* fix getboxmondata for evolutiontracker if compiled with agbcc
* fixed full restore curing status condition when used in battle on party member with missing hp
added more full restore tests
* formatting, removed unused
* Add check for Magic Guard to avoid taking recoil damage
* add test to verify a mon with magic guard does not take recoil damage
followed format from "Steel Beam hp loss is prevented by Magic Guard" test
* update format of tests with magic guard and some form of recoil damage
* Fixed Shaymin form change with incorrect status condition
* Fixed Shaymin receiving damage again after changing form
* PR feedback updates - fixed missing commas in battle script
* Added Shaymin form change test by @AlexOn1ine
* Fixed some moves' on-hit effects bypassing Substitutes where they shouldn't.
Fixed Sparkling Aria interaction with Shield Dust in Singles vs Doubles.
Fixed Wake-Up Slap and Smelling Salts getting boosted damage where they shouldn't vs Substitutes.
* Cleaned up check for Sparkling Aria+Shield Dust interaction and fixed for agbcc.
Fixed logic for checking if moves should do extra damage on statused targets.
Wrote tests for Wake-Up Slap and Smelling Salts receicing extra damage on statused targets.
Wrote tests to check Thousand Arrows type effectiveness vs ungrounded Flying types.
* Update src/battle_util.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update src/battle_script_commands.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update src/battle_script_commands.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/ability/shield_dust.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/item_effect/covert_cloak.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/item_effect/covert_cloak.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/item_effect/covert_cloak.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/move_effect/smelling_salts.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/move_effect/thousand_arrows.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/move_effect/wake_up_slap.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/move_effect/wake_up_slap.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/move_effect/wake_up_slap.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
---------
Co-authored-by: Hedara <hedara90@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Fixes Costar, Zero to Hero, Supreme Overlord and Ruin abilities' switch-in messages
* Fixed typo in Supreme Overlord's String Id
* Fixes spacing in battle_string_ids.h
* Fixed forseen moves not triggering Color Change and added tests for Color Change
* Added issue number to Known Failing test
---------
Co-authored-by: Hedara <hedara90@gmail.com>
* wrote foundational terastal tests
* implemented baseline test-only Tera functionality; modified GetBattlerType + STAB calculations, misc. changes to some moves
* added tests and func. for Stellar type, more tests for Tera Blast
* more tests for Stellar type, Conversion fixes, Color Change + Conversion2 future proof
* implemented tera blast, expanded stellar type func., fixed tests
* last set of Tera/Tera Blast tests for checklist, protean fix
* implemented in-battle Terastallization, WIP stellar indicator and tera animation
* fixed bad merge
* expanded NUMBER_OF_MON_TYPES, cut down on TYPE_STELLAR hackiness, added Stellar type to summary
* fixed type indicators
* added tera logic to AI
* implemented code review changes, added B_TERA_ORB_NO_COST
* updated AI to calc damage with Tera when applicable; minor rework to AI gimmick handling
* fixed Tera Blast split choice occuring when not Terastallized
* fixed Tera Blast using Last Respects BP calcs
* added tera type to TrainerMon, code review tweaks
* Update debug.inc
Created new merge as per discussion in discord, previous pull request https://github.com/rh-hideout/pokeemerald-expansion/pull/4286
* Added new file 'config.inc' as per feedback
Added new file 'config.inc' as per feedback
* Restore order
* fixed, my bad
---------
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
* Moved BERRY_MUTATION_CHANCE to include/config/overworld.h and renamed it to OW_BERRY_MUTATION_CHANCE
* Move level_caps.h to config folder
* Multiple EV/IV refered as EVs/IVs
* Disabled decap by default
* Level up learnsetst comments
* Upgrading the debug menu's 'Poison Party'
* Optimized the 'No Pokémon' check in Debug_EventScript_InflictStatus1
* Killed a pointless function call in Script_SetStatus1
* Added Frostbite support to ¡inflict status1'
* Add LGPE+ Premier Ball Bonus config
* Capitalization
* Premier Ball count in message + only give the amount of Premier Balls possible
* Review changes
* Updated B_TELEPORT_BEHAVIOR to match Premier Ball config
* Update src/shop.c
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
* Adds Tidy Up + minor Dragon Cheer follow up
* improve tidy up script
* Add IncreaseTidyUpScore function
* remove useless calls
* 2 small tests and a correction for IncreasyTidyUpScore
* SaveBlock3 in sector footers
* Update load_save.c
Since mgriffin is currently not available I took the liberty to edit the file. Hope it's fine.
* SaveBlock3 in debug menu (#3)
---------
Co-authored-by: DizzyEggg <jajkodizzy@wp.pl>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
Co-authored-by: psf <77138753+pkmnsnfrn@users.noreply.github.com>
* Introducing an expanded givemon
* Added debug features to check a Pokémon's EV and IV
* Added a parameter to set a custom mon's gender
* Added a debug feature to clear the party
* Defined the EV/IV getters in gSpecials
* Added Gigantamax Factor toggle to givecustommon
* Updated Gigantamax Factor label in givecustommon macro
* Added tera type parameter to givecustommon
Misc. changes:
-Added a few harmless comments to CreateCustomMon for consistency reasons.
* Cleaned up the code inside CreateCustomMon a bit
Also updated the values assigned to the parameters of ScriptGiveCustomMon
This is temporary though. I'll probably end up turning them into 2byte parameters so they can be filled when the scripting command is called by using variables once I solve the bigger problem that the scripting command is currently facing.
* Foolproofed the Poké Ball check in CreateCustomMon
* Assigned a default gender to givecustommon
This solved the nasty issue by which the command wasn't working properly if you didn't fill in each parameter when calling givecustommon in a script.
* Reinforced the gender checks at CreateCustomMon
* Re-reinforced the gender checks at CreateCustomMon
* Compressed givecustommon and added tests
-Made givecustommon skip unspecified parameters.
-Added scripting variables support for every parameter.
-Added tests.
* Updated the default values of some ScriptGiveCustomMon parameters
* Replaced vanilla's givemon with givecustommon
Misc. Changes:
-Renamed CreateCustomMon to ScriptGiveMonParameterized.
-The truth is that the function was never limited to creating the skeleton of a Pokémon like the actual CreateMon functions do, so that label was never correct. The function was always an expanded ScriptGiveMon.
-Moved the core functions to src/script_pokemon_util.c which is where they actually belong.
-Updated ScriptGiveMonParameterized a little to incorporateb changes that were applied to the original ScriptGiveMon, namely, Synchronize ability and form change handling.
-Introduced a new ScriptGiveMon to replace the original one.
* Corrected givecustommon tests
* Fixed the default IV values for the new givemon
* Updated DebugAction_Party_ClearParty for consistency with the other debug functions
* Updated the text strings used by the Check EV/IV debug features
---------
Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* settwoturnstring command
* Unified two-turn attacks and Meteor Beam
To do: Solar Beam
* Solar Beam
Also fixed various function, removed EFFECT_GUST (who knows why that exists?)
* Updated Solar Beam + tests
* Redid two turn move + animations logic
Removed pointless various function; to do: remove Skull Bash, fix AI test
* Removed now-pointless flag
* Removed Skull Bash
And temporarily commented out failing AI tests
* Removed Sky Uppercut effect
Not sure when or why this was ever necessary
* Removed BattleScript_EffectSemiInvulnerable
Now uses BattleScript_EffectTwoTurnsAttack. Kept the effect; used the argument field to determine which STATUS3 such moves should apply but added a function to jump over weather checks in BattleScript_EffectTwoTurnsAttack if the current move is semi-invulnerable (since the instant-fire weather check and STATUS3 use the same field)
* Applied review changes
* Replaced VARIOUS with callnative
Tried to fix test but couldn't :/ wtf is going on
* Fixed one AI test
Cant fix the other...
* Added KNOWN_FAILING to failing AI tests
Separated them out into their own test
* Optimised script, overhauled charge turn string setting
Condensed multiple confusing macros into one, jumpifweathercheckchargeeffects. Script now tweaked and trimmed, string ids for charge turns now added to argument along with status3 (thanks to compression macro) and instant-fire-weather for semi-invulnerable and two-turn moves respectively. Also introduced a savedStringId in gBattleScripting to make string selection work.
* Unified two turn move tests + minor corrections
* Added semi-invulnerable move tests
Set the Razor Wind test to known failing - something to do with its animation?
---------
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Remove non-existent tilesets from label comments and alphabetize
* Fixed braces style
* gbagfx bit depth upconversion fix
* jsonproc: filter out every non-alphanumeric character
* fix(linking): link gflib/malloc.c at top of EWRAM in ld_script_modern.ld
* Adds move Upper Hand
* Requested changes
- Tabs / spaces where proper
- HitFromAtkString -> HitFromAccCheck
- Actually compiles now lol
- Moved assumes into relevant tests
- Cleaned up the check for TryUpperHand
* Fixed || positioning
* Update upper_hand.c
* Revert "Merge remote-tracking branch 'upstream/master' into upper-hand"
This reverts commit b21275dfe9, reversing
changes made to 89b1ad1ea1.
* AI logic and conflicts solved
* Test fix
* Fix Sheer Force test
* Requested changes
* Requested changes
* Update battle_script_commands.c
---------
Co-authored-by: GriffinR <griffin.g.richards@gmail.com>
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
Co-authored-by: Sierraffinity <sierra@domoreaweso.me>
Co-authored-by: sbird <sbird@no.tld>
* Splits First Impression effect from Fake Out
* Fix test failing
* rename EFFECT_FAKE_OUT
* use moveeffect chance for fake out and priority field for first impression
* rename rest of fake out
* messed up merge
* remove useful comment
---------
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Created gMoveBattleEffects array
* Renamed array to gBattleMoveEffects
Applied array in battle_util.c and battle_script_commands.c; doesn't build yet...
* Got it building...
* Added missing battle_tv effects
* Fixed and got it building
I'm an idiot sometimes
* Added battle_tv scores, encourage Encore flag
All works and builds just fine
* Merge fixes
* Reformatted battle_move_effects
Also tweaked struct, added macro
---------
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* A few new gen 9 move animations
* draco meteor anim
tmp
* applied suggestions
* fix compile
* add more crystals to ice spinner
* further fixes
---------
Co-authored-by: ghoulslash <41651341+ghoulslash@users.noreply.github.com>
* Removed EFFECT_HURRICANE in favor of using EFFECT_THUNDER
* Added EFFECT_BLIZZARD
* Helping the IDE a little
* Added EFFECT_RAIN_ALWAYS_HIT for Forces of Nature moves
* Removed MOVE_SELF_DESTRUCT and MOVE_EXPLOSION hardcoding
* Removed EFFECT_FRUSTRATION hardcoding
MOVE_SELF_DESTRUCT
* Cleaned up sPoints_MoveEffect
* Removed MOVE_AURA_WHEEL and MOVE_PRESENT hardcoding
* Fixed compile
Not the ideal solution but Fling now has a hardcoded check for Shield Dust and acts accordingly - a better long term solution inolves making a bunch of reusable MOVE_EFFECTS and rejigging attackcanceler but I didn't feel like doing that today...
Function no longer has ability to apply effects from moveEffect - for that, seteffectprimary or secondary is now recommended. Removed EFFECT_RAMPAGE, updated a few tests
* Change Ivy Cudgel to be based on Ogerpon form rather than held item
* Update ivy_cudgel.c
* Address reviews
* Update test/battle/move_effect/ivy_cudgel.c
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Both working by applying an additional effect; added a generic "jumpifnotcurrentmoveargtype" type command to make it possible, relpacing secret power's function
* Implement Pokemon Box Link functionality
* Update item_use.c
* Update item_use.c
* Can only use box link if the map allows escape
* Revert "Can only use box link if the map allows escape"
This reverts commit be5b46b6c4.
* Overworld_IsEscapingAllowed
---------
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Adds ability Embody Aspect + minor fix to Hospitality
* comment out failing tests related to neutralizing gas
* fixes neutralizing gas bug
* leftover
* Unified EFFECT_RECOIL
Combined EFFECT_RECOIL_25/33/50/33_STATUS into a single EFFECT; added an extra field to BattleMove 'secondaryData' that contains the franction of HP recoil; argument still holds status effect for Flare Blitz/Volt Tackle
* BattleMove struct change
Added critrate, recoil, multihit fields, made zMove into a union of effect/powerOverride for status/non-status moves respectively. Added new recoil field and zMove field to all moves. To-do: crit rate, multihit
* Critrate field added
Moves use a critRate field instead of a flag - obsoletes EFFECT_ALWAYS_CRIT
* Just a little define
Makes clear that critBoost = 3 means ALWAYS CRIT
* Added a proper recoil field
Just to make it unambiguous and flexible - can finally have a move with 69% recoil.
* Fixed AI damage calculation for multi-strike moves
* Fixes + removed unused effects
* Tests fixes
Two to fix: pass when run in isolation but not when the whole group is run, which is annoying...
* Minor fixes
* Minor tweaks
* Fixed move effects
* recoil tests
---------
Co-authored-by: Alex <alexthenotes@gmail.com>
* Chilly Reception Effect
* Wrap Chilling Reception Message Better
* Animation & Some Testing
* Remove Wimp Out cases from Chilly Reception tests
* Animation tweaks
* Battle Script Updates
* Created CheckPrimalWeather macro for Weather Effects
* Updated Chilly Reception logic to switch even if weather doesn't change
Testing Updates
* Fixed test: Move does not animate if weather fails to change
* Remove snow animation check during failure path test
* * Fix indentation
* Move Chilly Reception animation to always play (even when weather change fails)
* Updates to MoveSwitch and PartingShot to get closer to original logic
* Update BattleScript_EffectChillyReception logic
* * Move CHILLY_RECEPTION animation
* Test updates
* Fix Chilly Reception MESSAGE checks
---------
Co-authored-by: Patrick Curran <rapidnutcracker@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Original implementation from Phlayne
* Moved Sky Battle Flag / Var into a config
* Optimized existing code and fixed existing bugs
Added error message for when sky battle var and flag are not set
Merged CanDoSkyBattle and PrepareSkyBattle into one special
* Added compatibility for Gen7+
* Commented out Volt Crash from banned moves
* Cleaned up debug scripts from testing
* Fixed bug where player did not white out even if they had no healthy Pokémon and only an egg
Zeroed out both Sky Battle configs
* Removed extra include from src/field_specials.c
Removed extra line break in src/battle_script_commands.c
* Added FLAG_DISABLED_IN_SKY_BATTLE
Added FLAG_DISABLED_IN_SKY_BATTLE to appropriate moves
* Changed DoesSkyBattleCancelCurrentMove to look at move flags
* Fixed alignment and spacing in battle_moves.h
* Added FLAG_DISABLED_IN_SKY_BATTLE to Sticky Web
* Added FLAG_DISABLED_IN_SKY_BATTLE to Steel Roller
* Disabled the ability to change Battle Terrain when Sky Battle is happening
Stopped Ceaseless Edge from spawning Spikes when Sky Battle is happening
Added B_SKY_BATTLE_STRICT_MECHANICS config
* Fixed bug with SKY_BATTLE_STRICT_MECHANICS where conditions were not consistently being applied
* Add rulesVariants to the BattleStruct
Added skyBattle check in AllocateBattleResources
* Replaced B_FLAG_SKY_BATTLE checks with rulesVariants.skyBattle checks
* Fixed debug script
* Reverted include/config/battle.h
* Fixed spacing and placement of functions
* Fixed debug script omission
Fixed bug where Spikes did not set from Ceaseless Edge and Stone Axe
* Added FLAG_DISABLED_IN_SKY_BATTLE to Psychic Terrain
* Addressed DizzyEgg PR feedback
* Forgot a file in last commit
* Addressed feedback from DizzyEggg
* Address Lunos' PR feedback
* Update specials.inc
Added an empty line at the end of data/specials.inc
* Fixed spacing
* Apply suggestions from code review
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Updated skyBattleBanned and HandleBattleVariantEndParty to use correct names
* Removed STRICT_MOVES and STRICT_MECHANICS
* Fixed minor spacing issues with merge
* Merged in upcoming
* Implemented feedback from Jasper
5da6117d1b
---------
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* First draft of repel lure
* Updated all lure and repel scripts
* Optimized inc file
* Updated y coord
* optimized sprays.c
* Removed spray.inc
* Updated cosnt use
* Removed dead repel and lure code
* Updated debug for testing
* testing new inc file
* turn on debug and options
* playground generated inc file without ifs
* pory generated inc with ifdef complete
* Updated spray.c with new inc
* reverted item config
* Reverted event scripts
* Reverted event scripts
* Revert config
* Added testing scripts for debug
* Added back specials
* reverted debug scripts
* Updated use of constants
* Addressed tabs > spaces feedback
https://github.com/rh-hideout/pokeemerald-expansion/pull/3594\#discussion_r1402917676
* Updated constant names to avoid confusion
Made inc file changes
https://github.com/rh-hideout/pokeemerald-expansion/pull/3594\#pullrequestreview-1746418044
* Updated constant name of NUM_SPRAY_TYPES to NUM_SPRAY_STRENGTH to be more accurate
* Adds combined pledge move effects
* added pledge status and various other fixes
* leftover
* fix triple arrow test tag
* pledge moves can not be redirected by absorbing abilities
* more pledge changes
* remove duplicate test
* Stab boost, Rainbow anim and new SeaOfFire anim
* leftover
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
* Adds Raging Bull and various fixes
* fix compiling on abgcc
* syrup bomb anim fix
* sticky syrup anim in link battles
* fix sticky syrup in link battles
* fix battler index
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
* Adds Glaive Rush
* Fixes: Glaive Rush status is removed until users next turn
* Glaive Rush no affect
* simplify glaive rush script
* simlify script further
* leftover
* Fix Plasma Fists and Relic Song + tests
* Callnative for Plasma Fists
* Use Status Field Ion Deludge for Plasma Fists
* add assumes for flinch_status
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>