for multi-strike moves
* Fixes + removed unused effects
* Tests fixes
Two to fix: pass when run in isolation but not when the whole group is run, which is annoying...
* Minor fixes
* Minor tweaks
* Fixed move effects
* recoil tests
---------
Co-authored-by: Alex <alexthenotes@gmail.com>
2023-12-19 16:10:07 +01:00
DizzyEggg
59a159c338
Fix Ice Face ignoring move effects ( #3755 )
...
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-18 16:02:07 +01:00
DizzyEggg
64f8635496
fix telekinesis not working ( #3763 )
...
* fix telekinesis not working
* typo
* remove one roost known failing
---------
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-18 15:50:03 +01:00
Eduardo Quezada
c505abd53d
Merge branch 'RHH/master' into RHH/upcoming
2023-12-17 18:13:26 -03:00
DizzyEggg
e22ac51617
Fix Innards Out doing dmg after Gastro Acid / vs Magic Guard ( #3758 )
...
* gastro acid stays for fainted mons
* Innards Out does not damage Magic Guard Pokemon
2023-12-17 21:47:12 +01:00
DizzyEggg
acec68fdb8
fix neutralising gas visual glitch ( #3746 )
...
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-17 00:41:50 +01:00
Eduardo Quezada
537f1c9235
Merge branch 'RHH/master' into RHH/upcoming
2023-12-16 20:13:15 -03:00
Alex
e339bc4f29
Fix Fiery Wrath anim ( #3739 )
2023-12-15 20:27:04 +01:00
Bassoonian
0fd08a32ac
Add status form change
2023-12-15 11:17:35 +01:00
Alex
38c61854e6
Changed Ivy Gudgel effect ( #3721 )
...
* Change Ivy Gudgel effect
* test assumptions
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-14 18:09:06 +01:00
Eduardo Quezada
b2917fac5d
Merge remote-tracking branch '_RHH_origin/master' into RHH/upcoming
...
# Conflicts:
# include/constants/battle_script_commands.h
# src/battle_script_commands.c
2023-12-10 14:29:42 -03:00
Eduardo Quezada
ce7fe75ac1
Merge branch 'RHH/upcoming' into RHH/pr/upcoming/pret_20231210
...
# Conflicts:
# src/data/pokemon/species_info.h
2023-12-10 13:49:55 -03:00
Eduardo Quezada
1fc712f153
Merge remote-tracking branch '_pret/master' into RHH/pr/upcoming/pret_20231210
...
# Conflicts:
# Makefile
# data/battle_scripts_1.s
# gflib/malloc.c
# gflib/malloc.h
# include/battle.h
# ld_script.ld
# ld_script_modern.ld
# src/battle_ai_script_commands.c
# src/battle_main.c
# src/battle_script_commands.c
# src/battle_util.c
# src/data/pokemon/species_info.h
# src/pokemon.c
2023-12-10 13:27:09 -03:00
Alex
628eb95925
Adds Rage Fist ( #3573 )
...
* Adds Rage Fist
* Fix initial implementation
* fix merge
* review changes
* endure test
* add field enduredDamage
* rage fist: transform, disguise and field change
* merge fix
2023-12-10 12:33:25 +01:00
Alex
403843cecf
Fixes Fling damage calcs ( #3670 )
2023-12-10 00:27:05 +01:00
Alex
d5f3df6f08
Fix Defog and Prevent Escape effects ( #3668 )
...
* Fix Defog and Prevent Escape effects
* pain split / mirror coat interaction
* remove unused various define
* use pain split effect
* remove test
2023-12-10 00:26:03 +01:00
Alex
d86a2136a7
Fixes Cutton Down / Defiant interaction ( #3657 )
2023-12-08 17:29:29 +01:00
Bassoonian
1e0b895ecb
Add missing check to prevents water grinding
2023-12-08 01:05:54 +01:00
Bassoonian
9d09b367a0
Refactor growth time and add six stage toggle
2023-12-07 13:22:01 +01:00
Bassoonian
c8d356a3f1
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into berryexpansion
2023-12-07 12:18:50 +01:00
Bassoonian
8e43b7d696
Debug Berry functions
2023-12-06 21:08:09 +01:00
Patrick Curran
f7ca839f23
EFFECT_CHILLY_RECEPTION ( #3379 )
...
* Chilly Reception Effect
* Wrap Chilling Reception Message Better
* Animation & Some Testing
* Remove Wimp Out cases from Chilly Reception tests
* Animation tweaks
* Battle Script Updates
* Created CheckPrimalWeather macro for Weather Effects
* Updated Chilly Reception logic to switch even if weather doesn't change
Testing Updates
* Fixed test: Move does not animate if weather fails to change
* Remove snow animation check during failure path test
* * Fix indentation
* Move Chilly Reception animation to always play (even when weather change fails)
* Updates to MoveSwitch and PartingShot to get closer to original logic
* Update BattleScript_EffectChillyReception logic
* * Move CHILLY_RECEPTION animation
* Test updates
* Fix Chilly Reception MESSAGE checks
---------
Co-authored-by: Patrick Curran <rapidnutcracker@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2023-12-06 17:11:13 +01:00
Bassoonian
3e1c04cc26
Allow pests and weeds interaction
2023-12-05 22:13:21 +01:00
Bassoonian
36befdcdf8
Add moisture clock, weeds and pest generation
2023-12-05 21:54:17 +01:00
Bassoonian
ddcd0dbb78
Weeds and Pests strings
2023-12-05 20:02:11 +01:00
Bassoonian
6da03e6cf0
Add Berry color and drain rate
2023-12-05 02:16:22 +01:00
Bassoonian
0d70d9951d
Put Mulch behind config
2023-12-04 00:33:25 +01:00
Eduardo Quezada
d076193b9f
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# asm/macros/battle_script.inc
# include/constants/battle.h
# include/constants/battle_script_commands.h
# src/battle_script_commands.c
# src/data/battle_moves.h
2023-12-03 16:39:32 -03:00
Bassoonian
45e19d22fa
Remove lost comment
2023-12-03 13:22:58 +01:00
Bassoonian
b02b3d074f
Add Mulch effects
2023-12-03 13:17:34 +01:00
Alex
d1a69d7e04
fix new line ( #3621 )
2023-11-30 20:01:21 -03:00
psf
2b1d36db46
Fix issue where Sky Battles cause upcoming not to compile when debug menu is turned off ( #3617 )
...
* Moved Sky Battle error message outside of debug.inc
https://github.com/rh-hideout/pokeemerald-expansion/issues/3615\#issue-2015546179
* Update data/scripts/debug.inc
Made changes from Jasper's review
625f007741
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-29 23:08:36 +01:00
Alex
4bde378c0d
Fixes Floral Healing + Tests ( #3604 )
2023-11-29 13:57:29 +01:00
Bassoonian
a517e14c06
Berry Mutations
2023-11-29 13:26:43 +01:00
sbird
ecab5cc106
Merge remote-tracking branch 'pret/master' into feature/dynmulti
2023-11-29 13:06:18 +01:00
ghoulslash
8c4058c7a8
add HITMARKER_DISABLE_ANIMATION for bug bite consumeberry ( #3607 )
...
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-28 18:57:11 +01:00
Nephrite
460eeff3e5
All moves (I think) that hit and lower a stat
...
Includes Grav Apple - test that checks the AI can see its power bump needs fixing
2023-11-28 16:17:11 +09:00
Nephrite
a1a62f431d
More moves
...
Poison Fang, Knock Off, Thunder, Hurricane, Snore; also Thief, hit_and_escape moves, recharge moves, (but didn't remove effect)
2023-11-28 00:03:42 +09:00
psf
fe16a2cdee
Port pokefirered's Vs. Seeker to pokeemerald ( #3256 )
...
* First version of Vs. Seeker
* Update movement.inc
98f7e9978d (r1306721924)
* Update field_effect_scripts.s
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722004
* Update field_effect_scripts.s
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722024
* Update item_use.h
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722401
* Update movement_action_func_tables.h
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722828
* Update event_object_movement.c
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306722887
* Update overworld.c
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306723396
* Update vs_seeker.h
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256/files#r1306724158
* Update vs_seeker.c
Addressed some cleanup comments from SBird
* Update UpdateRandomTrainerRematches
Fixed typo in ClearAllTrainerRematchStates
Fixed types in GetRematchableTrainerLocalId
* Updated UseVsSeekerEffect_2
* Updated UseVsSeekerEffect_3
* Updated UseVsSeekerEffect_4
* Fixed bug that allowed Vs Seeker to be used indoors in correct places
Moved VsSeeker function declarations into header
* Refactored FieldUseFunc_VsSeeker
* Added curly braces to else case in FieldUseFunc_VsSeeker
* renamed data[x] in Task_ResetObjectsRematchWantedState
* Refactored Task_ResetObjectsRematchWantedState
* Refactored VsSeekerResetObjectMovementAfterChargeComplete
* Refactored ResetMovementOfRematchableTrainers
* Refactored GatherNearbyTrainerInfo
* Refactored Task_VsSeeker_3
* CanUseVsSeeker
* Refactored GetVsSeekerResponseInArea
* GetCurVsSeekerResponse refactored
* Cleaned up GetTrainerFlagFromScript
* Gave sensible names to Task_VsSeeker
* Fixed two bugs where player would not have the right gfx state after using VsSeeker on a Bike or Underwater
* Renamed UseVsSeeker Functions
* Added I_VS_SEEKER_CHARGING to make Vs. Seeker broken until flag is assigned
Removed extra VsSeeker animation code
* Addressed PR feedback
* Fixed issue with building non-modern
* Refactored GetRunningBehaviorFromGraphicsId and renamed to GetResponseMovementTypeFromTrainerGraphicsId
* Addresses Lunos's PR feedback: https://github.com/rh-hideout/pokeemerald-expansion/pull/3256\#pullrequestreview-1623547850
Removed the check to see if a map was not indoors to improve readability
Made IsValidLocationForVsSeeker into a static function
* Added changes in response to Jasper's feedback
https://github.com/rh-hideout/pokeemerald-expansion/pull/3256\#pullrequestreview-1725276522
* Updated with Edu's discord feedback https://discord.com/channels/419213663107416084/1135040810082123907/1176872015085453392
* Removed ifdef tags around the repo unless needed
b5dc744ced
2023-11-26 18:58:43 +01:00
psf
493478e94b
Added support for XY's Sky Battles ( #2950 )
...
* Original implementation from Phlayne
* Moved Sky Battle Flag / Var into a config
* Optimized existing code and fixed existing bugs
Added error message for when sky battle var and flag are not set
Merged CanDoSkyBattle and PrepareSkyBattle into one special
* Added compatibility for Gen7+
* Commented out Volt Crash from banned moves
* Cleaned up debug scripts from testing
* Fixed bug where player did not white out even if they had no healthy Pokémon and only an egg
Zeroed out both Sky Battle configs
* Removed extra include from src/field_specials.c
Removed extra line break in src/battle_script_commands.c
* Added FLAG_DISABLED_IN_SKY_BATTLE
Added FLAG_DISABLED_IN_SKY_BATTLE to appropriate moves
* Changed DoesSkyBattleCancelCurrentMove to look at move flags
* Fixed alignment and spacing in battle_moves.h
* Added FLAG_DISABLED_IN_SKY_BATTLE to Sticky Web
* Added FLAG_DISABLED_IN_SKY_BATTLE to Steel Roller
* Disabled the ability to change Battle Terrain when Sky Battle is happening
Stopped Ceaseless Edge from spawning Spikes when Sky Battle is happening
Added B_SKY_BATTLE_STRICT_MECHANICS config
* Fixed bug with SKY_BATTLE_STRICT_MECHANICS where conditions were not consistently being applied
* Add rulesVariants to the BattleStruct
Added skyBattle check in AllocateBattleResources
* Replaced B_FLAG_SKY_BATTLE checks with rulesVariants.skyBattle checks
* Fixed debug script
* Reverted include/config/battle.h
* Fixed spacing and placement of functions
* Fixed debug script omission
Fixed bug where Spikes did not set from Ceaseless Edge and Stone Axe
* Added FLAG_DISABLED_IN_SKY_BATTLE to Psychic Terrain
* Addressed DizzyEgg PR feedback
* Forgot a file in last commit
* Addressed feedback from DizzyEggg
* Address Lunos' PR feedback
* Update specials.inc
Added an empty line at the end of data/specials.inc
* Fixed spacing
* Apply suggestions from code review
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Updated skyBattleBanned and HandleBattleVariantEndParty to use correct names
* Removed STRICT_MOVES and STRICT_MECHANICS
* Fixed minor spacing issues with merge
* Merged in upcoming
* Implemented feedback from Jasper
5da6117d1b
---------
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-11-26 16:59:44 +01:00
Nephrite
2d0ec53cb6
Misc moves + cmd_seteffectwithchance fix
...
Added check to prevent loops in cmd_seteffectwithchance. Updated Pay Day, Tri Attack, Spectral Thief, Clear Smog, V Create, Core Enforcer
2023-11-27 00:32:40 +09:00
Nephrite
4058d16f2f
2-Turn moves + unique moves with secondary effects
...
Two turn moves (Bounce, Freeze Shock, Sky Attack, Shadow/Phantom Force), Dire Claw, Stone Axe, Ceaseless Edge, Wicked Torque, Relic Song, Fake Out,
2023-11-25 23:56:17 +09:00
Nephrite
98b2c93b3f
Freeze/frostbite causing moves
...
Added move effect FREEZE_OR_FROSTBITE macro so that we only need that if statement once...
2023-11-25 19:22:28 +09:00
Eduardo Quezada
c8b0545d20
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# include/battle.h
2023-11-25 00:51:33 -03:00
psf
8d6cb9692a
Improved Repel / Lure Menu ( #3594 )
...
* First draft of repel lure
* Updated all lure and repel scripts
* Optimized inc file
* Updated y coord
* optimized sprays.c
* Removed spray.inc
* Updated cosnt use
* Removed dead repel and lure code
* Updated debug for testing
* testing new inc file
* turn on debug and options
* playground generated inc file without ifs
* pory generated inc with ifdef complete
* Updated spray.c with new inc
* reverted item config
* Reverted event scripts
* Reverted event scripts
* Revert config
* Added testing scripts for debug
* Added back specials
* reverted debug scripts
* Updated use of constants
* Addressed tabs > spaces feedback
https://github.com/rh-hideout/pokeemerald-expansion/pull/3594\#discussion_r1402917676
* Updated constant names to avoid confusion
Made inc file changes
https://github.com/rh-hideout/pokeemerald-expansion/pull/3594\#pullrequestreview-1746418044
* Updated constant name of NUM_SPRAY_TYPES to NUM_SPRAY_STRENGTH to be more accurate
2023-11-23 21:31:33 +01:00
Nephrite
5eae07e4b9
Jaw Lock, Axe Kick, Spin Out
...
Jaw Lock needs a test but I'm too lazy to write it
2023-11-23 23:43:11 +09:00
Nephrite
b7d77ad59e
Confusion moves
2023-11-23 23:33:55 +09:00
Nephrite
d81bf6afde
EFFECT_POISON_HIT
...
Also tidied up paralysis/burn scripts; updated Barb Barrage
2023-11-23 22:29:11 +09:00
Alex
ca39889587
Fixes Howl
2023-11-22 21:55:08 +01:00
Nephrite
ffe89c7248
Redid Fang Moves
...
Pass tests too
2023-11-23 00:21:57 +09:00
Alex
7fb811d33d
burn_hit -> move_effect_burn
2023-11-22 19:24:32 +09:00
Alex
ba6d223f17
matcha gotcha
2023-11-22 19:20:30 +09:00
Bassoonian
a7beed5b25
Dynamax messages ( #3581 )
...
* Dynamax messages
* Convert various to callnative
* Remove battler argument from callnatives
* Rename i variable
* Fix missing else
2023-11-21 19:18:18 +01:00
Alex
b9edbb429b
Adds combined pledge move effects ( #3336 )
...
* Adds combined pledge move effects
* added pledge status and various other fixes
* leftover
* fix triple arrow test tag
* pledge moves can not be redirected by absorbing abilities
* more pledge changes
* remove duplicate test
* Stab boost, Rainbow anim and new SeaOfFire anim
* leftover
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-21 16:23:22 +01:00
Alex
be42d4eafb
Increase score of secondary effects only at 100% chance ( #3583 )
...
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-21 11:30:20 +01:00
Nephrite
1dadc79b8b
Triple Arrows redo
...
Sorry, Lunos
2023-11-20 19:39:13 +09:00
Alex
4cb03d4add
Adds Raging Bull and various fixes ( #3552 )
...
* Adds Raging Bull and various fixes
* fix compiling on abgcc
* syrup bomb anim fix
* sticky syrup anim in link battles
* fix sticky syrup in link battles
* fix battler index
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-19 17:45:58 +01:00
Alex
5fa1bffa8d
Adds Glaive Rush, fixes for Plasma Fists and Relic Song ( #3476 )
...
* Adds Glaive Rush
* Fixes: Glaive Rush status is removed until users next turn
* Glaive Rush no affect
* simplify glaive rush script
* simlify script further
* leftover
* Fix Plasma Fists and Relic Song + tests
* Callnative for Plasma Fists
* Use Status Field Ion Deludge for Plasma Fists
* add assumes for flinch_status
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-18 15:19:38 +01:00
kittenchilly
85e75a72c6
Update affection mechanics to gen 8+ ( #3495 )
...
* Update affection mechanics to gen 8+
* Update battle.h
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-11-14 21:29:38 +01:00
Martin Griffin
3fc47d137a
Defines for Expansion version number ( #3454 )
2023-11-10 08:08:36 -03:00
Alex
4b3c96a89b
Adds ability Zero to Hero ( #3542 )
2023-11-09 08:25:46 -03:00
GriffinR
12a64fecb4
Merge pull request #1936 from GriffinRichards/doc-datahpupdate
...
Document datahpupdate
2023-11-07 12:25:26 -05:00
Alex
954f67a29f
Fixes Dragon Tail and Pumpkaboo spelling ( #3541 )
2023-11-07 18:19:46 +01:00
Alex
2b9f6b350e
Move animations. Credits to Captain-Ford ( #3529 )
...
Co-authored-by: DizzyEggg <16259973+DizzyEggg@users.noreply.github.com>
2023-11-06 12:31:43 +01:00
Alex
64ba52d214
Remove redundant AI score increases ( #3504 )
...
* Remove redundant AI score increases
* review applied
* fix score
2023-10-31 13:41:22 +01:00
Eduardo Quezada D'Ottone
2dfae911aa
Added config for Weak Armor's Gen 5-6 effect ( #3498 )
2023-10-30 17:18:00 -03:00
Eduardo Quezada
e28d0c627a
Merge branch 'RHH/master' into RHH/upcoming
2023-10-30 16:51:04 -03:00
DizzyEggg
72dad4d7c6
Fix Weak Armor interrupting multi hit moves ( #3497 )
2023-10-30 16:44:42 -03:00
Eduardo Quezada D'Ottone
1a6acad3cf
Added Match Call to togglable options in debug menu ( #3489 )
...
* Added Match Call to togglable options in debug menu
* Added badge flags to Cheat Start
* Fixed potential Fly and badge flag mismatch using the debug options
* Added Fly flags to Cheat Start
2023-10-30 16:13:32 +01:00
Eduardo Quezada
908af87846
Merge branch 'RHH/master' into RHH/upcoming
2023-10-30 11:00:24 -03:00
Eduardo Quezada
661becc3b6
Merge branch 'RHH/upcoming' into RHH/pr/upcoming/debugCleanup2
...
# Conflicts:
# src/debug.c
2023-10-30 08:05:14 -03:00
DizzyEggg
f4be01f0ac
Fix strength sap on substitute ( #3486 )
...
* tests for strenth sap
* fix strength sap on substitute
---------
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-10-30 11:58:15 +01:00
Alex
f2fddf4ee1
Syrup Bomb move and special speed drop anim, Credits to Dat.H A ( #3474 )
2023-10-27 19:14:45 -03:00
kittenchilly
9d2be9f3a6
Remove all trailing whitespace (upcoming) ( #3473 )
2023-10-27 13:54:55 -03:00
kittenchilly
bd71946372
Remove all trailing whitespace (master) ( #3472 )
2023-10-27 13:52:44 -03:00
Eduardo Quezada D'Ottone
db00839d64
Fixes Syrup bomb, new Octolock script, some Intim changes + Tests ( #3437 )
2023-10-27 12:25:55 -03:00
Eduardo Quezada
8e0991475c
Incorporated upstream fixes
2023-10-27 11:04:10 -03:00
Eduardo Quezada
7ae37ab79c
Merge branch 'pret_master' into RHH/upcoming
...
# Conflicts:
# README.md
# data/battle_ai_scripts.s
# data/event_scripts.s
2023-10-27 11:03:37 -03:00
Alex
cb38f3bee6
Fixes legendary backgrounds ( #3464 )
...
* Fixes legendary backgrounds
* missed one
* forgot break
2023-10-25 17:06:25 +02:00
Alex
f6781a77d4
merge rhh/upcoming
2023-10-25 09:42:19 +02:00
Martin Griffin
1110d0aeb9
ROM space on debug menu ( #3453 )
2023-10-23 17:12:17 -03:00
Eduardo Quezada D'Ottone
26971fc3ac
Add species defines for base forms with names ( #3248 )
...
* Fixed Aegislash test not being properly made.
* Added conditions to BattleSetup_StartLegendaryBattle switch
2023-10-23 12:59:15 +01:00
Eduardo Quezada D'Ottone
6585a62b13
Dynamax Cleanup ( #3435 )
...
* Mon animation names
* Moved indicator code so it follows the same standards as the other indicators
* Whitespace
* Fixed modern compile
* Fixed issue that caused Low Key Toxtricity learning Amped moves when Gigantamaxed
2023-10-23 11:39:22 +01:00
kittenchilly
d495e177b9
Add Snow weather animation ( #3440 )
...
* Snow weather animation
* Update battle_anim_scripts.s
* Apply changes from review
2023-10-22 21:15:07 +02:00
Alex
bf56ea8a8b
apply suggestions
2023-10-22 19:46:31 +02:00
Martin Griffin
551dc62085
Added a macro to flush the text box in battles ( #3442 )
2023-10-22 08:26:36 +01:00
Eduardo Quezada
a34c260169
Merge branch 'RHH/master' into RHH/upcoming
2023-10-21 23:59:33 -03:00
Alex
0a6c0261fe
Fixes Make it Rain in double battles ( #3441 )
2023-10-21 23:42:19 +02:00
LOuroboros
620998e68d
Added a macro to flush the text box in battles
2023-10-21 17:28:43 -03:00
GriffinR
ffdc2456cb
Document datahpupdate
2023-10-20 12:50:32 -04:00
GriffinR
a5c2ac5e49
Use BUGFIX in assembly files
2023-10-20 09:10:49 -04:00
kittenchilly
33a0fdbbc6
Add new move flags and update all flags for every move ( #3425 )
...
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-10-19 20:16:37 -03:00
Alex
f3580aa3f5
tabs
2023-10-19 21:31:04 +02:00
Alex
ceb6beb254
merge upcoming
2023-10-19 12:30:55 +02:00
Alex
354f84be21
intim changes
2023-10-18 22:14:49 +02:00
Alex
91b6722322
Octolock, more tests
2023-10-18 20:25:34 +02:00
Eduardo Quezada
6e1d4b4409
Fixed compile on modern + tests
2023-10-15 08:32:25 -03:00
Eduardo Quezada
c0540a3559
Merge branch 'RHH/upcoming' into RHH/pr/upcoming/dynamax
...
# Conflicts:
# include/battle.h
# include/constants/battle_move_effects.h
# include/constants/battle_string_ids.h
# src/battle_main.c
# src/battle_message.c
# src/battle_script_commands.c
# src/battle_util.c
2023-10-15 00:30:00 -03:00
Eduardo Quezada
4f0802f96e
Merge branch 'RHH/upcoming' into RHH/pr/upcoming/debugCleanup2
...
# Conflicts:
# src/debug.c
2023-10-14 22:14:39 -03:00
Eduardo Quezada
3409869f9c
Merge branch 'RHH/master' into RHH/upcoming
2023-10-13 17:44:43 -03:00
Bassoonian
231ebea3f0
Tests for 6 more abilities ( #3399 )
...
* Tests for 6 more abilities
* Fix most of Egg's comments
* Update Purifying Salt and Leaf Guard
* Parenthesis fixes
2023-10-13 20:50:48 +02:00
DizzyEggg
a7b9d139da
Fix Wall Werrors on modern ( #3412 )
...
* Fix Wall Werror errors
* fix hgss pokedex modern errors
* tests build on modern
* learnset change
* Update src/battle_ai_util.c
Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>
* Update src/battle_anim_new.c
Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>
* Update src/debug.c
Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>
* Update src/debug.c
Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>
* Update src/pokedex_plus_hgss.c
Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>
* review changes
* unused cmd args
* various args back
---------
Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>
2023-10-13 18:39:35 +02:00
Alex
6ed8ab771b
Fix Syrup Bomb and change Octolock
2023-10-13 14:08:44 +02:00
Eduardo Quezada
186884120c
Merge branch 'RHH/master' into RHH/upcoming
2023-10-11 13:02:12 -03:00
Eduardo Quezada D'Ottone
eedc61709d
Various tests + Poison Heal fix + Transistor update ( #3385 )
2023-10-11 11:34:20 -03:00
Alex
0b9126ff53
Adds moves Matcha Gotcha, Syrup Bomb and Ivy Cudgel ( #3402 )
...
* initial commit
* done
* clean up
2023-10-11 11:09:50 +02:00
ghoulslash
70fbf9e9df
Opportunist Ability ( #2994 )
...
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-10-09 22:35:00 -03:00
Eduardo Quezada
2fac60055f
Merge branch 'RHH/master' into RHH/upcoming
2023-10-09 22:08:32 -03:00
Alex
36174f12ae
Fixes Salt Cure visual bug if mon fainted by direct attack ( #3388 )
...
* Fixes Salt Cure visual bug if mon fainted by direct attack
* Removes duplicate give all tm/hms in the debug menu
* test
* Revert "Removes duplicate give all tm/hms in the debug menu"
This reverts commit 4e80451d6f
.
2023-10-09 23:40:38 +02:00
Eduardo Quezada
92301398bc
Merge branch 'RHH/upcoming' into RHH/pr/upcoming/dynamax
...
# Conflicts:
# asm/macros/battle_script.inc
# data/battle_anim_scripts.s
# data/battle_scripts_1.s
# include/battle.h
# include/battle_controllers.h
# include/battle_interface.h
# include/config/battle.h
# include/constants/battle.h
# include/constants/battle_anim.h
# include/constants/battle_move_effects.h
# include/constants/battle_string_ids.h
# include/data.h
# include/random.h
# sound/cry_tables.inc
# src/battle_anim_new.c
# src/battle_controller_opponent.c
# src/battle_controller_player.c
# src/battle_controller_player_partner.c
# src/battle_interface.c
# src/battle_main.c
# src/battle_message.c
# src/battle_script_commands.c
# src/battle_util.c
# src/data/pokemon/form_change_table_pointers.h
# src/data/pokemon/species_info.h
# src/data/text/move_names.h
# test/test_runner_battle.c
2023-10-09 16:51:41 -03:00
kittenchilly
b5f7a51351
Add Teal Mask item, move, and ability data ( #3349 )
2023-10-08 15:56:09 -03:00
Eduardo Quezada
a34e0f6f6f
Debug menu cleanup
2023-10-07 23:04:36 -03:00
Bassoonian
9735c5d68e
Defeatist, Gale Wings, Poison Heal, Sap Sipper tests
2023-10-05 23:12:30 +02:00
Eduardo Quezada
ca81aba3b6
Merge branch 'RHH/master' into RHH/upcoming
2023-10-02 14:11:24 -03:00
DizzyEggg
dc119b27c2
Fix Intimidate Contrary in double battles
2023-10-01 19:06:43 +02:00
DizzyEggg
f840f7eb56
Fix Red Card not getting consumed after Sticky Web activation ( #3364 )
2023-10-01 10:35:12 -03:00
DizzyEggg
093c653801
Fixed Berserk gene issue in double battles ( #3363 )
...
* fix berserk gene issue + tests
* Update test/battle/hold_effect/berserk_gene.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/hold_effect/berserk_gene.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* berserk gene review changes
---------
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-10-01 10:25:04 -03:00
DizzyEggg
2fcb9bbc9b
Wild battle tests + tests for exp points ( #3342 )
...
* Add WIld Battles to test runner + exp tests
2023-09-27 08:35:05 +01:00
Eduardo Quezada
f3a65c0315
Merge branch 'RHH/master' into RHH/upcoming
2023-09-26 09:12:28 -03:00
DizzyEggg
e0e49a9933
Fix protect recoil issue and add tests for protect ( #3321 )
...
* fix protect recoil issue and add tests for protect
* test for #3312 and baneful bunker fix
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* more recoil moves for protect test
* Update test/battle/move_effect/protect.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* rename spiky shield test
---------
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-09-26 07:26:23 -03:00
ghoulslash
a2640838c9
Fix Seed Sower changing move targets when triggered in double battles ( #3341 )
...
Fix Seed Sower changing move targets when triggered in double battles
2023-09-24 21:33:29 -04:00
Eduardo Quezada
566ec93492
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# asm/macros/battle_script.inc
# data/battle_scripts_1.s
# include/constants/battle_move_effects.h
# include/constants/battle_script_commands.h
# include/constants/battle_string_ids.h
# src/battle_script_commands.c
# src/data/battle_moves.h
2023-09-24 20:32:45 -03:00
DizzyEggg
1f1308f2f5
merge ghoul fix and correct test
2023-09-24 14:42:27 +02:00
LOuroboros
35e76e9868
Fixed Ice Spinner, refactored battle terrain text string tables and ditched EFFECT_REMOVE_TERRAIN ( #3247 )
...
Co-authored-by: Alex <alexthenotes@gmail.com>
2023-09-24 00:01:18 -03:00
DizzyEggg
662dd7d2c6
Fix give daycare egg option giving buggy eggs ( #3335 )
2023-09-22 12:20:00 -03:00
Alex
a073e7bd59
Adds Gigaton Hammer and Salt Cure ( #3297 )
2023-09-15 11:18:47 -03:00
Alex
80ec67482e
Bitter Blade and Double Shock animations ( #3310 )
2023-09-14 15:31:18 -03:00
Eduardo Quezada
f3217c18dc
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# src/battle_util.c
2023-09-14 09:12:12 -03:00
DizzyEggg
7936910f90
Bug Bite - Tests and small fix ( #3282 )
...
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-09-14 08:57:30 -03:00
Eduardo Quezada
c9b2a8ae24
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# src/battle_ai_util.c
2023-09-14 08:34:47 -03:00
Alex
ca9e784102
Fixes Toxic Debris + CanTargetFaintAi index issue ( #3306 )
...
* Fixes Toxic Debris + CanTargetFaintAi index issue
* swap macro
2023-09-13 10:31:20 +02:00
Eduardo Quezada
755e260da4
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# include/constants/battle_move_effects.h
# test/battle/move_effect/multi_hit.c
2023-09-10 18:38:46 -03:00
Alex
18577ce598
Fix Scale Shot bug and use Canceller Multihit Moves ( #3290 )
2023-09-10 11:57:19 -03:00
Eduardo Quezada
820113d883
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# data/battle_anim_scripts.s
# data/battle_scripts_1.s
# include/battle_scripts.h
# include/battle_util.h
# src/battle_script_commands.c
# src/battle_util.c
2023-09-07 15:13:06 -03:00
Alex
c99b34fd89
Fix Magnet Rise animation ( #3280 )
2023-09-05 08:08:51 -03:00
DizzyEggg
cfd802423b
Fling fixes and tests ( #3191 )
...
* begin fling tests
* fling fixes and tests
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Update test/move_effect_fling.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* scripts names change
* fix fling's test file
---------
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-09-05 06:56:36 -03:00
DizzyEggg
7c2ad314d4
merge with upcoming
2023-09-04 09:40:48 +02:00
Ariel A
bf80e5cf4f
Merge branch 'followers' into followers-expanded-id
...
# TODOs changed:
# -: Define action flags:
2023-09-03 17:42:31 -04:00
Ariel A
8df538479a
Merge branch 'master' into followers
2023-09-03 17:39:35 -04:00
Eduardo Quezada
35d7201935
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# data/battle_scripts_1.s
# include/battle_scripts.h
2023-08-31 20:46:53 -04:00
Eduardo Quezada D'Ottone
c4e88760f5
Pret merge (2023/08/31) ( #3268 )
2023-08-31 14:52:18 -04:00
Eduardo Quezada
0d5b00aaf2
Merge remote-tracking branch 'pret/master' into RHH/pr/upcoming/pret_20230829
...
# Conflicts:
# README.md
# data/battle_ai_scripts.s
# data/battle_scripts_1.s
# data/maps/BattleFrontier_Lounge7/scripts.inc
# include/battle_anim.h
# include/battle_message.h
# include/constants/items.h
# src/battle_ai_script_commands.c
# src/battle_ai_switch_items.c
# src/battle_anim_throw.c
# src/battle_anim_utility_funcs.c
# src/battle_controller_link_opponent.c
# src/battle_controller_link_partner.c
# src/battle_controller_opponent.c
# src/battle_controller_player.c
# src/battle_controller_player_partner.c
# src/battle_controller_recorded_opponent.c
# src/battle_controller_recorded_player.c
# src/battle_controller_wally.c
# src/battle_gfx_sfx_util.c
# src/battle_message.c
# src/battle_script_commands.c
# src/battle_util.c
# src/data/party_menu.h
# src/data/pokemon/tmhm_learnsets.h
# src/daycare.c
# src/field_specials.c
# src/hall_of_fame.c
# src/party_menu.c
# src/pokemon.c
# src/tv.c
2023-08-31 14:28:01 -04:00
LOuroboros
d78d63e537
Fixed redundant calls in Teleport's battle script ( #3212 )
...
The battle script was originally making an extra call to attackcanceler and attackstring pointlessly whenever there was a jump to BattleScript_EffectBatonPass.
This commit addresses that by relocating BattleScript_EffectTeleport's own calls to attackcanceler and attackstring.
2023-08-31 09:07:06 +02:00
DizzyEggg
493c330cbd
merge with upcoming
2023-08-30 13:23:55 +02:00
DizzyEggg
c29f8259f6
remove gActiveBattler entirely
2023-08-30 12:46:22 +02:00
kittenchilly
c427d96f3f
Better Ultra Burst animation
2023-08-29 19:13:21 -05:00
kittenchilly
f95b4fdb4c
Merge branch 'upcoming' into ultraburst
2023-08-17 13:25:00 -05:00
Eduardo Quezada
a6dbb68bac
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# data/battle_scripts_1.s
# src/battle_util.c
# src/battle_z_move.c
2023-08-17 13:42:09 -04:00
LOuroboros
2d45b9b8fe
Corrected conditionals used for B_SPEED_BUFFING_RAPID_SPIN and I_GEM_BOOST_POWER ( #3232 )
2023-08-14 16:14:12 -04:00
sbird
6a622eb006
Merge remote-tracking branch 'pret/master' into feature/dynmulti
2023-08-14 13:20:03 +02:00
GriffinR
c5fb5fbb5f
Merge pull request #1906 from AsparagusEduardo/pret/pr2/butItFailed
...
Renamed "ButItFailed" script names
2023-08-12 23:00:57 -04:00
kittenchilly
5e8caa8d45
Merge branch 'upcoming' into ultraburst
2023-08-12 12:36:11 -05:00
Eduardo Quezada
952bacd858
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# .github/ISSUE_TEMPLATE/01_battle_engine_bugs.yaml
# .github/ISSUE_TEMPLATE/02_battle_ai_issues.yaml
# .github/ISSUE_TEMPLATE/04_other_errors.yaml
2023-08-11 17:50:28 -04:00
Eduardo Quezada D'Ottone
1ba70a46f2
Fixed Jump Kick's recoil not happening after Spiky Shield's damage ( #3208 )
...
Co-authored-by: DizzyEggg <jajkodizzy@wp.pl>
2023-08-11 17:26:43 -04:00
Eduardo Quezada
33b16cb82d
2nd pass
2023-08-11 16:55:27 -04:00
GriffinR
b248791f47
Merge pull request #1904 from GriffinRichards/temp-alias
...
Add temp flag and var aliases
2023-08-11 15:45:00 -04:00
kittenchilly
c3e31af5f3
Ultra burst trigger
2023-08-09 22:12:26 -05:00
Martin Griffin
912a80e27a
Reference TMs and HMs by move instead of number ( #1732 )
2023-08-09 10:51:01 -04:00
Eduardo Quezada
8a3eaadf7b
Renamed "ButItFailed" script name to align with names below it
2023-08-08 08:58:57 -04:00
Alex
42992ca5ce
Fix Teleport ending trainer battles ( #3166 )
2023-08-07 11:23:12 -04:00
Alex
8ee3a3c5bb
solve conflics
2023-08-07 14:25:30 +02:00
GriffinR
866c32a735
Add temp var aliases
2023-08-04 14:17:28 -04:00
ghoulslash
4ae6ae4de3
Reset all battler IDs at battle start ( #3111 )
...
* reset battler IDs before BattleScript_OverworldTerrain and BattleScript_OverworldWeatherStarts to prevent playanimation from executing on invalid battler ids
* replace BS_SCRIPTING with BS_BATTLER_0 in BattleScript_OverworldTerrain and BattleScript_OverworldWeatherStarts
---------
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-08-04 08:57:06 +02:00
GriffinR
6d4dadd7b5
Add temp flag aliases
2023-08-03 15:55:06 -04:00
Martin Griffin
17555feb20
Animation script cleanup and fixes - Part 2 ( #3193 )
2023-08-02 12:28:29 +01:00
Eduardo Quezada
f94efa94e1
Merge branch 'RHH/master' into RHH/upcoming
2023-08-02 01:18:07 -04:00
ghoulslash
7a814999e5
MOVE_CORROSIVE_GAS Effect ( #3152 )
...
# Conflicts:
# data/battle_anim_scripts.s
# data/battle_scripts_1.s
# include/constants/battle_move_effects.h
2023-08-02 01:05:54 -04:00
Eduardo Quezada
87050d8c08
Fix Stamina/Wind Power/Electromorphosis/Rattled issues with targets ( #3143 )
2023-08-01 23:54:04 -04:00
Philipp AUER
44eb6260cc
[battle, anim] woodhammer animation overhaul ( #3192 )
...
* [battle, anim] woodhammer animation overhaul
* squashme: timings
---------
Co-authored-by: sbird <sbird@no.tld>
2023-08-01 19:10:18 -04:00
Eduardo Quezada
e21346dd67
Fixed Rage Powder's animation not turning the user red
2023-08-01 19:05:39 -04:00
Eduardo Quezada
d0277fc04f
Cleaned: createvisualtask AnimTask_BlendColorCycle
2023-08-01 19:05:18 -04:00
Eduardo Quezada
2cf7f54a6b
Cleaned: 3 more createvisualtask
...
- AnimTask_CanBattlerSwitch
- AnimTask_BlendMonInAndOut
- AnimTask_CentredFrozenIceCube
2023-08-01 19:05:11 -04:00
Eduardo Quezada
ac519bd5d3
Cleaned: createvisualtask AnimTask_FlailMovement & AnimTask_ElectricChargingParticles
2023-08-01 19:05:04 -04:00
Eduardo Quezada
eef07a9f9f
Cleaned: createvisualtask AnimTask_HorizontalShake
2023-08-01 19:04:56 -04:00
Eduardo Quezada
5fc5e5703c
Cleaned: createvisualtask AnimTask_RockMonBackAndForth & AnimTask_PositionFissureBgOnBattler
2023-08-01 19:04:47 -04:00
Eduardo Quezada
323b771630
Cleaned: createvisualtask AnimTask_ScaleMonAndRestore & AnimTask_RotateMonSpriteToSide
2023-08-01 19:03:52 -04:00
Eduardo Quezada
b4ad3be0cb
Cleaned: createvisualtask AnimTask_ShakeMon
2023-08-01 19:02:59 -04:00
Eduardo Quezada
1d25dd0c93
Cleaned: createvisualtask AnimTask_ShakeMon2
2023-08-01 19:02:57 -04:00
Eduardo Quezada
d3f170ef0f
Cleaned: createvisualtask AnimTask_ShakeMonInPlace
2023-08-01 19:02:14 -04:00
Eduardo Quezada D'Ottone
15c0ea253a
Animation script cleanup and fixes - Part 1 ( #3185 )
...
* Cleaned: visible, monbg & invisible
* Cleaned: createvisualtaskontargets AnimTask_ShakeMon
* Cleaned: createvisualtask SoundTask_PlayDoubleCry
* Fixed: createvisualtask SoundTask_PlayCryWithEcho
Checksum changed from
7a05d0b5b2cd65346597a9a598c7f7cde1570475
to
35eae7f4357391b1ce38f0d79715f47f92c82087
* Cleaned: createvisualtask SoundTask_PlayCryHighPitch
* Cleaned: createvisualtask AnimTask_WindUpLunge
* Cleaned: createvisualtask AnimTask_TranslateMonEllipticalRespectSide
* Cleaned: createvisualtask AnimTask_SwayMon
* Cleaned: createvisualtask AnimTask_Splash
* Removed bad use of: createvisualtask AnimTask_Splash in Move_ROCK_CLIMB
It wasn't breaking the animation because ANIM_ATTACKER (0) was being passed for the hop count, essentially skipping the animation.
* Cleaned: createvisualtask AnimTask_ShockWaveProgressingBolt & AnimTask_ShakeMonInPlace
* Fixed Move_PLASMA_FISTS's use of AnimTask_ShockWaveProgressingBolt
2023-07-31 23:17:50 +02:00
DizzyEggg
5eec3b2fc3
fix various issues with primal weather blocking water/fire type moves ( #3138 )
...
* fix various issues with primal weather blocking water/fire type moves
* forgot to change return to effect=1
* fix bugs
2023-07-30 10:50:51 -04:00
Alex
bca29d8586
Adds Mortal Spin and Population Bomb
2023-07-26 17:37:56 +02:00
LOuroboros
cd5f997ee3
Added a debug feature to hatch eggs ( #3155 )
2023-07-21 12:06:05 +02:00
Eduardo Quezada
47cea526ec
Merge branch 'RHH/master' into RHH/upcoming
...
# Conflicts:
# src/battle_util.c
2023-07-19 23:22:07 -04:00
Alex
6b5d1e7577
Adds some gen9 moves ( #3147 )
...
* Adds some gen9 moves
* Fix Test + Tabs
* Collision Course boost changed to 1.3333
2023-07-19 13:25:20 +02:00
Eduardo Quezada D'Ottone
6fec0e4dd1
Ported TheXaman's latest changes to the Debug Menu ( #2815 )
...
* Added option for generating incrementing pokemon in pc boxes
# Conflicts:
# src/debug.c
* added submenu arrows, increased menu high to full screen
# Conflicts:
# src/debug.c
* combined flags and vars into one submenu
# Conflicts:
# src/debug.c
* added new window to flags/vars showing the current state and added submenu indicator
# Conflicts:
# src/debug.c
* added alligned arrows for debug submenus
# Conflicts:
# src/debug.c
* used {CLEAR_TO X} instead of manual spaces
# Conflicts:
# src/debug.c
* renamed gDebugText to proper sDebugText
# Conflicts:
# src/debug.c
* added Fill submenu, added fill function for PC items and all bag pockets @LOuroboros
# Conflicts:
# src/debug.c
* put cheat start into utility
# Conflicts:
# src/debug.c
* put fill submenu into main menu
# Conflicts:
# src/debug.c
* tiny fix
* renaming and reordering
# Conflicts:
# src/debug.c
* Added reset pokedex flags for @AsparagusEduardo
* made flag toggle list dynamic
# Conflicts:
# src/debug.c
* initial battle debug menu WIP
# Conflicts:
# src/debug.c
# src/wild_encounter.c
* fix visual bug
* added battle start
# Conflicts:
# include/debug.h
# src/battle_ai_script_commands.c
* Added faster way to add initial movesets to mon
* Added waiting music for the slow box filling
* Simplified the call to scripts
* Simplified debug scripts
* Disabled Battle Test for now
* Fixed personality on fast PC fill being always 0
* Removed BATTLE_ENGINE instances + added AI_FLAG_COUNT
* Added missing return TRUE
* Sets nickname
* Changed how GetSpeciesName to how it's used upstream
---------
Co-authored-by: TheXaman <48356183+TheXaman@users.noreply.github.com>
2023-07-18 09:17:03 +02:00
DizzyEggg
c0f10623d6
Merge branch 'be/staminafix' of https://github.com/ghoulslash/pokeemerald into stamina_fix
2023-07-17 15:35:40 +02:00
DizzyEggg
1f1d24b3e4
Fix Primal Reversion not activating when switching in after fainting ( #3141 )
...
* Fixed Primal Reversion not activating when switching in after a fainting
* add tests for primal reversion
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2023-07-16 12:26:54 +01:00
Martin Griffin
17f8f50a59
Merge remote-tracking branch 'rhh/master' into upcoming
2023-07-16 07:46:34 +01:00
DizzyEggg
381aa58587
Fix Bad Dreams ability pop-up + tests ( #3131 )
...
* Fix all bad dreams issues and add tests
Co-authored-by: ShaeTsuPog <shaetsu@protonmail.com>
2023-07-16 06:38:00 +01:00
Eduardo Quezada
4405f79d24
Merge branch 'RHH/master' into RHH/upcoming
2023-07-06 13:15:06 -04:00
Eduardo Quezada
1980a115b4
Integrated GAME_STAT_ENTERED_BATTLE_TOWER bugfix from upstream
2023-07-06 13:07:03 -04:00
Eduardo Quezada
f21953f254
Merge remote-tracking branch 'pret/master' into RHH/master
2023-07-06 13:06:31 -04:00
Eduardo Quezada D'Ottone
1fa9a05470
Convert move flags and bans into GCC bitfields ( #2952 )
...
* Slicing moves to new bitfield
* Wind moves to new bitfield
* Two-strike moves to new bitfield
* Forgot to add flagTwoStrikes to battle_moves.h
* Removed "flag" from field names
* FLAG_HIT_IN_SUBSTITUTE and FLAG_THAW_USER
* Airborne moves
* FLAG_POWDER, FLAG_TARGET_ABILITY_IGNORED and FLAG_DANCE
* FLAG_BALLISTIC and FLAG_PROTECTION_MOVE
* Fixed missing uses of MOVE_UNAVAILABLE in battle_ai_util.c
* FLAG_SOUND
* FLAG_DMG_UNDERGROUND and FLAG_DMG_UNDERWATER
* FLAG_DMG_MINIMIZE
* Cleanup
* FLAG_STAT_STAGES_IGNORED
* Updated Pollen Puff's ballistic flag
* FLAG_STRONG_JAW_BOOST and FLAG_MEGA_LAUNCHER_BOOST
* thaw
* FLAG_THREE_STRIKES
* FLAG_IRON_FIST_BOOST
* FLAG_RECKLESS_BOOST
* FLAG_HIGH_CRIT
* Removed empty flags
* Moves that fail when called by Me First + added missing Shell Trap
* Moves that fail when Gravity is active
* Better names for banned fields
* Moves that fail when called by Instruct
* Cleanup
* Contact Moves + Fixed Wandering Spirit skipping contact checks
* Inverted FLAG_PROTECT_AFFECTED so that there's a flag for moves that SKIP protect.
* Simplified B_MOVE_FLAGS configs
* FORBIDDEN_METRONOME
* Renamed hitsPastSubstitute to ignoresSubstitute
* FORBIDDEN_PARENTAL_BOND
* Struggle uncallable by Metronome
* FORBIDDEN_MIMIC
* FLAG_KINGS_ROCK_AFFECTED
* Made a single config for move flags
* Macro for checking move flags
* FLAG_MAGIC_COAT_AFFECTED
* Fixed HasMagicCoatAffectedMove
* FLAG_SNATCH_AFFECTED
* Removed unused EFFECT_FLINCH_MINIMIZE_HIT
* Fixed Stench/King's Rock interaction
* Removed sMovesNotAffectedByStench in favor of checking move effects
* Removed EFFECT_TWISTER, which was a repeat of EFFECT_FLINCH_HIT
* Changed Gen2 configs to less than Gen 3
* FORBIDDEN_SLEEP_TALK
* Cleanup
* Inverted FLAG_MIRROR_MOVE_AFFECTED
* FLAG_SHEER_FORCE_BOOST
* Ordered
* FORBIDDEN_ASSIST and FORBIDDEN_COPYCAT
* Removed TestMoveFlags and TestMoveFlagsInMoveset + flags field
* Fixed Triple Arrows test
2023-07-03 10:01:59 +02:00
hetoord
40a5995ead
Teatime tests and fixes ( #3096 )
2023-07-03 09:54:43 +02:00
Eduardo Quezada
2c4a9b754d
Merge branch 'RHH/master' into RHH/upcoming
2023-06-30 16:14:57 -04:00
ghoulslash
304fc4c5b5
Fix disobedience wrong move effect issue ( #3089 )
2023-06-30 09:03:18 -04:00
Eduardo Quezada D'Ottone
81e59ace25
Cleaned up remaining Castform hack stuff ( #3063 )
...
* Removed gCastformFrontSpriteCoords
* Removed sCastformElevations and IsCastformForm
* Removed sCastformBackSpriteYCoords and castformPalette in BattleStruct
* Scrubbed unused BS commands
* Removed B_ANIM_CASTFORM_CHANGE and BattleForm constants
* Removed redundant function in Pokémon Debug menu
* Removed handling in animation scripts
* Removed gBattleMonForms
* Reduced MAX_MON_PIC_FRAMES to 2
* Removed Castform/Cherrim makefile stuff
* Fixed weather form change tests not checking species.
* Fixed Castform palettes after Lunos' PR
2023-06-30 09:58:07 +02:00
Alex
ea7e6265dd
Small Grassy Glide anim bug ( #3092 )
2023-06-29 14:07:46 -04:00
Alex
20099274d8
Fix Clear Amulet visual bug + Tests ( #3074 )
...
* Fix Clear Amulet visual bug + Tests
TODO Tests, additional tests + Triple Kick pp bug
* Wonder Guard message, switch instead of if, misalignments
2023-06-28 12:26:03 -04:00
DizzyEggg
f9058a8544
Fix disobedience wrong move effect issue
2023-06-28 12:47:20 +02:00
PSF
b2901c51b0
Added bugfix for SaveBeforeLinkMultisChallenge to remove extra incrementgamestat
2023-06-27 15:34:31 -07:00
ghoulslash
7371a9e401
Add many gen 8 move animations ( #2861 )
...
* port many gen8 and 9 move anims from cfru
* fix thunder cage, shell smash, shelter anims. update anim credits
---------
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-06-21 13:19:54 -04:00
LOuroboros
2bf88502a7
More corrections
2023-06-19 04:18:53 -03:00
Eduardo Quezada
bf814e11cd
Cleanup
...
- Proper whitespace
- Bracket pret style
- Simplified RemoveObjectEventInternal
- SImplified GetMonInfo
- Made IsFollowerVisible easier to read
2023-06-18 01:19:46 -04:00
Eduardo Quezada
4bbe3278d6
Cleanup pt1
...
- Moved Tracks to the end of field effect scripts
- Restored whitespace in scripts to minimize conflicts
- Restored data/maps/map_groups.json
- Proper tab uses in scripts
- Allow SHADOW_SIZE_XL to be used
2023-06-17 23:34:01 -04:00
Eduardo Quezada
33012d841a
Cleaning up follower Object Event IDs + Reverted OW Regis
...
TODO: allow OW mon to have their frames play more than once
2023-06-17 23:05:29 -04:00
Eduardo Quezada
116f61f055
Removed unneeded calls to bufferspeciesname
2023-06-17 19:27:33 -04:00
Eduardo Quezada
341ce6fd95
Merge remote-tracking branch 'merrp_origin/followers-expanded-id' into merrp/followers_RHH_merge3
...
# Conflicts:
# .github/workflows/build.yml
# README.md
# gflib/sprite.c
# graphics/pokemon/banette/anim_front.png
# graphics/pokemon/banette/normal.pal
# graphics/pokemon/sentret/normal.pal
# graphics/pokemon/togetic/anim_front.png
# graphics/pokemon/togetic/normal.pal
# include/battle_script_commands.h
# include/data.h
# ld_script.txt
# src/battle_controller_player.c
# src/bike.c
# src/event_object_movement.c
2023-06-16 21:25:16 -04:00
LOuroboros
9896f20eb8
Applied fixes and corrections (Jun 2023)
2023-06-15 09:22:26 -03:00
LOuroboros
81bb299e7f
Updated Axe Kick's battle script
...
I have no idea why is this working now when I'm pretty sure it didn't work before, but I consider this a win all the same.
2023-06-13 06:50:48 -03:00
LOuroboros
313f522622
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into gen_9_move_effects_batch2
2023-06-13 05:44:37 -03:00
AgustinGDLV
f91cbe9a36
updated anim macros
2023-05-29 10:23:58 -07:00
AgustinGDLV
3d4789c492
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dynamax
2023-05-28 11:10:50 -07:00
Alex
112636b8f3
Fix Speed Boost animation
2023-05-28 11:54:43 +02:00
ghoulslash
a929ae8b48
Replace launchtemplate and launchtask in battle anims ( #2640 )
...
* replace launchtemplate with createsprite using fix_launchtemplate.py
* tidy up script
* fix comment handing in fix_launchtemplate.py
* fix double comma after sprite template
* remove py script
* convert launchtask -> createvisualtask
* fix launchtask->createvisualtask issue
* fix ANIM_PAL ORs
* remove launchtemplate, launchtask macros
* fix pal macros in z moves
* fix bloom doom
* add F_PAL_ALL_BUT_DEF
* remove all ANIM_PAL_ usages
* devestating drake fix
* convert launchsoundtask and setblends
* Reworked CFRU macro PR
---------
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2023-05-27 17:32:53 -04:00
Eduardo Quezada D'Ottone
84d9cd0396
Fixed compile issue when disabling overworld debug menu ( #3024 )
2023-05-24 08:24:44 -04:00
Eduardo Quezada D'Ottone
b972199141
Battle Item Refactor Fixes ( #3022 )
2023-05-23 21:32:57 -04:00
AgustinGDLV
5a8715e608
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into castform_fix
2023-05-23 16:10:44 -07:00
AgustinGDLV
bb10b0d1b0
fixed GetBattlerSide, removed debug script
2023-05-23 15:50:51 -07:00
AgustinGDLV
34382fcece
fixed revive in 1v2 battles
2023-05-23 14:19:24 -07:00
Alex
109b4c4f6c
Small clean up: EndTurnTerrain, BattleScript_GrassyTerrainHeals ( #3018 )
...
remove leftover
2023-05-20 15:58:55 -04:00
LOuroboros
580a09e367
Updated DebugAction_Util_CheckSaveBlock
2023-05-20 15:40:36 -03:00
ghoulslash
487415e56b
Move direct statStage boosts to use statbuffchange ( #3000 )
...
* fix double counting stat boosts for download, moxie beast boost etc
* speed boost use statbuffchange
* BattleScript_MoveStatDrain use statbuffchange
* statbuffchange for rage
---------
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-05-17 11:22:23 -04:00
AgustinGDLV
d133564e21
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dynamax
2023-05-16 21:57:06 -07:00
AgustinGDLV
785b100693
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into castform_fix
2023-05-16 16:29:38 -07:00
AgustinGDLV
0c182345bf
reworked weather form reversion + added more tests
2023-05-16 16:24:25 -07:00
AgustinGDLV
37874fe5c1
fixed revival blessing failure still showing anim ( #3010 )
2023-05-16 19:21:05 -04:00
Ariel A
5d392244be
Merge branch 'followers' into followers-expanded-id
2023-05-15 19:08:45 -04:00
Ariel A
d12efe8cd7
Merge branch 'master' into followers
2023-05-15 18:37:38 -04:00
Eduardo Quezada D'Ottone
2aca82300c
Merge branch 'upcoming' into mega_evo_issues
2023-05-14 22:33:01 -04:00
AgustinGDLV
dceefacb95
moved tryfaintmon back, no bugs?
2023-05-11 22:35:08 -07:00
AgustinGDLV
3b6389ec21
updated tests
2023-05-11 22:13:43 -07:00
AgustinGDLV
aec51b5b04
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dynamax
2023-05-11 20:02:06 -07:00
ghoulslash
5657f8369e
merge w pret
2023-05-11 10:44:18 -04:00
Ultimate Bob
f985eefaa1
Show Imposter abilty in popup instead of opponent's ability.
2023-05-09 01:40:28 +10:00
Salem
fe5e59c910
Merge branch 'upcoming' into RHH/content/gen9SnowWeather
2023-05-07 17:27:58 +02:00
Eduardo Quezada D'Ottone
c530eb2445
Add mirror herb ( #2873 )
2023-05-06 21:20:37 -04:00
Eduardo Quezada D'Ottone
42445512ad
Battle Item Tests + critical fixes + new test macro ( #2940 )
2023-05-06 20:43:32 -04:00
AgustinGDLV
a5f28afe42
fixed Forecast and Flower Gift
2023-05-04 17:04:54 -07:00
CallmeEchoo
eb5b81684c
refactored snow into damaging weather
...
this is necessary for ice body to properly work.
doesnt actually do any damage
2023-05-05 01:38:12 +02:00
Alex
957ee36c75
Fix for Ceaseless Edge/Axe Kick visual glitch ( #2969 )
2023-05-02 17:25:44 -04:00
Salem
a877266400
Merge branch 'upcoming' into RHH/content/gen9SnowWeather
2023-05-02 21:19:01 +02:00
CallmeEchoo
c5a73f59a4
ad suggested changes
2023-05-02 21:17:14 +02:00
Shae
ae2d5f7d1e
Weather related Ability tests, fix for Leaf Guard not preventing Rest. ( #2957 )
2023-05-02 14:08:05 -04:00
CallmeEchoo
c32d5f455b
fix rebase issues
2023-05-02 16:44:42 +02:00
CallmeEchoo
f6e80b0ca7
Merge branch 'RHH/content/gen9SnowWeather' of https://github.com/CallmeEchoo/pokeemerald into RHH/content/gen9SnowWeather
2023-05-02 16:29:11 +02:00
CallmeEchoo
76721b16f8
add snow weather
2023-05-02 16:25:26 +02:00
ghoulslash
445e9c4b8b
merge w upcoming
2023-05-01 12:05:07 -04:00
ghoulslash
8cce130643
Add Frostbite status ( #2942 )
2023-05-01 09:45:47 -04:00
Ultimate_Bob
32e63d8cc7
Don't copy opponent personality when swapping mon sprite during Mega Evolution ( #2852 )
...
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-04-30 21:15:03 -04:00
Alex
2d6282fece
Fix for Burn Up/Double Shock ( #2962 )
2023-04-30 10:46:21 -04:00
ghoulslash
62ca66bc6b
Refactoring Battle Form changes into the form change tables ( #2411 )
2023-04-30 08:41:54 -04:00
CallmeEchoo
99cbd2af37
add snow weather
2023-04-29 20:35:58 +02:00
Alex
0cbb80dda7
Fix grassy terrain freezing the game ( #2959 )
2023-04-28 08:58:43 -04:00
Bassoonian
c279830892
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into formbattlechangecontribution
2023-04-27 10:50:32 +02:00
Eduardo Quezada D'Ottone
408aa30aa7
Merge pull request #17 from AgustinGDLV/pr/castform_fix
2023-04-26 14:25:36 -04:00
Salem
78c4d07b23
Add Berserk Gene Item ( #2893 )
...
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-04-25 15:03:57 -04:00
Bassoonian
b1f75569a1
Merge branch 'upcoming' into rhhupcomingdev
2023-04-25 19:50:26 +02:00
CallmeEchoo
503035010e
Merge branch 'upcoming' into battleItemFixes
2023-04-24 21:11:34 +02:00
ghoulslash
868838a87d
Add thunder cage case to trap anim IDs ( #2941 )
2023-04-24 14:35:42 -04:00
sbird
12d4b43755
Merge remote-tracking branch 'pret/master' into feature/dynmulti
2023-04-24 18:30:30 +02:00
LOuroboros
a128192bfe
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into trainerSlideMsgUpdate
2023-04-24 09:36:09 -03:00
ghoulslash
1f6e335a24
merge w upcoming
2023-04-23 18:11:57 -04:00
Ariel A
9e00e23b96
Added OW daycare pokemon.
2023-04-23 17:34:38 -04:00
Bassoonian
f13c39d784
Thawing out for frostbite
2023-04-23 21:20:23 +02:00
Bassoonian
13f6acf9a1
General mechanics
2023-04-23 19:20:48 +02:00
ghoulslash
cf17324040
Fixed duplicate item strings in Bag/Party menus with battle items ( #2915 )
2023-04-23 08:32:38 -04:00
Bassoonian
a561c6da6a
Add config to Frostbite & allow it to be inflicted
2023-04-22 23:14:49 +02:00
Bassoonian
f50bfb3770
Frostbite hurts at the end of the turn and halves SpA
2023-04-22 18:47:36 +02:00
CallmeEchoo
38476bd22c
fix Full Restore not healing confusion
2023-04-21 21:37:02 +02:00
LOuroboros
b09ab5a3ee
Updated Triple Arrows' effect's code and tests yet again
...
Also added a function to get a move's secondaryEffectChance, meant to handle abilities, side statuses and the like that modify it.
2023-04-19 01:57:34 -03:00
LOuroboros
28ce87f6d3
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into gen_9_move_effects_batch2
2023-04-18 07:35:59 -03:00
LOuroboros
43a5aa09ef
Corrections
...
-Optimized BattleScript_EffectTakeHeart
-Updated the checks for EFFECT_JUNGLE_HEALING and EFFECT_TAKE_HEART in AI_CheckBadMove
-Updated the code for MOVE_EFFECT_TRIPLE_ARROWS inside SetMoveEffect
2023-04-18 07:34:05 -03:00
Alex
60c88d8fcc
Update data/battle_scripts_1.s
...
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-04-17 19:12:39 +02:00